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Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

http://www.finalfantasyrecordkeeper.com/

What is Final Fantasy Record Keeper?

FFRK is a mobile game created by DeNA(Mobage) which released in Japan late last year and just recently in English. It's a free-to-play game where you go through battles from all of the main, non-MMO final fantasy games. You unlock characters from the various games through normal gameplay as well as event dungeons. The characters can be given skills and equipment (relics). The game has the usual Free-to-Play trappings including premium currency, stamina, daily dungeons, and a gacha where you pull for 3 to 5 star items. Rather than having to pull for rare characters like in other games, you pull for rare gear in this. The English version currently does not have any buddy/friend use system however one was added later on in Japan and should end up here as well.

Remember when All The Bravest was first announced and everyone was looking forward to a mobile FF game setup similar to the old NES/SNES ones? This game is pretty much the kind of game people hoped/expected ATB to be: the usual F2P elements wrapped around turn-based Final Fantasy combat allowing you to put together a team of your favorite characters.

I played [freemium games like PAD] and rerolling was terrible.
Rerolling doesn't really work in this. The first pull the game has you do is locked to one of several 5 star pieces of gear. Just grab it and go. You'll get more Mithril(currency) as you play the game as well as from daily login rewards occasionally. There are rate-ups for 5 star gear at times but it may only be for specific items (or a single item) rather than entire batches.

Characters from all the main Final Fantasy games? Is my favorite character in it then?
Possibly! Cloud is one of the first characters you're given, while you can get others like Sephiroth from events. At the time of this thread's creation, the current event dungeon gets you Sephiroth and Tifa if you clear their respective levels. The roster of characters isn't too large in the English version right now, but here's a nearly-complete list of characters out so far in Japan:

You can find a complete roster on the Japanese wiki under useful links and info.


[character] is the best but they aren't on that list.
That just means they haven't come out there yet. At the rate the game has been going it's entirely likely the full roster of all the non-MMO FF games will be added eventually. Some characters may be given away through events and offers too. People who started FFRK when it launched were given Tidus and Warrior as gifts, however if you started too late to get these two characters you can get Tidus through normal gameplay in a future update. You won't be missing out on him permanently.

What's the best team layout?
Ultimately, it's going to generally be "a team of characters from that game, with gear from that game (or 5+ star gear from others)" but leveling 5+ characters from every game is going to take a lot of time and you can do almost everything with a team of good characters from various games. The Character roster posted earlier shows a team of Cloud/Paladin Cecil/Tyro/Golbez/Lenna, for example. However there are some characters who are pretty much terrible and would only serve a niche purpose. Rydia is a much stronger magic user than the Black Mage, for example. Tyro's a jack of all trades and his stats aren't too great as a result of his versatility.

How does the combat work?
The game itself is Active Turn Based combat with much of the usual rules, such as front/back row and being able to skip from one ready character to someone else.

ATB charges below your HP bar and when you select a skill you see it charge up again before firing. Characters can be equipped with two spells or abilities and each character has a Limit Soul Break (Double Jump is Kain's). Most breaks require 1/3 of a character's limit bar. These charge over the course of combat, as well as when you take damage. The bar's cleared when you finish a dungeon completely.

Enemies can drop items, orbs, or gold when defeated, as well as potions and ethers. Potions and ethers are used immediately to recover HP or skill usage and you can't stockpile them for later. There's two tiers of healing items as well, with the stronger healing items showing up more rarely. HP recovered is a percentage of each character's max HP.

Wait what's this synergy stuff?
When you're playing through content any character or gear in your party that's from that same game gets its stats boosted. So if you're running a FF7 dungeon using Cloud with a Defender(FF4) and Mithril Bangle(FF7) Cloud and the Bangle's stats are boosted. Cloud also has a bluish aura around him. In some cases you may find that gear with a weaker base stat is better to use because it gets boosted and ends up stronger than an otherwise better item (or character). Only character and equipment are tied to a game. Skills are not. Some characters are also not tied to a specific game and won't get boosts as a result.

