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GamesAreSupernice
Jan 3, 2014

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THE UNOFFICIAL ALL PURPOSE GUIDE TO SIDE-SCROLLING BEAT EM UPS


Thank you for purchasing one(1) "Unofficial All Purpose Guide to Side-Scrolling Beat Em Ups" for the price of $0.00. Contained herein, you will find the largest collection of knowledge on the subject anywhere. Probably. Highlights include "the origin of 3d gameplay", and "why can't I get past this loving boss fight". Information will not be presented in chronological order of release, or even by platform. But do not fret, this thorough digital compilation will take any willing participant though nearly every side-scrolling 2.5D beat 'em up ever made*. This includes arcade titles as well. Let's get cracking.

*Exclusions are dependent on whether I realize a certain game exists, and its relevance to the genre, but I think I have a pretty good grasp. Any games that aren't relevant or unique will most likely be uploaded as extras. Still, suggestions are more than welcome!

Important Notes: This thread pertains mostly to traditional 2.5D beat 'em ups and games directly inspired by them. Some strictly 2D or strictly 3D beat em ups may not be covered. Oh, and anyone else is obviously free to contribute, if they like!


Videos

1. Final Fight

1.1: The Slums


1.2: Subway Park


1.3: West Side


1.4: Bay Area


1.5: Uptown



2. Rival Turf!



3. Urban Brawl

3.1: Streets of Discontent


3.2: Bathroom Brawl


3.3: Rip and Tear


3.4: Big Murder Tower



4. Golden Axe

4.1: Road to Glory


4.2: Pet Dragons


4.3: Roughin' It


4.4: Scorched Earth


4.5: Death Multiplier


4.6: Death Usher



5. Golden Axe III



6. Golden Axe Myth

6.1: Road to Glory Redux


6.2: Downtown Slaughter


6.3: Dwarven Durability


6.4: Big Flying Thing


6.5: Mud Demon


6.6: The Beginning



7. Arson and Plunder: Unleashed


8. Fist of Jesus



9. Lucifer Ring

9.1: Valley~Forest


9.2: Remains


9.3: Cave


9.4: Hell's Gate



10. Renegade

10.1: My Way or The Sub Way


10.2: Bike Battle


10.3: Burger


10.4: Blowed Up



11. The Punisher

11.1: Scully


11.2: Compact Castle


11.3: Blood Puddle


11.4: Death Express


11.5: Sewage Time


11.6: Say Your Prayers



12. Tekken Force



13. Batman Beyond: Return of The Joker










14. UFO Kamen Yakisoban

14.1: Stage One


14.2: Stage Two


14.3: Stage Three


14.4: Stage Four


14.5: Stage Five



15. Iron Commando



16. Captain America and The Avengers

Scene 1: The Avengers


Scene 2: Target Town


Scene 3: Challenge from The Bottom of The Sea


Scene 4: The Giant Laser Cannon


Scene 5: The End of Red Skull


Extra Scene: The Super Nintendo



17. Streets of Rage

Stage 1


Stage 2


Stage 3


Stage 4


Stage 5


Stage 6


Stage 7


Stage 8


Analysis



18. The Shadow




Contributions

DeathChicken's no-death run of Spider-Man: Maximum Carnage!
dscruffy1's playthrough of the arcade-inspired "ARMIES OF THE NIGHT" mode from "The Warriors".
Fiendly's let's play of Splatterhouse 3, the second black sheep of the series.
Mateo360's let's play of the 16-bit Power Rangers titles.
Village Monk's playthrough of the Atari ST port of Golden Axe!
Village Monk's playthrough of the Atari ST version of Double Dragon.


Extras

A quick look at "Kavinsky", a beat em up made to promote one of the artist's albums.
A TMNT game based on the 2012 TV series.
An old video of a very bad Mucha Lucha game.
A 3d hack n slash heavily inspired by God of War.
A 3d hack n slash with many anime girls.
A bizarre doujin beat 'em up featuring many strange characters. Hope you like animemes.
A top-down beat 'em up based on the Utawarerumono series.
A 3d platformer/beat 'em up from a game series about neither of those genres.
The demo for a beat 'em up on Steam Greenlight.
The demo for a beat 'em up on XBLIG.
A 3d hack n slash where you ruthlessly slaughter puppet people.
A 3d hack n slash where you play as a woman with very little clothing.
The entire Saint Seiya beat 'em up for the PS3
A fan-made Streets of Rage 4
A Disney Infinity 3.0 level fashioned after old beat 'em ups.


