Ofaloaf posted:I'm going to mod Imperator into a functioning Victoria 3 and then mod that for GothLP. Someone's aiming for a job at PDX.... ohgod do it it would be amazing
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# ? May 20, 2018 05:54 |
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# ? Apr 28, 2024 05:48 |
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My knee's kinda hosed up today so instead of continuing to enjoy the sights and sounds of Stockholm, I've mostly just stayed in this hostel and have been spending the day modding. I got the tags for all the former CNs done and sorted (I think??), along with reworked party names and such. They all have custom flags, but. They've got a consistent color scheme but not a consistent aesthetic, which is probably the opposite of what it ought to be??
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# ? May 24, 2018 15:09 |
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Honestly, I don't think any of the American nations of OTL has a similar aesthetics as their old mother nation, nor colour scheme for that matter. Canada did use to have a "Colonial flag" with the British red ensign along with the Union Jack in the top-left canton and some sort of separator mark in the ring half, for Canada the contemporary coat of arms that was just the British one with a Maple Leaf on the bottom. So really it could just be whatever is relevant to the colony in question. New Flandés could have the Flemish lion on a coat of arms next to the canton, considering the roots of the colonial nation; Victoria could have the personal coat of arms of Victor Riba, prince-consort of Queen Sança back in the 1570:s (Y'know, whatever that is! Perhaps a sun and an anchor or something?) What are the rest of the colonials? Jucatanha, Gothiola, Figuyéras, Gothic Peru, Terra Equinoxialis... anything else? Y'need flags for Missorí and Anáhuac? The Federated States of the native Pequot and Charrua? Avallonia and Brazil? Perhaps even Bonasperantia, the Sibyllines and the rest of the Gothic East Indies? Selatan?
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# ? May 24, 2018 16:36 |
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Ofaloaf posted:I got the tags for all the former CNs done and sorted (I think??), along with reworked party names and such. They all have custom flags, but. Which flag is supposed to be which ideology here?
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# ? May 24, 2018 16:40 |
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The colonies still linked to their mother nation would have flag schemes linked to their mother nation, but colonies that rebelled for their independence would probably have something distinct to further separate them. Otoh, colonies that were let go peacefully or mutually would likely keep of slightly modify their colonial flag despite their independence.
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# ? May 24, 2018 20:44 |
Xelkelvos posted:but colonies that rebelled for their independence would probably have something distinct to further separate them I mean, there is something to be said for at least keeping the color scheme. The United States stuck with the red/white/blue thing and all.
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# ? May 24, 2018 20:53 |
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Lord Cyrahzax posted:Which flag is supposed to be which ideology here?
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# ? May 24, 2018 20:53 |
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Drone posted:I mean, there is something to be said for at least keeping the color scheme. The United States stuck with the red/white/blue thing and all. Ostensibly, it may have just been a matter of convenience. The First US Flag before the Stars and Stripes was this: quote:It is not known for certain when or by whom the design of the Continental Colors was created, but the flag could easily be produced by sewing white stripes onto the British Red Ensigns.
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# ? May 24, 2018 21:55 |
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Luhood posted:What are the rest of the colonials? Jucatanha, Gothiola, Figuyéras, Gothic Peru, Terra Equinoxialis... anything else? Lord Cyrahzax posted:Which flag is supposed to be which ideology here? They all have less Gothic-colored designs for non-monarchial governments. Luhood posted:What are the rest of the colonials? Jucatanha, Gothiola, Figuyéras, Gothic Peru, Terra Equinoxialis... anything else? Aside from the flags already listed, Gothiola's, Jucatanha's, New Flandès' and Charcas' loyalist/monarchist flags are respectively and Gothiola's is derived from an early colonial Cuban flag that agitated for autonomy but not total independence from Spain, Jucatanha's is a historical Yucatan flag recolored, New Flandès' flag is the old state flag of Georgia recolored and with some elements changed, and Charcas' flag is actually a Peruvian one that I heavily hosed around with. Luhood posted:Y'need flags for Missorí and Anáhuac? Right now Missorí's flag is literally just Missouri's flag from AzeriLP, and I'm not happy I resorted to using the exact same flag there. Anáhuac's flag is which is a merchant flag used during Mexico's initial war for independence from Spain. Again, not the most creative, and I feel like I could've done better and am open to anything that is better. Luhood posted:The Federated States of the native Pequot and Charrua? Avallonia and Brazil? Perhaps even Bonasperantia, the Sibyllines and the rest of the Gothic East Indies? Selatan?
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# ? May 24, 2018 22:03 |
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So with Paradox buying HBS, who here wants to see Gothia in BattleTech
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# ? Jun 7, 2018 01:14 |
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BenRGamer posted:So with Paradox buying HBS, who here wants to see Gothia in BattleTech Now I want a fantastically over-armed Assault Mech that has like zero heatsinks called Tiuderic XIII
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# ? Jun 7, 2018 05:54 |
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The Missouri flag is just the Flag of St Louis, except I photoshopped the fleur de lis out. I'm sure people who make flags could do better.
