Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Leper Residue posted:

There's some big building in the center of the area, and when you go progress into it the quest will proceed.

Interesting. Mine did not, but I'll go back in there and talk to everyone to see if I just didn't trigger it properly.

Adbot
ADBOT LOVES YOU

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Ginette Reno posted:

My Cipher seems pretty diesel. Mind blades + that paralyze spell are my bread and butter and both are extremely powerful abilities. I also took extra focus so I have 30 focus right at the start of fights as a level 4 Cipher and so I can immediately spam two level two focus abilities. That's tough for most groups of enemies to deal with.

Ciphers own.

Of course I do die super super fast if anything engages me in melee. I'm currently just wearing robes - maybe I should opt for heavier armor since Ciphers cast less spells per combat than the other casters do? What do you guys that play Ciphers wear as far as armor?

The ability which drops an AoE that makes every enemy within be treated as though they are flanked is also a good one.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hieronymous Alloy posted:

Slacker backers (like me) also get the "backer" achievement, though. So the kickstarter numbers are probably way off ,since I imagine a lot of folks preordered from the website over the past two years or so.

Heck, I bought a discount gift copy through the website less than a month ago and that person got the achievement.

My first achievement didn't even trigger until I had gotten all of the companions. I don't think they were active in steam until I was at least 10 hours into the game.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.
Anyone else discover the note that appears in your save folder when you decide to start breaking the game mechanics over your knee with CheatEngine while you have all the difficulty settings maxed?

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

FreudianSlippers posted:

You've got to commit gaming seppuku now, Eric Fate.

I'm going back through on a legit run now that I've messed with all the settings and seen all the various dialogue options and faction outcomes. That's my usual gaming MO. One clean run with no spoilers until I hit the end, one broken run where I follow up on all the stuff I missed due to not having the right background/skill/item, and then one run to try and complete all the completable stuff and get the outcome I felt was the most satisfying.

In this case, I'll probably have to do a fourth run to see if I can manage that pacifism run achievement. That one looks tricky.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Urthor posted:

There's a unique Arquebus that drops off the bounties I'm pretty sure but I didn't sweat it over gear other than making sure fine/exceptional ASAP.

Yeah. There was a pirate in the third set of bounties who drops one.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Ratios and Tendency posted:

I completely messed up my positioning and had my wizard and cipher knocked out at the start of the fight and still beat it first time.

I just completed my Pacifist run and had to tackle this fight with my weakest party yet. It was touch and go for most of the battle, but at some point, the boss became fixated on my Chanter, so Aloth just kept juggling the adds with Confusion while Durance kept Kana alive. I didn't even bother to pick up Hiravias, Grieving Mother or Pallegina since I didn't have enough gear to kit them out for a serious brawl. I think the one thing that secured me the final victory (aside from Eder burning through five bottles of War Paint), was the ability where Sagani can call her wolf back, causing every enemy he runs through to get dumped on their rear end. Made for a nice interrupt whenever it looked like a particularly nasty AoE spell was being prepared.

Going to start fresh once the DLC gets an official release. Been doing achievement based gimmick runs for so long, I've forgotten what a normal playthrough actually looks like.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Fuligin posted:

Thanks for the pally tips everyone. A character started in the current 2.0 beta can be used with White March, right?

One would hope. I don't get the impression that any more builds are coming before release. Only issues I've run into using the beta patch have been with event triggers for a three quests. Nothing game breaking, and based on response from the beta board they are either previously reported issues that have already been fixed, or they are previously reported issues that have been re-broken with the most recent build. Not sure which, since everyone appears to be that special kind of pissy that only comes during crunch time. Better to wait for the dust to settle and try again after the content patch drops.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

cheesetriangles posted:

Did they ever fix the combat in this game to not be terrible?

What do you consider to be a 'Not Terrible' combat system?

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.
Just finished my first post White March playthrough, after branching off from a save where I had stopped just shy of the hearings.

