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Furism
Feb 21, 2006

Live long and headbang
I can't wait to build my Off Tank Rogue Old Vailia Hoplite dwarf. I love how viable most builds are and that you don't get punished for not knowing the ruleset by heart and get hosed 60 hours down the line because you can't pick that feat since you're missing one loving point in Dexterity.

If the backer's beta is any indication, this game is exactly what they said they wanted to build during the Kickstarter. I really hope there are no huge game breaking bugs so we can end the stupid "Obsidian releases buggy games lol!" jokes.

Drifter posted:

For the non-sperg game player, does expert mode seem like a viable playthrough?

I think it also removes details on potions and enemies (like what their Damage Resistance is etc.) so I woudn't recommend it for a first run.

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Furism
Feb 21, 2006

Live long and headbang

Vitamin P posted:

My entire knowledge comes from being in detention and 20 minutes of a geography teacher telling me why Middle-earth was bullshit but just stuff like forests growing where moisture from the sea is blocked by mountain ranges, political borders shaped by physical impasses, settlements along rivers, rivers feeding from high altitude areas instead of just appearing at random lakes or meandering off the map, simple stuff that shows at least a bit of thought has been put into it.

Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area.

Although the geography teacher should read Neal Stephenson's REAMDE. The Jason Bourne-y side is just okay, but the MMORPG side is brilliant especially the part where they hired an autistic geologist to build a geographically correct map as well as realistic underground ore placement.

Furism
Feb 21, 2006

Live long and headbang
^^ Ah sorry, I totally misread that post :(

Magitek posted:

So I understand that the game doesn't have a traditional aggro/threat system, but can you reliably predict which party members the enemy is going to target? Just how worried should I be that a dragon will randomly turn away from the big burly fighter and splatter the backstabbing rogue in two swings?

An enemy will stop at whoever in your party is engaging him. When you get into melee range, you get engaged. If you try to leave that area, the character engaging the other one gets a free hit (which comes with fries, accuracy and critical chance bonuses). You can get engaged by more than one enemy, but you can engage only one (unless you get a talent that allows you to engage more). Typically an enemy will try not to trigger an engagement attack but they also have a whole list of conditions to work around that: use an ability that cancels engagement for instance, or just go for the Fighter's engagement because the Wizard is really screwing you up.

Crowd Control is very important in this game and most classes have a way to at least partially block an enemy but some are better than others (Ciphers are great for that).

I believe huge enemies (Ogres, Trolls) don't care about engagement, or might even be immune to it (Dragons? Who knows). Rope kid explained this very well in the old thread but I can't find the exact post.

Furism
Feb 21, 2006

Live long and headbang

Hieronymous Alloy posted:

Do people have any good suggestions for Barbarian or Monk builds? Priests that aren't of Magran?

If I'm ever making/when I'll make a Barbarian it'll be a High Int/High Interrupt build I think. To compensate for the lack of Might I'll probably be getting some Graze-to-Hit/Hit-to-Crit talents or something along those lines. I'm picturing an annoying, crazy little fur-ball of pain Wild Orlan disrupting all the guys the Fighter is tanking, or, using Wild Run, go intercept some fucker who went behind my front lines.

Furism
Feb 21, 2006

Live long and headbang
One thing that annoys me a little in the BB right now is that non-aggressive critters trigger the red circle when you're scouting. Is there a good reason for that feature that I'm missing?

Furism
Feb 21, 2006

Live long and headbang

Scorchy posted:

I always kill that deer for this reason.

But that sound they make when you kill them :(

Furism
Feb 21, 2006

Live long and headbang

Davos posted:

The first time you defeat enemies by setting an oil pool ablaze and using the smoke to blind their archers while forcing the rest of their dumb AI to run through a field of flames is awesome, but that coolness wears off by the 6th time you do it.

I didn't play D:OS much but I don't think anyone got bored of setting up Overwatch/Close Combat Specialist traps in XCOM:EW. So I guess it depends on the game.

