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  • Locked thread
Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ouch. Seems like everyone turned on Kova. Why is that?

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sullat
Jan 9, 2012

Glazius posted:

Ouch. Seems like everyone turned on Kova. Why is that?

The AI follows the Italian/Russian mold of diplomacy rather than the Prussian/British style. They prefer to dogpile on the weakest GP rather than maintain a balance by ganging up on the strongest.

Kangra
May 7, 2012

That's true, although in this case it was partly due to an absurd diplomatic chain.

Kova DOW Nirdna -> Visisik has a mutual defense pact with Niridna and honors it -> Yakakkie is in an alliance with Visisik and honors it -> Pfessöttirg is in an alliance with Yakakkie and honors it -> Wan is allied with Pfessöttirg and honors the alliance.

Although it's far more common to see AI countries simply break off their treaties, especially since nobody was directly attacked, so it's not a big hit to their score. They must have sensed weakness in Kova.

There is some amount of randomness (which actually works great because it can be mistaken for intent). I once saw a nation about half as strong as the world leader decide to pick a fight with them,, probably just because, and then they straight up won every battle, knocked out the enemy's capital and threw the balance of power into chaos. You really never know.

Neruz
Jul 23, 2012

A paragon of manliness
Oh god its one of those wars; should be a tiny little conflict but whoops treaties and oh dear Germany is invading France again.

brb on fire
May 12, 2013
Imperialism really is stunningly accurate when it comes to recreating the exact political climate that lead to the First World War.

Kangra
May 7, 2012

Voting is closed.
We'll be going with Unaraco for the next Embassy (Trade Consulates will be opened with the other countries, since it's cheap enough and they could come in handy to block other nations).

I also just realized that if we had allied with Wan, it'd have been a perfect cycle of alliances. :shepface:

Kangra
May 7, 2012


In 1837, the naval blockade against Kova is enforced by all the Great Powers in our alliance chain. Meanwhile, support grows for the Goonland for Visisik movement, and we commence formal relations with Unaraco.


With most of the Kovar navy at the bottom of the sea, it is easy for our forces to established a beachhead. To confuse the enemy into misjudging our attack, we also fake a landing near Kova City.

Kind of hard to spot here, but there's a cannon icon on the west edge of the shore of Kova. That's our fleet. Naval invasions require a beachhead to be established by a fleet; the size of the fleet determines the size of the force that can invade the following turn, but if there is a defending navy in the sea zone during the invasion, it will automatically intercept.


With the shore secured, we send forth our armies into Moda, in the southwest part of Kova. General Süldam commands the invasion.

Generals increase the movement of troops into a province, meaning that a good general can attack before any reinforcements arrive. On the battlefield, generals do not fight, but have the special ability to 'rally' troops, which restores routed troops to fighting shape.


The long range of our sharpshooters allows us to advance and pick off the enemy artillery once our cavalry draws off their fire. Once this happens, the enemy is forced to charge their militia at our guns, but we quickly destroy them.


The invasion of Kova is a complete success, and we can now start bringing in even more troops.


The army continues to expand and another General is commissioned.


An embassy is opened in Unaraco, and we make an offer to Qak: they can become our colony and enjoy a guarantee of protection and development.


The only remaining ships that Kova has are a few Raiders, which have been able to outrun our fleet so far. We're also pressing the attack into Kova, now that we can unload our troops more freely into Moda.


Our army presses on to Apya. Here, however, the enemy has anticipated our attack and reinforced.


The cavalry charges, to knock out the guns.


The opposing infantry advances, and traps some of our artillery and Scouts. They force them to surrender.


The militia continue to press their attack, and our artillery is forced off the field. The battle is nearly lost.


But thanks to the efforts of General Süldam, the Visisik troops rally and defeat the enemy.


Losses to our own side were heavy, and we have to call a halt to the campaign for this year.


Because our new province Maraso has no land connection to Visisik, we had to build a port to ship out its resources.

Ports automatically deliver resources from their surrounding tiles. In order to deliver railed-in resources, a depot to be built in their tile as well.


After a lull in the Mone-Evace war, Evace launches a counteroffensive that stalls almost immediately. Mone is unable to land any effective counterblows, thanks to Evace's fortifications in their few remaining provinces.


