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The answer is probably that Hiigarans are predisposed to be religious whackjobs and are doing it for the sake of symbolism and because she's some kind of Messiah figure. Also the reason why they don't just give up their core to Makaan so he'll leave them alone, it's theirs and they want it.
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# ¿ Apr 21, 2015 10:10 |
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# ¿ Apr 27, 2024 00:35 |
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He calls the fleet 'Sobani' immediately after so I think it's obvious what he means. And remember, Soban is the mercenary Kiith, that you're never born into, you have to renounce your old family ties. And they never give up until their contract is done.
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# ¿ Apr 29, 2015 18:58 |
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So, OK, hang on, let me get this totally straight. An interceptor does 37 damage. It's shooting a frigate which has MediumArmor, so it multiplies the damage by 0.7. And that's actually working as intended? There's no bug there?
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# ¿ May 3, 2015 23:16 |
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In the original they had no idea what they were doing, they were dropping out of hyperspace by killing power to the thing when they guesstimated they'd gone far enough.
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# ¿ May 4, 2015 10:05 |
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E: I guess it's a spoiler.
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# ¿ May 19, 2015 02:08 |
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Couple of dozen on a frigate, about 50 on a Heavy Cruiser. That's from the HW1 manual.
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# ¿ May 20, 2015 22:15 |
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150 then, that's what I was thinking of. Easy mistake to make.
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# ¿ May 24, 2015 16:42 |
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Rick_Hunter posted:Yeah, no problem, I wasn't calling you out. I was giving the only confirmed crew number that I could find. I agree though that the Homeworld documentation doesn't really have exact numbers other than this one so they leave it up to your imagination. Also, if modern nuclear aircraft carriers have complements of 3000 to run their operations, imagine how much automation is being used in a HW1 carrier to limit the crew to 150 or less. I remember where I got the number for frigates now, I'm pretty sure the story in Cataclysm's manual about the guy who was the last of his Kiith and decided to go bounty hunting in a frigate mentions that the crew was about 25.
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# ¿ May 25, 2015 01:57 |
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quote:It's worth pointing out that the number of Keepers that spawn at the start E: Actually you called them Keepers almost every time. Dabir fucked around with this message at 21:38 on Jun 1, 2015 |
# ¿ Jun 1, 2015 21:34 |
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We saw missiles raining down on Hiigara in a cutscene but yeah.
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# ¿ Jun 3, 2015 04:29 |
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Great design, too. Very cool ship. E:and if I recall right it always focuses on the biggest warship it can find. Destroyers are bait.
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# ¿ Jun 8, 2015 13:07 |
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If the Naabal is destroyed, you don't fail tye mission, oddly enough. You have to wait a bit and a replacement shipyard is sent in. It's in your best interest to keep the thing alive though, it has a health bonus over other shipyards.
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# ¿ Jun 15, 2015 04:23 |
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It's really designed more to be auto-overwhelming.
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# ¿ Jun 24, 2015 04:53 |
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So why do you never move your Carrier? You just leave it sitting next to the Pride of Hiigara like some vestigial secondary build queue.
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# ¿ Jul 6, 2015 21:02 |
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Well, you could move it up with the fleet to keep your fighters resupplied. Or you could have sent it off to the second fragment to replace collectors while the Mothership was trundling off to the third.
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# ¿ Jul 6, 2015 21:16 |
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I thought it was intentional cause you said "There's nothing left to say so on with the mission" then said nothing thereafter.
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# ¿ Jul 28, 2015 03:58 |
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Bloodly posted:I really wish you'd have been able to check the stats on the mission 10 Keeper, though I'm uncertain how possible that could have been. I'd like to have been certain whether it was using the right one. It's pretty easy to check the stats of your enemies, just select the thing and it'll show up at the bottom.
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# ¿ Jul 29, 2015 04:04 |
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You said there wasn't room for a second Dreadnaught where we got ours, there actually was, there's a second Dreadnaught dock drifting outside the playable area in that level.
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# ¿ Aug 3, 2015 01:56 |
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nine-gear crow posted:I always just assumed they went back and salvaged it once Hiigara was liberated. I mean, they had to dump it and run to get back to Hiigara in time, but it's not like the PoH was in an danger of falling into the Balcora trinary or anything. Maybe the other one's Keeper was broken?
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# ¿ Aug 4, 2015 02:55 |
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Yeah they were developed for HW1. They were the first design for the T-mat, the mysterious pirate race that would just turn up, gently caress you up and leave. E: And you've said that in the captions. Should really watch the videos through first. Dabir fucked around with this message at 21:58 on Aug 10, 2015 |
# ¿ Aug 10, 2015 21:50 |
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Those missiles look an awful lot like Taiidan resource collectors.
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# ¿ Aug 11, 2015 15:10 |
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Well, I mean, you can come into basically any mission with gently caress-all and be completely hosed.
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# ¿ Aug 11, 2015 20:24 |
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In skirmish mode you can build Hyperspace Modules on carriers to call in more, but I doubt the same applies for SP.
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# ¿ Aug 11, 2015 21:48 |
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Xenomorph?
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# ¿ Aug 29, 2015 02:11 |
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What does it launch them into?
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# ¿ Sep 7, 2015 19:39 |
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# ¿ Apr 27, 2024 00:35 |
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I was hoping you'd say 'the Sun'. Guess I'll have to keep looking...
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# ¿ Sep 7, 2015 20:07 |