Leveling Characters and Equipment
Characters gain XP by still being alive when you finish a level's fights, or by feeding them growth eggs that come from the XP daily dungeon and some dungeon rewards. Gear is leveled by feeding it other gear or the weapon/armor material. you can use duplicates of an item to increase its rarity up to two times as well, allowing you to level it more and make it stronger. Keep in mind that an item taken from 1 to 3 stars this way will generally still be much weaker than an item that started at 3 stars. The higher the rarity the more expensive it is to upgrade gear as well. Don't be afraid to just sell off all that extra 1 star gear that drops and you have no other use for. There are daily dungeons for weapon and armor xp items so you can always stock up on the items then to level gear as well.

Abilities and Spells.
Both are created using orbs that can drop from enemies (you can see 3 dropped in the above picture so far) as well as from dungeon clear rewards. Different skills and spells have different orb requirements. Most skills will have 2 uses when first created, but there are some exceptions. Boost and Cure start with 4 uses, while summons only have 1. Several daily dungeons drop orbs of different types depending on the day. Skills generally require orbs of the same rarity. Cure will use 1 star orbs as a level 1 spell, while Thunder Strike will use 2 star orbs due to being a 2 star skill. In some rare cases an ability might use a higher tier orb, such as a level 4 summon requiring a 5 star orb. Increasing the level of a skill increases its number of uses but the amount of orbs needed to upgrade the skill goes up as well.

Holy poo poo this next dungeon destroyed me.
You may need to go level up a bit, or change around your team's layout/gear/skills. One of the daily dungeons is a character XP dungeon and if you can clear it reliably on the Normal difficulty you can get to level 25+ on your team pretty fast and that should help you for most of the current non-expert dungeons.

Expert Dungeons?
When you clear a normal dungeon as get the Master ranking you unlock an elite version of that dungeon which is considerably harder. You can get much better rewards as well however the increased difficulty is no joke. Eventually (non-daily) event dungeons will have elite versions of their levels as well, but the English version didn't launch with them (Japan didn't either, though).

How do I get a Master Ranking then?
You are ranked after each section of a dungeon based on actions taken, damage taken, and how much of your party is still alive and you get rated 0-3 on each. Some bosses have additional requirements such as "hit [elemental] weakness" or "don't have anyone die" and these are usually an all or nothing score. Your score of bronze/silver/gold at the end of the dungeon is based on how well you did in each section. You can rerun any section of a dungeon except the final one so if you feel you can do better on your score you can attempt to do so. Whether you'll need to is up to you. If you're barely falling under a gold rating for the dungeon you might go back and try to do slightly better but it's ultimately up to you. You can also rerun earlier sections to build up your limit gauge for characters if you'd like.


Should I combined these 5 star items I pulled?
No. If you're asking then the answer is no because very, very very rarely is the answer yes. :frogsiren: Do not combine 5 star items because a single 6 star item is not nearly as useful as 2 5 star items on two characters :frogsiren: so the rare times you'd combine 5 stars is for unique gear that can only be used by one character, like Tyro's books or maybe Barret's gun arm.

Friend system
Like most mobile games of this type it has a friend system where you can use other people to help out in fights. However unlike others games such as PAD, you don't have the unit to control in the fight, you just get to make limited use of the friend's soul break, getting 1 use to start with and later 2 uses when you have 30+ friends. The friend system is also one way so you can add whomever you want to use and they don't need to add you in return. This is the goon friend spreadsheet.


:siren: Useful Links and Info :siren:
There's an IRC channel on SynIRC (#ffrk). You can also connect to it using Mibbit via your browser.

English FFRK Wiki
Japanese FFRK Wiki
Those wikis are Official Sites(tm) and should be up to date pretty quickly when new content is added.
FFRK Wikia
Elemental Resistances and Weaknesses for Heroic Daily Dungeon Enemies.

Kongbakpao's Guide - English site, also has some info for content out in Japan, including character list and their lvl 50 stats.
Orb Drop Locations
Equipment/Orb drops and their locations - Includes some gear stats too

Exp:Stamina chart for areas
Quest Rewards and EXP Chart for areas
Gear sorting site
Goon Friend Code Spreadsheet
Record Materia, Ability, and Soul Break info.

Earlier content updates for Japan:

Dungeon Spreadsheet which contains updates beyond the above image.

