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First post ever, oh boy. So, I've been GMing for a couple years, but only in the last four months really got into STing. I started with VtM, but that went nowhere fast on account of half of my players being...less than ideal, we'll say. Lesson learned, I've been with my current gaming group since then. My question for you all, then, is Why do I feel like I'm a lovely Storyteller? (For reasons other than that I am) My game that I have the most experience running is Savage Worlds. For those whom never ran it, it's a game that can very much work and even thrive on sitting down to a session with nothing in mind than a beginning, a couple possible endings, and just going from there and seeing what happens. Why is it that I feel terrified to do the same in M:tAw? I read the book cover-to-cover twice and have a handle on how most things work, (still struggling with Spirits, but it hasn't been an issue yet) and I've even ran five sessions that were just fine according to my players. But I'm constantly nervous that if I don't have have two or three backup Mysteries for the Mages to find if they get bored, the game will just stall out. Is there a structure that veteran STs have that allows them to run games off-the-cuff smoothly? Any advice for Demon would also be welcome, as I'm planning on starting a game of that soon.
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# ¿ Dec 17, 2016 09:08 |
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# ¿ Apr 29, 2024 04:44 |
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So, the Mages ran across a Demon in the middle of some issues. Over the course of explaining the situation, as well as an Angel dropping in to ask if the Mages would help her instead, the Mages decided to help out the Demon Mr. Veils. One of my players, who read the Demon book, asked for a Pact. Considering that they were PCs and that their friends and family were...mutable at best, what would you have done in my situation? What I did was that I gave them penalties to their attributes symbolizing what they gave up. Moros gave up some of her raw physical presence (-1 Presence) to get a boost to refined Expression. Mastigos gave up a very sentimental token (-1 Composure) to get access to a Space Arcana mentor.
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# ¿ Jan 16, 2017 23:29 |
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The Demon is only around at all because none of the Mages have Destiny, and it's worried it's on the verge of being caught. So when Veils saw that Mages were poking around, he took a gamble. XP Dissonance is a pretty good idea though. Tuxedo Catfish posted:Somebody's been playing Fallen London.
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# ¿ Jan 17, 2017 18:43 |
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Tuxedo Catfish posted:I would pay money for a Fallen London setting bible, because yeah, it's great, but the computer game(s) that use it are awful. If you follow the IRC, they're helpful in question answering. The Community put this together: https://docs.google.com/document/d/1CpnhakUKxFeXzONYyccrrWhvc7kZeIK4q7gcEtK6sQo/edit#heading=h.j351djrsqj4f ...which was pretty helpful.
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# ¿ Jan 17, 2017 18:50 |
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So, I sort of backed myself into a corner. I'm STing a Mage game, and the Moros is putting together a Gothic rock/metal band that will have its songs secretly be cult-indoctrinating messages. She's doing this on behalf of a Demon, whom gave her a nifty gun in exchange for doing so. Over the course of the auditions, this blond-haired fuckboy auditioned for guitar, and was generally mediocre so the Moros passed him by. Then he came back the next day, claiming to be his twin, and auditioned for guitar. Similarly mediocre. This process would go on about four or five times, and each time the kid would show up looking slightly different but not in any way talented. Eventually the Moros peered out into the audition line and saw two more guys looking exactly like them waiting to audition. Eventually two of them were in the room at once; Carriless and Connor (They've all had names starting with C). Carriless was actually pretty good at keyboarding, which is what finally set the Cabal's Mastigos off. She peered into Connor's mind and saw a normal life, until he got a sudden impulse to go audition for this band. She also looked at their Sympathy, and found that all of the Cs have incredibly strong sympathetic bonds. The Acanthus was finally intrigued as well, and saw that they had an incredibly tightly woven fate. They let them go with the intention of following them, and the session ended there. It was only later that I realized I wasn't prepared for what these guys actually were. My assumption and plan was that Carriless got a hold of some imbued item that allowed him to summon and control alternate versions of himself, and that opened him up to Abyssal influence. But if that was the case, shouldn't the PCs have noticed by now?