In the mountains of Maraso, a valuable discovery is made: Gemstones! Unfortunately, there is no way to extract them, as train engines just aren't strong enough to climb into the hills.


Our western border is now controlled by foreign powers. Mone calls a halt to its offensive.

The cease-fire is typical AI behavior when their target gets down to a few territories. They'll start the war up and cancel it every now and then.


There is one further benefit of colonies. We get to buy any commodity we wish at its base price; and this is always returned to us as profit as if purchased from developed land.


After numerous attempts to form a stronger coalition with us (all of which we rebuffed), Wan decides to prosecute the war against Kova on its own.


In 1839 advances in steam technology make it possible to ship freight over hills. We'll be able to get those gems after all.


Despite the presence of multiple allied fleets, we're still unable to hunt down the wily Kova Raiders, which allows them to carry on with some of their commerce.


Kova City has a fortification, and at the moment we lack strong artillery or a large enough force to attack it.


We hear a report that several Kovar generals had been in the province of Kovkov attempting to recruit more soldiers, and we attack in the hopes of catching them flat-footed.


They escape, but we gain control of the southern coast of Kova. Yakakkie attempts an invasion in the north, but it fails.


At least our army is nearing the size that draws the respect of the world.


The Combat Engineer is a specialized unit for use against forts. They cannot fight, but can dig tunnels and plant explosives to undermine the enemy position.


Kova concentrates all its forces to protect the capital.


We make a probing attack to get a better view of the situation.


This results in a loss of one good Scout unit and a Light Artillery, but on the other side, we managed to mortally wound General Kranav and destroy three units — some Light Artillery and Cuirassiers.


Wan takes advantage of the withdrawal of the Kovar forces into the capital, and seizes control of the northwest of the country.

While we seriously doubt that Wan can mount a proper assault on the fortified capital, there is the fear that if we cannot decisively win, they could continue to sweep into the regions after we wear our armies out in attacking.


It is time to knock out Kova once and for all. General Süldam ignores traditional thought on attacking into fortified locations, which says that artillery is the only way to effectively assault units behind walls. Instead, he opts for a cavalry-heavy force. The Combat Engineers will first dig a tunnel to breach the fort, and the mobile troops will rush in afterward. The hopes of our nation rest on him.


After lengthy digging, the charges finally blow holes in the wall. A mass of horses surge forward and weaken the first line of enemy artillery. Sharpshooters arrive to support the attack, as they can easily pick off the troops on the walls from beyond the enemy's range.


Soon the enemy guns have been routed.


This is do-or-die for Kova, however, and their infantry pushes out from the fort in a desperate attempt to hold us off. The battlefield descends into chaos as they engage and kill our most forward cavalry.


The artillery take heavy losses, and the General orders them to retreat while he gathers the remaining cavalry for another charge.


Ultimately the enemy is forced to surrender to us.
Visisik casualties: 1 Regulars, 1 Grenadiers, 2 Scouts, 1 Light Artillery.
Kova casualties: Kova.


The artillery also took significant losses, but gained experience. General Süldam developed experience in this campaign as well.


We must now attend to the task of developing the new provinces of North Visisik.


The demands of war required us to send many men from the city out to the fields of battle. While we have not neglected our economy, we could be processing even more, and now have quite a full warehouse.


Competition for Unaraco is growing fierce. At the moment, the country is producing very little in the way of raw materials. It seems whatever nation can come and develop its land first will then be able to cultivate a better relationship through trade.



Although we still reject their offers, the situation with Wan has changed considerably. They've gone from being an also-ran to taking control of half of what was Kova, and unlike Yakakkie are not competing with us directly. It is something to consider. Right now we just hope for at least a few more years of peace. We've held the top diplomatic ranking for a while and intend to keep it that way.


Mone sits outside the world stage. Despite being widely considered the most powerful Great Power, nobody really likes them aside from the three countries they've subjugated.


Our own relations with the other powers are much better. Yakakkie has colonized Asfah, and intends to do the same to Unaraco. Meanwhile, we're positioned to slow down attempts to court the former trading partners of Kova. There may be peace now (even Mone & Evace have stayed calm for a while) but that doesn't mean relations with the Great Powers will be friendly.