Art Contributions


PBnJamo shows us Final Fight's experimental gravity reversal mechanics.


SelenicMartian watches Kettler plot his next move.


Miacis illustrates Adam's alternative to rocket propulsion.

GamesAreSupernice fucked around with this message at 07:08 on Feb 2, 2017

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GamesAreSupernice
Jan 3, 2014

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Ofecks posted:

I think omitting the arcade titles is a grave mistake, at least the notable ones like Renegade and Double Dragon. That said the NES port of Double Dragon is what a lot of people my age played as kids and is likely remembered fondly, so you should start with that. It predates SNES Final Fight by 3 years.

I'm not omitting arcade titles at all, I'm merely starting with the SNES and Genesis, as they have the easiest to digest variety of beat em ups. Arcade titles will get their due.

And I started with Final Fight because while Renegade and Double Dragon invented the beat em up, Final Fight had much more bearing on the genre overall.

GamesAreSupernice fucked around with this message at 01:34 on Apr 15, 2015

GamesAreSupernice
Jan 3, 2014

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Night10194 posted:

Will you be covering the D&D Arcade Games? The first one was a huge part of my early childhood because the local pizza place had a bugged cabinet that gave you 3 continues for 1 credit of coins.

Yes, those are fairly essential.


Quiet Python posted:

Please play Combatribes, if you can. It's one of my favourite beat-em-ups.

Don't worry, that's definitely on the list. Both versions. It's an important part of Technos' history as a company, too.


John McClane posted:

I'm basically turgid for you to get to Captain Commando at some point.

That is inevitable too.


dscruffy1 posted:

2.5D user submissions you say?

I few years back I did an LP of The Warriors which was a 3D beat 'em up based on the movie. It was a super good game. But they also had a post-game bonus which was a pretty nice homage to old school 2.5D beat 'em ups.

ARMIES OF THE NIGHT.

Also having Chronicles of Mystara and a good few other beat 'em ups on Steam where co-op is possible, I'd be game for some action there too. Man I love beat 'em ups.

I had no idea this even existed, that's kind of nuts.

GamesAreSupernice
Jan 3, 2014

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Valgaav posted:

May I advise God Hand? It isn't a proper 2.5d beat-em-up, but it takes all of its stylistic cues from them.

I love God Hand to death, but the thread pertains only to 2.5D beat em ups for a couple of reasons:

1. traditional 2.5D beat em ups are surprisingly underrepresented

2. trying to play every beat em up ever made, regardless of sub-genre, would be more insane than this already is

It's not that I don't want to let's play Beat Down or God Hand or Final Fight Streetwise, it's just that, in addition to deserving a full thread to themselves, it would probably literally kill me.

GamesAreSupernice
Jan 3, 2014

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Let's Play Final Fight

Final Fight was one of the earliest beat 'em ups out there! Often falsely attributed to creating the genre, it was nonetheless the biggest influence. Virtually every 2.5D beat 'em up followed in its footsteps, and it spawned a hearty competitor in the Streets of Rage series. Equal parts painful quarter-sucking difficulty and strategy, you love it or hate it.

1. The Slums


2. Subway Park


3. West Side


4. Bay Area


5. Uptown

GamesAreSupernice fucked around with this message at 22:52 on Apr 6, 2016

GamesAreSupernice
Jan 3, 2014

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AnotherGamer posted:

Play Guardians/Denjin Makai 2 so that the FAQ I wrote on it won't go to waste as much.

Also somehow turn this thread into a LP for Dungeon Fighter Online.

Where is this FAQ you wrote? And Denji Makai was in the plans regardless.


Neige posted:

I already mentioned Ninja Baseball Batman in the previous thread but if you're asking for MY old favorite, I'd request Renegade. Yes, i do have poo poo taste in beat-em-ups!

Actually, NBB should be one of the last series to be covered: not only does it work as a great piece de resistance, it loses out in the one player mode. After you've set up MAME Multiplay and skype chats will you be able to give that game the treatment it deserves.

