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This is Vulcan we're talking about, yes? Mighty blacksmith, but lame, as in actually one leg paralyzed lame? He's loving bluffing. 144 E: update last page.
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# ? Dec 29, 2015 23:20 |
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# ? Apr 25, 2024 08:05 |
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When someone asks if you want to beat a god you say YES.
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# ? Dec 30, 2015 06:47 |
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I point out that Vulcan says he is immune to damage. The Crystal Knife does not inflict damage, and is simply instant death on strike. Ergo, if given an opportunity, use that on him. Go to 144 and see if it gives the option.
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# ? Dec 30, 2015 07:57 |
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Can't use a weapon though, you dirty rules lawyer. Deffo fight though!
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# ? Dec 30, 2015 10:53 |
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Squalitude posted:Can't use a weapon though, you dirty rules lawyer. Deffo fight though! Hey, he's breaking the rules already by using a hammer! But fine, in that case we have a shot using the illusion spell, which is also instant death and not a weapon of any type. Some god.
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# ? Dec 30, 2015 11:06 |
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Almost certainly this is a secret test of character. Almost certainly. But I'm going to laugh if he says 'if you're willing to stand up to those odds, you don't need armor', even if he doesn't then squish us like a bug.
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# ? Dec 30, 2015 11:22 |
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Please tell me he's bluffing, please, please...Section 144 posted:'Now I do appreciate,' Vulcan continues as you stare at him wide-eyed and quaking (but courageously standing your ground for all that), 'that a straight fight would be somewhat unbalanced in my favour, so in order to make it interesting, I propose that you wear the armour. This will absolutely protect you from the first two blows, even from a +50 hammer. Furthermore, I neglected to mention that while strong, I am not particularly skilled in fighting, so I require to roll 9 or better in order to score a hit. Finally, since I'm not very good with pain, I shall surrender if you manage to hack off 18 or more of my 100,000 LIFE POINTS.' He smiles benignly. 'Now, why don't you roll to see who gets first strike?' Oh God he's not bluffing Well, those odds don't sound too bad. We only need to do 18 LIFE POINTS' worth of damage to him before he manages to hit us thrice. Anyone want to do a quick calculation on those odds? Anyone? Section 144 posted:Well, why don't you? If Vulcan kills you in this combat, go to 14. If you force him to surrender, give the V for Victory sign and take your new breastplate to 32 where you can pick a new direction. Let's get ready to rumble! Vulcan's initiative roll: 5 + 2 = 7 Pip's initiative roll: 3 + 4 = 7 Vulcan's initiative re-roll: 6 + 2 = 8 Pip's initiative re-roll: 4 + 5 = 9 Pip attacks! 5 + 1 = 6, a hit! But no damage. Vulcan attacks! 6 + 1 = 7, a miss. Pip attacks! 3 + 3 = 6, another useless hit. Vulcan attacks! 2 + 6 = 8, that was close but it's a miss. Pip attacks! 2 + 2 = 4, missed Vulcan attacks! 4 + 6 = 10, CLAAAAAANG goes his hammer against our shiny new breastplate. Pip attacks! 3 + 2 = 5, missed again. Vulcan attacks! 6 + 5 = 11, CLAAAAAANG and that's two. Pip attacks! 4 + 2 = 6, yet another useless hit. Vulcan attacks! 1 + 1 = 2, whoooosh. Pip attacks! 3 + 4 = 7, Vulcan is hit for 1 LIFE POINT (seventeen remaining). Vulcan attacks! 2 + 2 = 4, missed. Pip attacks! 4 + 3 = 7, and that's another LIFE POINT chipped off (sixteen remaining). Vulcan attacks! 2 + 4 = 6, missed again. Pip attacks! 3 + 4 = 7, damnit roll something higher! (fifteen LIFE POINTS remaining). Vulcan attacks! 6 + 6 = 12, and the sound is a little bit different than CLAAAAAANG this time. Death the sixth: came prepared to fight a madman, but instead found a god. Let's roll for LIFE POINTS for the seventh time this book: 2 + 3 = 5, 2 + 6 = 6, 4 + 4 = 8, and we have 33 LIFE POINTS this time. Now our "save point", so to speak, takes to right before we took the fateful decision to fight Vulcan. What say you, Goons? Round two (and three, and four, and five, and so on, if necessary, this could take a while), or do we just leave and forget the armour? Pip's Stat Block posted:LIFE POINTS: 33 / 32+1 Roll of the Dead posted:Death the First: Snacked on by Babysaurus Rex
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# ? Dec 30, 2015 21:06 |
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Can we go with the 'burninate him with an illusion' plan? Also, as far as the odds go: I can't find what we need to roll to hit with unarmed combat. If you can give me that, I can calculate the odds of pummeling him down.
