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Kangra
May 7, 2012


In the aftermath of the first council, we are determined to improve our ranking so that all nations will put us on top.


Although our transport network is one of the best in the world, we must improve it to gather the abundance of resources in our provinces.


Spies from Evace let us know that we cannot allow our military strength to fall behind.


Our touring ships spot that Pfessöttirg has also built their own navy.


Agricultural development is leading to more grain production as we continue to improve our nation's infrastructure.


Now we can talk about how the population grows. The Capitol is where new citizens are added. The size of our country in provinces determines the amount by which the population can grow each season. (I'm not aware of a fixed scale for units, although a reasonable guess is that one food unit supports 100,000 population). To add one worker, we must provide goods - furniture, clothing, and finally, some canned food for them to eat.

If this process sounds strange, consider that we're increasing the population of our capital, not that of the whole country. Effectively this is the cost of attracting new citizens to come and work in Visisik City, although healthy growth in the capital, and agricultural development in the provinces, likely means the country as a whole is growing in size.

Newly-added population shows up as an untrained worker (shown in the left-hand labor column, which displays the total uncomitted labor, and the number of each type of worker below). Untrained workers only provide 1 unit of labor, and since all tasks require 2 units of labor to be committed, these workers aren't terribly effective.


Fortunately, we have the trade school (the red brick building on the left). Training workers requires an expenditure of money and a diversion of some of our wood to be pulped into paper. Turning untrained workers into trained workers is cheap (only $100), but the extra training to turn out more productive expert workers is another $1000 and more paper. Units in school cannot be otherwise working, and so there is a 'labor' requirement that represents a free worker of the type needed.


All the workers in the capital insist on eating, even after we gave them all that canned food. Food consumption follows an interesting pattern. Each worker will only consume a particular type of food - either fruit, meat, or grain. If the food type they want is available, then they'll eat it, be happy, and do their work. If the food they want isn't available, they will eat canned food instead. If there's no canned food, they'll reluctantly eat food of another type. However, such food will cause them to become sick, and they will be unable to work. If there's not enough food of any type, the workers will starve [and die/leave the city].

The type of food that workers prefer is such that for every two workers that eat grain, one will consume meat, and one will be the fruits and nuts type. Thus we need to aim for a ratio of two grain delivered for each unit of fruit or meat. Delivered food is displayed in the right-hand column of the city screen for reference.

That ratio of grain and meat is also easy to recall, as it's the same required for processing canned food. Processing food actually reduces the amount available to feed the populace. Since all food types can be stockpiled in the warehouse indefinitely, canned food is only really necessary for creating new workers or selling off to countries with a shortfall. Although the latter is an inexpensive way to gain friends, it is kind of situation-dependent.

In truth, food isn't likely to ever be an important part of this particular game. It's something that needs to be managed, but with sufficient farming and ranching, we're unlikely to have any problem procuring it. Visisik has plenty of fields ripe with grain, lush orchard trees heavy with fruit, and slaughterhouses soaked with the blood of our livestock. Also, ice fishing is pretty popular down south.


We renegotiate our trade deal with Niridna: No more subsidies, but we guarantee to purchase all products they will produce. This requires us to drop out of the world lumber market, but we are producing so much of our own that we have no need of anyone else's wood.


A few new ships and land units put our military on a more competitive footing.


An exciting event occurs in 1827 when a Developer shows up. We can't quite make use of him yet, as we need to establish more formal relations with a Minor Nation, and train up a few other units.


Beyond the Trade School, there is the specialized training for workers at the University. The expense varies according to the type of unit required, and this requires still more paper. (What are they doing with it? We never give them pencils...) The University is the source of all the specialized units that can travel around the globe to improve the land. As they are out of the capital, they do not contribute to our labor pool (but also don't consume any food). They can be reverted to Expert Workers if we desire, although the expense of training them is then lost.

The Developer does not get trained via the University. In fact, he just kind of appeared in a puff of smoke with a funny smell about him. They say nobody's ever seen him with his boots off, either.


To send a developer to a Minor Nation requires an Embassy. This is one of the few (only?) expenses that cannot be done on credit, so we wait to build it.


In 1828 we gain an embassy in Niridna, with great hope for the future.


