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Raruna
Mar 30, 2010

yoshesque posted:

Example here, or at 16:30 if that didn't work.

That's a reference to Akuma's move, Shun Goku Satsu isn't it? I assume people got mad because he's smoking and lying down like that while Bayo/Jeanne are also lying on the floor, implying something sexual?

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Raruna
Mar 30, 2010
Man, you mentioned how there's not enough Moon River and now I've been listening to this track on loop for who knows how long.

Raruna
Mar 30, 2010

yoshesque posted:

The room with the disappearing platforms in the Tower to Truth chapter is slow as molasses, for example.

Worse than on PS3 or about the same? Because holy gently caress that stuff was slow on PS3.

Raruna
Mar 30, 2010
That was a really good discussion aaaaa

I watched some Aztez and like, it takes 2D character action and actually makes it not terrible. So many games I've seen try to do it, but it just looks so floaty and terrible, but Aztez looks like it has that "feeling", you know?

Also I'm so glad you guys talked about the importance of attack special effects in games, and that one video on that single Shuraba overhead strike with and without the special effects. The thing that really kills action games for me is when the dev is incapable of creating satisfying effects, and syncing them up properly with enemy reactions. This also explains why so many western games do absolutely nothing for me, while japanese/korean games are The Good poo poo, in that regard.

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