Watching the first video... who attributes Final Fight as the first beat-em-up? Double Dragon has years on that series!

I'll do my best to give NBB justice. It's certainly one of the flashiest and most interesting arcade titles, right alongside Violent Storm.


Fiendly posted:

There was also a standalone beat 'em up game released for Xbox Live Arcade called The Warriors: Street Brawl. It was, by all accounts, not any good, and has since been removed from the service and rendered completely unavailable in perpetuity.

If the thread is interested, I did Let's Plays of the entire original Splatterhouse series. The first three games are pure 2D side-scrolling, but I think the third one fits into this thread perfectly, and I'll take any chance I can to prevent someone else from subjecting themselves to it (it's not very fun). That said, if someone here did want to suffer through this game at some point, I'd be thrilled! I love watching people play the original Splatterhouse games.

SPLATTERHOUSE 3

I look forward to seeing what this thread has to offer!

Nooooo, nothing pains me more than lost beat em ups.

I will get to watching that soon. I did always wonder how that one turned out in comparison to the 2d predecessors.


Mehuyael posted:

IIRC Tekken 3 had a beat'em up mode, which was fun for teenage me.

"Tekken Force", yeah. It's where this lovely sound-bite comes from.

GamesAreSupernice
Jan 3, 2014

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DeathChicken posted:

Well, have the Maximum Carnage no-death run again, because I remain proud of that son of a bitch.

Also I hope to see The Punisher as that's my favorite beat em up ever.

I could add that link directly to the OP, if I have your permission. Partially because it's a great run, and partially because oh my god I don't want to play Maximum Carnage.

GamesAreSupernice
Jan 3, 2014

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DeathChicken posted:

Hey, I like that game. It's just stunningly cheap. ;)

Go right ahead.

I never said it wasn't fun, especially taking the music and web mechanics into consideration, but I already have Separation Anxiety on my plate.

GamesAreSupernice
Jan 3, 2014

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Digital Jello posted:

Don't forget Captain America and the Avengers, if only to listen to the incredibly corny dialogue that ranks right up there with "Welcome to die!" After all, America still needs your help! (or whatever the phrase was)

This is really making me nostalgic.

"America still needs your help" is exactly right. And I won't forget, it was one of my favorites as a child.


Neige posted:

Errrr, I don't know where we stand because I consider Violent Storm one of the more generic Final Fight clones. Seriously: three characters, punch-kick-special-grab... And visually? I don't know what you're playing but the colors are all drab and the enemies are bog standard, with the women in particular looking like old crones in leather bustiers. Seriously: three characters, punch-kick-special-grab... NBB had SUPER MOVES. Command super moves even!

Okay, all these posts have made me look through Youtube where I rediscovered an old gem: Vendetta. Visually detailled, and I remember double-teaming elements in the game as well. Also, the presence of Hulk Hogan, who had the best throw and the worst 2 button attack (I remember these things, but can't remember what these attacks WERE).

Violent Storm actually had super moves as well, done by Street Fighter-style rolling input.

GamesAreSupernice
Jan 3, 2014

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I didn't want to make assumptions. There are a lot of hipster FAQ sites.

GamesAreSupernice
Jan 3, 2014

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Quiet Python posted:

I remember Vendetta very fondly. Some guy at the arcade got into the cabinet and made it give 99 lives for 1 credit. We spent hours beating the game over and over again.

There was the Boxer, the Wrestler, the Martial Artist and the Brawler, I think. Lots of weapons and ledges to fall off of and chaos everywhere.

I also find myself nostalgic for Sonic Blast Man and hope that Double Dragon Neon gets a video or two, if only to showcase its kickin' soundtrack.

The Sonic Blast Man games will definitely get a turn. I want to say DDNeon will as well, since it's the best beat em up I've ever played, but we'll see.


^And there were certainly some special things about Vendetta.

GamesAreSupernice
Jan 3, 2014

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Digital Jello posted:

I too was very fond of DDNeon, especially the ending. I'd also like to suggest the arcade version of Battletoads, which was mostly a beat 'em up without all the headache-inducing obstacle course garbage of the NES/SNES installments. It also features one of the Dark Queen's henchmen taking a crap in the background....which for some reason, appealed to me.