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# ? Dec 30, 2015 22:11 |
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FredMSloniker posted:Can we go with the 'burninate him with an illusion' plan? We could go with that plan, sure! The only problem is that if he disbelieves the illusion it won't work, but there's no harm in trying. Unarmed combat it's treated as a hit-on-6, +0 weapon (meaning we hit on a 6, but the damage is "number rolled - 6" so we need at least a 7 to actually do damage).
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# ? Dec 30, 2015 22:23 |
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Mikl posted:We could go with that plan, sure! The only problem is that if he disbelieves the illusion it won't work, but there's no harm in trying. Okay then. So if we roll a 7, we do one point of damage, up to rolling a 12 giving us 6 points of damage. Meanwhile, he has only to roll a 9 or better thrice. If I've done the math right, that means we have a surprisingly high 40% chance of beating him if we have the initiative and a 34% chance of beating him even without it. E: the math: f(p, v, i) is the probability of our success, where p is Pip's remaining 'health' (0 to 3), v is Vulcan's remaining 'health' (-5 to 18), and i is who has the initiative (0 being Pip and 1 being Vulcan). f(0, n, m) = 0; f(n, m, o) = 1 for m <= 0. f(p, v, 0) = 15 / 36 * f(p, v, 1) + 6 / 36 * f(p, v - 1, 1) + 5 / 36 * f(p, v - 2, 1) + 4 / 36 * f(p, v - 3, 1) + 3 / 36 * f(p, v - 4, 1) + 2 / 36 * f(p, v - 5, 1) + 1 / 36 * f(p, v - 6, 1). f(p, v, 1) = 26 / 36 * f(p, v, 0) + 10 / 36 * f(p - 1, v, 0). I set up a spreadsheet to make the calculations. E2: I can calculate whether trying the illusion spell will actually help (we have to roll 11+, then hit a 50-50 chance, for it to work, right?), but not right this second, as I have an appointment to get to. E3: let dp(v) be the expected damage if we attempt to punch Vulcan, where v is his remaining 'health'. It is defined as follows for different values of v:
For v in the range 1 to 5, dp(v) > di(v), so there's no point in trying to use the illusion if Vulcan is at 5 or fewer 'health'. But what about the general case? Well, then we need di(v) > 14 / 9 (or 1.555...) Substituting the definition of di(v), we get: 3 / 36 * 1 / 2 * v > 14 / 9 1 / 12 * 1 / 2 * v > 14 / 9 1 / 24 * v > 14 / 9 v > 14 / 9 * 24 v > 37.333... As v is never greater than 18, it's never worth it to try the illusion spell. FredMSloniker fucked around with this message at 23:21 on Dec 30, 2015 |
# ? Dec 30, 2015 22:32 |
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FredMSloniker posted:Okay then. So if we roll a 7, we do one point of damage, up to rolling a 12 giving us 6 points of damage. Meanwhile, he has only to roll a 9 or better thrice. If I've done the math right, that means we have a surprisingly high 40% chance of beating him if we have the initiative and a 34% chance of beating him even without it. *Nods sagely* Why yes, these calculations concur precisely with my own. Honest. In any case, I'm curious to see how many tries it will take us to beat this guy, plus I figure Pip's a glutton for punishment. Let's savescum the hell out of this guy.
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# ? Dec 30, 2015 23:38 |
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We only run away when it would be funnier to do so. Time to ogg a god.
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# ? Dec 30, 2015 23:42 |
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We only fail if we give up. DO BATTLE! with Hephaestus until we beat him, however many tries and pages it takes. That breastplate is sweet and there's no downside but shame. Besides, we rolled really badly that go-around. Rematch is bound to go better.
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# ? Dec 31, 2015 03:45 |
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Wow. Congratulations to the book for making this feel like a real fight with a real god.