This is what the Developer is able to do: Purchase land in a Minor Nation. This allows us to send our own units (such as Miners and Farmers) to develop it, increasing its output. Importantly, land developed in Minor Nations does not require us to build depots or rail lines; the country will get the items to their port on their own.


In addition to establishing an Embassy, we declare a non-aggression pact with Niridna. This is a pledge that we will not take any military actions against each other, and we promise to intervene if another country attacks them.

Minor Nations cannot actually declare war, so this is really only about the second part of that.


Our prospectors can also begin to search the hills and mountains of Niridna for exploitable resources. Here we have the great fortune to have discovered gold! We will quickly move to purchase this land and mine it. (Visible here is the wool tile previously purchased, marked with a purple Visisik pennant.)


Once our developer purchases the land, we are also entitled to most of the proceeds from the sale of its products. As seen here, we purchased the wool from Niridna at the market price of $126, and then received $95 of that via the development company. It is an excellent arrangement that promises to be beneficial to the economy of both countries.


Having established a reliable surplus of clothing and furniture, we will be able to increase our population rapidly while still bringing in trade income.


Currently, we've gained a positive relationship with our three most-favored partners. But we lack the ability to expand in all directions at once. We must make a choice as to where to spend our money.

Time to vote in the thread for our priorities. Development requires a pretty decent outlay right now and some time to for it to pay off. There's also the question of where our Prospector should be searching. We did find gold in Niridna, but other countries may have their own wealth of resources.

To assist with the decision, here's a partial view of our other future colonies potential embassy locations and land for development. Most of Niridna is visible in previous screenshots; they have about three provinces with hills, and we've searched about half of Carose already.


Qak.


Manfil Maran.

What should be our next course of action?

Focus on developing Niridna. They are our nearest neighbor. On the other hand, nobody is able to gain a greater relationship then we are, so perhaps they can wait.

Switch to development of Qak. This requires purchase of an Embassy, but can more quickly bring us an extra colony.

Switch to development of Manfil Maran. Roughly the same as with Qak. Based on what they sell, it's more likely that we'll find Manfil Maran's iron deposits faster, but we may have a better chance to find gold in Qak (more hills in Qak overall).

Try to court another trading partner. There are about 4 Minor Nations currently without a Trade Consulate from any country: Kolumbu, Traligi, Unaraco, and I think Napallaanga. Could be a way to get the jump on the other Great Powers.

Take care of domestic matters first. We can invest in a few technologies, develop our own lands, and strengthen the military. [We're up to four Ships of the Line now, and solidly in the middle of the military rankings.]

(In the latter two choices, the Prospector will continue to search Niridna, but we won't purchase anything discovered.)

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Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Focus on developing Niridna. We already found gold there, what more would we want?

Kanthulhu fucked around with this message at 01:24 on Apr 9, 2015

Veloxyll
May 3, 2011

Fuck you say?!

Kanthulhu posted:

Focus on developing Niridna. We already found gold there, what more would we want?

Why, more gold!

Trade means progress[

Triagli, to terrify Kova

Thefluffy
Sep 7, 2014
Qak Qak!

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

Qak]'s massive mountain ranges promise more in mineral resources!

Yohan
Jan 20, 2011
I'll go with Qak for our next move.

sullat
Jan 9, 2012

The distinguished senator from the pond raises an excellent point. To Qak!

Iunnrais
Jul 25, 2007

It's gaelic.
I hear say there's gold in Qak!

Poil
Mar 17, 2007

Quack in Qak.

Dig too deep and too greedy, it's not on your land so it won't matter.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Focus on Niridna.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
Qak, as the stepping stone to our conquest liberation of Wan.

Ghostwoods
May 9, 2013

Say "Cheese!"
Qak open those hills.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Another vote for Qak. Trade will take Niridna into green relations on its own from here. Although you should keep an eye on any other power trying to force themselves on our good Niridnian friends.

Kangra
May 7, 2012

frankenfreak posted:

Another vote for Qak. Trade will take Niridna into green relations on its own from here. Although you should keep an eye on any other power trying to force themselves on our good Niridnian friends.