5* skills and their orb uses:

Evil Fluffy fucked around with this message at 19:22 on Dec 31, 2015

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Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Tips and other Help Advice from your fellow Goons:

The Airplane Trick for Farming Boss Drops
1. After starting a stage that includes a boss (doesn't have to be the boss round, any round will do), turn off your device's data connection (usually with Airplane mode)
2. Kill the boss and see if it drops what you want. You'll get a connection error.
3. If it does drop what you want, turn off airplane mode and get your prize (although I've had the game freeze on me here, when I restarted I had the drops in my inventory).
4. If it doesn't drop what you want, kill the game, turn off airplane mode, and restart FFRK.
5. When you get back to the title screen, you'll get the option to restart the boss round, or hit "cancel" and go back to the dungeon where you can select the boss stage again. Select "cancel".
6. Restart the boss stage to re-roll the drops. You can't reset the drops without burning stamina again, but this prevents you from having to go through the entire dungeon to try again.


General:
- You cannot grind your account rank to boost your max stamina. It only goes up via the gems you get from some dungeon clears.
- You'll have around 40 stamina when finished with normal dungeons in the content available at release. More if you clear expert dungeons.
- The game came out in Japan late last year so it's much further along in content and features (and max stamina you can have as a result).


Characters:
- Generics tend to be pretty universally awful. Rydia's an outright better magic user than Black Mage.
- Tyro's a jack-of-all-trades, able to use pretty much anything. His stats aren't very good as a result of his flexibility.
- Cloud's on of the best melee characters in the game, in no small part due to being able to use the elemental strikes.
- XP is shared among living party members after a fight ends, bringing less people to a fight means they get more as a result.
- Stockpiling your Growth Eggs so you can have a new character catchup for immediate use can save you some time you'd spend grinding them up otherwise.
- Event characters such as Sephiroth and Tifa should have their dungeons come around again in the future so even if you miss them once you didn't miss them forever.
- Tidus and Warrior were given out as a launch reward. Tidus can be acquired through normal play later on if you miss him. Maybe Warrior too but he's a generic anyways.

Combat:
- Skills like Thunder Strike work as ranged attacks if the user has a long range weapon (such as a bow or harp on Tyro). It can help against the occasional melee-immune bosses.
- Enemies who can't be hit by melee can still be hit by Kain's Double Jump and the Jump skill. Jump should work with any weapon, like a Buster Sword wielded by Tyro.
- Bosses can drop orbs and equipment(rarely) like normal enemies.
- Cure hurts undead.
- You can use buffs such as Boost on the wave(s) before you fight a boss and they will carry over to the boss fight.
- Buffs end when combat ends. Some Debuffs can carry over through the entire dungeon or until their duration expires.
- Anyone who levels gets a free refill of their HP and abilities. If you know someone's about to level up you might as well go hog wild.
- Bosses tend to act the same way they did in their actual game's boss fight. Guard Scorp/Mist Dragon go in to counter mode, Baigan counters magic with Reflect, Thunder to dispel gathering water...etc.
- Synergy bonuses can be substantial, especially if it's also being pair on to a character with a synergy bonus.
- Status effects can be useful. Lots of bosses can be hit with slow and some with blind, poison, or others.

Equipment:
- Danjuro is a good 5 star weapon if you pull it. Daggers can be used by pretty much anyone and a native 5 star weapon is always nice.
- You can combine equipment twice, provided you have the extra copies and Gil.
- A 1 star combined twice to be 3 stars will still be weaker than an actual 3 star item but it's better than nothing.
- 5 star items can be combined up to 7 stars, it's expensive and means you had to give up 2 5 star copies of the item. Unless you are swimming in 5 star gear nobody else can use (and Gil) don't do this.
- Sell excess junk equipment. Rarely, if ever, sell 3+ star gear.
- Equipment itself gives pretty low XP to other items, use the Scarletite and Adamantite from the weapon/armor daily dungeons.

