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# ¿ Oct 13, 2024 12:24 |
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Ofecks posted:I think omitting the arcade titles is a grave mistake, at least the notable ones like Renegade and Double Dragon. That said the NES port of Double Dragon is what a lot of people my age played as kids and is likely remembered fondly, so you should start with that. It predates SNES Final Fight by 3 years. I'm not omitting arcade titles at all, I'm merely starting with the SNES and Genesis, as they have the easiest to digest variety of beat em ups. Arcade titles will get their due. And I started with Final Fight because while Renegade and Double Dragon invented the beat em up, Final Fight had much more bearing on the genre overall. GamesAreSupernice fucked around with this message at 01:34 on Apr 15, 2015 |
# ¿ Apr 15, 2015 01:32 |
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Night10194 posted:Will you be covering the D&D Arcade Games? The first one was a huge part of my early childhood because the local pizza place had a bugged cabinet that gave you 3 continues for 1 credit of coins. Yes, those are fairly essential. Quiet Python posted:Please play Combatribes, if you can. It's one of my favourite beat-em-ups. Don't worry, that's definitely on the list. Both versions. It's an important part of Technos' history as a company, too. John McClane posted:I'm basically turgid for you to get to Captain Commando at some point. That is inevitable too. dscruffy1 posted:2.5D user submissions you say? I had no idea this even existed, that's kind of nuts.
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# ¿ Apr 15, 2015 09:30 |
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Valgaav posted:May I advise God Hand? It isn't a proper 2.5d beat-em-up, but it takes all of its stylistic cues from them. I love God Hand to death, but the thread pertains only to 2.5D beat em ups for a couple of reasons: 1. traditional 2.5D beat em ups are surprisingly underrepresented 2. trying to play every beat em up ever made, regardless of sub-genre, would be more insane than this already is It's not that I don't want to let's play Beat Down or God Hand or Final Fight Streetwise, it's just that, in addition to deserving a full thread to themselves, it would probably literally kill me.
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# ¿ Apr 15, 2015 12:12 |
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Let's Play Final Fight Final Fight was one of the earliest beat 'em ups out there! Often falsely attributed to creating the genre, it was nonetheless the biggest influence. Virtually every 2.5D beat 'em up followed in its footsteps, and it spawned a hearty competitor in the Streets of Rage series. Equal parts painful quarter-sucking difficulty and strategy, you love it or hate it. 1. The Slums 2. Subway Park 3. West Side 4. Bay Area 5. Uptown GamesAreSupernice fucked around with this message at 22:52 on Apr 6, 2016 |
# ¿ Apr 15, 2015 12:52 |
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AnotherGamer posted:Play Guardians/Denjin Makai 2 so that the FAQ I wrote on it won't go to waste as much. Where is this FAQ you wrote? And Denji Makai was in the plans regardless. Neige posted:I already mentioned Ninja Baseball Batman in the previous thread but if you're asking for MY old favorite, I'd request Renegade. Yes, i do have poo poo taste in beat-em-ups! I'll do my best to give NBB justice. It's certainly one of the flashiest and most interesting arcade titles, right alongside Violent Storm. Fiendly posted:There was also a standalone beat 'em up game released for Xbox Live Arcade called The Warriors: Street Brawl. It was, by all accounts, not any good, and has since been removed from the service and rendered completely unavailable in perpetuity. Nooooo, nothing pains me more than lost beat em ups. I will get to watching that soon. I did always wonder how that one turned out in comparison to the 2d predecessors. Mehuyael posted:IIRC Tekken 3 had a beat'em up mode, which was fun for teenage me. "Tekken Force", yeah. It's where this lovely sound-bite comes from.
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# ¿ Apr 15, 2015 17:10 |
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DeathChicken posted:Well, have the Maximum Carnage no-death run again, because I remain proud of that son of a bitch. I could add that link directly to the OP, if I have your permission. Partially because it's a great run, and partially because oh my god I don't want to play Maximum Carnage.
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# ¿ Apr 15, 2015 17:12 |
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DeathChicken posted:Hey, I like that game. It's just stunningly cheap. I never said it wasn't fun, especially taking the music and web mechanics into consideration, but I already have Separation Anxiety on my plate.
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# ¿ Apr 15, 2015 17:26 |
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Digital Jello posted:Don't forget Captain America and the Avengers, if only to listen to the incredibly corny dialogue that ranks right up there with "Welcome to die!" After all, America still needs your help! (or whatever the phrase was) "America still needs your help" is exactly right. And I won't forget, it was one of my favorites as a child. Neige posted:Errrr, I don't know where we stand because I consider Violent Storm one of the more generic Final Fight clones. Seriously: three characters, punch-kick-special-grab... And visually? I don't know what you're playing but the colors are all drab and the enemies are bog standard, with the women in particular looking like old crones in leather bustiers. Seriously: three characters, punch-kick-special-grab... NBB had SUPER MOVES. Command super moves even! Violent Storm actually had super moves as well, done by Street Fighter-style rolling input.