Well the effect of our "trade deal" is that we're purchasing everything Niridna produces; as long as we do that there's no way for anyone else to get in with them without wasting a ton of money, and even then Niridna would still be our best friend. It is true that Evace still has their eye on them, as Niridna and Wala are their only two Trade Consulates, but Wala is also on good terms with someone els (Wan I think). Of course Evace still has a chance with one of the 'open' countries. I checked again and it isn't Napallaanga, but Nojiiikuq that is open. Kova isn't doing much to protect their continent.

And we're definitely building a gold mine in Niridna, it's just what we do after that is up for voting.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh, that's interesting. It's like Civ V city-states but as a pretty big focus of the game.

Kangra
May 7, 2012

Voting is closed.

Voting seems to favor Qak pretty strongly, so our experts are going to be sent up north. Let's hope those hills are filled with gold!

Kangra
May 7, 2012


It is 1830, and the world is a fairly peaceful place. Whether it will remain that way is anyone's guess.


Visisik establishes an embassy in Qak. At the same time, relations with Niridna improve even further.


Our main rival in the Governors' Council, Mone, is probably close to controlling Porgindris, and also has its eye on our western borders.


Our purchase of the gold-rich region in Niridna gives us access to its wealth. This directly improves our economy.


Overseas profits are the final ranking chart, and so far only Mone has dared to develop any land in other countries. Visisik is blowing them away as the first and best Developer of Nations.


As 1831 arrives, Mone makes a very agressive move, likely to ensure control of Porgindris. They declare war on Evace.

No attacks can be conducted without an initial declaration of war.


Although Kova had been growing closer to Evace, they prove themselves faithless and abandon the alliance.


Yakakkie asserts its power by forcing Kangjung into colonization.


The military build-up of Yakakkie is another sign that they wish to take our spot in the rankings. We grow increasingly uneasy over the alliance.


Visisik is staying out of this war, but we send the Imperial Navy to report on the state of each nation.


Evace has no friends outside of Kova, and is unlikely to gain any allies.


The furniture factories become more modernized as our timber industry grows.


Battle reports show that Mone is for now just disrupting Evace's shipping. Most likely they will seek to control Porgindris first and invade from the north.


We need to get with the latest technology, and develop new boats that do not rely on wind power.


This leads to a new Admiral to command the Imperial Fleet.


Karanka has now grown enough that it has its own factories! Also, things are about to go poorly for Evace.


The Visisik army is also growing to an impressive size. General Süldam promises to keep our capital safe.


Additional measures are being taken to protect the nation. Our engineers build a fort to guard the north.


Qak's hills have proven to be very rich in coal.


We've built up the mines in Qak so much that we can't afford to purchase it all for ourselves, but we'll still get a share of the sale when some other country buys it.


As expected, Mone attacks Evace by using Porgindran ports to unload their forces. The Mone cavalry and guns overwhelm the defenders.


The new steamships can carry more cargo, but require steel and coal. Our interests in Niridna, Qak, and Manfil Maran will grow ever stronger. The first steam-powered warship we can build is the Raider. It cannot go up against a Ship of the Line, but its greater speed make for an excellent escort and scout.


As the next Governors' Council approaches, we know that internally, Visisik is quite strong. Several provinces are now producing finished goods that we can sell overseas.


Evace's army is unlikely to hold out against Mone for very long. This is worrisome, but we are not in a diplomatic position to do anything about it.


That matter very quickly fades to the back of our minds, however. In what can only be regarded as the worst mistake in Kovar history, they declare war on Niridna. This appears to be a misguided effort based on the perception that they can muscle in on Evace's position, without realizing that Evace has no position there. We do.

No vote because there's no way we're abandoning our gold mine close pal Niridna.

SIGSEGV
Nov 4, 2010


Time to fight, then.

Given the subjugation of two minors, I'm wondering if it is possible to annex nations outright through diplomatic means only, I know it's possible in imperialism 2 at least.

Thefluffy
Sep 7, 2014
Well, good thing we just now made the military bigger! :black101:

Poil
Mar 17, 2007

Let's make them regret it by inventing new war crimes!

GoG has a sale on this game and the sequel over the weekend if anyone is interested. 50%ish off.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
So what can we take from Kova to make them regret the error of their ways?

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

The Sandman posted:

So what can we take from Kova to make them regret the error of their ways?

Kova.