Events:
- Usually come in dungeon form, with a character or two to acquire.
- Several levels may have equipment rewards of the type used by any characters unlocked there, such as the katana and glove weapons in the Shinra event.
-

Dungeons:
- Beat them with a Master rating to unlock the harder Expert version.
- Expert dungeon enemies have more atk, def, and HP. Especially HP.
- Expert dungeon levels can drop 2-3 star orbs even in the easier areas.
- Several Goons have reported getting a 3 star armor drop (Black Cowl) from the Siren in FF5's Ship Graveyard. Others may be found in comments in the wiki links above.
-

Daily Dungeons:
- If you need Gil, XP, equipment xp items, or Orbs (yes to all) then these are your best bet.
- Daily orb dungeons tend to drop 1 star on easy, 1-2 star on normal, and 2-3 star orbs on Hard. 2 star on Normal and 3 star on Hard are less common.
- Some daily dungeons have dropped 3 star orbs on normal. This might be a bug.
- If you need 2 star orbs and you can reliably clear a single level of the hard daily dungeon, you can run that first section's 3 rounds, retreat, and repeat. This will get you 2-3 star orbs instead of 1-2 star from normal.
- Grabbing some extra item xp fodder from the weapon/armor daily is a good idea if you can spare the space. That way if you pick up new gear later in the week you can efficiently level it.

Abilities:
- Early on you should grab Thunder Strike for Cloud and Thundara for Rydia/Black Mage. They can greatly help you get a Master clear on an FF7 and FF4 dungeon for a 4 star rod and staff.
- Upgrading basic skills to 2/5 or possibly 3/5 can help you for awhile. However keep in mind orb costs go up as you upgrade.
- Boost is a must-have if you need to do more melee damage. Tyro's a good buffbot character, but others such as Wakka and Tidus can use it too. Get it to 6-8 uses so you can reapply in long boss fights as needed.
- Summons can take a lot of effort to level compared to other abilities. whether that's worth it to you (assuming anyone in your party can use summons) is up to you.

Mithril:
- Don't worry about upgrading your item capacity early on unless you are a massive packrat. You start with 100 spots for equipment and another 100 for abilities.
- If you're ok with playing the waiting game it's best to save until 50 mithril since if you do a 50 mithril pull you get 11 relics instead of just 10.
- The rare relic summons usually have a rate up for something, so if you don't like what currently has a rate up you can always wait. 5 star relics are rare regardless, though.
- Don't use mithril to camp if you can help it. You can probably gain some levels or upgrade you gear/skills and run the dungeon without needing to spend mithril to heal.

Rare Boss Drops:
Black Cowl - Siren - FF5 Ship Graveyard (normal)
...that's about it. The rest tend to drop 2 star gear.

Evil Fluffy fucked around with this message at 07:41 on Jul 6, 2015

Jupiter Jazz
Jan 13, 2007

by sebmojo
Thank you for doing this.

Unlucky7
Jul 11, 2006

Fallen Rib
Should I spend my Mythril on inventory slots? Or can I just go for the gatcha machine?

SilverMike
Sep 17, 2007

TBD


Are there any recommended stages for grinding XP or various gear/orbs on, aside from the dailies?

Samba De Amigo
Jun 11, 2014
Thanks fluffy, btw your JP wiki link is broken.

I remember people mentioning getting rare (or at least uncommon) drops from some bosses in the FF megathread. I'm interested in compiling these into a loot doc for each stage (uncommon/rare equip drops if they're there and possible gems).

That being said, before I go to deeply into this has anyone found something similar on Japanese wiki's or pages for it? I know the Japanese wiki has common drops listed, but I haven't had a chance to confirm any rare/uncommon drops. I'm going to be doing some looking around but I haven't seen anything that would be a go to source for this yet.


The Japanese wiki's are good on this.

SilverMike posted:

Are there any recommended stages for grinding XP or various gear/orbs on, aside from the dailies?

Castle Figaro is a big one right now for Lesser Power Orbs and Lesser Lightning Orbs. Both of which you'll be finding yourself wanting a lot of for Thundara and Thunder Strike.

Samba De Amigo fucked around with this message at 20:17 on Apr 1, 2015

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

how is it possible to make a game this ugly

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Unlucky7 posted:

Should I spend my Mythril on inventory slots? Or can I just go for the gatcha machine?

Just installed this and was wondering this myself. So far this sure does seem like a typical PAD like phone game. At the very least the sprites are better art than PADs terrible monster design

Augus
Mar 9, 2015


SilverMike posted:

Are there any recommended stages for grinding XP or various gear/orbs on, aside from the dailies?