Kangra
May 7, 2012

:siren: Emergency Council Session 1842 :siren:



Here's the situation. With Mone kind of sitting on its hands relative to Evace, Yakakkie is looking to take advantage of the situation and knock out their weakened neighbor. Naturally, they have asked us, their nominal ally, to declare along with them.

Given that we just finished up a fairly exhausting campaign that strained both our production capacity and labor pool, not to mention that we're also in the process of modernizing the troops (new technology), it's unlikely that we could actually participate in this war. That would especially be so if Yakakkie moves over the border immediately and takes the non-capital provinces. We simply don't have the ships to invade straight into Evace's capital right now.

But Yakakkie isn't exactly known for having a top-notch military force. If they drag their feet, we might swoop and snatch the prize.

On the other hand, this might just be the right time to break off that alliance without it causing a major incident. Yakakkie has been increasingly competitive in Unaraco, and they have even stationed more of their pathetic troops in Asfah, along our own border. Should we even be allied with them anymore?

Here's Yakakkie's current relations:


Vote in the thread for the option of your choice.

a.Join the war, but commit no troops. Let Yakakkie see if it can do what we just did to Kova, and keep our diplomatic reputation intact.
b.Join the war, and make an effort to steal territory.
c.Break off the alliance. Yakakkie is jockeying with us for second place, and our internal strength is falling behind. We no longer have need for friends like these.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
A.

They shall have the very finest of Visisiki moral support, crafted by our most skilled well wishers and sympathisers.

Neruz
Jul 23, 2012

A paragon of manliness
I suppose agreeing to the war and then quietly annexing their chunk of Kova while they are distracted by Evace would be considered poor form.

my dad
Oct 17, 2012

this shall be humorous

AJ_Impy posted:

A.

They shall have the very finest of Visisiki moral support, crafted by our most skilled well wishers and sympathisers.

Indeed.

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

C

Why would you help a country that is clearly trying to compete with you? Evace may have just narrowly survived a war with Mone, but they still might be strong enough to hold off Yakakkie on their own.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
C

Visisik has no eternal allies, only eternal interests

Atrocious Joe
Sep 2, 2011

C

They shouldn't have taken an interest in Asfah if they wanted our help to wipe out plucky little Evace.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
A. Pro forma declarations of war without intent to help your allies are a proud strategy game tradition.

Veloxyll
May 3, 2011

Fuck you say?!

D Break the alliance, and subsidise Evace to help them defend themselves from such barbaric attacks.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
C. Break Alliance.

See if we can attack them instead. When the moment is right, of course.

Kangra
May 7, 2012

Veloxyll posted:

D Break the alliance, and subsidise Evace to help them defend themselves from such barbaric attacks.

Funny thing about this is that I actually gave Evace a bit of money, but more to support their war with Mone than for any other reason. The thing is, I'm not entirely certain how much of an effect it can have. I'm positive it does have some effect as long as the country isn't so far in the hole that they have zero income. At that point, it really has no effect - the Great Power is probably going 'bankrupt' on every turn as it can't pay the military, but they'll never lose units that way.

I have considered sending money their way regardless of how we decide, but we are a bit behind economically* after that war, and it'll take a few years to catch up. By then Evace may well be history.


*The rule of thumb I use in the game is this: Once you're about 20 years in, any new technology should ideally cost only about 10-20% of your budget. If it's up around 30-40%, you're in trouble. We are right about 25%, so we should spend a few years to build up.

vvvvvvvvvvvvv
That was expected once the alliance kicked in. We did make the dumb mistake of capturing the barren desert of southern Kova, leaving Wan to take the iron deposits in the north. Partly that was because that coast was closer to us; we'd have had to wait to invade from the north.

Kangra fucked around with this message at 22:09 on Apr 21, 2015

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Huh. Looks like Wan and Yakkakie both pounced on Kova when you took out most of the forces. That's unfortunate.

sullat
Jan 9, 2012

A White Guy posted:

C

Why would you help a country that is clearly trying to compete with you? Evace may have just narrowly survived a war with Mone, but they still might be strong enough to hold off Yakakkie on their own.

A white guy knows all about imperialism. Let's listen to him.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
C and hopefully stab them in the back while they're busy.