64bitrobot
Apr 20, 2009

Likes to Lurk

:getin:

Neruz
Jul 23, 2012

A paragon of manliness
They have clearly demonstrated they cannot be trusted with an entire country and it should be confiscated from them as soon as possible.

srb
Jul 24, 2007
Leave them a single landlocked state if they have any.

Kangra
May 7, 2012


WAR.

As we respond to Kova's aggression toward Niridna, we are surprised to find that Yakakkie is more than willing to join the fight. This alliance is practically a competition.

As Yakakkie goes, so goes Pfessöttirg. Then Wan gets into the act by reminding Pfessöttirg that they, too, are allied. Kova is about to find itself in a world of hurt.

The final effect of our intervention to make good on the non-agression pact is that Niridna automatically becomes our colony. They were headed that way to begin with.

The important result for the moment is that we take control of their military, and can also station our own troops there (although unfortunately we cannot build up any forts or make use of their harbor for our navy). We station several units in Carose, and move the Niridnan army into Niridna City, their capital.


We need to quickly mobilize the military, as our army is much smaller than Kova's right now. We outclass them on the seas, however, so that will be where we make our first moves in this war.


The last building that we haven't visited in Visisik City is the Armory. This is where new troops are recruited to join the army. It is similar to the University (in that workers are required from the labor pool), but with the difference that different forces require different types of worker.


While those Skirmishers only needed an untrained worker, Artillery requires a trained worker.


Qak's mountains have been completely searched, and our prospectors return to Niridna to uncover additional minerals before Evace can find them.

Every nation has to use their own prospector to search for mineral land to develop. It's not clear whether Evace even has a Developer, but if they do they can make a deal for any land we haven't claimed yet. Since Niridna is now our colony, we could eject Evace entirely, but it's a hit to the Diplomatic score, and there is not as yet any reason to do so.


The Great Imperial Fleet is sent to patrol the Sea of Muohi, as some of the Kovar navy has been spotted there.


We also expand the steel mill, as we'll need to start making more armaments.


Kova realizes their grave diplomatic error and attempts to negotiate peace with us, but there is no chance of that happening.


Pfessöttirg attacks some of Kova's ships but the battle is inconclusive. Evace loses another province in their own war.


Our quick steam-powered Raiders are sent to blockade Kova's main port.


The blockade is quite effective, as we stop many of their deals from going through.


Mone extends its tentacles into Ash Mukkun, but that can't be helped right now. Yakakkie's growth is also causing trouble as it lacks agricultural development.


The foolish Niridnans failed to properly watch their shores, and Kova invades.


Unfortunately, the only units to defend the province are a handful of minutemen.

Militia units appear to defend a province at no cost. If destroyed, or if a province changes hands, it takes a while for the militia force to build up again.


Cavalry is very effective on the battlefield, and they rout the Niridnan forces. Maraso is lost.


The 1835 Council of Governors comes in the midst of turmoil. The good news is that we're gaining some support. Kangjung at least recognizes how great we are, even if their masters Yakakkie don't.


After the battle is over, we are able to scout the remaining Kovar forces.


Mone is fielding the largest army now, and we must catch up. We need to draw more people to the capital so that they can register for the military.


The Visisik forces stationed in Carose, assisted by some of the Niridna City garrison, will surely drive out the enemy! Attacks may only be made from adjacent provinces, so it was wise of us to have stationed them there.


We don't have much in the way of cavalry here, but five regiments of Regulars and one artillery unit is a decent force.


Kova has us fairly evenly matched, which makes us nervous about attacking. Kova has reinforced with foot soldiers, including Grenadiers (heavy infantry), and also more Hussars (light cavalry).
We have one more unit, while the enemy forces have more power. If their cavalry charges our guns, it could be trouble for us. Our regulars can hit them from before they reach us, though.


But we cannot allow them to gain strength on our continent. We make an advance in order to take out their artillery. Losses are heavy before we drive back the initial charge of the Hussars.


One of our units is forced to surrender, and another is destroyed, but their artillery has been hit, and we manage to force it to retreat.


The infantry pulls back, drawing the enemy soldiers into range of our own artillery.


With the enemy mostly routed, we use our cavalry to make a few runs at the Grenadiers to weaken them and then force a retreat. This is how the real Visis fight!


Our navy scores a kill as three Raiders sink a Ship of the Line while taking no damage.


