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NoNotTheMindProbe posted:This game looks interesting but I still don't really understand what the gameplay is. I'm guessing it's something like a mix of Crusader Kings 2 and Plague Inc. Basically you're the big bad and have to break out and destroy/take over the world. The fact that your prison is weakening will become apparent to the sages of the world and heroes will come to put your alarm clock back on the snooze setting. You use your prophet to gain influence and recruit various other agents and minions, one of which is a deranged peddler who can sell cursed weapons or bad potions to passing heroes. These actions all increase an agents notoriety and eventually heroes will attempt to hunt them down so they are ultimately expendeable. You can corrupt heroes or rulers, bribe guilds, mutate peasents and instigate wars in order to destabilize the world and prevent them from moving against you. This is important because the chosen one will try to create the Alliance which is all the good nations banding together to stop you. Proper preperation will mean the chosen one can't convince the strongest nations to band together because they are at war with each other or you control their nobility. There's a ton of options and every old one plays differently.
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# ? Apr 16, 2015 21:35 |
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# ? Apr 26, 2024 20:05 |
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NoNotTheMindProbe posted:What would your short to medium goals be with your agents. I understand everything builds towards the big fight at the end, but what are your agents trying to do and what are the mechanics behind that? I take it you can command armies but that is not the core of the game experience, so what else are you looking to do? Medium term? It will be manipulating behind the scenes stuff in the various AI countries, stopping heroes from mucking up your spells, recruiting more people and, dependent on Old One, trying to either kill off or corrupt the "chosen one".
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# ? Apr 16, 2015 21:57 |
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There's a lot of info regarding "stuff you can do" but not too much about the actual mechanics. I think we'll probably have to wait until the beta, which is allegedly soon, to find out more about that.
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# ? Apr 16, 2015 22:19 |
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NoNotTheMindProbe posted:This game looks interesting but I still don't really understand what the gameplay is. I'm guessing it's something like a mix of Crusader Kings 2 and Plague Inc. It's a turn-based hider.
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# ? Apr 17, 2015 00:43 |
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The Moon Monster posted:There's a lot of info regarding "stuff you can do" but not too much about the actual mechanics. I think we'll probably have to wait until the beta, which is allegedly soon, to find out more about that. it's because the people asking questions are all assholes who frame everything in "what ifs" and the dev almost always replies "its technically possible!"
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# ? Apr 17, 2015 00:44 |
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The Moon Monster posted:A god that could create misleading prophecies to inspire false chosen ones/alliances to fight the real ones could be neat. Not sure if that's doable or not. So making Chosen Ones like the Bard's Tale? It must be bad luck to be them.
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# ? Apr 17, 2015 06:09 |
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So yeah. They are going over the game mechanics next announcement. But bar them concurrently releasing the modding tools, going from what they say I am not expecting beta till the middle of may.
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# ? Apr 17, 2015 17:52 |
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extraordinary posted:So yeah. To quote star wars "do not want". Ahh well, it was kind of on the cards, but I would love to have started playing this ASAP.
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# ? Apr 17, 2015 18:18 |
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Josef bugman posted:To quote star wars "do not want". Yeah, I mean, I am happy they can completely overhaul the whole game but the wait is really annoying.
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# ? Apr 17, 2015 19:44 |
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extraordinary posted:Yeah, I mean, I am happy they can completely overhaul the whole game but the wait is really annoying. What are they overhauling?
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# ? Apr 17, 2015 19:49 |
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Josef bugman posted:What are they overhauling? Well, compared to November, they remade the maps completely. It's now done with hexes so they can dynamically change terrain. New Hero/Minion art, more races, religion, a few new gods and cultures etc. And their philosophy is basically to make everything really modular and have the basics of everything in the code down now instead of later having to completely rewrite it when they implement rival old ones, for example.
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# ? Apr 17, 2015 20:07 |
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Josef bugman posted:What are they overhauling? Stretch goals added a bunch of things that needed a lot of extra work. The biggest one is probably procedural generation but world changing rituals, moving effects on the map like scarring during a war, burning cities and so on added a lot too.The rival old ones and religion goals also added a bunch of extra work. I suspect the main reason its taking so long is that they're not comfortable releasing the beta if its not almost release ready because there's no NDA, and games live or die on streaming content these days.
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# ? Apr 17, 2015 20:09 |
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Demiurge4 posted:I suspect the main reason its taking so long is that they're not comfortable releasing the beta if its not almost release ready because there's no NDA, and games live or die on streaming content these days. Sad but true. I am just going to have to wait then.
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# ? Apr 17, 2015 20:20 |
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extraordinary posted:Well, compared to November, they remade the maps completely. It's now done with hexes so they can dynamically change terrain. New Hero/Minion art, more races, religion, a few new gods and cultures etc. I hope this means I can make the seas rise and drown whole cities.
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# ? Apr 17, 2015 20:26 |
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Lprsti99 posted:I hope this means I can make the seas rise and drown whole cities. You can
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# ? Apr 17, 2015 20:32 |
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Lprsti99 posted:I hope this means I can make the seas rise and drown whole cities. Afaik something like this is planned, as well as Deep Ones (incest villages included) and I think Dagon as a lesser evil? e:fb; For some interesting and in - depth answers for once: Josh posted:
extraordinary fucked around with this message at 20:37 on Apr 17, 2015 |
# ? Apr 17, 2015 20:33 |
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Demiurge4 posted:You can Operation gently caress The Surface is a go.