Furism
Feb 21, 2006

Live long and headbang
Question about the Bloody Slaughter talent:



Does the +0.5 to Crit Damage multiplayer applies to all crits, or only to the 20% of hits that were converted to crits against low endurance enemies? I think it's the later but I wanted to be extra sure.

Furism
Feb 21, 2006

Live long and headbang
I don't think this has been posted: the backing level to Steam editions mappings:

quote:

Product Name - Pledge - SKU Mapping

Show of Support - $5.00 - N/A
Early Backer: Just the Game - $20.00 - Hero Edition
Digital: Just the Game! - $25.00 - Hero Edition
Slacker Backer - $29.00 - Hero Edition
Digital Pack: Soundtrack, Collector Book, Behind the Scenes - $35.00 - Hero Edition
Digital Fun Pack - $50.00 - Champion Edition
Retail Pack - $65.00 - Champion Edition
Digital Pack + Strategy Guide + Extra Download - $80.00 - Royal Edition
Retail Pack with T-Shirt - $100.00 - Royal Edition
Digital Collector's Edition - $110.00 - Royal Edition
Retail Collector's Edition - $140.00 - Royal Edition
Digital Collector's Edition w/Wasteland 2 + Expansion - $165.00 - Royal Edition
Signed Retail Collector's Edition - $250.00 - Royal Edition
AMD Loot Bag (US ONLY) - $350.00 - Royal Edition
Complete Kickstarter Obsidian Pack - $500.00 - Royal Edition
Custom Troll Portrait from Chris Avellone! - $750.00 - Royal Edition
Complete Kickstarter Pack + NPC Design - $1,000.00 - Royal Edition
Complete Kickstarter Pack + Epic Item Design - $1,000.00 - Royal Edition
Complete Kickstarter Pack + Custom Portrait - $3,000.00 - Royal Edition
Complete Kickstarter Pack + Adventure Company Design - $5,000.00 - Royal Edition
Complete Kickstarter Pack + Inn/Tavern Design - $5,000.00 - Royal Edition
Ultimate Kickstarter Watcher Pledge Pack - $10,000.00 - Royal Edition

Basic Chunnel posted:

The actual text description makes it fairly apparent that crits of any kind benefit from the damage amplification

Well I don't think it's that clear honestly. If it said "+0.5 Damage Multiplayer to All Crits" then yes it would be cristal clear. Because if that's the case it's a very powerful talent to have.

Furism
Feb 21, 2006

Live long and headbang

cheesetriangles posted:

So what are the optimal stats for a barbarian? Lots of might?

There are not really any optimal stat per class in this game - see it as optimal stats for the build you want to create. One of the gimmicks of Barbarians is their passive Carnage ability which makes all of their attacks an AoE. Since Intelligence boosts AoE radius, it's a good stat to pick if you want Carnage to reach farther - but it's not required, you could totally build a High Might Barbarian with a smaller AoE. Also don't neglect Accuracy obviously.

Sensuki posted:

Just tested it, it's all crits :catstare:

What talents have I been picking all this time!?!!

Cool, thanks for testing it Sensuki! Then I'm definitively picking this talent.

Furism
Feb 21, 2006

Live long and headbang

Basic Chunnel posted:

Not to belabor the point but


Granted you could make an inquiry as to whether it works the way it says it does for the purposes of bugfixing, but what the talent is supposed to do is crystal clear

I overlooked the description and went straight for the actual effects :bang: My bad.

Furism
Feb 21, 2006

Live long and headbang

Riven posted:

This. I want the almanac and collectors book almost more than the game.

Wow, wow, wow, let's not get carried away here.

Although I really loving want the Almanac, that Dark Horse book and Avellone novella too.

Furism
Feb 21, 2006

Live long and headbang

rope kid posted:

Yeah, this is my error. I'll clarify the language and have Tim change the effectt. It's intended to be extra Crit damage against targets with low End.

poo poo, I should have shut up! But thanks for the clarification!

E:

Hieronymous Alloy posted:

I'm doing blunderbuss gun psychic diplomat/benevolent for my first run through and then may do a bleak walker All-Aggressive arquebus paladin for my second.

