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Waffleman_
Jan 20, 2011





https://www.youtube.com/watch?v=Vrl2bCBzqRc

That video's pretty much all you need to know about Chroma Squad, but here's a little bit more!

Chroma Squad is a tactical RPG/business sim developed by Behold Games, makers of Knights of Pen and Paper. It was released on April 30th on Steam after a successful Kickstarter campaign, a few delays, and a run-in with Saban.

In Chroma Squad, you take control of a team of 5 stuntmen on a popular sentai show who, dissatisfied with their current treatment and how much of a dick their director is, decide to split off and start their own studio to make their own sentai series, with blackjack and hookers. Each mission is structured as the filming of an episode of the television show, and you manage your funds by upgrading your studio, suits, and mech between episodes. As you go through 5 seasons, you come up against your old director who wants to shut you down in a branching storyline with multiple endings and possibilities.

The core gameplay is a turn-based tactical RPG, with gameplay most people compare to X-COM. However, two things make it different.

Generating Audience: Your success in Chroma Squad is less determined by winning the missions and more by how many people you get watching. You start off most missions untransformed, and when you gather a certain amount of audience, you're able to become rangers and use your full abilities. How do you get audience? Basically doing a lot of cool poo poo. Finish off an enemy with a skill? Audience. Use teamwork to go farther? Audience. Finish off the boss with a 5-man finishing move? Lotta audience. Another wrinkle in audience is the Director's challenges, a set of secondary objectives during each phase of the episode that get you more audience. They can range from beating a certain number of enemies, keeping above a certain percentage of health, or finishing off the boss with a finishing move. More audience means more money and more fans, which means your studio can live to shoot another say, so these challenges become pretty vital to continuing the game.

Working Together: Your rangers have the ability to end their turn by going into teamwork mode, which opens up more possibilities. You can use your teamwork to throw an ally farther than their movement range, team up for anything from double attacks to a full-team finisher, even your healer heals everyone around them when going into teamwork. Working together as a team is key to your group's success!

Chroma Squad is currently available on Steam for $15 USD, with planned Xbone, PS4, and iOS/Android tablet releases to come later in the year.

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Waffleman_
Jan 20, 2011



Also, the backer DLC finally went through today, so now we can enjoy exclusive episodes no one else will ever get to play (for now).

Waffleman_
Jan 20, 2011



ImpAtom posted:

Edit: Mecha Hit Chance also has kind of the same problem. Being able to get more hits in reliable is way way more valuable than a once-every-5-rounds nuke or whatever.

But finishing off with the big nuke is cooler, and that's really all that matters.

Waffleman_
Jan 20, 2011



I have literally intentionally prolonged mecha fights waiting for my final strike to recharge just so I can finish with it because I understand how Chroma Squad works.

Waffleman_
Jan 20, 2011



Rocketlex posted:

EDIT: As for Wishlist ideas, I'd love it if beating the game unlocked a Screenwriter Mode which lets you design your own missions. It seems like a logical progression to let the player ultimately "write" the episodes.

This was one of the stretch goals in the KS that didn't get reached.

Waffleman_
Jan 20, 2011



Yeah, the multiplayer was planned in the Kickstarter, but the dedicated programmer they had put on it became a father early on in development and they had to make the decision of whether to include multiplayer and delay the game further or release the game as is and possibly patch multiplayer in later.

Waffleman_
Jan 20, 2011



Saban couldn't get the little weak kid's lunch money so they went crying to their mommy.

And yet they do nothing about the myriad of other Sentai parodies in games made by larger studios that can actually afford lawyers. It's bullying, plain and simple.

Waffleman_
Jan 20, 2011



Saban: *Looks at The Wonderful 101, a game that is about a team of multicolored heroes but is published by a company that has gone up against loving Universal and won* This is fine.

Saban: *Sees a game about a team of multicolored heroes made by an independent studio based in a country they don't even do business in* THAT'S NOT OKAY.

Waffleman_
Jan 20, 2011



I will say Toei has more of a right than Saban to act on this, but it's still bullshit considering the circumstances.

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Waffleman_
Jan 20, 2011



They're called Behold.

Behold.

You see it every time you turn on the game.

Behold.

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