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/\/\/\/\ I'm rollplaying a mod right now, fixing it. CRITICAL SUCCESS!DOUBLE CLICK HERE posted:i just want this to come out and not feel like something still in Early Acess It's feeling pretty solid right now. Game is going to rule.
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# ¿ Mar 17, 2015 17:10 |
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# ¿ Apr 25, 2024 00:00 |
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Paper Lion posted:this game is gonna blow you away!
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# ¿ Mar 17, 2015 17:25 |
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Ravenfood posted:One big change is that it removes the [Strength 13] notice from before the dialogue "I'm going to smash your knees" so you dont know if it is a regular speech option or a special one. I've got mixed feelings on if I want to play with these on or off. On the one hand it feels rewarding to see "[Cool 17] Draw forth Excalibur", and I instantly think: "Hey, hey! That's ME! I have a Cool of 17!'. It lets you SEE that your character building choices are influencing dialog and not everyone gets to automatically draw forth Exaclibur. On the other hand I also find myself playing by bonus. "Ah, that's an unlock, so it's almost certainly the optimal choice", or "Hmm, I guess I'll say choice 3, because I'm definitely 'Benevolent'". I'm leaning towards turning those off on my first playthrough and on future ones. VERY cool that we get a choice!
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# ¿ Mar 17, 2015 20:14 |
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Fungah! posted:we can still pick and choose which of those options we turn off, right? like, can i have the aoe reticles but ditch conversation trigger visibility or is it all or nothing? Yeah. I think expert mode disables them all, but otherwise you can pick. Pretty sure I'd never use expert mode. Turning off spell effect radii isn't fun or challenging it's just frustrating and annoying.
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# ¿ Mar 17, 2015 20:25 |
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homeless poster posted:Unless you're going for Tripple Crown Solo and you don't need to worry about friendly fire Dunno, but I imagine it will involve maxing stealth to avoid lots of nasty combats. Probably a specific set of stats too, that let you talk your way out of some particular hard but otherwise unavoidable encounters.
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# ¿ Mar 17, 2015 20:37 |
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Autonomous Monster posted:Not that removing the indicators always helps. I could always tell what the unlock was in Fallout 2, because it would be the three-paragraph essay on the rights on man while everything else was some variation on "lol". [Requires: Metagaming 6]
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# ¿ Mar 17, 2015 20:40 |
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Deakul posted:I've always wondered how the hell models do that in games, is there a technical reason for it? Someone forgot to tighten up the graphics on level 3.
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# ¿ Mar 17, 2015 21:38 |
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Jackard posted:Does this game still have a Big Head mode? Anyone who does a Triple Crown Solo run on youtube and doesn't have Big Head mode on is a bastard.
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# ¿ Mar 17, 2015 21:47 |
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Selane posted:I think it's a joke, as I recall when it was first posted during the kickstarter a bunch of spergs got into a slapfight because of a river delta being designed 'unrealistically' or something. I thought it was that the original map showed rivers splitting as they moved towards the sea, and someone here pointed out that they tend to combine as they move towards the sea. Then I think ropekid was like 'PM me', and presumably there was some river chat, and then he posted the fixed map with hydrologically appropriate rivers. EDIT: Because if I've learned anything about ropekid it's that he cares about details.
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# ¿ Mar 17, 2015 23:28 |
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Renames all his chants to really boring practical things like "Summon Skeleton x3"
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# ¿ Mar 18, 2015 22:58 |
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Since this is now the D:OS thread, I also bailed on it after the first map/area. Combat was fun (although it started to feel a little samey after a while) but the story was the reverse of compelling and I just... lost interest. Will still probably give it another go at some point.
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# ¿ Mar 18, 2015 23:25 |
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Scorchy posted:I wonder if Paradox would be willing to just directly fund the development of a new Obsidian game on the PoE engine and forgo kickstarter. It'd be fairly cheap since the workflow and the ruleset stuff is already there, Paradox would probably get ownership if it was a new setting/IP, and these low budget hardcore niche games fit right in with their portfolio. Why would Obsidian want to do that though, instead of kickstarting it again/funding with PoE profit, owning it themselves, and just having Paradox do some physical reward fulfillment like they're doing? What's in it for Obsidian? (Nothing. Nothing is)
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# ¿ Mar 20, 2015 03:14 |
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Scorchy posted:I meant another IP on the same engine, not PoE 2. What's in it for Obsidian is they get to keep their employees employed. 4 million is a lot on Kickstarter but not a lot in the real world, and they'd run into KS exhaustion if they keep going back to the well too often. The PoE team was what, 15-25 people? And not all of them full time on the project. Obsidian has like ~140 on staff. I dunno. Everyone said Fargo and InXile would hit kickstarter fatigue, and they got 1,000,000 more for Torment then they did for Wasteland without Wasteland even being released. If PoE is successful I can easily see them kickstarting not just PoE II, but FYSMD:JSPDRPG to boot. VV
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# ¿ Mar 20, 2015 03:49 |
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In the latest patch you can no longer rebind item highlight as right mouse button. This makes me very sad.