You really love shooting at things don't you? I must admit I'm very tempted too because those weapons are so cool. I wasn't sure about the whole "Renaissance era" thing initially but it turned out just great.

Furism
Feb 21, 2006

Live long and headbang

Hieronymous Alloy posted:

Plus there's such a big kaboooooom!

That's the actual reason, isn't it?

Furism
Feb 21, 2006

Live long and headbang

Prism posted:

What are the advantages of wizard over druid (or vice versa) for an offensive caster? I know druids can spiritshift but I heard it was pretty useless, and I'm not sure how their spells stack up in both the debuff and damage departments.

I ran only once through the BB with a Druid, but it felt like Druid spells were centered more around debilitating the enemies with short casting time spells, while Wizard spells are more varied and powerful but also longer to cast. There are more differences but I'd say that's the biggest one.

Druids are pretty loving cool honestly. Not to say Wizards aren't cool, but they felt closer to DnD to me than the Druids.

Furism
Feb 21, 2006

Live long and headbang
I was thinking the Bleak Walkers today and was wondering how their company would work. I mean, a 100% Paladin army doesn't sound very efficient. Do they also include Priests and Fighters and whatnot, or are they really all Paladins?

Fungah! posted:

vive l'resistance

Vive la Résistance, thank you for trying though! :france:

Furism
Feb 21, 2006

Live long and headbang

Adam Bowen posted:

Game reviewers are human trash so it is pretty annoying that they get access to games early

gently caress you. I didn't get the game early because we wrote so many harsh reviews in the past we've been blacklisted by Ubisoft and EA so we don't even ask anyone anymore. Not all reviewers are the same but you knew that.

Furism
Feb 21, 2006

Live long and headbang

Airfoil posted:

So you have to buy a retail copy to review it? I don't see the problem. Seems like what every honest reviewer should be doing anyway.

Yes that's what do we do now and it feels so much better not to get a call from a bitchy PR representative with threats not to be invited to future press events. I mean, it's nice to meet the developers and everything but not at the price of objectivity.

Furism
Feb 21, 2006

Live long and headbang

SurrealityCheck posted:

Furism what do you write for?

A medium-sized French language website that's been around for 15-ish years. It's not the main job for any of us so technically we're not professionals, but all of us have worked in the gaming industry at some point.

Furism
Feb 21, 2006

Live long and headbang

Oasx posted:

How is the party AI? The only real worry i have is that all the classes have so many cool abilities, that i hope i don't have to babysit my companions all the time.

They don't use spells and such, and sometimes don't even auto attack so you will have to babysit a little bit. Definitively play on Normal or Easy if you don't want to micromanage because Hard really is hard.

Furism
Feb 21, 2006

Live long and headbang
People shouldn't focus on roguelike's graphs unless they really want to min/max. They are good information and all that, and it's great somebody took the time to build those, but unless you play on Path of the Damned/Ironman (P/I? Can we use that acronym?) I don't think it really matters that much. I'll play a Cipher even though they are sub-par apparently, because I like the concept. Then I'll play a Reflection/Reflex Evasion Tanky Rogue because I want to. I still think I'll beat the game on Hard. If not I'll write a very negative Tweet to Obsidian and just play on Normal.

Speaking of Ciphers, would you post your latest build Hieronymous Alloy?

Furism
Feb 21, 2006

Live long and headbang

Jastiger posted:

Sorry if its been answered already but....if I bought the Champion edition on Steam, where and when and how do I get the soundtrack and downloadable goodies?

Typically they are stored along the rest of the files in a separate folder.

Furism
Feb 21, 2006

Live long and headbang

Jastiger posted:

Are they available for predownload or do they release when the game releases?

IIRC the way Steam does preloading is you download encrypted files which get decrypted upon the release date. I don't know if developers can choose which files get encrypted. The Faithful 77,000 will be able to download them from the backer portal early next week though.

Furism
Feb 21, 2006

Live long and headbang

Ravenfood posted:

Only between easy/medium/hard. Path of the Damned requires a new game.