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# ¿ Jan 25, 2017 13:52 |
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Axelgear posted:Hive-Souls are a thing, yeah; 219-220 in the Seers book. They don't have a rule about getting better when more of them are present (they get better at teamwork) as written, but that idea in and of itself could be fun. Flavivirus posted:Alternative explanation: one of the Seer ministries has a servant race that's made of entirely identical people - Hive-Souled I think? I'm not sure what benefit could be gained from this - maybe this is a group of Hive-Souled whose master died, and have standing orders to investigate mages without knowing why. So, what happens if alt-timeline Hive-Souls get into the same reality? I think that's where I'm going to go: a timeline shattered and sent a poor soul into spacetime, except that Soul was a Hiver. The original Hiver (Carriless) now has a lot more bodies with different memories, and some of them want to go to this audition. That resonates with the rest of them, so now Carriless (who has 'ascended' to be a meta-Hive-Soul in charge of two Hive-Souls) has to find out how to get a handle on this before the timeline spits out an infirm body and ends up potentially killing everyone.
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# ¿ Jan 25, 2017 16:07 |
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So, as someone who might be interested in making a few Division Six guys to follow around my Mage players (Whom would probably get a kick out of, considering we also play Delta Green), is there any way I could find a few generic Hunters without having to read the books and potentially sup-optimally build them myself?
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# ¿ Jan 26, 2017 04:29 |
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Benagain posted:Invade the Tenemos reshape people's notions of currency to be actually reflective of people's worth as determined by their peers. Have the good people actually be the wealthy ones. This seems like a plan that is either highly risky, difficult to the point of impossible, or both. However, I'm new to the lore of WoD, so I'm not sure if that plan is as hard as I think it is. What are the dangers of doing something like this? Should I get the Astral Realms book for the full picture?
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# ¿ Jan 31, 2017 17:54 |
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Wait, while we're on the subject of the Tremere, I think I missed something. Left-Handed Legacies has the Tremere Houses and that's super helpful, but it looks like a lot of the actual mechanics behind eating souls are in Mage 1st ed. Do I need to go get that book to understand the full picture, or did I miss something and is behind able to make a person's soul take 1 Agg the 'eating' part?
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# ¿ Feb 6, 2017 14:31 |
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It seems like, as far as demographics are concerned, Mages should rarely ever run into other Mages to conflict with, Seer or otherwise. From MtAw 2nd ed: (Regarding Toyko, a city with 13.62 million people) "...or a majority vote from the Consilium at large. This means getting over 100 Awakened to both congregate, and agree on a single agenda. (This also assumes a unanimous vote, since over 200 Awakened reside in the metropolitan area.)" Let's assume there are 250 Diamonders. Since the Free Council is larger than any one diamond Order, 40% of that is 100. If there were an equal amount of Seers, that brings the Mage total to 600. Adding some Selesti, Tremere and other Nameless orders we'll estimate the total to be 675 since the Free Council is supposed to be the largest of any Nameless Order. That makes Mages 0.00004955947% of the population, with that estimate. Keeping that number, there are: 192 Awakened in LA. 417 Awakened in NYC. 26 Awakened in Tuscon Arizona. That seems a bit low to me, but it that roughly how it is (or should be) in the World of Darkness?
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# ¿ Feb 14, 2017 00:39 |
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Gerund posted:Pizza is Matter unless you wave your hands really hard at what the Arcana mean. The sliced pizza would be damage too, so wouldn't the slice regenerate into a whole pizza? That's my ruling if my players try that, anyway.
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# ¿ Feb 14, 2017 01:53 |
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Senior Scarybagels posted:Throw in Life 5 (or is it 6) to get Pizza the Hutt. Add Mind 5/6 to make Pizza the Hutt the greatest crime boss in the galaxy.
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# ¿ Feb 14, 2017 02:22 |
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quote:Abigail Stone was a wonderfully insightful girl. She had the knack of seeing what wasn’t there; connections. It is what made her very good at her job as a Private Detective, where others saw a clean apartment; she could see that it was meticulously kept up because of a secret. She could search the spotless place and find one smudge to the perfect image, and that is when she would hunt. How does this look as a background for a Moros? Also, for the STs who have ran Mage: How do you describe Mage sight? Each Path is supposed to see weird symbolic stuff, so do you take the time to describe what it's like for each Mage who turns on Mage sight, or do you abstract it and explain the information they're able to glean? Spector29 fucked around with this message at 19:54 on Feb 15, 2017 |
# ¿ Feb 15, 2017 19:49 |
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hangedman1984 posted:Are you the GM or a player? I would love to play mage but don't feel confident in my GM'ing abilities to run it. If you want to run the game, you'll find many players online. Dunno if this is the thread for it, but I'd be down to play as well.