The current Shinra Building event stage gives you a ton of lightning orbs and some pretty solid exp. And at the very least the first half of it is manageable at a decently low level

FactsAreUseless
Feb 16, 2011

PleasingFungus posted:

how is it possible to make a game this ugly
Create a mishmash of conflicting art styles with no thought as to why old FF games had pixel art that works.

Snack Bitch
May 15, 2008

Goodness no, now that wouldn't do at all!

PleasingFungus posted:

how is it possible to make a game this ugly

Because there are even worse looking games such as Dream Quest.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

FactsAreUseless posted:

Create a mishmash of conflicting art styles with no thought as to why old FF games had pixel art that works.

Man the sprites for all the post FF6 characters look like rear end compared to the simpler older ones.

Augus
Mar 9, 2015


ZenMasterBullshit posted:

Man the sprites for all the post FF6 characters look like rear end compared to the simpler older ones.

At the very least you have to admit it's a marked improvement for Square in the mobile games department

Free Drinks
Dec 16, 2006

Oh, my God; I care so little, I almost passed out.
Note to anyone that is about to do the third to last stage on the shinra building.

The boss of that one is the hundred gunner and his gimmick is you have to use ranged attacks to kill it. Meaning nothing melee will hit him. He sucks and it is dumb considering it takes 50 stam just to get to him. So build up some ranged waepons/magic users before you get there or you are in for a disappointing waste of time. (much like this game and all games like it :goonsay:)

ZenMasterBullshit posted:

Man the sprites for all the post FF6 characters look like rear end compared to the simpler older ones.

Maybe I am alone in this, but I actually quite like the sprites I've seen from VII and X and certainly feel that using these kinds of sprites is a giant step up from the ones they were using for the other mobile versions of the games.

THE AWESOME GHOST
Oct 21, 2005

I real like this dumb game and I don't know why

Tempo 119
Apr 17, 2006

Unlucky7 posted:

Should I spend my Mythril on inventory slots? Or can I just go for the gatcha machine?

If you have too many items you can dump all the trash into the furnace and upgrade the ones you're actually using.

Super No Vacancy
Jul 26, 2012

ALL SPRITES SHOULD BE THE FFIV COMPLETE SPRITES FROM THE PSP VERSION

Jupiter Jazz
Jan 13, 2007

by sebmojo

SilverMike posted:

Are there any recommended stages for grinding XP or various gear/orbs on, aside from the dailies?



Right now the Shinra event is the best way to go.

Jupiter Jazz fucked around with this message at 20:25 on Apr 1, 2015

Levantine
Feb 14, 2005

GUNDAM!!!

THE AWESOME GHOST posted:

I real like this dumb game and I don't know why

it's the music probably

Jibo
May 22, 2007

Bear Witness
College Slice

Unlucky7 posted:

Should I spend my Mythril on inventory slots? Or can I just go for the gatcha machine?

You get 100 inventory slots and I don't really think you need them. One 3 star weapon is worth more than 10 low level poo poo weapons.

You may not win the lottery much when you cash in your mythril for relics but I found that starting out was way better if you had decent gear. It may be that in the future when you have enough dudes to build dungeon specific teams you'll need more inventory slots but I'm already running elite dungeons and am not using much of my inventory at all.

You can get a decent amount of gil selling off poo poo gear which will in turn allow you to build and hone the abilities that are important and if you have gear food from the daily that gives them you can spend excess money leveling up good gear.

The most important things are don't spend mythril to revive your team if you die and don't waste gil feeding low level gear to your good gear. If you died in a dungeon then you probably need to level up some, not blow through your limited mythril supply and feeding your poo poo low level gear wastes a ton of gil for little gain. Wait until you have excess gear food and gil before you start leveling poo poo.

TARDISman
Oct 28, 2011



Augus posted:

At the very least you have to admit it's a marked improvement for Square in the mobile games department



It's a shame the sprites look like rear end because that Bahamut is loving great.

Harlock
Jan 15, 2006

Tap "A" to drink!!!

It's a fun and simple game and doesn't compel me to spend money on micro-transactions. It's a good game.

THE AWESOME GHOST
Oct 21, 2005

Levantine posted:

it's the music probably

I bet it's that

Samba De Amigo
Jun 11, 2014
Honestly I've been using the gil days to grind gil for funding my horrible pack rat nature project of having at least two to three 3 stars available for each game.