The ending of DDNeon moved me to tears. And noted.


Night10194 posted:

Haggar is definitely cooler than Batman. And just as much of a dick. Did you see what he did to that dude's car?

Maybe he just assumes anyone with a car must be part of Mad Gear. He clearly doesn't have a car, and neither does Cody, or they would be running people down.


Aces High posted:

awww gently caress yeah beat 'em ups :D

I just picked up a copy of Streets of Rage at a secondhand store about a month ago and I was almost afraid I couldn't set up my Genesis since I don't have an antennae anymore, be able to play along :)

I adore Streets of Rage, I'm glad you managed to find a copy.


Choco1980 posted:

:neckbeard: Yay! The thread has landed!

For the record, I'm nthing the eye twitches that you suggest Final Fight was revolutionary or ground-breaking in any way. But I'm still watching you play through it eagerly. IIRC, one of the things they did to keep difficulty up in two player co-op mode was to add more guys. In the fight with Katana, they give you two of him to fight. Which is nutbar crazy with that speed dash of his in that confined space.

I'd like to officially request we get as much of the Kunio-Kun series as we can. I was never any good at Renegade, and River City Ransom was the only other beat-em-up in the franchise to be released in the US. I should get around to trying some of the other ones that have been fan-translated. Downtown Special especially looks like it's basically a minor upgrade of the engine and then makes the setting Edo era Japan. Other than that, it basically looks the same as RCR.

We'll definitely get into the Kunio-Kun series, and Technos' beat em ups in general.

And the arcade version of Final Fight certainly had a lot of issues, but it was still responsible for setting the standard by which other games would follow. I'm playing the SNES version because while it's not perfect, the enemy placement and gameplay are better balanced.

GamesAreSupernice
Jan 3, 2014

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Jeek posted:

Will you be doing Warriors of Fate?

I plan to, yes, but that depends on whether I can get it running the way I like. Even if I can't, I can torture everyone with Yang Jia Jiang, instead.


Kaboom Dragoon posted:

Someone needs to do a full playthrough of Growl/Runark. Preferably a blind playthrough.

If you know, say nothing

I'm sure I can grab someone to come along for the ride, if no one else takes it before I get there.


gradenko_2000 posted:

I just watched the Subway level, and I couldn't help but notice that the And[o]re mook and the Sodom character came from here before they showed up in some of the Street Fighter games.

Final Fight was originally intended as a sequel to Street Fighter.

GamesAreSupernice
Jan 3, 2014

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After some consideration, it would seem a shame not to allow games directly inspired by 2.5D beat em ups to play too, because where would Tekken Force and DDneon go to play, otherwise? So we're going to take a moment to look at an extra: Kavinsky, The Videogame.

Kavinsky

GamesAreSupernice
Jan 3, 2014

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Reinbach posted:

The Punisher with all of its over the top greatness.

It's on there, as well as a game very much inspired by it.

GamesAreSupernice
Jan 3, 2014

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As we continue Final Fight, a special guest helps us teach Edi exactly where he can stick his cowardice.

West Side

GamesAreSupernice
Jan 3, 2014

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Digital Jello posted:

As goofy as Kavinsky seemed, I could hear what sounded like pretty cool '80's action-inspired music in the background.

Something I love about [all] the Final Fights is that you get to beat up badguys in some pretty unique locales, such as this nightclub/pit deal, followed by a back alley street parade. In the arcade version, which I played to death as a kid, Edi E.'s a bitch to fight, as he goes hog wild with that gun. But he's certainly not the most annoying boss; I'll comment when you get to him.

That's actually music from his album, "Outrun".

I liked that in Edi's stage, you could see the night sky in the background almost everywhere.

The SNES version of Final Fight is definitely easier than the arcade version, but it's still ridiculously hard for any normal person. And if you're holding out for Rolento, he's not in this version, but I have a feeling I know who you might mean.