We're also able to review the results of our own battle. It was hard-fought, but Kova has been driven off our continent! We'll make them pay for trying to take our colony.

Colors on this screen only indicate the level of damage taken; all 'routed' units recover after a battle.


One result of the Kovar invasion and our recovery is that this province is now under our direct control. We send fresh forces to hold it.


Evace actually scores a victory for once. We continue to block most of Kova's shipping.


While Ash Mukkun has succumbed to Mone, Asfah seems to have the closest relationship with Yakakkie, and the Great Power is now developing its land.


Wan tries to get in good with us, but we have no need for additional entanglements. Indeed, it's probably about time to get Qak to join with us, which might not make Wan all that pleased.


Military forces require ongoing support, but the economy remains strong, especially with profits coming in from abroad.


Factory production slows a bit as more men have enlisted in the Visisik army. New workers are arriving in the capital all the time, but it takes time to train the unskilled.


With its economy and its merchant marine in tatters, Kova begs for us to end the blockade. We refuse.


New military technologies will improve our lighter units. It's likely we'll be able to field these new long-range infantry and cavalry before Kova can.


Another fleet of Raiders scouts the south coast of Kova. None of their provinces here have forts. We will invade this year.


Evace continues to lose territory to Mone.


The war goes on, but so does the world economy. We have an embassy in Manfil Maran as well now, and Qak is about ready to become our colony.

We can now move on to development with another trading partner soon. This is going to progress a bit more slowly what with the war going on, but we probably shouldn't ignore it.

Nojiikuq - Consolidate more of the territory around Kova (soon to be North Visisik)
Unaraco - Secure our eastern border.
Kolumbu - Ensure control of an island nation.
Compete - Target someone else's partner instead. This would involve more trade than actual development, at least initially. Possible targets: Traligi (Yakakkie), Napallaanga (Mone), Zhanglidou (Pfessöttirg, Kova). Others are likely too deeply under the influence of another Great Power or not friendly enough for us to make any headway.
3 is enough - Stick to developing the colonies we have; we don't need any new ones.

Kangra fucked around with this message at 05:14 on Apr 15, 2015

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off
What can be done about Ash Mukkun?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Unarco. Let's work on securing our own island.

my dad
Oct 17, 2012

this shall be humorous
Unarco
Secure our home turf.

Veloxyll
May 3, 2011

Fuck you say?!

Unaco - A strong empire begins with a firm foundation!

Atrocious Joe
Sep 2, 2011

Unaraco. Every time a foreign nation gains influence on our continent it pains me.

Kangra
May 7, 2012

PleasingFungus posted:

What can be done about Ash Mukkun?

Not much at the moment, but in truth Mone isn't likely to attack us as long as Yakakkie's on our side. The upside is that it will be a point where we can go after Mone if we need to knock them off the top spot. Once they take down Evace, they'll grow even stronger. Our best response is to knock out Kova. We have to do that in such a way that we don't allow our 'allies' to carve up the corpse. A lot depends on the Yakakkinese; what we'd really like is for them to turn against Mone, but there's not a whole lot we can do to push them towards it.

sullat
Jan 9, 2012
Nojiikuq. We can always seize the colonies on our continent (and assume direct control of them) once we go to war. Better to have a couple of loyal markets out there to buy all our stuff.

Lynneth
Sep 13, 2011
Unatco is important.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
Unaraco, to improve our port situation with respect to Kova North Visisik.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Unaraco. A contiguous territory along the east of Great Visisik, stretching across the sea to North Visisik.

Drone
Aug 22, 2003

Incredible machine
:smug:


Unaraco. We're doing well abroad, but first we need to establish a large, strong, and prosperous home island.

I'm enjoying this LP a lot.. Imperialism I and II are games that I never played when they were current and they look interesting, but in my heart of hearts I know I can probably get the same experience out of playing Civ or EU4.

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.
Nojiikuq. We need to capitalise on the impending Kovan collapse.

srb
Jul 24, 2007
Gonna go with Unaraco, we can't allow another nation to station troops there.

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frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Lynneth posted:

Unatco is important.
:agreed: Welcome to our coalition!

I'd also like to see the relations of our western neighbors. We need to establish our version of the Monroe doctrine.

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