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# ? Jun 8, 2018 19:39 |
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In case our socialists decide to put on Rome even harder then everyone else is currently, I found something that might add some color for a audio mod. https://www.youtube.com/watch?v=7HGUNERuc_4
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# ? Jun 11, 2018 20:29 |
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I've been really quiet for the past while, so I figured I should give you guys a glimpse of what's going on. Here's a look at Gothia's politics in 1836: As you can see, the venerable Gothic Senate, filled with members of Gothia's landed aristocracy, has ensured that the kingdom enjoys some of the most egalitarian and just laws in the land.
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# ? Jul 15, 2018 22:15 |
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Meetings allowed?? What kind of anarchy is this?
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# ? Jul 15, 2018 22:27 |
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We have non-underground political parties?
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# ? Jul 15, 2018 23:36 |
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Gerrymandering???
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# ? Jul 15, 2018 23:51 |
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The pre-1832 unreformed British Parliament was the primary model for Gothia's exemplary assembly.
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# ? Jul 15, 2018 23:53 |
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I'm not familiar with Victoria II. How is it different from EUIV and what will your modifications change from the base game? (Aside from everyone's flags and names) This almost looks like Stellaris.
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# ? Jul 16, 2018 00:29 |
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DISCO KING posted:I'm not familiar with Victoria II. How is it different from EUIV and what will your modifications change from the base game? (Aside from everyone's flags and names) This almost looks like Stellaris. Oh, it goes way beyond anything Stellaris attempts to do. Both Victoria games are kind of a beautiful hot mess, that will confuse and mystify you and somehow still keep you playing for countless hours.
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# ? Jul 16, 2018 00:41 |
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DISCO KING posted:I'm not familiar with Victoria II. How is it different from EUIV and what will your modifications change from the base game? (Aside from everyone's flags and names) This almost looks like Stellaris. we have such things to show you. where we're going we wont need things like "direct control over the economy"
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# ? Jul 16, 2018 00:48 |
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Victoria II is that glorious transition game in Paradox's catalog, where the UI has evolved enough to coherency to inform you that you're doing something wrong but not enough coherency to tell you what you're doing wrong.
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# ? Jul 16, 2018 00:52 |
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I'm glad to see this is still going on. So, what do you expect the endgame for this Game to be? Fascist Gothia?
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# ? Jul 16, 2018 00:55 |
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DISCO KING posted:I'm not familiar with Victoria II. How is it different from EUIV and what will your modifications change from the base game? (Aside from everyone's flags and names) This almost looks like Stellaris. I've made a few tweaks. The first thing is with ideologies and reforms- the base game has 7 ideologies, which interact with that reform screen up above on this page. Liberals will always support political reforms (the ones on the right of that screen), but will only support social reforms (left) when pops in a country get real pissy and militancy starts to go up. Socialists (an ideology which only unlocks via event after 1860) will always support social reforms, and conversely will only support political reforms under duress (worth noting that trade unions are a political reform, so in V2 liberals will champion the rights of unions while socialists will hem and haw. Might tweak that still for GothV2). Conservatives normally don't support any reform, but can also be swayed if it looks like people are starting to mutter about revolution. These three ideologies also have extremist forms. The extremist version of Conservatives are Reactionaries, who will simply never support reform and will face God and walk backwards into hell before they sign a law granting a basic minimum wage. Reactionaries can also revolt, and depending on what government was in place before will try to institute either an absolute monarchy or a presidential dictatorship. The extreme form of Socialism in V2 is Communism, which will never sign any sort of political reform no matter what, but will support social reforms. Communists can revolt and implement a Proletarian Dictatorship, and you can imagine how that functions. The Liberals' extremist form is, uh, Anarcho-Liberalism, which are apparently guys who really really want free markets. That's one place where I did some modding- I changed the ideology's name to Radicalism, and made it flavor-wise more of a mash of the early British Radical tradition and Jacobinism. Expect guillotines with them. Beyond those six ideologies, there's also fascism, which appears very late in the game. Fascists are spoilers and won't support anything if they're not in charge, but if they do seize power they're up for either repealing or passing any reforms, because... I don't know, this is one of those weird design decisions I mentioned before. And that's just an insight about ideologies. God, there's a lot going on in this game. Ofaloaf fucked around with this message at 01:29 on Jul 16, 2018 |
# ? Jul 16, 2018 01:14 |
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DISCO KING posted:I'm not familiar with Victoria II
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# ? Jul 16, 2018 01:30 |
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I always found the description of Fascism by Paradox themselves very funny, something to the effect of "We are mad, we're not sure why, but we are."
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# ? Jul 16, 2018 01:38 |
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The most well-designed part of Vicky 2 were the flags.