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# ? Dec 31, 2015 05:19 |
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Aw, dammit, I hoped that you'd make it to Lost Island before I caught up with the thread, but this is still one hell of a place to rejoin. FISTICUFFS WITH GOD it is, of course! As someone who very thoroughly enjoyed the first book of this series as a kid but was never able to find any others, I am very much appreciating this LP and am looking forward to seeing all the adventures of Pip I missed out on!
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# ? Jan 5, 2016 07:52 |
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It occurred to me that I've neglecting this thread. My excuse is that the new year has brought with it some changes that drastically reduced the amount of time I have to roll dice. (Nothing terrible, don't worry.) The situation has stabilized somewhat now, so you may look forward to this LP restarting before the end of the week, and if all goes well we'll be done with this book by the end of January (we have only have two updates left, maybe three if we pick the "wrong" answer to a non-critical decision, plus the post-book wrap-up). Sorry for the delay goons, and I'll see you soon!
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# ? Jan 24, 2016 14:10 |
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Also, Fighting.
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# ? Jan 31, 2016 13:12 |
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"Sunday afternoon" is still "this week"! As a reminder (it has been a while), we need to knock off 18 LIFE POINTS from Vulcan before he hits us three times. So without further ado, let's see how many tries this takes us. Vulcan's initiative roll: 6 + 6 = 12 Pip's initiative roll: 5 + 6 = 11 Vulcan attacks! 1 + 2 = 3, missed. Pip attacks! 2 + 1 = 3, also missed. Vulcan attacks! 4 + 3 = 7, wooosh. Pip attacks! 2 + 6 = 8, and we hit Vulcan for two LIFE POINTS (sixteen remaining). Vulcan attacks! 3 + 2 = 5, missed. Pip attacks! 4 + 3 = 7, and that's one more LIFE POINT (fifteen remaining). Vulcan attacks! 3 + 3 = 6, missed. Pip attacks! 6 + 3 = 9, three more (twelve remaining). Vulcan attacks! 2 + 5 = 7, missed. Pip attacks! 6 + 2 = 8, and we're on a roll with two more LIFE POINTS chipped off (ten remaining). Vulcan attacks! 3 + 6 = 9, and we're hit for the first time. Pip attacks! 6 + 4 = 10, and that's FOUR more LIFE POINTS (six remaining). Vulcan attacks! 1 + 2 = 3, missed. Pip attacks! 1 + 3 = 4, whiff (spoke too soon...). Vulcan attacks! 3 + 1 = 4, missed. Pip attacks! 1 + 1 = 2, missed. Vulcan attacks! 1 + 4 = 5, missed. Pip attacks! 2 + 2 = 4, missed. Vulcan attacks! 4 + 6 = 10, and that's two. Pip attacks! 5 + 3 = 8, and we have four LIFE POINTS remaining to knock off. Vulcan attacks! 3 + 3 = 6, missed. Pip attacks! 4 + 5 = 9, only one LIFE POINT left! Vulcan attacks! 1 + 6 = 7, missed. Pip attacks! 6 + 1 = 7, and we've won! That wasn't as hard as I thought, was it? Now let's pick up our shiny new armour and get out of here. The path out leads to 32, where we came from, and from there we can only go to one place we haven't explored yet: 68. Section 68 posted:As you reach the rock-strewn plain at the head of the valley, the glint of water catches your eye. You move in that direction and find yourself on a narrow strip of sandy shore. 34 is where we met the Poetic Fiend, and he's clearly the author of that note. Probably. Only one place left to go now, so let's set sail for Lost Island! Section 122 posted:This island is impossible! You've sailed the Argo all the way round it four times running and not only are you unable to find a mooring, but neither are you able to find even a yard of beach where you could land a rowing boat. No wonder it's called Lost Island. And this is what the tiny little golden keys we've been collecting are for. There are eleven of them spread throughout the book, so we can safely avoid picking up one (like we did when we decided not to test our luck against the T-rex for a second time). No time to lose, let's open the door! Section 153 posted:You insert the keys one after another. As the tenth is pushed home, there is a grinding of massive gears and the huge door swings slowly open. Alright, time for one of the final decisions of the book! Which way do we go? Pip's Stat Block posted:LIFE POINTS: 33 / 32+1 Roll of the Dead posted:Death the First: Snacked on by Babysaurus Rex
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# ? Jan 31, 2016 15:40 |
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If Lone Wolf taught me anything, it's that you should always Go Left! (I also think that we ought to say PRODUCTOVIT halfway through the Pip Triumphant page. Just for the hell of it.)