Slim Jim Pickens
Jan 16, 2012
C

If I know anything about this game, Yakakie will never take the Evace capital unless they throw their army at them for 10 turns staright.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
A

Kangra
May 7, 2012

Voting is closed.

It's a contested issue, but more people favor getting ourselves out of this sham alliance now.

Kangra
May 7, 2012


One development that came out of the war is a new, easier-to-use rifle that we can supply to all our troops. Meanwhile, Evace and Mone are back at it. We provide a bit of relief to Yakakkie, who has not developed their farmland very much.


Our efforts in Unaraco need to be stepped up. Pfessöttirg has become their most favored trade partner as of late. We arrange a deal to send the nation $4000 a year. Hopefully this will encourage them to think favorably of Visisik.

The padlock means the amount will be sent every turn until canceled. Grants spread out over time are more effective at improving relations than one-time gifts.


Yakakkie decides to settle the matter of Evace once and for all, and enjoins the members of the coalition that fought Kova to maintain the alliance. After careful consideration, we decide we no longer see the need for such allies.


The race is on in the mountains of Unaraco as both Yakakkie and Pfessöttirg want to steal the wealth of Goonland that ought to stay here on the continent.


We are now developing the new territory in North Visisik to be productive, which is more than Kova ever did.


Some of our experienced troops are outfitted with the new rifles.

Upgrading a military unit costs the same as purchasing a new unit. It's generally not a great idea to upgrade units, but experienced ones can be good choices. It can also make sense when population is constrained, or if you actually want to use them in combat.


Our neutral observers estimate that Evace's capital can probably hold out for a short while, but could certainly use more artillery. We make some secret aid grants to prolong the fight against Yakakkie.


Our diplomatic efforts are misinterpreted by Evace. We tell them that we will not fight their war for them.


Thanks to our development of the coal fields in Unaraco, we regain the trade lead with them.


Development in Qak proceeds as well. Foresters improve the harvesting of lumber, and Ranchers improve the colony's ability to gather wool.


Unaraco is now offering even more of their goods to us.


In Evace, the mountainous terrain of Lalle proves to be the undoing of the Monean army, while Yakakkie approaches from the west.


We make another gift to Evace, but tell them that it is the last support we can offer. From now on they are on their own.


Supplies of steel are severely constrained as we attempt to expand our industrial base. Reluctantly we are forced to purchase Yakakkie's steel in order to expand our own steel mill.


Lalle holds off another invasion despite having no official military forces in the province.


In 1844, military research perfects rifled artillery. These new cannons shoot far more accurately and farther than all previous artillery.


Yakakkie continues to amass power; they have placed a puppet government in Traligi and seek to control both Unaraco and Nojiikuq.


An extremely valuable discovery is made in Unaraco when their mountains are found to be filled with gold. We must secure this colony to keep it away from the greedy foreign powers.


The coalition mounts multiple attacks to take down Lalle, and this leads to Pfessöttirg's first military victory. They have succeeded in blocking Mone from any further gains in this war.


Yakakkie has gathered their whole army on the Evace border for an invasion.


Yakakkie has Siege Artillery. Evace does not. The city walls are blasted down and the battle does not last long.


Our seasoned prospectors in Unaraco continue to have good fortune, and we've managed to block any rivals from finding mineral deposits for the last two years.


The Pfessöttirg navy is a fairly respectable force.


Our diplomatic reputation has slipped somewhat after our neutral stance on Evace. We remind the other Great Powers that we had no great love for the weak former country, and are happy to see them gone.


Tensions heighten worldwide as Yakakkie declares that their colonies refuse to trade with anyone but themselves and their lap-dog Pfessöttirg.


The Governors' Council of 1845 brings good news: Mone's lead has been completely eroded!
In other news, the mayor of Visisik City will be retiring due to "poor health".


The period of transitional government in Kova is now over. We will send our new general to monitor the conditions there, while General Süldam will return home to our western border (which has been quiet ever since the latest Evace war started).


Agents from our rivals have infiltrated Unaraco and turned the tide of public opinion against us. Our grants and subsidies must be increased.


As the steel shortage in Visisik continues, workers that find themselves unable to get a factory job end up entering the schools, and as a result there is a great flowering of education.