Enjoyed the new area and quest line, but man, those soulbound weapons.

I wish that they had been retroactively patched into the old world at a point before my monster genocide campaign wiped out the majority of the things they wanted me to target. The only one I could easily complete was the one that had an exploration themed progression path. The rest -- well -- one I found and then lost before I could bind it to a character. Bug, or bad inventory management, not really sure. One allowed me to complete the first tier, advanced to the third tier even though I don't recall ever completing the second, then upon completion of the third tier, it decided to reinstate the second tier requirement. More puzzling, when my savegame this morning, I got a pop-up message letting me know that both it and a second weapon had now been advanced to their final rank. Is it because I reached level 14 on the character who used it? Did the game take a poll of the monster database, see that my task was impossible and take pity on me? No clue. It may be the latter as the final weapon I found remained at tier two, and the target was something that I knew I could still find a healthy supply of in the final dungeon of the base game.

In the future, I think I'm just going to rush the plot to unlock the new area, complete it, then take all that gear down into the Endless Paths. The monster population there should get me most of what I need.

I'll be curious to see what a less lethal path through the new content looks like. I did ok on the quest side when it came to finding hidden objects and unusual side paths -- less ok when it came to improving the quality of life for the fishing village. I appreciate that the ending text called me out for it. What can I say, I like the kind of justice that lets me loot all the gear from their bloody corpse after the fact.

As for the high level quest area that was introduced? Great loot, but painfully short. I appreciate that it made me work to get most of the battles, but once I got to the actual story and puzzle bit I didn't expect it resolve so abruptly.

Both the NPC additions were great, and I was amazed at how much interactivity there was between them, the original party, and major plot characters like Thaos. The endings I got for them were both satisfying, though I am curious to see if I can trigger any alternate outcomes.

I also think that the discoveries made while completing the final expansion quest left just enough unanswered questions to keep me on the hook for the follow up expansion.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Azuth0667 posted:

Is there a point where I will be unable to advance the soulbound item The Grey Sleeper?

No. Not unless you take it with you past the point of no return in the final game dungeon.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Malek Deneith posted:

So trying to fight Alpine Dragon now. Who is apparently even more bullshit than Adra Dragon thanks to his large entrouge of dangerous helpers

Keeping my caster alive long enough to hit them with Expose Vulnerabilities, so that my cipher could land Ringleader made short work of all the additional enemies in the room. The dragon can wipe most of them out for you in one or two hits. Mind Plague also works in a pinch.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

SunAndSpring posted:

It's decent early game but most of the late game abilities really want you to use ranged weapons, such as Driving Flight or Twin Shot.

Twin Shot with the maxed expansion bow is amazing for crowd control.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

poptart_fairy posted:

Ah OK then, I skimped on physical stats thinking I could push for a more Arcanum "guile and cunning" style, but if that's not the case I won't worry too much about it then.

Early game, while you are still a relative unknown, the only things people will really react to are if you are worldwise (Int/Lore), stubborn (Resolve), or you can crush them like a bug (Strength). Mid to late game, they react to your reputation in the city, your reputation with their faction, and all the little sub-categories that have been building based on how you handled certain story points. So you can't really lock yourself out of much, you mostly just miss additional flavor text and a chance to shave a couple steps off of a quest here and there.

You also get some environmental checks from time to time based on Agility or Endurance, but most of those can also be accomplished with a consumable item (Grappling Hook, Prybar, Hammer and Chisel, etc).

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Basic Chunnel posted:

It could also easily be the case that you're targeting something with a high DR against piercing damage. Fire blights are the earliest enemies I can think of that ignore piercing almost entirely. Put a blunt or slashing weapon in your second set! Or use something in the wand group.