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# ¿ Feb 16, 2017 04:37 |
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As someone who finds Changelings interesting enough to maybe include them in a campaign, what books should I pick up or avoid?
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# ¿ Feb 16, 2017 23:57 |
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With my Mage group meeting less and less frequently, I've found the most success in creating ~3 session arcs of, "Hey look at this thing happening." Right now the Acanthus who just hit Gnosis 3 and Life 4 (I don't understand why either) is leading an investigation into a supernatural plague that's the Infection sub-splat from Hurt Locker. I've been eyeing what to do next, and Princess: The Hopeful caught my attention. Skimming the books, I think a story about some girls in an LA suburb Blossoming (Awakening as a Magical Girl) and immediately getting in over their heads fighting evil seems like a cool idea to explore. Anybody have any opinions yay or nay on if this is actually a topic worth the planning hours?
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# ¿ Feb 18, 2017 09:03 |
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I think i figured out how to run Demon based on reading this thread. Correct me if I'm wrong, but is it appropriate to run it like a heist game, with the added caveat that you can't trust anyone because they might be Cultists, Angels or Integrators? That's the current plan.
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# ¿ Apr 12, 2017 11:57 |
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spectralent posted:Well, poo poo, I don't know that Princess, in my completely unqualified opinion, is a great tool for STs to have around when nothing's going on. I couldn't imagine actually playing it, but statting up an NPC or two or using some of their weird shadow monsters seems perfectly alright. One of the Twilight Queens (mostly bad guys but playable) has a specific, "What will you do in defense of everything you love?" that I think works really great if you introduce one of her Princesses to a Demon or Guardians of the Veil group, for example.
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# ¿ Apr 25, 2017 15:17 |
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Yawgmoth posted:I was in a vampire game where a Princess came into town to stop us from being Literally The Worst (we had all independently specialized for getting the most out of diablerie in ways that were hugely synergistic so you can just imagine the kind of vampires they were) and to say that it went poorly for her is a colossal understatement. Yeesh. I hope she died, because if you let her go she'd probably break down into a kill-frenzy. That's pretty close to how I ran a Princess encounter: Some Guardians were doing some investigation on Non-Awakened magic and uncovered the story of a Vampire attack on some girls in an alley Blossoming, like, six of them. The vampires (Ventrue and Daeva) started seducing and corrupting them as the Mages arrived to the situation. Between defending against hostile vampires and deciding on whether to 'sanitize' the new Supernaturals, it became a good kind of mess very quickly.
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# ¿ Apr 25, 2017 16:01 |
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Kurieg posted:Yuri's Group. Fan game line, at that. Something about hope, or somesuch. Spector29 fucked around with this message at 16:12 on Apr 26, 2017 |
# ¿ Apr 26, 2017 16:08 |
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So, as someone who's pretty familiar with Mage and moderately familiar with both Demon and Vampire, what do you think I should pitch to my friend who just left his oWerewolf game? Alt Question: What book should I look into next? Changling, Werewoof, Hunter, Mummy?
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# ¿ May 5, 2017 22:28 |
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Spector29 posted:So, as someone who's pretty familiar with Mage and moderately familiar with both Demon and Vampire, what do you think I should pitch to my friend who just left his oWerewolf game? Rand Brittain posted:Are we talking WoD, NoD, CoD, or hot bod here? New world of darkness. I dislike how inconstant the rules are (and in some case hard to find) in the Old World.
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# ¿ May 6, 2017 03:04 |
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So, can a Fractal become another type of Supernatural? Obviously Awakening and [insert term for becoming a Werewolf] is probably off the table, but what about being kidnapped by a Fae or turned into a Vampire?
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# ¿ May 8, 2017 01:59 |
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Kurieg posted:Why couldn't a fractal become a werewolf? 2e let's anyone become wolf blooded if you're in the wrong place at the wrong time.And you don't have to be wolf blooded to be a werewolf, Luna is a fickle bitch. *shrug* I know literally nothing about Werewolf, but something about being Wolf-blooded sounded genetic. Which, as a Fractal, would be complicated at the very least.
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# ¿ May 8, 2017 02:28 |
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Are there any games that were particularly damaged by the shift to 2nd ed?
