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Politeness is an important part of Chivalry, and might just head off the inevitable Monty Python quotes. Let's talk to him!
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# ¿ Apr 13, 2015 19:40 |
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# ¿ Apr 25, 2024 06:51 |
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You know, that does look like quite a scary tower. And dark. Section 10, you say? Let's go!
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# ¿ Apr 14, 2015 17:45 |
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Make friends, make friends, never never break friends.
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# ¿ Apr 17, 2015 23:13 |
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Let's examine the carts and the barrels. Loot early, loot often.
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# ¿ Apr 18, 2015 13:12 |
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I am a cider drinker! https://www.youtube.com/watch?v=r5SX3A-ifME
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# ¿ Apr 19, 2015 00:53 |
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Well that was disappointingly pointless. Let's check out the battlements before we take on the main keep.
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# ¿ Apr 19, 2015 10:37 |
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Chivalry, politeness, yada yada, let's knock.
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# ¿ Apr 21, 2015 20:22 |
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We won't get far in the dark. Light 'em up!
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# ¿ Apr 22, 2015 22:16 |
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Friends! And if that doesn't work, then I'm sure that trying to outclimb a spider couldn't possibly go wrong.
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# ¿ Apr 23, 2015 17:37 |
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Ghostwoods posted:Edit: Too late.
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# ¿ Apr 25, 2015 23:59 |
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Of course we go in! We aren't afraid of the dark! I'm just gonna close my eyes for this bit if everyone doesn't mind. Let me know when the scary part's over?
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# ¿ Apr 27, 2015 18:43 |
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Mikl posted:What's this? More gold? It is, you know - fifty Gold Pieces and a double-headed copper coin. What a bit of luck! Considering that this came from a Leprechaun, can we arrange to make sure we've spent this before sunrise? As for this room, however, remember that while curiosity may have killed the cat, satisfaction brought it back. So let's satisfy our curiosity about what's in that chest!
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# ¿ Apr 27, 2015 22:38 |
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You know what we haven't done yet? Let's sleep and get some life points back.
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# ¿ Apr 29, 2015 23:39 |
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Ghostwoods posted:What have we got to lose? Literally nothing any more. (Well, except our life, but feh.) Kill the guards, and go through the door they were guarding! Sounds good to me, they must be guarding it for a reason.
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# ¿ May 1, 2015 18:18 |
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Let's go North and see what's there before we head downstairs.
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# ¿ May 1, 2015 22:54 |
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Quis custodiet ipsos custodes? Apparently no-one! Let's loot like it's going out of fashion!
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# ¿ May 2, 2015 12:15 |
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I was kinda hoping we'd get to use the duck on Ansalom. Oh well. That was a fun book!
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# ¿ May 2, 2015 20:21 |
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I think we should get leather armour, a dagger, a food pack, a backpack, a waterbag, some rope, some torches, and five healing potions. I think that's all 80 silver. Once we've got all that, let's go to Section 155 'cos it's closest and I'm feeling lazy. Have the rules said what healing potions do this time around?
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# ¿ May 5, 2015 22:09 |
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idonotlikepeas posted:I don't think we need to buy five rounds of potions, though; note that each 3 silver gets us a dozen. drat, I must have misread that. Nonetheless, I'm firmly of the opinion that if buying sixty healing potions is wrong then I do not want to be right. Mikl posted:Just a heads up, I probably won't be able to put an update out until Saturday at the earliest. Work and other commitments are kicking my rear end pretty bad. Hope you undersand
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# ¿ May 6, 2015 23:02 |
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Section 155 posted:It's a dead end! Would you believe anybody could do a thing like that? Fancy putting a complete dead end on a map! And you've trudged miles to get here. Afraid there's nothing else for it but to trudge miles all the way back again and try another route. God dammit, game! Fine. Let's go to the other end of the map and pick Section 21. And if they pull the same bullshit a second time, I'd like us to (a) try 65 instead, or (b) hunt down the writer and slap them. Also, I can't help but be curious just how many life points the leather armour is going to save us over the course of the book - considering that for the same money we could have got 192 healing potions and 24 sacks to carry them in.
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# ¿ May 9, 2015 11:42 |
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Sure, climbing sounds fun, though it'll be interesting to see how well we'll make it up the other side.
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# ¿ May 9, 2015 21:57 |
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There are probably drop-bears in the tree. Let's try talking to what will most likely turn out to be just an ordinary rabbit.