It seems our grants to Unaraco are no longer having any influence. However, we are still purchasing more of their goods than any other country, and giving them a massive trade subsidy of 50%. Our diplomats pressure them to keep eastern Goonland unified.


We've finally finished upgrading our mills to fully modern facilities. Iron remains in short supply, so we will need to send our miners out to our colonies. Also seen here is the lovely statue that was a gift from Niridna, and the monument at the capitol commemorating our victory over Kova.


In a sudden and surprising betrayal, Unaraco expels all other powers besides Yakakkie.


The good people and workers of Unaraco are rioting in support of Visisik, but government-hired thugs, many of whom look suspiciously Yakakkinese, sweep in and claim posession of all mines and industry. We immediately demand restitution from Yakakkie. Their diplomats refuse to budge, informing us that they have the support of both Pfessöttirg and Wan on this issue.

The support of the one country we acknowledge, but that may not be true about the other...

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ooh. This is going to get interesting. Good luck taking your rightful territory.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Get stronger units,
gently caress them up,
profit.

tomanton
May 22, 2006

beam me up, tomato
Is it normal for two great powers to be dogpiled into oblivion by this stage of the game? Will we ever hear anything about them again?

In a WWI unit in high school history, our teacher had us roleplay fake countries in an Imperialism-like world to show how quickly great powers could go bananas, the scenario began with just two of the ~seven countries having a diplomatic crisis and maybe two more having reason to join in, it turned into global kill-or-be-killed anarchy instantly. My group was the Mone of the world -- isolated and neutral and narrowly having the biggest navy -- and on the first turn every other country ganged up on us to destroy it "so we couldn't use it later" and then turned on each other. World War One was put on hold to gently caress up a neutral country and ruin their boats.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

tomanton posted:

Is it normal for two great powers to be dogpiled into oblivion by this stage of the game? Will we ever hear anything about them again?

In a WWI unit in high school history, our teacher had us roleplay fake countries in an Imperialism-like world to show how quickly great powers could go bananas, the scenario began with just two of the ~seven countries having a diplomatic crisis and maybe two more having reason to join in, it turned into global kill-or-be-killed anarchy instantly. My group was the Mone of the world -- isolated and neutral and narrowly having the biggest navy -- and on the first turn every other country ganged up on us to destroy it "so we couldn't use it later" and then turned on each other. World War One was put on hold to gently caress up a neutral country and ruin their boats.

The proper response to a dicking like that is to rush nukes and gently caress everyone.

Neruz
Jul 23, 2012

A paragon of manliness

Orange Devil posted:

The proper response to a dicking like that is to rush nukes and gently caress everyone.

Nukes in WWI would definitely be 'rushing' alright.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Neruz posted:

Nukes in WWI would definitely be 'rushing' alright.

That's why it would work.

Neruz
Jul 23, 2012

A paragon of manliness

Orange Devil posted:

That's why it would work.

It's guaranteed that no-one would see it coming.

Veloxyll
May 3, 2011

Fuck you say?!

The correct response is gently caress the other guys' navies!

Kangra
May 7, 2012

tomanton posted:

Is it normal for two great powers to be dogpiled into oblivion by this stage of the game? Will we ever hear anything about them again?

Countries that are defeated do not come back. The same goes for Minor Nations, although there's a quirk to that. (Essentially they still can exist as a place to sell to, on the principle that if someone attacks your colonies, and you then defeat their armies and regain control, you'd still lose the game by your economy suddenly tanking.)

It's pretty much a given that the weakest country will be attacked and dogpiled early on. Having two out quickly isn't all that rare, either. If I'd been playing this on my own I probably would have let Kova live longer and just snagged a few territories. Although there was also the tension of having our alliance buddies capture more if we'd backed out of the war earlier.

Veloxyll posted:

The correct response is gently caress the other guys' navies!

Indeed, this is what has to happen. Normally I try not to get petty and retaliate but I'm seriously pissed at Yakakkie. I actually thought we were doing enough trade to keep Unaraco perpetually uncolonized. I should point out that the AI players either get a bonus to their diplomacy, or enough free money to max out their gifts; losing the influence race is part of the difficulty. I'm happy to have something interesting happen, though.

