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Dremcon posted:Even if you already had the pack installed, does the mod getting pulled break the pack for you? I didn’t think packs auto update, do they? Nah the pack still works. Just presumably won't be getting any of the bugfixes for a while now.
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# ? Apr 19, 2020 01:16 |
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# ? Apr 25, 2024 12:27 |
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haha! gently caress you skeletons, zombies, and spiders!
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# ? Apr 19, 2020 15:53 |
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just having a chill time in quarantine building a house on a hill
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# ? Apr 19, 2020 16:47 |
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My current base is in a ravine, and is not nearly as nice looking as some of these, but it's an interesting idea.
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# ? Apr 19, 2020 18:06 |
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I'm trying to use Modtweaker to add back in the thermal dynamic's powders made by the fluid transposer. I don't know why it was taken out of the modpack I'm using. I'm not sure why adding this to a .zs file in the Scripts folder doesn't work. //Fluid Transposer //InputRF, InputStack, OutputStack, InputFluid //blizz powder mods.thermalexpansion.Transposer.addFillRecipe(4000, <minecraft:snowball>, <thermalfoundation:material:2049>, <liquid:redstone> * 200); //blaze powder mods.thermalexpansion.Transposer.addFillRecipe(4000, <minecraft:glowstone_dust>, <minecraft:blaze_powder>, <liquid:redstone> * 200); //basalz powder mods.thermalexpansion.Transposer.addFillRecipe(4000, <thermalfoundation:material:770>, <thermalfoundation:material:2053>, <liquid:redstone> * 200); //blitz powder mods.thermalexpansion.Transposer.addFillRecipe(4000, <minecraft:sand>, <thermalfoundation:material:2051>, <liquid:redstone> * 200);
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# ? Apr 23, 2020 20:12 |
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Ak Gara posted:I'm trying to use Modtweaker to add back in the thermal dynamic's powders made by the fluid transposer. I don't know why it was taken out of the modpack I'm using. What error do you get with this code, if any? Also, check that there aren't other crafttweaker scripts that are removing the recipes you're adding.
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# ? Apr 23, 2020 20:56 |
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No error, just doesn't seem to do anything. [edit] Using /mt hand tells me the correct name of an item, maybe I should change "mods.thermalexpansion.Transposer" to "mods.thermalexpansion:machine:8" Ak Gara fucked around with this message at 22:59 on Apr 23, 2020 |
# ? Apr 23, 2020 21:23 |
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What's a good way to store exp in Sevtech? I made an XP Drain Singularity Tank but it won't connect to other tanks and fills up fairly quickly so I have to keep shuffling around tanks and moving fluid. Also when it drains my exp so I go down a level, it starts the next xp bar at like 75%, is it wasting exp? edit: probably not, seems like a display bug. McFrugal fucked around with this message at 05:29 on Apr 27, 2020 |
# ? Apr 27, 2020 04:22 |
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McFrugal posted:What's a good way to store exp in Sevtech? I made an XP Drain Singularity Tank but it won't connect to other tanks and fills up fairly quickly so I have to keep shuffling around tanks and moving fluid. If you have a drain tank you should also have the fluid hopper which should connect to it fine. Then if you check through the various fluid storages there's one that is pretty cheap and can store up to hundreds of thousands of buckets worth. E: Inductive Logistics Fluid Tanks starting in Age 4 for the big tanks. Before that iirc there should be some of those multiblock tanks you could try.
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# ? Apr 27, 2020 11:39 |
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D34THROW posted:Why is this modding community so loving godawful? Calling it "malicious code" is kind of a joke. edit: Apparently they nuked the mod for adding that code, the user removed the code and reuploaded it, and then they nuked all of his mods even though they didn't have anything malicious. Khorne fucked around with this message at 19:47 on Apr 27, 2020 |
# ? Apr 27, 2020 19:42 |
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Khorne posted:I mean, a single player account was banned from the mod. I'm curious why that was, but it's also not a huge deal and shouldn't have gotten the mod nuked. They should have said "remove that code" or blacklisted versions with it before taking action. The player criticized another mod by the modder (Lod Craft) and the modder proceeded to add code that would kick that specific player from any server that had PlusTIC installed. It's not technically malicious, but it is hostile and hearkens back to the days of nuclear bees. It's also kind of unethical imo.
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# ? Apr 27, 2020 19:46 |
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dragonshardz posted:It's not technically malicious, but it is hostile and hearkens back to the days of nuclear bees. It's also kind of unethical imo. I know there's a love-hate with gregtech in this thread, in the olden days lots of hate but now some love mixed in too, but that was a real ridiculous feud where both sides were tedious even if one side was technically right. The ftb vs mekanism war was childish too, but it was more of a cold war where ftb just outright refused to use mekanism which was an immensely popular mod made by a literal child who is now not a child. I think FTB started including mekanism in some packs a few years ago. Khorne fucked around with this message at 20:05 on Apr 27, 2020 |
# ? Apr 27, 2020 19:55 |
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I don't know about gregtech specifically, but Gregtech New Horizons is still an amazing mod pack (and still in active development) and one which I highly recommend for anyone looking for a crazy 1.7.10 tech progression complex recipes pack. I still sometimes wish I'd hosted a goon server for it. Not too late, I suppose, but there's the and ADHD factors which means I'd probably never do so.