This is very true. You have multiple weapon slots for a reason. For your mid-fielders you want a one-hander with good speed, and shield (or dual-wield if you have the armor to survive a few hits) and you want one ranged weapon. For your front line, you want one slashing weapon and one blunt, or one piercing weapon and one blunt. The more damage and higher chance of knockdown or interrupt, the better. The exception is the monk, who is just as viable with no weapons, particularly when he stacks enough abilities to become a stun and knockback machine.

If you really can't make up your mind, unlock the third weapon slot and kit yourself with one of each damage type. Then you can easily adapt to whatever is in front of you.

Also, every time you find a summoning item, equip it. During particularly ugly fights don't be afraid to use them. Between those, a pair of Wizard spells, about half of the Chanter abilities, and I think a Druid spell or two, you can fill the battlefield with a ton of crap that isn't you to soak up damage on your behalf.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hawgh posted:

Fun fact: If you knockback an unstable construct while it's charging up its suicide-blast, it'll just finish it when it stands back up, centered on your character, no matter the distance. Won't even hurt itself either. *splat* went the group.

So THAT is what kept happening to me. I only got through by designating one party member to be 'constuct bitch' and then loading them down with resist spells, magic shields, and regen before letting them get the final blow.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

bef posted:

all my dudes were 11/12, but no POTD. I cheesed hard positioning my dudes proper and making sure i immediately get paralyzed-reducer activated from the get go (those agras are deceptive)(Watch out for the animated wands as they looooove to pop the link-damage frost spell that stucks everyone it touches). Popped a loooot of potions and had a ton of buffs (the crown one, +defense, etc) on just to survive the onslaught of damage. You have to take a look at the bestiary and see whats best against certain mobs (half seem immune to burning, other half ice, all shock and raw IIrc? i didnt see raw do any damage to anyone there). I ran Wizard/Priest/Fighter/Barbarian/Paladin/Ranger and really the Ranger was the one carrying the team, everyone else was sustaining the giant wall of enemies barraging :p; lotsa DR bypass and i converted him into a Vessel killer. seemed to do the trick. Didn't have any healing potions or my priest after i killed Concelhaut though :P. Easily toughest fight i've had so far, never restarted so much lol

Yeah. The immunities were a bitch. Even at L14 I had to retry that one about six times, and respec my characters twice. Scrolls became my best friend for that one.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

A Steampunk Gent posted:

I liked Concelhaut's scenario even if it was a little short, though it's a shame the only significant plot thread is setup for Part 2. It just seems stupid to review something which is obviously dungeon crawler/tactics style expansion, announce you're doing your best to ignore the fights and then complain about the lack of storygaming

I feel like there was a lot of wasted potential with that encounter. I expected at least a couple 'bring me ten rat tails' kind of quests from him, as well as some backlash against anyone left alive who allowed you to get the key to entering his chamber, a story hook to tie him into the greater plot somehow (tie him into one of the Lord Raedric scenarios or something), and an end game card to indicate what impact his continuing to exist or not exist had on the world. Instead it was just kill stuff, ok, here's your achievement, your new pet, and a spell you couldn't otherwise have. Bye now.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Taear posted:

I get the approach to the difficulty levels with the easy/normal/hard only changing the amount of enemies/type of enemies and not how strong they are but sometimes I want the mobs to be weak because I'm lazy and hate having to position and etc etc.

You can pull down the command line and cheat, you know. That option has been available from the start.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

CommissarMega posted:

White March spoilers:

I did something different at the end, and got a different (positive) result. I think your scenario only happens if you do not otherwise manage to quell any existing local power struggles.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hollismason posted:

Also, found some crazy underground Lair in I the STone Gulch on the way to Elmshore and it had this kind of bizzare room where it told you to stand on things. No matter where I stood it did nothing.

This one drove me nuts for a while, but during a replay I discovered that it actually ties into one of the faction quests leading up to the hearings. So odds are, you didn't choose the faction who specifically would have sent you there to complete a task. It also involves one of the NPC's in that very same dungeon, and your ability to complete what you are attempting hinges entirely on how you deal with them.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Rascyc posted:

There's an entire youtube of a guy speed running the game using rogue+stealth!