GamesAreSupernice
Jan 3, 2014

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Ofecks posted:

I've been on a Toaplan kick lately, enjoying their games in Shmupmame. While they were generally known for their shmups, they actually made one beat-em-up - Knuckle Bash. I've heard absolutely nothing about it except a short blurb during an interview ("Fighting games were popular in arcades at the time, so we were asked to make a fighting game." That's it, no other details.) This thread inspired me to try it out (read - credit feed it on Easy difficulty). The prevailing theme is professional wrestling, and all the silliness that comes along with it. Toaplan's statement about it being a fighting game were somewhat true - there are many boss-like areas where it's just you against one other dude, in between "standard" areas where you wreck waves of grunts. The character design, to say the least, is pretty crazy. I was both hilariously amused and sickeningly disgusted by the last boss. The graphics, while on the same hardware as the gorgeous Tatsujin-Oh and Dogyuun, are nowhere near as detailed and look amateurish for 1993. Nothing stood out in the music department, but the sound effects are nice. Lastly, the control is good, and the first character I picked (bare-chested blonde dude) was able to dish out combos while moving, which I don't think I've seen in any other beat-em-up. It's a two-button game like Final Fight but there are lots of different moves, including specials that I was able to pull off by button-mashing and waggling the stick. Give it a whirl, it's fun for a quick playthrough to see the characters, but it's not exactly Toaplan's best work.

Although it's now overshadowed by the D&D games, I really liked Capcom's King of Dragons. It has a good SNES port, too. Also Robo Army for the Neo-Geo and Irem's Undercover Cops.

Forgot one: PuLiRuLa. There's one level that's simply :stare:

Robo Army, PuLiRuLa, King of Dragons, and Undercover Cops are all in the plans.

But Knuckle Bash? I'm happy to say I've never heard of that before, and I'll play it as soon as I can.

GamesAreSupernice
Jan 3, 2014

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Digital Jello posted:

King of Dragons AND Knights of the Round :colbert:
Oh, and speaking of the Power Rangers, the SNES version of Power Rangers: The Movie, was actually a weirdly fun beat 'em up (not to be confused with the tournament version...which sucked balls.)


And no, it's not Rolento. To semi-avoid "spoilers" (read: mainly because I forgot his name), he's big and Andore-like and if I recall, has a chick's name.

That's the one. He's got my favorite back-story of all the bosses.

I think the SNES version is more an action-platformer, and the Genesis version is a straight up beat em up. Both are well designed though.

GamesAreSupernice
Jan 3, 2014

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Choco1980 posted:

Doesn't in the Guy version he replace Cody as a playable character? Weird that they could only have two per game with that. I also want to say that Final Fight Guy was one of the handful of games released exclusively for Blockbuster to rent in the US and couldn't be found any other way.

Knights of the Round is one of those beat em ups I managed to beat in the arcades by nature of going in with 20 bucks worth of tokens and being stubborn. It's a good game. A few others I can think of that I did that with were the TMNT game, The Simpsons, and X-Men. I would have liked to have done that on Aliens Vs Predator, but that game is crazy long for a beat em up.

Also, the Power Rangers games have been mentioned and I'd like to point out that Mateo360 did several of them from the 16 bit era in a mega thread that's been put into the lparchive if you'd like to watch those.

I will give those a look.


DeathChicken posted:

X-Men was such a crazy fun experience just for people dropping in and out of the six person cabinet. Random Guy as Cyclops runs out of quarters, we've lost a brother. But lo, here comes another Random Guy buying in as Nightcrawler to save us from Juggernaut! Yay!

Was that the game that adjusted the enemy spawn rate based on the amount of players?

GamesAreSupernice
Jan 3, 2014

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The lack of video today is due to my ethical inability to upload a video of TMNT Arcade Attack, which is either shovelware or had so little time in development that it resembles shovelware. There are basic elements of beat 'em up design in play, such as maneuvering around enemy projectiles, but the level design and enemy placement are poor beyond belief.

mateo360 posted:

Unfortunately due to copyright bullshit from Warner bros, I don't have the videos up on my youtube anymore but I sent the videos to baldurk to be put up on the internet archive (though that was well over a month or two ago, I might need to contact him to see how that is going.). Though I might be able to post them up on a second account if anyone wants to watch in the mean time.

I would also like to ask about the possibility of Castle Crashers being on the list of things to cover.

That's a pretty big shame. I would definitely be interested in watching them. And we'll see about Castle Crashers, though I'd definitely like to get to it.

