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I have a bunch of leftover notes from the attempt I made a few years ago at tackling that exact idea. The general thing I got out of it is that Fire Emblem would work much better as a game similar to Descent than a strict pen-and-paper system, because of the much heavier focus on combat and lack of any kind of social stats/abilities. Also make skill 5% hit per point and lower all weapon hit chances to compensate, but that's an issue with Fire Emblem as a whole. Great LP by the way, reading step-by-step ranked HM is really interesting from a strategic perspective.
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# ¿ May 18, 2015 06:45 |
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# ¿ Apr 27, 2024 00:25 |
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Onmi posted:well.
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# ¿ May 25, 2015 07:13 |