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# ? Apr 17, 2015 21:17 |
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I think they mention in one of the videos how if you set off a surface sinker it can sometimes only drown the land around it.
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# ? Apr 17, 2015 21:23 |
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Lprsti99 posted:Operation gently caress The Surface is a go. There are some undersea races and the mechanics exist for underwater PoI's but most agents can't enter the seas. None of the games scenario's focus on it but you can use the mod creator to make your own sea focused scenarios.
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# ? Apr 17, 2015 21:34 |
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Demiurge4 posted:There are some undersea races and the mechanics exist for underwater PoI's but most agents can't enter the seas. None of the games scenario's focus on it but you can use the mod creator to make your own sea focused scenarios. Perhaps some heavily sea-focused god can give the gift of fishiness to his agents, allowing them to be amphibious.
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# ? Apr 18, 2015 00:22 |
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Fun bug from the forums for people excited about water stuff.Dino Studios posted:Bug of the Week: When choosing the coastline of an island to sink if that hex has the coast of another landmass it sinks both landmasses regardless of how large the other one is. Update should be coming out shortly but I'm going to bed.
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# ? Apr 20, 2015 00:49 |
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Demiurge4 posted:Fun bug from the forums for people excited about water stuff. So can you like sink entire continents here?
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# ? Apr 20, 2015 01:22 |
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holy poo poo I just found this thread and why can't this game be out already??
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# ? Apr 20, 2015 07:25 |
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Zoe posted:holy poo poo I just found this thread and why can't this game be out already?? Pretty much how everyone around here feels. Plus there is a bit of cross over between this and the Kickstarter thread. It appears that the Guildmaster may have had a teensy bit of an art upgrade:
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# ? Apr 20, 2015 07:39 |
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The new guildmaster art is loving fantastic. New update! Josh posted:Project Update
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# ? Apr 20, 2015 07:59 |
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Oh dear gods yes. I am going to be turning places into paranoid courts filled with insane nobles and it is going to be fantastic.
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# ? Apr 20, 2015 08:12 |
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Nice. Any information about the flow and speed of the game? Waiting 46 turns for anything that isn't the Spell of Mastery (i.e. 'you win') seems a lot.
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# ? Apr 20, 2015 08:16 |
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Fat Samurai posted:Nice. I asked about it on the beta forum because I felt the same about turn timers but apparently 10-20 turns is normal. Moving from one end of the map to the other can take many turns as you can only move one PoI per turn but no idea how many turns a game takes, my guess is around 500 turns.
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# ? Apr 20, 2015 08:17 |
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Demiurge4 posted:I asked about it on the beta forum because I felt the same about turn timers but apparently 10-20 turns is normal. Moving from one end of the map to the other can take many turns as you can only move one PoI per turn but no idea how many turns a game takes, my guess is around 500 turns. I take it a turn is only like a day or so? Because wow
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# ? Apr 20, 2015 08:20 |
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game looks good, reminds me of Solium Infernum which is a favorite of mine. hopefully it'll come out soon.
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# ? Apr 20, 2015 08:45 |
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Josef bugman posted:I take it a turn is only like a day or so? Because wow They've gone back and forth on how long a turn is and seem to have settled on a month.
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# ? Apr 20, 2015 08:54 |
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My main worry is the amount of stuff you'll be able to do. If you're going to have 4-5 active agents at any given moment, and most of the actions take them a minimum of 5 turns (I don't think I've seen a shorter challenge anywhere), there's going to be a lot of turns where your only action is passing. I'd rather be able to do actions with less impact but quicker, so I can feel I'm actually getting poo poo done. Of course, I have no access to the beta forums, so I'm probably wrong
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# ? Apr 20, 2015 09:07 |
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Really pumped to finally get the modding tools. (Not as pumped as I'd be for beta but better than nothing.)
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# ? Apr 20, 2015 14:06 |
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I dunno, I think "low and slow" works for eldritch evil. As long as you can move through the passing turns relatively quickly, I like it. Gives the AI more stuff to do, makes your elder god more of a minor character (until all of a sudden you aren't).
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# ? Apr 20, 2015 16:56 |
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I think the game world is big enough that something will be happening very turn, even if you can't do anything with it and it's just an intel report or whatever. Later on once your influence has spread you probably will have an action to take most turns, and it makes the world feel more granular and detailed I think.
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# ? Apr 20, 2015 17:06 |
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This is killing me because there's no way I can justify paying double to get in on the beta. And yet I need too. Perhaps I can make some kind of deal with a dark god to get more money...
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# ? Apr 20, 2015 17:53 |
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No multiplayer right?
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# ? Apr 20, 2015 17:58 |
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Pharnakes posted:I think the game world is big enough that something will be happening very turn, even if you can't do anything with it and it's just an intel report or whatever. Later on once your influence has spread you probably will have an action to take most turns, and it makes the world feel more granular and detailed I think. The devs did mention there will be events that occur too, so you'll still have things happening. Even more so if you have infiltration as you'll be able to see stuff going on.
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# ? Apr 20, 2015 18:06 |
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Zoe posted:This is killing me because there's no way I can justify paying double to get in on the beta. Justify it to yourself as it being about the same that lots of people paid for Pillars of Eternity.
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# ? Apr 20, 2015 19:28 |
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# ? Apr 26, 2024 20:05 |
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After reading the latest update I've realized I'm never going to have any idea how this game actually plays until I either see a detailed LP or get to play it myself. Hope it doesn't take them too much longer to release the beta.
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# ? Apr 21, 2015 01:49 |