Rogue + Stealth gets pretty crazy. Add sugar, speed boots, and a summon item to the mix and you become nearly untouchable.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hulk Krogan posted:

So I just made it to the White Forge - I'm assuming you don't get any more Durgan steel than whatever I found on my way down here, so which enchantments are all the cool kids using?

I found at least one more in Cragholdt.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hollismason posted:

What's the deal with there being two Scrolls against Bewilderment and them bothing having different recipes?



Does it bewilder you? Great. Working as intended.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Man Whore posted:

I don't know about that. Eder has always been the last man standing in my party while bird lady is kind of the weakest link right now. On the other hand I am completely garbage at this game and dying multiple times on easy.

That sounds about right. I only ever had good luck with the Paladin when I set her up for ranged, aura boost support, and healing. I only ever had her in melee at the beginning, so she could knock stuff down and weaken stuff. After that, I'd back off and switch weapons/roles because she'd fold like wet tissue paper once the heat came down on her. About the only thing I never tried was doing a sword/shield arrangement. I always kept her using 2-handed weapons for fighting.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

exquisite tea posted:

I haven't kept up on things, are they releasing a patch that will basically remove all combat? I think that's the only thing that would motivate me to actually continue the story.

You realize that you have direct console command line access to cheat, right? You don't need to wait for a patch if you want to go in and modify anything about combat.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

The Sharmat posted:

I haven't gotten Sagani yet but last time I played Itumaak would always go down really fast so said coordination was almost impossible for me. Maybe this playthrough will change my mind

Itumaak was the key factor in a number of the tougher fights because I stopped using him for DPS and started using him for crowd control. As long as he could keep knocking poo poo over by attacking it or running through it, I could focus on taking out the higher priority enemies one at a time.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

chaosapiant posted:

Is there a way to make the inside of bright hollow not look like poo poo? As far as I can tell I've done every construction relating to bright hollow but the first floor is still a crumbling ruin.

Repair the courtyard pool. That will take care of the worst of it. Then the hearth, then the lab.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Blackray Jack posted:

Not sure if this is spoilers but I'm putting this in spoilers just in case: I got a drunk visiting my hall and he apparently brings -2 prestige and leaves in 3 days. I had an option to pay him off or escort him using a party member. What does escorting with party members do?

It saves you from spending the money if you want them gone early. That is all.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Overemotional Robot posted:

Going to try to avoid spoilers here, but ran into something weird.

I was in act two doing side quests and went to Pearlwood Bluffs with Sagani. She started talking to me about her Quest and mentioned me looking for someone, I think the name starts with a 'T'? Did I miss something or trigger something out of order? Cause... I am certain I've never heard that name before and have no idea who she's talking about.

When you first met her and asked her to join your party, she had a lot to say about who she was waiting for and why. Did you just skip through all that? Her rationale for joining should explain what she is talking about now.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Boris Galerkin posted:

So I just finally got around to claiming my Kickstarter prize and downloaded the game for the first time today since I backed it years ago. Probably going to fire it up later tonight. I see there are expansion packs out; is not having them going to impact my fun in any way and is it possible to gently caress up my characters forever that I should know about or just go hog wild?

Just go nuts with it. It's an Obsidian story, so after you blow through it the first time, you'll want to go back with a different character/party configuration and see how things might have worked out differently. Anything which was inadvertently game/plot breaking was patched out many months ago.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Scorchy posted:

What it basically means for people like us in this thread if Pillars of Eternity 2 goes up on Fig is, you can still donate the $30 bucks for the game or whatever, but say you were considering dropping $500 bucks to get a sword named after you, now you have the option of dropping $500 dollars and getting $X money paid out to you when the game sells X copies. That's how I understand it anyway.