But we can't exactly take action right away. If we take on Yakakkie, we're also taking on Pfessöttirg. Their navies would combine and either destroy ours or reduce us to defending one or two sea zones at most. Not to mention that if Wan were to join in, Mone might well jump on us as well. On our side we'd probably take over our continent fairly easily. At which point the game (and the LP) would devolve into a protracted war of us against everyone. That can be okay, but it's not what the game is best at.

So, to proceed with our new goal of bringing down Yakakkie no matter what, we'd need a navy at least three times as powerful as anyone else's. That will take some time.

The other thing to do for now is to work the angles against them. Wan is definitely not happy with Yakakkie, and not directly allied with them either. We might be able to get them on our side. Another possibility is that Y & P go to war with Mone, which is a perfect opportunity for us to strike.

If there was one thing I wish you could do in the game, it would be a greater range of aggressive naval actions. There's no way to disrupt shipping or engage in raiding short of total war. Boycotts can be a thing, but typically are ineffective against any moderately strong power.


vvvv
We do have trade consulates with all the uncolonized minor nations; it's just that most are colonized (or were so close to it that I never bothered). I haven't given any of them subsidies, though. You can see it in the screenshot where we gave Evace the gift.
I think I'll do a full survey of the world in 1850 (after the next update) to show who owns what.

Kangra fucked around with this message at 19:15 on Apr 23, 2015

Pea
Nov 25, 2005
Friendly neighbourhood vegetable
I'm following the lp with great interest. Imperialism and its sequel were both games that I could never win as a kid. It wasn't until my college years that I was finally able to win a game. That's what I like about it though. For me, it was one of the few games that always presented a challenge when I played it.

On another note: Kangra, is there a reason you haven't established trade consulates in all the remaining minor nations? You mentioned that they give an influence bonus for each trade and Visisik seems to constantly have around $50,000 cash lying around.

Kangra
May 7, 2012


Yakakkie must be destroyed. But the government avoids taking direct retaliation at this time.
In the meantime, to preserve our own interests, Manfil Maran is afforded the protection of Visisik's military.
Rage over Yakakkie's actions in Unaraco spreads into civil unrest as the economy has taken a downturn as well.


We take a more active interest in the few Minor Nations that are not under any Great Power's sway. We're not aiming to gain a full colony, but to interrupt the actions of the other nations.


Our own plans for development are interfered with in Kolumbu, however.

This is an interesting message to get, as it was just me experimenting. While working units from the same nation cannot occupy the same position, competing prospectors and developers can. You can see where the competing units are, so there's really no point to send a developer where another country's already is. This attempt also resulted in a blank Windows error that did not crash, but it might not be worth it to push it.


Pfessöttirg, unable to gain partners through reasonable trade, declares war on Niatat on the pretext that many of the former leaders of Kova are hiding out there. Most other nations care little about the small country, and even Yakakkie stays out of it.


Some of our diplomatic effort will be focused on turning Wan away from supporting Yakakkie.


Naval observers are sent to report on the Niatat war.

I don't know how clear the icons are at this size: The wheel means we have ships en route to that zone, the spyglass (as in the Sea of Neizhu) indicates units patrolling the zone, and the tiny ship at a port indicates vessels in the harbor. Units in a harbor will regain strength, or will escort shipping if they are at full strength.


Pfessöttirg invades right into the center of the small country.


Our observation of this distraction does not last long. Mone, declares war on us! They claim that we are meddling too much in Kolumbu, which they laughably call 'their fellow island nation'. The coalition remains silent.


The time is perfect to begin an assault on Mone's posession of Ash Mukkun.


General Süldam musters the troops on the border and attacks. Many more units are brought here, including some from North Visisik.


The outdated Ash Mukkunish army is no match for ours. Süldam's cavalry sweeps the field.


Ash Mukkun attempts a counterattack with infantry, but they are swiftly repelled.


Mobilization of the military leads to a labor shortage, and the warehouse begins to fill with goods.


The opposing army is a bit better prepared in Al Sabhafhah.


But our forces outclass them in experience and equipment.


Süldam's uses his cavalry to great effect on the left, across the river. They wear down the enemy by riding in, firing, and pulling back before they take heavy losses.


The attack is a crushing defeat for the Ash Mukkun army.


Mone has sent reinforcements to their colony, but their outdated artillery proves to be weak against our forces.