Also, hard is like normal except you'll need to use items a lot more.

You get different enemies on Hard. For instance in the BB you fight an Ogre and bears. On Normal there are three regular bears, on Hard there are two Dire Bears (I think that's their names). Beetles in the wilderness are different groups too. Only on PotD they actually bump the stats of enemies, on lower difficulties they just change what the enemies are.

The AI also felt smarter but maybe it's just a perception thing.

Furism
Feb 21, 2006

Live long and headbang

KPC_Mammon posted:

Rogue doesn't have to focus on sneaking or backstabbing. Sneaking is a skill you can choose to not invest points in and backstabbing is a talent you don't need to pick up.

Assuming you can get enough deflection to make it worthwhile, rogues have a talent that gives them a free attack whenever an enemy misses them in melee. To me, that feels very much like a duelist.

I'll test it out this afternoon.

Edit: Turns out they've delayed the level at which you get Riposte until 5th. I tried a build with 21 perception and 19 resolve and without a shield it didn't really work. Grazes were common, but those don't trigger the free attack.

I also didn't really notice more interrupts than normal.

Focusing on defense really hurt my other stats. It would feel more viable if you weren't forced to take a debuff at level 1, but even still you'd need a shield and defensive stance.

Of the forced level 1 debuffs, blind gives a pretty big penalty to attack rolls. Take that one.

Edit 2: Has anyone successfully made a high perception character whose interrupts felt impactful?

I have experimented like, a lot for a very similar build and although it was fine to play, I found that you can't rely on Damage Avoidance. I really wanted a "Can't touch this" build that keeps Riposting (don't forget the Adept Evasion talent that triggers like Riposte but on Reflex attacks) but it doesn't happen that often to make a big difference, I feel. I gave up on the idea of Interrupts making a big difference too, so I switched to a slower 1H (even tried a 2H Pike because they are awesome) - you want the enemies to swing at you to trigger a Riposte and with a slower 1H those hits would hit harder. ropekid said that he tuned the larger shields (less Reflection but more Accuracy) by the way.

I think you pretty much want the Weapons & Shield talent because it makes the shield also bump your Reflex (not only Accuracy), but that really locks you into using shields.

The build felt alright, and could easily off tank one or two enemies, but it would never be a main tank. I'd say it's more a flavor/RP build than a min/maxer one. I wish I could pick Riposte earlier - although Blinding Strike is pretty great it could wait a bit more.

Furism
Feb 21, 2006

Live long and headbang

KPC_Mammon posted:

Edit: Riposte is cool in theory, but the graze mechanic makes it really hard to use in a non-gimmicky way. Its a shame, because that talent and a few others really could have made a rogue swashbuckler build possible.

Ah yes I left out the armor. You're totally right that since we don't care about speed it's just better to go for heavy.

Maybe we need a talent that converts a portion of incoming Grazes to Misses as well as more Talents to pick from at level 1 (including Riposte).

Furism
Feb 21, 2006

Live long and headbang

Hand Row posted:

Isn't that Adept Evasion or was it changed?

I thought Evasion triggered an attack if any Reflex-targeting attack missed, but I might be misremembering, I'll have to check.

Furism
Feb 21, 2006

Live long and headbang

adamarama posted:

Are skill/attribute checks PC only or party wide?

In dialogue only the checks are only against the PC. But there are more interactions in the world - e.g.: "Move that big rear end statue", then you can ask somebody else from your party to attempt.

Furism
Feb 21, 2006

Live long and headbang
For the release I'll make a small diner party with only dishes from the the game's cookbook. People who dress up will be allowed a second serving. I really hope the recipes don't suck and the quantities are translated to the international standard (that is, not ounces and poo poo).

Furism
Feb 21, 2006

Live long and headbang

Insurrectionist posted:

Will this be a LAN party where everyone is playing PoE? If not I won't be there fyi.

gently caress no. I'm in my 30's with a wife and kid now, so it'll be a couple of friends with their own wife and kids. We'll drink good wine that we let breathe for 30 minutes and talk about how we pay too much taxes mostly. But I'll have them dress up as whatever they feel is medieval/renaissance.