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# ¿ May 10, 2015 12:02 |
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We might as well take a nap under the tree while we're here, then.
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# ¿ May 10, 2015 13:55 |
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What the hell. Let's jump!
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# ¿ May 10, 2015 16:35 |
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Let's go in the shimmering doorway. I'm sure this will end well.
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# ¿ May 10, 2015 23:48 |
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Ratatozsk posted:51->63->41->72->69->33->33->43->45. Knock out the non-descript hovels first. I concur!
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# ¿ May 11, 2015 18:21 |
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If Cluedo has taught me anything, it's that you always go with the secret passages. Let's try 90, then 92 if we can!
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# ¿ May 11, 2015 20:15 |
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Of course go in!
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# ¿ May 12, 2015 21:14 |
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Jazzimus Prime posted:Try 79, 89, 74, 38, and 66 to see if there's anything in those buildings along the wall. Works for me. Also, if we end up getting into a reasonably tough fight I'd like to see us trying out a bit of magic, eg a POW or a PANIC.
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# ¿ May 13, 2015 20:40 |
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Well, we already know a couple of ways out of the village, so we don't want to pay extra for being told about those back doors we've found. But let's pay for a snippet of info about the Dragon Cavern. After that, let's go to whichever house was the free insta-heal. Looking at the map, it looks like 40 and 48 are the only cottages we haven't seen yet, so let's try those.
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# ¿ May 16, 2015 11:32 |
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Mikl posted:I wonder if there's some way to know which one to choose. Maybe someone has been here before and left us a hint? That would be nice. Well, I've just gone back and re-read the Ethelbert scroll we got from Pellinore, and it's... less than useful. Beyond warning us of wailing spirits being an insta-death, it mainly just says that it's reasonably safe up here but dangerous on the lower levels. Let's try going right.
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# ¿ May 24, 2015 00:36 |
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We can always fireball it later if we run out of options up here. For the time being, let's go west. I hear that life is peaceful there.
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# ¿ May 24, 2015 14:58 |
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Snake venom antidote! Let's go back to Merlin, get him to give us a time travel spell, and travel back to book 1 when that snake bit us. Failing that, 128 is as good a choice as any. Is anyone else getting a bit bored of these blind choices? They could have at least given a hint or two where the passages lead.
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# ¿ May 26, 2015 23:40 |
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Yeah, let's not go to the section with a 14 in the number. 137!
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# ¿ May 27, 2015 23:47 |
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Okay, let's work this out logically... Two dwarves have escaped. This is not by happenstance - the dwarves very deliberately turned tail and ran when they were down to the last two. Therefore, having two dwarves is somehow significant. The dwarves are here to tend the machine. They must know how to operate it. Remaining able to do so is so important to them that it takes precedence over attacking the person who just murdered their ten brothers. Therefore, the minimum number of dwarves required to operate the machine is two. Dwarves are short. A dwarf could probably pull a lever down easily enough, but a single dwarf is too short to push a lever up. However, two dwarves (one on the other's shoulders) have a notably higher reach. Therefore, it takes two dwarves to push a lever up. We have precisely enough dwarves remaining that they could raise one of the levers. Push one lever up and pull two levers down. (I note also that the two surviving dwarves have run off towards where the key was stored, doubtless hoping to use the machine to get revenge on us. But we're too smart for them!)
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# ¿ May 29, 2015 20:43 |
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Comstar posted:I'd say Push all three levers up and go to 139 because that's the only one without the Dreaded 14 in it. Let's do this.
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# ¿ May 30, 2015 11:57 |
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Jazzimus Prime posted:I'm probably going to get us killed here, but I'd like to suggest that we read the scroll first. The author prepared Explosive Runes this morning. Let's get it over with.
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# ¿ May 31, 2015 11:26 |
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Ethelbert hasn't steered us wrong yet. Since we can't take two hits from these things anyway, first cast PiRsquared so we have a better chance of killing them all before they get us.
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# ¿ Jun 1, 2015 00:18 |
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Cast PiRsquared, abuse the globule wand as much as possible, then carve it to pieces with EJ's enhanced dragon-slicing abilities. If it does a lot of damage, also cast PANIC.
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# ¿ Jun 1, 2015 23:37 |
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# ¿ Apr 25, 2024 06:51 |
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Jazzimus Prime posted:I was sure we were going to lose the 200,000 Gold Pieces before the end. Yeah, but what's the betting that the book will somehow screw us over so we can't use it for anything next time round?
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# ¿ Jun 2, 2015 19:24 |