I'm pretty sure this is pretty impractical though. I'm near the inventory cap quite often already. Does anyone know how much 1 inventory increase expands it by? I can only assume 5 like PaD...

Augus
Mar 9, 2015


Jibo posted:

The most important things are don't spend mythril to revive your team if you die and don't waste gil feeding low level gear to your good gear. If you died in a dungeon then you probably need to level up some, not blow through your limited mythril supply and feeding your poo poo low level gear wastes a ton of gil for little gain. Wait until you have excess gear food and gil before you start leveling poo poo.

Following up on this, it can't be said enough how much better upgrade materials like Scarletite are for upgrading your weapons than feeding it poo poo one-star filler. Even the lowest level materials will get you several times as much experience as one weapon.

Don't be a hoarder. Once you've got some decent 3-star weapons sell all that low-ranked garbage. You're never gonna need those 15 handaxes.

Jupiter Jazz
Jan 13, 2007

by sebmojo

THE AWESOME GHOST posted:

I bet it's that


The music definitely plays a huge part in my enjoyment, but I also enjoy seeing 3d FF enemies in sprite form too. It's just a really good fan service game.

MarcusSA
Sep 23, 2007

Yeah natural 3 star weapons and armor can help quite a bit. I'm glad I blew all my Gems on getting some decent gear.

So the level cap on these guys is 50 I don't see anyway to evo the dudes so I'm guessing thats as high as they go?

THE AWESOME GHOST
Oct 21, 2005

MarcusSA posted:

Yeah natural 3 star weapons and armor can help quite a bit. I'm glad I blew all my Gems on getting some decent gear.

So the level cap on these guys is 50 I don't see anyway to evo the dudes so I'm guessing thats as high as they go?

You get quests that allow people to break that cap like FF11

ApplesandOranges
Jun 22, 2012

Thankee kindly.
If it isn't already obvious, run those gil daily dungeons, you get more gil from them than pretty much any other source. Even a weak team can get through the Easy dungeon fairly easily, especially since Cores like Tyro get a synergy bonus.

Samba De Amigo
Jun 11, 2014

MarcusSA posted:

Yeah natural 3 star weapons and armor can help quite a bit. I'm glad I blew all my Gems on getting some decent gear.

So the level cap on these guys is 50 I don't see anyway to evo the dudes so I'm guessing thats as high as they go?

Later on soul stones will be added for each character from what I understand. They can go up to 65 I believe?

For NA 50 will be the cap for while.

Turpitude
Oct 13, 2004

Love love love

be an organ donor
Soiled Meat
What level party is required to get Sephiroth from this current event dungeon?

edit: with a party that averaged level 16 I was able to get Tifa without any KOs.

Jibo
May 22, 2007

Bear Witness
College Slice

Free Drinks posted:

Note to anyone that is about to do the third to last stage on the shinra building.

The boss of that one is the hundred gunner and his gimmick is you have to use ranged attacks to kill it. Meaning nothing melee will hit him. He sucks and it is dumb considering it takes 50 stam just to get to him. So build up some ranged waepons/magic users before you get there or you are in for a disappointing waste of time. (much like this game and all games like it :goonsay:)


Well this is going to suck. Does Jump work on it?

MarcusSA
Sep 23, 2007

Turpitude posted:

What level party is required to get Sephiroth from this current event dungeon?

edit: with a party that averaged level 16 I was able to get Tifa without any KOs.


People are saying that a level 30ish party can do it.

Samba De Amigo posted:

Later on soul stones will be added for each character from what I understand. They can go up to 65 I believe?

For NA 50 will be the cap for while.

Ah ok thanks! Yeah I really dig this game but I hate how sluggish the interface is on my 6+.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Quick note for people focusing on the Shinra event: Remember it runs for 2 weeks so you can always stop to farm daily dungeons. I'd suggest you consider doing so for today at least since the normal difficulty Mana Stronghold can drop 3 star materials and it's happening at a decent rate. I know Jump works on some anti-melee bosses but I haven't fought this event's guy yet since I'm on the level before him but farming the Mana Stronghold for orbs so I can finish getting the elemental strikes and tier 2 elemental spells, then take a few of them to 2/5 for 4 uses.