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# ¿ May 10, 2017 23:25 |
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Speaking of Requiem, can anybody give me a refresher on the Stryx? I remember them being owl-demons that hollowed out Vampire souls or something, and don't have a copy of the book to be able to double check.
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# ¿ May 11, 2017 02:52 |
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So somebody a while ago posted that they were doing a Magical Academy, and I decided to steal that idea wholesale. Some key notes: -Everyone has a Family Merit, from 0-3. Determines your pedigree and your expectations. -The Central Mystery is that the Midwest United States are having what can only be called 'partial' Awakenings. Mages who awaken and don't seem to remember or otherwise have a tenuous grasp on their time in the Supernal, but aren't suffering from the same condition Banishers are. Partial Awakenings seem to be most common in late high school/early college age. -The Academy [name pending] was set up by the Pentacle to educate these new Awakenings on their new life expected of them, with 'Houses' dedicated to the Diamond Orders (because Harry Potter is popular with this generation and the founders are leveraging that). Some complications: -The Free Council contributed, and has a presence in Club Activities and the Student Senate (opposed by the Student Council), but no formal House. This has made some faculty supportive of...subversive behavior. -Students who have Partial Awakenings seem to draw large amounts of Supernatural Power, and many Students bring the Abyss along in their spells whether they intend to or not. -The Seers of The Throne are infiltrating The Academy as hard as they loving can. This ranges from subtle tempting and propaganda, to outright enemy agents inserted among the staff and students. More details will be posted if anyone in interested, but I have a small question: How do the Faculty deal with the Abyss? Is there a way to purge or otherwise deal with Abyssal nonsense, perhaps with Prime? It would probably be difficult, but there are always more Arrows...
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# ¿ Jun 5, 2017 05:54 |
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Thousand Years of Night seems pretty okay, I'm glad it wasn't just a list of "Disciplines, but MOAR".
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# ¿ Jun 25, 2017 01:52 |
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Since we're wrapping back around to Magechat, I have a question. I'm setting up the BBEG of this campaign (well, one of the three considering it's a good idea to have backup plans when things get derailed) to basically be The Lich King from World of Warcraft. The plot goes: In the Northern UK around the 1920s, an Abyssal Aberrance opened. It came out swinging, spitting Gulmoth and Acamoth so aggressively that the Pentacle was certain an Annunaki was behind it. They were right; some kids had found a corrupted Grimoire and tried summoning something with it, calling He Who Died And Laughed forward and giving him an opening to try and enforce his version of reality, in which all life is actually a form of undead and are completely subservient to immortal feudal Lich Lords. Obviously this didn't work out well for the teens involved, but rather than killing them, he branded all five of them with Abyssal Runes that consumed their souls and replaced it with a direct connection to his power. Incidentally this made them Mages, but if the Rune is ever removed they lose their Magic and would probably become Banishers even if they Awakened later on. My question is thus: What powers should I give to the five Death Knights? If an Awakened ever gets Branded, the Rune will morph to consume their soul as well and change them into a Death Knight of the corresponding Path, so should it just be Abyssal Versions of Path Arcana? Is what I'm describing just an Abyssal Legacy? Death Knights in mind: Brand "Consumes Choice" - Anti-Acanthus. Brand "Consumes Resistance" - Anti-Mastigos. Brand "Consumes Service" - Anti-Moros. Brand "Consumes Hope" - Anti-Obrimos. Brand "Consumes Life" - Anti-Thyrus
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# ¿ Aug 14, 2017 04:03 |
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Question about Sympathetic Magic: The book says that a mage casting a Sympathetic Range spell needs a sympathetic Yantra, as well as a sympathetic bond. That would mean that you could only cast spells on people you had *at least* a casual acquaintanceship with. The Book posted:Weak - The two subjects have barely touched one another metaphysically; the subjects of a mage’s spells, or items she has used as Yantras. Casual acquaintances, coworkers, replaceable belongings. So what's this I hear about knowing somebody's Sympathetic Name being a free pass to nuke them from orbit even if you never seen them before? From what the book says, knowing the Sympathetic name should only stop you from having to pay an extra Withstand penalty.
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# ¿ Aug 18, 2017 04:16 |
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Crasical posted:Doing the Bon Jovi thing with a crossbow is actually REALLY HARD in the only version of Darkness that I'm familiar with. That sounds like an interesting thing to steal for my mage game! How would that work for an Adamantine Arrow in nWod, then? I can't find a stat block for Bows, should I buy Dark Ages for that?