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# ¿ Apr 15, 2015 19:01 |
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AnotherGamer posted:At GFAQs, naturally. http://www.gamefaqs.com/arcade/924620-denjin-makai-2-guardians/faqs/33859 I didn't want to make assumptions. There are a lot of hipster FAQ sites.
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# ¿ Apr 16, 2015 02:09 |
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Quiet Python posted:I remember Vendetta very fondly. Some guy at the arcade got into the cabinet and made it give 99 lives for 1 credit. We spent hours beating the game over and over again. The Sonic Blast Man games will definitely get a turn. I want to say DDNeon will as well, since it's the best beat em up I've ever played, but we'll see. ^And there were certainly some special things about Vendetta.
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# ¿ Apr 16, 2015 03:49 |
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Digital Jello posted:I too was very fond of DDNeon, especially the ending. I'd also like to suggest the arcade version of Battletoads, which was mostly a beat 'em up without all the headache-inducing obstacle course garbage of the NES/SNES installments. It also features one of the Dark Queen's henchmen taking a crap in the background....which for some reason, appealed to me. The ending of DDNeon moved me to tears. And noted. Night10194 posted:Haggar is definitely cooler than Batman. And just as much of a dick. Did you see what he did to that dude's car? Maybe he just assumes anyone with a car must be part of Mad Gear. He clearly doesn't have a car, and neither does Cody, or they would be running people down. Aces High posted:awww gently caress yeah beat 'em ups I adore Streets of Rage, I'm glad you managed to find a copy. Choco1980 posted:Yay! The thread has landed! We'll definitely get into the Kunio-Kun series, and Technos' beat em ups in general. And the arcade version of Final Fight certainly had a lot of issues, but it was still responsible for setting the standard by which other games would follow. I'm playing the SNES version because while it's not perfect, the enemy placement and gameplay are better balanced.
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# ¿ Apr 16, 2015 11:39 |
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Jeek posted:Will you be doing Warriors of Fate? I plan to, yes, but that depends on whether I can get it running the way I like. Even if I can't, I can torture everyone with Yang Jia Jiang, instead. Kaboom Dragoon posted:Someone needs to do a full playthrough of Growl/Runark. Preferably a blind playthrough. I'm sure I can grab someone to come along for the ride, if no one else takes it before I get there. gradenko_2000 posted:I just watched the Subway level, and I couldn't help but notice that the And[o]re mook and the Sodom character came from here before they showed up in some of the Street Fighter games. Final Fight was originally intended as a sequel to Street Fighter.
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# ¿ Apr 16, 2015 13:04 |
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After some consideration, it would seem a shame not to allow games directly inspired by 2.5D beat em ups to play too, because where would Tekken Force and DDneon go to play, otherwise? So we're going to take a moment to look at an extra: Kavinsky, The Videogame. Kavinsky
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# ¿ Apr 16, 2015 13:33 |
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Reinbach posted:The Punisher with all of its over the top greatness. It's on there, as well as a game very much inspired by it.
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# ¿ Apr 17, 2015 15:07 |
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As we continue Final Fight, a special guest helps us teach Edi exactly where he can stick his cowardice. West Side
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# ¿ Apr 17, 2015 15:42 |
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Digital Jello posted:As goofy as Kavinsky seemed, I could hear what sounded like pretty cool '80's action-inspired music in the background. That's actually music from his album, "Outrun". I liked that in Edi's stage, you could see the night sky in the background almost everywhere. The SNES version of Final Fight is definitely easier than the arcade version, but it's still ridiculously hard for any normal person. And if you're holding out for Rolento, he's not in this version, but I have a feeling I know who you might mean.
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# ¿ Apr 17, 2015 23:31 |
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Ofecks posted:I've been on a Toaplan kick lately, enjoying their games in Shmupmame. While they were generally known for their shmups, they actually made one beat-em-up - Knuckle Bash. I've heard absolutely nothing about it except a short blurb during an interview ("Fighting games were popular in arcades at the time, so we were asked to make a fighting game." That's it, no other details.) This thread inspired me to try it out (read - credit feed it on Easy difficulty). The prevailing theme is professional wrestling, and all the silliness that comes along with it. Toaplan's statement about it being a fighting game were somewhat true - there are many boss-like areas where it's just you against one other dude, in between "standard" areas where you wreck waves of grunts. The character design, to say the least, is pretty crazy. I was both hilariously amused and sickeningly disgusted by the last boss. The graphics, while on the same hardware as the gorgeous Tatsujin-Oh and Dogyuun, are nowhere near as detailed and look amateurish for 1993. Nothing stood out in the music department, but the sound effects are nice. Lastly, the control is good, and the first character I picked (bare-chested blonde dude) was able to dish out combos while moving, which I don't think I've seen in any other beat-em-up. It's a two-button game like Final Fight but there are lots of different moves, including specials that I was able to pull off by button-mashing and waggling the stick. Give it a whirl, it's fun for a quick playthrough to see the characters, but it's not exactly Toaplan's best work. Robo Army, PuLiRuLa, King of Dragons, and Undercover Cops are all in the plans. But Knuckle Bash? I'm happy to say I've never heard of that before, and I'll play it as soon as I can.