Furism
Feb 21, 2006

Live long and headbang

Sniper Party posted:

Do rogues suffer a lot of I leave off stealth and focus more on just straight up shanking dudes a lot?

Stealth is totally separate from combat so no. You need to see rogues as Bronn from A Song of Ice and Fire.

E: I mean, they can be like Bronn. They can also be similar to the D&D rogues. You build them the way you like, they can wear Heavy Armor with a Poleaxe or Light Armor and two daggers.

Furism fucked around with this message at 20:44 on Mar 22, 2015

Furism
Feb 21, 2006

Live long and headbang

CaptainPsyko posted:

Is there a rundown anywhere of stuff like basic build principles of stat ideas for any class yet? I decided I didn't feel like fooling around with the backer beta and am now kind of annoyed with myself as I try to prep for release and figure out exactly what i want to play.

Supposedly RPG Codex's Official Forums' SA's own Sensuki is working on a bunch of videos to teach people how to play, I reckon there'll be a video about character building.

Furism
Feb 21, 2006

Live long and headbang
What do you theorycrafters think about this for a Barbarian: Might 16/Con 12/Dex 16/Per 12/Int 12/Res 10.

I was tempted to drop some Dex in favor of Int, but I don't see a way to see the AoE zone of Carnage. I played with these attributes today and it felt very nice, I'm just wondering if I'm doing something stupid because I lack self-confidence because I grew up as a recluse playing video games.

Hieronymous Alloy posted:

Why does everyone make guide videos now instead of written guides

I don't want to listen to someone talk for half an hour just to find out what the good spells for my class are

this is a thing that bothers me

I couldn't agree more. And let me tell you games is the least of the problem, when you have to watch a programming documentation in video with a frigging text-to-speach robot voice you just want to die.

Furism
Feb 21, 2006

Live long and headbang

Hieronymous Alloy posted:

If you put your characters in the six-man, two-column formation, a three-point-one-meter-radius aura from someone in the front rank will include the whole party (i.e., a paladin aura with 14 int).

I take this to mean that each character takes up about a square meter of space and that when they're walking in formation they keep a meter between each other.

Right, nice tip! This should go in the OP I think.

I guess 12 INT is fine then, I don't need to hit much more than the enemies right in front of the tank usually - I could hit the ones behind but that would draw more attention to me and I can do that with a Pike anyway I think.

Furism
Feb 21, 2006

Live long and headbang
Is there no way to see a summary of all the bonuses at character creation? Like how many +Def/+Will/+Fort/etc I get? I just realized this.

Furism
Feb 21, 2006

Live long and headbang
There aren't any Great Axes are there? Didn't see any in the BB. I mean a Two Handed Axe.

Furism fucked around with this message at 13:57 on Mar 23, 2015

Furism
Feb 21, 2006

Live long and headbang

Great review. Now make it more SA'ish with jokes.

Must go to the OP!

Furism
Feb 21, 2006

Live long and headbang

Hieronymous Alloy posted:

Whoa this is a huge change from the backer beta are you sure it's the case?

It's not possible, otherwise you wouldn't be able to raise any skill beyond 4 or 5 would you?

Furism
Feb 21, 2006

Live long and headbang

Dreylad posted:

Three more days...

Supposedly they release the keys today or tomorrow. They also said that once they released the keys you'll be able to download the rewards from their website (if you're a backer) so at least we'll have some stuff to read before the release. They really should have released them as soon as they were ready, I think, and I don't think they ever stated by they didn't. It could have only helped build the hype.

Also, I'm stupid. Last week I started the procedure to change ISP, so presumably I'll have Internet down for 3-4 days sometime in the coming days. I expect it'll happen right when PoE is released.

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Furism
Feb 21, 2006

Live long and headbang

grrarg posted:

Or better yet, watch the forum at work on Thursday and leave early when people says it is unlocked.

This is how it's going to go down:

https://www.youtube.com/watch?v=GjJCdCXFslY

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