GamesAreSupernice
Jan 3, 2014

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mateo360 posted:

Ask and ye shall receive. I uploaded it all to my secondary account unlisted.

https://www.youtube.com/playlist?list=PL6Q-Cxa4TTyi1GsVtwHi5cBpJyvbUbxK6

A couple of notes though:

1) this was one of my earlier LPs so I have an standard opener that I have phased out because it sounded stupid.
2) The first 2 episodes are bit more... dry in terms of commentary but I got a second commentator for the 3rd episode on.
3)Obviously a couple of them aren't Beat'um ups. Mostly MMPR Gen, SNES FIghting edition, VR Troopers and the last episode showing off games I didn't do for my thread.

That's perfectly fine, I'm just glad you could bring them back from the dead

GamesAreSupernice
Jan 3, 2014

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Jeek posted:

Checked out that game's video and the game is pretty :stare: in general. It may also be the only game in this genre where the player doesn't actually kill anybody.

It depends on what you count as killing. There are several games where the enemies don't die, just "disappear", but they're dead for all intents and purposes.

GamesAreSupernice
Jan 3, 2014

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In this next video, we bust heads to some semi-iconic music.

Bay Area

GamesAreSupernice
Jan 3, 2014

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Ofecks posted:

More messing around in MAME after downloading a huge archive of snapshots and history.dat. Found this game called Kozure Ookami from 1987 by Nichibutsu who I think had a lot of popular games in Japan. The only one I can think of is Armed Formation, a rad shmup. Anyway, it's got that old-Japan motif. You play a samurai-looking dude with a little kid on his back. It features 2.5D movement and you hack your way through hordes of mooks with his sword, although I saw him using one of those bladed spears (naganata?) in the attract mode. You can get point coins and power-ups by slashing these statues, and one of them is pretty crazy - you push the kid around in a wooden cart that shoots fireballs, destroying everything. Seems like a cool game, but I couldn't get past the first stage. Apparently it's based off a manga called Lone Wolf and Cub, which I've heard of before.

I will definitely check that out as well.

GamesAreSupernice
Jan 3, 2014

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DeathChicken posted:

I never saw anything in this game past Abigail when I played it in the arcade, he was a giant brick wall. Stupid Bull Charge thing.

Abigail is an absolute beast. In the arcade mode it's reasonably possible to grab him, but in the SNES version they don't even give you that much.

GamesAreSupernice
Jan 3, 2014

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Digital Jello posted:

Abigail is what was known in arcades as the "quarter waster"; mainly because 2-3 hits deplete an entire life bar and he's rather difficult to unload a full combo on without him knocking you down with a punch in between. You really can't even do the tried-and-true method of going up and then moving down on him (which usually instantly lets you grab the enemy).

Also, I forgot about the stage music; they used it in the Street Fighter X Tekken FF stage too. Pretty cool.

There are very few official remixes of that music, but I'm glad there's been at least a couple.

GamesAreSupernice
Jan 3, 2014

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After a test-run, I believe I can get Youtube Streaming working well enough for a live playthrough of Fighting Force, an old 3d beat em up that was going to be Streets of Rage 3D. The game has multiple paths, so letting a chat choose those paths and which character to play as seems ideal. If anyone is interested, it should be around

Friday, April 24th, 7PM EST

If all goes well, the main page of my channel should display the stream just fine. If all doesn't go well, I'll just post an update here. Cheers!

GamesAreSupernice
Jan 3, 2014

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Aces High posted:

speaking of could've been Streets of Rage projects, will you be touching on the fanmade Remake?

Hell yes. Calling it a Remake is almost an insult, that game is everything Streets of Rage could've hoped to be.

GamesAreSupernice
Jan 3, 2014

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PBnJamo posted:

I know you won't get to it for a while, but if you have a list somewhere, make you sure you put Foul Play onto the pc section.

It's a great homage to classic beatemups with online coop and is centered around a parry mechanic.

Will look into it.


Hitlers Gay Secret posted:

Fighting Force was the poo poo when I was a kid. I'm pretty sure I played the demo I had endlessly. Then went through each path at least once when I actually got the game.

The demo had some balance issues, which I'm glad they fixed for the final release.