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# ? Jan 31, 2016 15:59 |
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inflatablefish posted:PRODUCTOVIT Damnit, you just said it! Now we have to go to 34! Or, if it doesn't work that way, then go left.
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# ? Jan 31, 2016 16:05 |
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Then we shall! (You're not the boss of me, arrows.)Section 119 posted:The tunnel you have entered slopes downwards with an ever-increasing gradient until after only a few hundred yards it has become so steep you are having real difficulty in keeping your footing. Up ahead, you notice the floor glistens slightly, as if wet or possibly oily. Pip's Stat Block posted:LIFE POINTS: 33 / 32+1 Roll of the Dead posted:Death the First: Snacked on by Babysaurus Rex
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# ? Jan 31, 2016 19:00 |
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https://www.youtube.com/watch?v=ryIjCkw3Jfg 192
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# ? Jan 31, 2016 20:07 |
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Proceed, but not cautiously. Steam in. 192.
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# ? Jan 31, 2016 22:21 |
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Section 192 posted:It's slippery all right - so slippery that you can't keep your feet. You're falling, and sliding. The corridor becomes steeper and steeper until it's practically a chute, hurtling you downwards into... I... I'm not very good with differential calculus, how am I supposed to solve this one? Pip's Stat Block posted:LIFE POINTS: 33 / 32+1 Roll of the Dead posted:Death the First: Snacked on by Babysaurus Rex
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# ? Jan 31, 2016 23:29 |
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187
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# ? Jan 31, 2016 23:45 |
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Omobono posted:187 I concur. (I always find that these puzzles are much simpler if the number you start with is zero). I am also amazed that we didn't just slide directly to 14, though I guess we could have just said PRODUCTO... uh, that word, before impact.
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# ? Feb 1, 2016 00:50 |
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Mikl posted:'No,' whispers the Voice, 'it isn't either of those. I tell you what, I'll make it easier for you. I will add five to the number I'm thinking of Now I'll subtract two. Now I'll add fifteen. And now I'll take away the number I first thought of Now I'll multiply by two. Finally, I shall add one hundred and fifty-one. Can you tell me the number I'm thinking of now?' For the record: 2(X + 5 - 2 + 15 - X) + 151 2(5 - 2 + 15 + X - X) + 151 2(5 - 2 + 15) + 151 2(18) + 151 36 + 151 187
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# ? Feb 1, 2016 02:59 |
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If you accidentally calculate the wrong number, you can end up in any place in the book at all. Interesting.
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# ? Feb 1, 2016 19:31 |
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inflatablefish posted:I concur. (I always find that these puzzles are much simpler if the number you start with is zero). That's because in these puzzles the chosen number doesn't matter, so might as well use 0.
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# ? Feb 1, 2016 19:38 |
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Huh. I would have expected to be at good old 14 quite a while ago.
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# ? Feb 2, 2016 03:06 |
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California Penal Code 187?
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# ? Feb 13, 2016 16:56 |
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Blarg, unexpected business trips are super fun Update around the middle of the week. (Quite lengthy, and final update for this book, incidentally.)