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# ¿ Mar 20, 2015 04:31 |
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DatonKallandor posted:PoE is specifically designed to get rid of the DnD complete whiffs armor systems, Counterpoint: Paladin Tank (I can turn on my mirror image cloak for a bonus 20+ deflection. It says 20 but seems more like 30 or 35 in practice? Takes me up to ~137)
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# ¿ Mar 23, 2015 04:11 |
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The Lone Badger posted:What tools does a tank have for managing aggro / making fools attack them? I tend to charge him in solo ahead of time with the fighter. I probably should take Hold the Line to lock an extra baddie in engagement. Also try to use chokepoints. Then BB Priest shoots with the quest-reward gun, BB mage fires spells, and custom chanter uses spears from behind. I'm pretty sure I'm not using BB rogue ideally. I tend to have him shoot from the back a lot too. Probably far, far, far from optimal, but I seem to be doing okay. Also, the 2nd level priest spell consecrated ground is crazy good. +12 endurance a second for nearly 30 seconds in a fairly big circle. BB priest can just plant behind the front guys, shoot her gun and keep everyone topped off. I had one battle in the temple where my custom chanter ended up going from max health/endurance to nearly 0 health because consecrated ground was keeping her healed up when she was in an exposed spot getting whaled on.
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# ¿ Mar 23, 2015 04:24 |
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This is why I'm being a Kind Wayfarer. We're fanatically nice.
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# ¿ Mar 23, 2015 13:19 |
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Hieronymous Alloy posted:Whoa this is a huge change from the backer beta are you sure it's the case? It doesn't make any sense as others have said because you wouldn't be able to purchase very high up unless they've drastically changed how skill buy works. If it is the case, they better have a giant flashing "your unspent points will be lost" dialogue box.
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# ¿ Mar 23, 2015 14:38 |
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Inspector Gesicht posted:The game is still 25gb right? Oh, are we actually getting preload? Cool.
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# ¿ Mar 23, 2015 19:34 |
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Pvt.Scott posted:Can I play as an anime? Custom portrait support, so... yes. (You monster)
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# ¿ Mar 23, 2015 22:18 |
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I believe Obsidian has explicitly said they intend to do an old school style expansion like the old Infinity engine games had.
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# ¿ Mar 24, 2015 01:00 |
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Basic Chunnel posted:One non-spoiler feature highlighted in the streams is that backer NPCs (the ones with gold nameplates) are essentially sensory stones from PS:T, you "talk" to them and access snippets of ancestral memory / lore. Which is good because it was weird in the beta that there were all these named NPCs who could not be interacted with in any way I wondered what the hell those guys were.
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# ¿ Mar 24, 2015 02:07 |
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Cthulhuite posted:Steam pre-orders are getting priority over backers? https://www.youtube.com/watch?v=iGPtw-MwscQ
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# ¿ Mar 25, 2015 02:09 |
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zedprime posted:You could take a page from Durance and use a synonym for your highest attribute assignment. I guess this is a thing in PoE. Like Palegina the Paladin. Fightos the Fighter. Barbara the Barbarian. Wiztan the Wizard. Etc
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# ¿ Mar 25, 2015 20:56 |
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SpunkyRedKnight posted:Him name is Hopcyn Grwn-Ffriog Awwww, now I wish I'd donated at the $1,000 tier.
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# ¿ Mar 25, 2015 21:30 |
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ropekid, your game is broken
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# ¿ Mar 25, 2015 23:08 |
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CottonWolf posted:Monks can get the ability to set their fists on fire, if that helps. I serve the flamin' fist! /southern accent
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# ¿ Mar 26, 2015 16:17 |
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Have to come up for air and have some dinner. I've been playing on hard. Here's my mini review:
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# ¿ Mar 26, 2015 22:00 |
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bonds0097 posted:Anyone else doing their first run through in Expert Mode? I think one of the things expert mode disables is spell radii. Which sounds laughably unfun to me! You can custom disable anything you don't like manually even without 'expert mode' on.