Unlucky7 posted:

Should I spend my Mythril on inventory slots? Or can I just go for the gatcha machine?

I didn't need to expand my inventory until I did 2 50 mithril pulls in Japan. The 100 slots lasts awhile if you aren't trying to stockpile an entire party worth of 1-2 star (base) gear for every FF game. Plus it's 100 slots for items and another 100 for spells/skills, so that first 100 can last you a good while. If you decide to whale and buy the biggest batch of points posssible so you can pull 30+ relics then yeah, you might need to upgrade for a few more slots.

Samba De Amigo posted:

Thanks fluffy, btw your JP wiki link is broken.

Castle Figaro is a big one right now for Lesser Power Orbs and Lesser Lightning Orbs. Both of which you'll be finding yourself wanting a lot of for Thundara and Thunder Strike.

Link should be working for the Japanese wiki now. Apparently the characters in the website japan didn't take well to copy/paste.

Today's daily dungeon includes the Power Orbs one and so running that is also a good idea. Then you can hit the daily with thunder orbs. Figaro works, but it's not as efficient.

PleasingFungus posted:

how is it possible to make a game this ugly

The one weird thing is that in Japan, a lot of the text and numbers in combat are 16-bit, whereas the English version is all high res. I don't know why they did that for the damage, since I could see some names not fitting otherwise, but it's the same odd decision as replacing the portraits of the original games with portraits from the remakes. Not to mention the portrait change would just be extra work. :iiam:

MarcusSA posted:

Yeah natural 3 star weapons and armor can help quite a bit. I'm glad I blew all my Gems on getting some decent gear.

So the level cap on these guys is 50 I don't see anyway to evo the dudes so I'm guessing thats as high as they go?

A future update will add crystals that boost a character's level cap from 50 to 65. the crystals are character specific so you might not get ones you're hoping for asap. The upside is that event dungeons should always have the crystal for characters it gives out. So the Shinra event would have the Tifa and Sephiroth crystals on two of the expert levels.

Don't worry too much about the level cap though. You can power level characters to 50 if you'd like, and use them to demolish (non-expert) dungeons or use alternate characters for a challenge, but the level 65 stuff is probably a couple months out, depending on how fast they'd try to catch us up to Japan's content.

e: I'll add a tips and advice section to the OP a bit later. Feel free to post your own thoughts and I'll try to comb through and combine them in to a list for everyone.

Augus
Mar 9, 2015


Do dead party members get EXP? I wanna drag Tifa along on some daily challenges to level her up some

Also holy crap that gil dungeon gives a lot, even on easy.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Do the daily gil dungeon and you'll be swimming in Gil. That with the Orb dungeon - even on easy - will give you guys some good upgrades.

MarcusSA
Sep 23, 2007

Augus posted:

Do dead party members get EXP? I wanna drag Tifa along on some daily challenges to level her up some

Also holy crap that gil dungeon gives a lot, even on easy.

No dead party members do not get exp.

Exp is shared across all the characters though so if you take less than a full party everyone gets more exp.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Augus posted:

Do dead party members get EXP? I wanna drag Tifa along on some daily challenges to level her up some

Also holy crap that gil dungeon gives a lot, even on easy.

No, you have to be alive to get xp after a fight.

e:fb

VVVVVV I haven't tried it in months, but Cure did not hurt undead enemies when I attempted it on the Japanese version. It's a shame because Raise won't instantly kill undead enemies either I guess. :(

Turpitude
Oct 13, 2004

Love love love

be an organ donor
Soiled Meat
I want to mention that the first difficult boss fight that will KO you is probably the Baron Castle one. The guy with the snake arms does massive damage if you kill him while his arms are still alive, which can result in KOs. And the boss on the next floor needs to be hit with lightning periodically to stop him from blasting your whole party with a tidal wave. He is also weak against ice.

Has anyone figured out if casting Cure on undead enemies damages them? I used it on the Siren after she went undead but it healed her... not sure if she swaps back and forth from living/dead though.

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TARDISman
Oct 28, 2011



I'm pretty sure I killed Siren with a Cure when I ran through Ship Graveyard yesterday. I may be mistaken though, I'll run it again when my energy's up.

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