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# ? Feb 15, 2016 16:22 |
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Off to Section 187! Whatever shall we find there?Section 187 posted:Ping! This is probably important. Or maybe not. Best to remember it anyway. 196 is the other side of the fork in the Section 196 posted:You follow the luminous green arrows as the tunnel turns upwards and eventually emerge into blinding sunlight. Serves ya right, ya big jerk. Section 196 posted:'But never mind that now. While you've been amusing yourself and lolling about in the sun, the Saxons have been invading Avalon. Hordes of them. Great hairy men in ships. Worse still, the King has lost his sword. Excahbur itself. Mislaid it, or had it stolen or some such, so he can't even fight. We have to get back. At least you do. You're the only one who can stop the Saxons. And find Excalibur, come to that, although that will have to be later when you've dispatched the Saxons. Quickly now.' And once again, Merlin is a jerk and a coward. Movie at eight. Section 203 posted:You notice with growing alarm that Merlin is ranging well back as you step into the gloomy tunnel which plunges into the heart of the towering pyramid. But there is nothing else for it except to press on. Is this a final boss? It sure looks like a final boss to me. Pip's initiative roll: 2 + 5 = 7 Mummy's initiative roll: 2 + 2 = 4 Pip casts ILLUSION SPELL! 6 + 6 = 12, the spell works and the Mummy (roll: 2) does NOT disbelieve the illusion and is incinerated. That was... anticlimactic, wasn't it? No matter, let's hurry. We have an invasion to attend to. Epilogue posted:THE SAXON INVASION That's quite the entrance right there. Epilogue posted:'Who is it?' asks Pellinore. 'I can't see from here.' And that is how you solve the invasion problem. Saxons? And now, for the final part of this book's LP: a run through everything we haven't seen! ... ...Wait, nothing? Yes, nothing! This time you guys were so thorough we've actually seen all there is to see in this book, so I've nothing to add. Nothing, that is, except for an invitation: join me again next week for our most exciting adventure yet, as we venture through The Kingdom of Horror! See you then! Pip's Final Stat Block posted:LIFE POINTS: 33 / 32+1 Roll of the Dead posted:Death the First: Snacked on by Babysaurus Rex
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# ? Feb 18, 2016 21:51 |
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Huh. 196. So this detour was probably unnecessary, except next book's probably going to make use of it somehow. I wonder how. Maybe we'll go to 187 again? That seems to be the only thing we have to remember the voice by.
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# ? Feb 19, 2016 03:13 |
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Mikl posted:Pip casts ILLUSION SPELL! 6 + 6 = 12, the spell works and the Mummy (roll: 2) does NOT disbelieve the illusion and is incinerated. I love it. Best boss fight ever.
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# ? Feb 19, 2016 20:01 |
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Whoooo! Burning - that's classic mummy killing (second only to the ol' unravel).
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# ? Feb 19, 2016 22:50 |
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Welcome back, goons and goon-ettes! If you'll remember, last time we murdered our way through half of Ancient Greece, and beat back a Saxon invasion. But Arthur's sword is still missing! Where it could have ended up? Let's find out! The horror! The horror! Let's play Kingdom of Horror! Prologue posted:WARNING Sounds promising! Let's dive right in! Prologue posted:HERE BE MERLIN Basic rules haven't changed since last time, so I'll be turning to 2 right away. A quick reminder: - LIFE POINTS are the highest out of three two-dice rolls times four plus any permanent LIFE POINTS we have (one, currently); - To fight we roll two dice. A six is a hit (unless otherwise stated), damage formula is (roll - roll to hit) + (weapon bonus - enemy defense). That's all we need for now, I'll remind you of Healing, Sleeping, Friendly Reactions, Bribery and so on if (when) they'll come into play. So, LIFE POINTS rolls: 4 + 1 = 5 1 + 3 = 4 4 + 3 = 7 So 7 times 4 plus one is 29 LIFE POINTS. On to 2! Section 2 posted:Knock-knock! Merlin, we still need that body! Section 2 posted:Never mind: you'll look quite distinguished with a bolt through your neck. There are also certain benefits from the lightning which... That doesn't sound promising. At all. Section 3 posted:THE ADVENTURE BEGINS Aaaaand we're in trouble right away. Figures. What should we do now? Pip's Stat Block posted:LOCATION: ????
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# ? Feb 22, 2016 22:55 |
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Poke with EJ!
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# ? Feb 22, 2016 23:03 |
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Oh boy, I finally get to participate! Poke with EJ, it's very much possible that people who wish us ill are in the room. If this book is harder than the ones before, most of which featured save-or-die situations, it will pay to be prudent.
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# ? Feb 22, 2016 23:10 |
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# ? Apr 25, 2024 08:05 |
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"What was I saying? Yes - very special armour which will let you win all your fights without any chance of injury. And some excellent magical gear." Yeah, hands up, anyone who thought something wouldn't happen to Merlin before he could give us that. No hands? I thought so. Use EJ. The only help peasants are likely to give us is a rendition of the sword in basket trick.
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# ? Feb 23, 2016 00:41 |