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# ¿ Mar 26, 2015 22:04 |
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What determines success with 'scouting' out hidden objects/doors/chests? Perception? Mechanics? Or do you just need 'sneak/scout' mode on and you detect them automagically?
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# ¿ Mar 26, 2015 23:31 |
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So, I found a special shield it's a door, lol and it says 'Bash 2: Grants Bash'. What is 'Bash'? It looks like maybe I get a second attack with it? So I'm two weapon fighting with a sword and shield? I wonder if it benefits from the two weapon fighting perk? Then you could get a bonus from both sword and shield AND two weapon fighting.
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# ¿ Mar 27, 2015 00:09 |
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CrusherEAGLE posted:So how hard is "hard"? You'll definitely wipe now and then or at least quickload back and retackle a fight with a bit more forethought and planning. You'll also probably pull off some miracle wins against the odds with three out of five guys down and the other two with a tiny red sub ~10% health level. I've had a couple of those poking around the Endless Paths. Hello 8,000,000 off-brand kobolds backed by drake artillery. I've only played 8 hours and am just about to hit level 5, so the level advancement rate must slow way, way, way down if the crit path puts you at 8 and 12 is the level cap. Music is amazing, game is great.
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# ¿ Mar 27, 2015 05:26 |
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Heading over to Dyrford crossing to see how its changed since the beta and hoping for some easy XP. My only real complaint about the game is the search system. Having to explore in stealth at double speed or miss out on lots of cool crap is a little weird.
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# ¿ Mar 27, 2015 16:22 |
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LOU BEGAS MUSTACHE posted:the detection radius on selecting a char is too small and the cursor doesnt match the graphic. sometimes it looks like you're clicking on a dude when you aren't. I'm confused. You don't have to click ON the circle. You can click IN the circle to select someone. Which is big enough that it's hard to miss.
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# ¿ Mar 27, 2015 20:14 |
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Hey, look! A fire godlike! Godlike are pretty rare, I bet he's an interesting.... oh. It's a backer NPC. There's another fire godlike. Yup. Backer NPC. Here's another... mmmmm.... I'm starting to sense a pattern here.
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# ¿ Mar 27, 2015 21:34 |
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Tildryn posted:Kind of depends on your Order. The Shieldbearers get the ability to add a buff onto their Flames of Devotion that causes a 20s +10 Deflection to all nearby allies, so you can space out the Flames of Devotion for defense bonuses. Yup. I'm a kind wayfarer, and my flames of devotion do extra damage AND provide healing to all my buddies nearby, which is nice to be able to time twice an encounter as needed.
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# ¿ Mar 27, 2015 21:58 |
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What exactly is the difference between a lamp and a figurine of a lamp. MOVIE MAJICK posted:Is Kana male or female? Male. You can pop off his armor and check. No bra.
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# ¿ Mar 27, 2015 23:34 |
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MOVIE MAJICK posted:So both Waidwen and Eothes died from the godhammer? Lots of people in game seem to believe so. The truth, if we ever find out, is probably plot related and ~spoilers~.
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# ¿ Mar 27, 2015 23:46 |
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french lies posted:It seems like it is mining the Baldur's Gate soundtracks quite heavily. You notice it especially well in the combat themes. There are also some strong Lord of the Rings vibes here and there. One exploration track in particular has a major LotR note to it and the Stronghold(?) theme (it plays there a lot) reminds me of the Hobbiton music from Fellowship.
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# ¿ Mar 28, 2015 01:55 |
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# ¿ Apr 25, 2024 00:00 |
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I'm encountering a bug where the plague of insects from Ogre Druids doesn't clear after combat, has no end timer, and will just eat away at your health until you all die. I can clear it by saving and reloading, but it's a little aggravating. Anyone else getting this? For location, I'm on level 3 of the Endless Paths, so there are a bunch of Ogre Druids around here. Game is still awesome. EDIT: There's also a phantom enemy. Red circle on the ground. No tooltip, doesn't see or detect me, can't attack it. West side of the map, in a room with a campfire in the middle, phantom enemy spawned on a patch of grass. Fintilgin fucked around with this message at 03:27 on Mar 28, 2015 |
# ¿ Mar 28, 2015 03:24 |