GamesAreSupernice
Jan 3, 2014

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Hoss Corncave posted:

Ah, the thread is finally up. That means I have to hurry up and actually start on my contribution to this thread. Oh god why did I say I'd do it?

I'm looking forward to the stream tonight though.

You have plenty of time to practice, there's a lot of games to go through.


Rollersnake posted:

I'd like to request you do Nekketsu Oyako (Saturn/PS1) at some point. It's a rather delightful game that deserves more exposure, and it's up there with Growl and PuLiRuLa on the high end of the "what the gently caress am I even playing" scale.

Added to the list, I'll check it out when possible. Whether I can play it though, depends on quite a few undetermined factors.


Ofecks posted:

This is a thing? Huh, didn't know about it. Why not Twitch? I tried streaming once, it was pretty easy with OBS.


This looks great! Is it super-rare on the Saturn or something? 10+ years ago when I was retro-collecting the real stuff, seems like this is a game I would've been looking out for, but I've honestly never heard of it.

Youtube streaming is honestly much more convenient for me, as it places the video directly into my youtube channel after the stream ends. It also appears to have significantly less lag than Twitch (at least from the test-run) and, well, my Twitch account was hacked.

Either way, the stream should appear right on my channel's main page, so it shouldn't be difficult to find.

GamesAreSupernice
Jan 3, 2014

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Unfortunately, circumstances have risen that will prevent the stream, and I'm not particularly willing to reschedule it to midnight. There's always next week, yeah? Luckily, I did prepare this video as an emergency consolation. Another 3d beat em up that's, uh, inspired by a popular franchise.

Hero of Sparta

GamesAreSupernice
Jan 3, 2014

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Mehuyael posted:

Seeing you play this game made me wonder- Will you show off Dragon Valor at some point, if you even know about it? It's a 3D slice'm up with magic added in. It's not the best game in the world, but I'd love to see an informative run on it.

I would absolutely love to get to Dragon Valor.

GamesAreSupernice
Jan 3, 2014

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I've received permission from another YouTuber, The Village Monk's Gaming Memories, to use his fantastic playthrough of the Atari ST port of Golden Axe!

And here it is!

GamesAreSupernice
Jan 3, 2014

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dscruffy1 posted:

A non-3D side scroller all of this reminded me of is IRON MAN AND X-O MANOWAR IN HEAVY METAL. Many fond memories of playing that game on the Sega Saturn with my brother. There was a boss fight on a falling elevator and he got some serious airtime when you did a running uppercut on him, we'd start playing Volleyball with the guy to see who'd drop him first.

I can't believe someone else knows that game exists.

GamesAreSupernice
Jan 3, 2014

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Our last Final Fight video, wherein we finally save the day and get the girl


Uptown

GamesAreSupernice
Jan 3, 2014

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Choco1980 posted:

Can you kill Belgore without throwing him through the window?

I'm almost positive that the script forces him out the window.


Seyser Koze posted:

Dragon's Crown was pretty clearly an homage to them (and to a lot of classic nerd-fantasy stuff in general). In the artbook George Kamitani mentioned working on the development for D&D: Tower of Doom.

I doubt it's a coincidence that Capcom released Chronicles of Mystara the same summer that Dragon's Crown came out.

I'm glad someone else noticed how close the two releases were.

GamesAreSupernice
Jan 3, 2014

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DeathChicken posted:

I want to say he just won't die at all unless he's over by the window, but I may be insane.

I've never managed to actually do enough damage to find out.

GamesAreSupernice
Jan 3, 2014

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PBnJamo posted:

I was actually trying to test it myself, but Belger is such a bastard in the arcade version, I'd always knock his lifebar out with respawns. He'd then the nestle up against he window, completely unable to be grabbed until some damage forces him out the window. Testing a bit more, he enters this finale state when he's almost dead anyways. It's scripted to immediately jump over to the window when he's pretty low on life.

Hitting him with a knife or throwing another enemy at him makes shoot right up to the window and out, which is pretty funny to watch. So I made a quick and dirty gif of it.


Gravity was not on evil's side this day.

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GamesAreSupernice
Jan 3, 2014

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I have a lot of plans for the thread's future, and the next update was meant to be out a week ago, but unfortunately I'm having recording troubles, so consider the thread on hiatus. (At least as far as my contributions are concerned.)

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