At sea, our Raiders in Monean waters sink two Ships-of-the-Line in separate battles before they themselves are lost.


Naval warfare advances as experiments with armor plating on warships proves effective. The heavier ships will not be outfitted with as many cannon as our the pride of our fleet, but can take quite a pounding. More steel and coal are a necessity.


Using Siege artillery, General Süldam rushes in to capture Ash Mukkun City before Mone can reinforce.


The speed of his advance again catches the enemy off guard. Mone has provided some support, but most of their army landed to the west.


The battle does not last long. But the pace of our advance has left the troops exhausted.


Just days after capturing the city they have to scramble to defend it.


Fortunately it seems Mone only dispatched a reinforcing force that arrived late. It's insufficient to mount a serious assault.


In our own waters, the Santa Mista manages to fend off an assault by the Grand Fleet (sans Admiral Garda). She is sunk later in the year, however.


Our ships bag quite a number of ships in Mone's Merchant Marine.


Disrupting trade means that we are able to further hinder Mone's designs on Kolumbu.


There is still a large Monean army in what's left of Ash Mukkun.


General Sakü believes in the need to attack now and push Mone off the continent. Süldam disagrees, pointing out that his cavalry are not ready for attack, and most of Sakü's forces are not battle-tested. He doubts they could ever win; the enemy numbers are just too great. Sakü calls for an attack anyway. Süldam grudgingly sends one veteran rifle regiment, in the hope that they can cover the retreat.


The vaunted military might of Mone seems to mostly be on paper, unless they simply sent the worst of their equipment to the colony. But they do have quite a large force.


After a brief probe to open the battle, General Sakü pulls his guns into a tight formation.


The foolish enemy, believing they can destroy our small army, march forth from their defenses.


Although they seem to have a chance if they can continue to assault our guns.


The young general continues riding up and down the line, exhorting the men to stand their ground.


The enemy attack falters, then breaks, and then the remainder of their forces withdraw. Mone has been driven off the continent!


Our military exploits are the stuff of legend now. Additionally, the campaign in Ash Mukkun has provided many valuable lessons to be taught in the military colleges.

The conquest of a Minor Nation (which only requires capturing the capital) boosts the Armory. All new troops receive one medal of experience. This particular statue's just a pretty decoration, though.


With the continent secure, the war will now mainly be fought on the waves.


Our victories have knocked Mone well down the list of military powers.


And puts Visisik in first place for the next Governors' Council.


Development of our newly-acquired northwestern provinces gets underway when gold is discovered. The new territory is swamped with young Visisiki fortune-seekers hoping to strike it rich.


The economy of consumer goods stagnates as most of our efforts are put into material for the new warships.


The first engagement with the new vessels is actually against a Monean ironclad off the coast of Evace. While all ships are lost, many naval officers conclude that they are indeed the future of naval warfare.


Our own new ironclad arrives and promptly sinks the remains of the Monean home fleet. We then go on to send a large number of merchant ships to the bottom.

Another lengthy invasion is not in our plans right now. It is likely, however, that a successful naval campaign will discourage Mone from making the mistake of declaring war on us again.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Just a thought: Could we nick a province from Monean Evace in order to have a staging post from which to attack Yakakkie?

Kangra
May 7, 2012

It's not a bad idea, but I'd rather not for a couple of reasons.

One is that there's some hope Yakakkie will fight Mone first. Getting Yakakkie and Mone at war would allow us to hit Yakakkie by surprise while they have their forces committed. If that happens, we'll want to invade from the west coast anyway.

I'm also unsure how that would affect the peace process with Mone. Once you start to take 'core provinces' it seems the AI is far more reluctant to sue for peace. Although I don't know if that would include the conquered Evace territory or not.

Veloxyll
May 3, 2011

Fuck you say?!

Could we take SOME of Monian Evace, while not establishing an immediate border with Yakakke. Or even establish said intercontinental border for reasons.

Though it does mean you can't just have most of your army on the home continent till it comes time to liberate their people.

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Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
I think OP's plan is better. Let's not over extend and become economically weak from too much war effort. It's better to trash Mone's navy weaking them, wait for Yakkakkie to jump on the opportunity and then backstab the red menace. After we become the undisputed number 1 power we can go around shopping for territories.

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