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# ¿ Apr 18, 2015 01:01 |
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Digital Jello posted:King of Dragons AND Knights of the Round That's the one. He's got my favorite back-story of all the bosses. I think the SNES version is more an action-platformer, and the Genesis version is a straight up beat em up. Both are well designed though.
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# ¿ Apr 18, 2015 05:15 |
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Choco1980 posted:Doesn't in the Guy version he replace Cody as a playable character? Weird that they could only have two per game with that. I also want to say that Final Fight Guy was one of the handful of games released exclusively for Blockbuster to rent in the US and couldn't be found any other way. I will give those a look. DeathChicken posted:X-Men was such a crazy fun experience just for people dropping in and out of the six person cabinet. Random Guy as Cyclops runs out of quarters, we've lost a brother. But lo, here comes another Random Guy buying in as Nightcrawler to save us from Juggernaut! Yay! Was that the game that adjusted the enemy spawn rate based on the amount of players?
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# ¿ Apr 18, 2015 05:54 |
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The lack of video today is due to my ethical inability to upload a video of TMNT Arcade Attack, which is either shovelware or had so little time in development that it resembles shovelware. There are basic elements of beat 'em up design in play, such as maneuvering around enemy projectiles, but the level design and enemy placement are poor beyond belief.mateo360 posted:Unfortunately due to copyright bullshit from Warner bros, I don't have the videos up on my youtube anymore but I sent the videos to baldurk to be put up on the internet archive (though that was well over a month or two ago, I might need to contact him to see how that is going.). Though I might be able to post them up on a second account if anyone wants to watch in the mean time. That's a pretty big shame. I would definitely be interested in watching them. And we'll see about Castle Crashers, though I'd definitely like to get to it.
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# ¿ Apr 18, 2015 15:32 |
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mateo360 posted:Ask and ye shall receive. I uploaded it all to my secondary account unlisted. That's perfectly fine, I'm just glad you could bring them back from the dead
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# ¿ Apr 18, 2015 17:58 |
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Jeek posted:Checked out that game's video and the game is pretty in general. It may also be the only game in this genre where the player doesn't actually kill anybody. It depends on what you count as killing. There are several games where the enemies don't die, just "disappear", but they're dead for all intents and purposes.
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# ¿ Apr 18, 2015 19:03 |
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In this next video, we bust heads to some semi-iconic music. Bay Area
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# ¿ Apr 21, 2015 18:27 |
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Ofecks posted:More messing around in MAME after downloading a huge archive of snapshots and history.dat. Found this game called Kozure Ookami from 1987 by Nichibutsu who I think had a lot of popular games in Japan. The only one I can think of is Armed Formation, a rad shmup. Anyway, it's got that old-Japan motif. You play a samurai-looking dude with a little kid on his back. It features 2.5D movement and you hack your way through hordes of mooks with his sword, although I saw him using one of those bladed spears (naganata?) in the attract mode. You can get point coins and power-ups by slashing these statues, and one of them is pretty crazy - you push the kid around in a wooden cart that shoots fireballs, destroying everything. Seems like a cool game, but I couldn't get past the first stage. Apparently it's based off a manga called Lone Wolf and Cub, which I've heard of before. I will definitely check that out as well.
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# ¿ Apr 21, 2015 18:51 |
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DeathChicken posted:I never saw anything in this game past Abigail when I played it in the arcade, he was a giant brick wall. Stupid Bull Charge thing. Abigail is an absolute beast. In the arcade mode it's reasonably possible to grab him, but in the SNES version they don't even give you that much.
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# ¿ Apr 21, 2015 19:28 |
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Digital Jello posted:Abigail is what was known in arcades as the "quarter waster"; mainly because 2-3 hits deplete an entire life bar and he's rather difficult to unload a full combo on without him knocking you down with a punch in between. You really can't even do the tried-and-true method of going up and then moving down on him (which usually instantly lets you grab the enemy). There are very few official remixes of that music, but I'm glad there's been at least a couple.
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# ¿ Apr 21, 2015 19:54 |
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After a test-run, I believe I can get Youtube Streaming working well enough for a live playthrough of Fighting Force, an old 3d beat em up that was going to be Streets of Rage 3D. The game has multiple paths, so letting a chat choose those paths and which character to play as seems ideal. If anyone is interested, it should be around Friday, April 24th, 7PM EST If all goes well, the main page of my channel should display the stream just fine. If all doesn't go well, I'll just post an update here. Cheers!