Almost. Getting the sword named after is likely something you would do on the crowdfunding/rewards piece, not the investment piece. There are additional hoops you need to jump through to register as in investor and participate in the revenue sharing piece. The crowdfunding bit is basically exactly like Kickstarter, but without Kickstarter getting a flat % off the top. The other bits are there to try to lure in Venture Capitalists who aren't necessarily interested in rewards or even the end product, or for people with too much money who want to participate in babby's first VC experiment.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hieronymous Alloy posted:

Pallegina is kind of a hot mess stat wise and is really hurt by not getting the PC faith and conviction bonuses. Plus a lot of things she is good for, like buffing, get overwritten by better Priest buffs after a while. Fortunately her quest is short and doesn't require time in party like Durance.

I never ran into that problem with her, but I used her almost exclusively for party buffs/single target melee, whereas Durance was all enemy debuffs/party healing.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

2house2fly posted:

You're not given much information about animancy and its role in the world, except for the billion animancers you speak to and the further billion people who have an opinion one way or the other about animancy. :psyboom:

But that involves clicking on stuff and reading words. Why would somebody do that in an Isometric RPG?

Actually, I take that back. After making it through the complete text for couple dozen of the backer rewards 'ghosts', I can kind of understand how someone might wind up being a little gun shy when it comes to NPC interactions.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Fishstick posted:

Wow. I'm doing some of the Tier 4 bounties and this is I think the first time I ran into Vithraks. gently caress these guys. Half my party ended up either stunned or petrified, and the other half got charmed/dominated. I guess there's no prayer against stun because even with the petrify and the 'stuck' prayer I still got immobilized a ton. Super glad I gave Devil of Caroc a supress affliction ring, and gave my chanter a weapon/shield set, since even my super-high-Will paladin tank was basically useless the entire fight.

At least I got plenty of brains out of it, but goddamn

E: I've done some WM1 before and even those petrifying four-armed murlocs weren't this annoying.

Can't wait until you encounter your first room full of Giant Dank Spores.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Fishstick posted:

Nah I've dealt with those before, and they were relatively easy with the right prayer/suppress affliction.

I was mostly annoyed by the sheer area these vithrak stunned/petrified/charmed my party, and that there seems to be no defense against stuns. Liberating exhortion removes stuns, but they seemed to re-apply them just as fast.

Either way, they're good and done for now.

At the point at which I started to run into those, I didn't have the hang of the whole suppress affliction mechanic. Vithrak, were mobile enemies, so I could generally separate them, keep them knocked down, and finish them off before they could start their routine.

The spores are immobile with overlapping fields of coverage. So none of the tactics I had built around dealing with that type of problem worked. On my first playthrough, I just had to Save/Reload until I got lucky with the resistance rolls.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hieronymous Alloy posted:

Ahh, OK. Does the rest of the game scale up in difficulty if I do white March, or is This going to be an absolute pushover?

Levelwise, no. Gearwise, depends. There is a limited ability to come away with some extreme gear upgrades that some of the base game content would be hard pressed to stand up against.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Lt. Danger posted:

The specific problem with OCOA is that it's dull to play. If you can only choose one option because of charbuild mechanics, then you're not actually choosing anything at all; you're playing ProgressQuest with manual inputs. Same with your KoTOR example: if your charbuild short-circuits actual gameplay, are you playing the game at all?

Due to an interest in seeing the world and experiencing the story?

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Hieronymous Alloy posted:

Kiting mostly, plus you skip a lot of encounters.

Also, lots of stealth.

Adbot
ADBOT LOVES YOU

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.

Samuel Clemens posted:

My hat's off to you if you can go through Crägholdt at level 10 or lower.

It isn't a fun challenge. I was able to clear the first area with lots of kiting and camping, but I can't imagine being able to tackle the actual quest area at that level. I only did it once, and only on my first playthrough of the new content because I was dumb and didn't realize that the new zone behind my stronghold was not the kick off for the WM1 content.

  • Locked thread