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# ¿ Aug 23, 2017 22:49 |
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I don't really know anything about the content of first edition Mage books, is there a Legacy out there that specializes in Undeath?
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# ¿ Aug 26, 2017 10:30 |
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So, as someone who wants to spitball character stuff, I'm noticing a few things missing. (obviously, since the kickstarter isn't even over) I'm not exactly a scholar on CTL's 1st edition, but did they have rules for restoring the heart of a Huntsman? Because from what I can tell, 1st ed Hunters were always just Fae who didn't put up with Fae poo poo(tm) and hunted runaway changelings to pass the time. Seems like that's someone with no heart to restore. Is it assumed then that Hunters are getting a rewrite as well, or am I missing something from another book?
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# ¿ Nov 26, 2017 05:21 |
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Mors Rattus posted:Huntsmen aren't Hunters or the Wyld Hunt. Huntsmen are new. I keep forgetting that WoD has 'Hunters' as it's own splat, so you can't use Hunter generically without sounding like a dumbass. Thanks, though! Any speculation on what they are? From the sounds of things they're abducted Mortals who've had their personality replaced with a Fae title. If that were the case, would that make them more or less interesting? I don't hear about Changeling very often as a Mage player, so I'm genuinely curious.
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# ¿ Nov 26, 2017 05:49 |
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Am I understanding spirits correctly? ( says no) They exist primarily in the Shadow, in which they run around and eat their Essence, fight other spirits and defend territory. Sometimes, especially if there's an Iris or a Locus, they cross over into Twlight to...do the same thing, but with marginally less spirits over here, and it's easier to hit humans with Numina? If the rules say that Spirits suffer Essence bleed even if they're in the Shadow, why stay in the shadow at all? The only thing I can think of is that it costs one Essence a day to stay active over in Twilight, but isn't there also much more food over here? Is the answer Werewolves? Spector29 fucked around with this message at 15:43 on Nov 28, 2017 |
# ¿ Nov 28, 2017 15:40 |
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Gerund posted:This is severely Not Good unless you want to pull the game back into the Banality Debates again. Science is not some scary boogey man. Seems like the 'without wonder' part is the linchpin, here. Although it's not like these things actually remove glamour (yet), such that I can't imagine a random scientist is sucking away Arcadian Magic just by going to his day job. If it were the concerted effort to run soul-crushing and repetitive lab experiments that sucked away the fun-juice, I'd understand.
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# ¿ Nov 28, 2017 20:41 |
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So, are there spirits for every Noun? Light, Dark, Fire, Ice, Beds, Carpet, Grass, Air? How is the shadow not oppressively overcrowded? I can reason that thematically related spirits eat each other, so the bed and carpet spirits are actually part of a House spirit, and the grass is likely being digested by some Tree or Nature spirit, but what about the tens of nouns that are unrelated in any given area?
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# ¿ Dec 6, 2017 05:59 |
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I can't figure out where the rules are in 2nd Ed Mage that specify what, if any, penalty Mages have for including other Arcana in their spells. /Is/ there a penalty?
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# ¿ Dec 11, 2017 20:36 |
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I've got a mage who wants to set triggered landmines up with nothing but Magic. What does he need in this specific situation, and is there an easier way to do it other than described? "Basically, I want to use my 4 dot Forces to Thunderbolt (the rote, he intends to just use fire) any fucker who steps on my sticky notes. I've got space to carve Runes onto them, and don't want it to trigger as soon as I finish, so with two dots of Fate I'm casting Hung Spell, targeting my Thunderbolt, and giving Hung Spell the Runes and a Conditional Duration of 'when not-me steps on the rune'." Does that spell result in a fiery explosion when someone other than the caster stands on the runes? Is there a better way to do it?
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# ¿ Dec 19, 2017 01:50 |
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# ¿ Apr 29, 2024 04:44 |
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Jhet posted:Not really that terribly difficult, just use Fate as well. Just exclude the people who are supposed to be there (the mage) and use Prime to turn it into a permanent imbued item and then use your juicy willpower capacity to tie it off and stick it to the floor if you're putting it into a sticky note. I might just put it into the actual floor somehow though. If you're talking about turning it into an Imbued item for the purposes of reusability, won't the spell be destroyed when the Runes explode? Or does the imbuing serve some additional purpose?
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# ¿ Dec 19, 2017 20:20 |