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# ¿ Apr 24, 2015 05:35 |
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Aces High posted:speaking of could've been Streets of Rage projects, will you be touching on the fanmade Remake? Hell yes. Calling it a Remake is almost an insult, that game is everything Streets of Rage could've hoped to be.
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# ¿ Apr 24, 2015 06:06 |
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PBnJamo posted:I know you won't get to it for a while, but if you have a list somewhere, make you sure you put Foul Play onto the pc section. Will look into it. Hitlers Gay Secret posted:Fighting Force was the poo poo when I was a kid. I'm pretty sure I played the demo I had endlessly. Then went through each path at least once when I actually got the game. The demo had some balance issues, which I'm glad they fixed for the final release.
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# ¿ Apr 24, 2015 06:50 |
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Hoss Corncave posted:Ah, the thread is finally up. That means I have to hurry up and actually start on my contribution to this thread. Oh god why did I say I'd do it? You have plenty of time to practice, there's a lot of games to go through. Rollersnake posted:I'd like to request you do Nekketsu Oyako (Saturn/PS1) at some point. It's a rather delightful game that deserves more exposure, and it's up there with Growl and PuLiRuLa on the high end of the "what the gently caress am I even playing" scale. Added to the list, I'll check it out when possible. Whether I can play it though, depends on quite a few undetermined factors. Ofecks posted:This is a thing? Huh, didn't know about it. Why not Twitch? I tried streaming once, it was pretty easy with OBS. Youtube streaming is honestly much more convenient for me, as it places the video directly into my youtube channel after the stream ends. It also appears to have significantly less lag than Twitch (at least from the test-run) and, well, my Twitch account was hacked. Either way, the stream should appear right on my channel's main page, so it shouldn't be difficult to find.
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# ¿ Apr 24, 2015 17:37 |
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Unfortunately, circumstances have risen that will prevent the stream, and I'm not particularly willing to reschedule it to midnight. There's always next week, yeah? Luckily, I did prepare this video as an emergency consolation. Another 3d beat em up that's, uh, inspired by a popular franchise. Hero of Sparta
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# ¿ Apr 24, 2015 18:46 |
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Mehuyael posted:Seeing you play this game made me wonder- Will you show off Dragon Valor at some point, if you even know about it? It's a 3D slice'm up with magic added in. It's not the best game in the world, but I'd love to see an informative run on it. I would absolutely love to get to Dragon Valor.
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# ¿ Apr 24, 2015 20:13 |
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I've received permission from another YouTuber, The Village Monk's Gaming Memories, to use his fantastic playthrough of the Atari ST port of Golden Axe! And here it is!
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# ¿ Apr 24, 2015 22:15 |
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dscruffy1 posted:A non-3D side scroller all of this reminded me of is IRON MAN AND X-O MANOWAR IN HEAVY METAL. Many fond memories of playing that game on the Sega Saturn with my brother. There was a boss fight on a falling elevator and he got some serious airtime when you did a running uppercut on him, we'd start playing Volleyball with the guy to see who'd drop him first. I can't believe someone else knows that game exists.
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# ¿ Apr 25, 2015 02:38 |
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Our last Final Fight video, wherein we finally save the day and get the girl Uptown
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# ¿ Apr 27, 2015 20:57 |
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Choco1980 posted:Can you kill Belgore without throwing him through the window? I'm almost positive that the script forces him out the window. Seyser Koze posted:Dragon's Crown was pretty clearly an homage to them (and to a lot of classic nerd-fantasy stuff in general). In the artbook George Kamitani mentioned working on the development for D&D: Tower of Doom. I'm glad someone else noticed how close the two releases were.
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# ¿ Apr 27, 2015 23:10 |
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DeathChicken posted:I want to say he just won't die at all unless he's over by the window, but I may be insane. I've never managed to actually do enough damage to find out.
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# ¿ Apr 28, 2015 00:36 |
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PBnJamo posted:I was actually trying to test it myself, but Belger is such a bastard in the arcade version, I'd always knock his lifebar out with respawns. He'd then the nestle up against he window, completely unable to be grabbed until some damage forces him out the window. Testing a bit more, he enters this finale state when he's almost dead anyways. It's scripted to immediately jump over to the window when he's pretty low on life. Gravity was not on evil's side this day.
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# ¿ Apr 28, 2015 11:55 |
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# ¿ Oct 13, 2024 12:24 |
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I have a lot of plans for the thread's future, and the next update was meant to be out a week ago, but unfortunately I'm having recording troubles, so consider the thread on hiatus. (At least as far as my contributions are concerned.)
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# ¿ May 12, 2015 21:22 |