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# ? Jul 16, 2018 01:40 |
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Funky Valentine posted:The most well-designed part of Vicky 2 were the flags. I'm not going to empty quote this, all I'll say is I would buy a DLC for EU4 that had dynamic flags like Vicky 2 has. The tricolors are okay but they're just not enough.
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# ? Jul 16, 2018 01:42 |
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Victoria 2 is an amazing game. It's janky as hell and nobody really understands all of its intricacies. In this manner, it is truly the best simulation of the global economy that's ever existed.
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# ? Jul 16, 2018 01:43 |
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Victoria 2 is a game where sometimes your entire economy implodes because Great Britain declared war on Costa Rica and, because countries access the world market in order of their in-game rank, suddenly there is no iron available whatsoever to anyone living outside of the 500k-person artillery megafactory in Manchester.
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# ? Jul 16, 2018 01:52 |
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you can't claim to have played victoria 2 until your capitalists inexplicably decide to build 15 furniture factories in the northern wastes of canada, all of which immediately go out of business because they lack workers and because a minor war in south america has caused a global shortage of timber
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# ? Jul 16, 2018 02:00 |
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QuoProQuid posted:you can't claim to have played victoria 2 until your capitalists inexplicably decide to build 15 furniture factroys in the northern wastes of canada, all of which immediately go out of business because they lack workers and because a random war in south america has caused a global shortage of timber FTFY
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# ? Jul 16, 2018 02:02 |
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Thinking of Vicky 1 (screenshot) makes me nostalgic for the days when Paradox didn't use original music for their games' soundtracks. I will always associate the Triump March from Aida with the Victoria 1 menu screen. e: I kind of remember the capitalist AI being a bit better at building factories in 1 than 2, though that might come down to me playing 1 quite a bit more (in high school... in class) and somehow managing to actually get quite good at the game and making poo poo work with interventionist and laissez faire policies (though I don't recall what I did or if there was anything you even could do other than just making sure that they had enough money to get all their needs and then leftovers to build factroys and railroads). Randarkman fucked around with this message at 02:14 on Jul 16, 2018 |
# ? Jul 16, 2018 02:06 |
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The Vicky 1 AI was better mostly because a) the functionality for the AI closing factories didn't exist so the worst thing the AI could do was lose you money (and not actual industrial score) and b) the player promoted and split pops manually so you would always have a bit of control over staffing your factories. So if Capitalists somehow ended up in far North Canada (hard to do without the player manually promoting them) then you could have them build one factory and then never staff it (and manually demote migrants if you're really worried) and then the capitalists there would focus on railroads nationally. I pretty much exclusively played with interventionist or laissez faire governments back when Victoria 1 was a thing and honestly the best thing you could do was keep taxes and tarrifs on the rich low and ensure that factories were staffed by splitting and promoting as necessary. I don't know if it was fun per see but back then I guess I just didn't know better. Sometimes I'll pick up Vicky 1 and play through a game just for kicks. MinistryofLard fucked around with this message at 07:17 on Jul 16, 2018 |
# ? Jul 16, 2018 06:05 |
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Randarkman posted:
When I was playing Vic2 a bunch last year, I installed Vic1 just so I could copy it's soundtrack into 2. Well, also to borrow tech descriptions for the AAR I was doing on the forums. Ofaloaf posted:I changed the ideology's name to Radicalism, and made it flavor-wise more of a mash of the early British Radical tradition and Jacobinism. Expect guillotines with them. Oh, that gives me a bit more confidence in doing the same for the Vic2 to HoI4 converter. I might just take notes on any flavor you mention because they've always been the weakest ideology in my design.
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# ? Jul 16, 2018 17:27 |
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Ofaloaf posted:I changed the ideology's name to Radical Centrism fixed that for you!
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# ? Jul 16, 2018 17:37 |
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I'm the 50,000 troops of Khedivate Egypt in Groningen
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# ? Jul 16, 2018 20:38 |
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Ofaloaf posted:That's one place where I did some modding- I changed the ideology's name to Radicalism, and made it flavor-wise more of a mash of the early British Radical tradition and Jacobinism. Expect guillotines with them.
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# ? Jul 16, 2018 21:58 |
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If anything the only thing that should be changed about Vicky 2's mechanics is the economics. I wouldn't know how aside from not making some types of factories inherently unprofitable, but the distribution of trade goods needs less insanity and capitalist ai should be a little smarter about which factories to build.
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# ? Jul 16, 2018 22:17 |
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# ? Apr 28, 2024 05:48 |
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Dance Officer posted:If anything the only thing that should be changed about Vicky 2's mechanics is the economics. I wouldn't know how aside from not making some types of factories inherently unprofitable, but the distribution of trade goods needs less insanity and capitalist ai should be a little smarter about which factories to build. Wow look at this incredible heresy, Victoria 2's economy is the most accurate simulation of world economics ever built
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# ? Jul 16, 2018 22:42 |