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# ? Apr 27, 2020 20:51 |
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Ambaire posted:I don't know about gregtech specifically, but Gregtech New Horizons is still an amazing mod pack (and still in active development) and one which I highly recommend for anyone looking for a crazy 1.7.10 tech progression complex recipes pack. Could you even have more than one person playing that before the server melted into an impure lump of iron?
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# ? Apr 27, 2020 21:11 |
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Khorne posted:or the tic vs gregtech war, where both intentionally put walls of text in to harass players if the mod detected the other, tic's buggy code resulted in tons of dupes with autosmelt+fortune but tic blamed it on greg, tic deliberately overwrote gregtech-specific recipes with no config option even though gregtech had a config option to disable the recipe to begin with, and greg added code that would wait until a bit after the server was running, check recipes, and shutdown if his recipes were changed to not match how gregtech was configured. mdiyo stepped down in 2014 and there has been no real tic drama since, and of course greg kinda stopped making his mod. GregTech is loving atrocious balance-by-tedium bullshit. I have never understood how or why so many people sucked Greg off about HIS VISION when said vision focused on making things "realistically" tedious. I don't play video games to sit in a hole sharpening a stick for ten minutes at a time.
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# ? Apr 27, 2020 21:38 |
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Gregtech has a lot of tedium by itself, sure, (mostly in the pre-electric age) but GT:NH and some other GT packs (Omnifactory comes to mind, but your mileage may vary on that one) that work with the recipes, integrate other mods, and expand utility can make it pretty fun as a central pillar to work with. The GT community edition also fixes a lot of problems with balance and execution, like to the tune of not having four hundred different kinds of machines for shaping metal in a marginally different way.
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# ? Apr 27, 2020 23:09 |
GTNH is the best minecraft modpack, bar none. There's nothing else out there with such well-integrated mod recipes and such effort put into the progression and guiding the player through it.
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# ? Apr 28, 2020 01:19 |
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I just wish it didn't have so much jank from its version. More on the game than the mods at that point.
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# ? Apr 28, 2020 01:27 |
shame it's got gregtech in it
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# ? Apr 28, 2020 01:36 |
Definitely agree, but I'll note the gtnh team is still doing qol stuff which is nice. They updated the quest book this winter and it looks great e- i agree with vib rib. i have brain worms and don't mind the gregtech micro crafting nonsense
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# ? Apr 28, 2020 01:39 |
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I guess Gregtech: New Horizons 2 came out ages ago. Given that nobody talks about it I have to imagine it didn't live up to the first. E: Nevermind after not being able to find a link it became apparent the various announcements were talking about a version announcement to the original (only) version of GT:NH. Vib Rib fucked around with this message at 05:38 on Apr 28, 2020 |
# ? Apr 28, 2020 05:26 |
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Not sure if I should ask here or in the main thread, but this feels like the best option - Bukkit plugins are entirely server-side, right? No need for a client to have anything other than the standard Java MC client? I'm throwing together something for some friends but really want some QoL stuff that appears to be implemented as Bukkit plugins, but I don't think some of my friends are smart enough to install mods/use the Twitch client/etc.
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# ? Apr 30, 2020 07:36 |
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Epsilon Plus posted:Not sure if I should ask here or in the main thread, but this feels like the best option - Bukkit plugins are entirely server-side, right? No need for a client to have anything other than the standard Java MC client? I'm throwing together something for some friends but really want some QoL stuff that appears to be implemented as Bukkit plugins, but I don't think some of my friends are smart enough to install mods/use the Twitch client/etc. You might want to get smarter friends. The Twitch client is extremely easy to use.
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# ? Apr 30, 2020 10:15 |
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yeah, it's designed for twitch fans, it has to be
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# ? Apr 30, 2020 10:31 |
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Even a 10 year old figured out the twitch launcher
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# ? Apr 30, 2020 14:51 |
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Epsilon Plus posted:Not sure if I should ask here or in the main thread, but this feels like the best option - Bukkit plugins are entirely server-side, right? No need for a client to have anything other than the standard Java MC client? I'm throwing together something for some friends but really want some QoL stuff that appears to be implemented as Bukkit plugins, but I don't think some of my friends are smart enough to install mods/use the Twitch client/etc. Bukkit plugins are entirely serverside, yes.
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# ? Apr 30, 2020 18:39 |
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I've tried Engineer's Life because I'm interested in a progress modpack about engineering. First thing is I need to create a mesh out of plant fiber, which I did. Then create flint by using the mesh with gravel, but all the gravel drops is a pile of gravel. After googling I realized I need to harvest gravel with a shovel. That is cool, but every wood log just drops bark and sawdust when I punch it. Huh? Guess I'm missing something, maybe there's a third way of creating shovels although I couldn't find one. Maybe try Sevtech Through the Ages instead.
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# ? May 3, 2020 13:49 |
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mike12345 posted:I've tried Engineer's Life because I'm interested in a progress modpack about engineering. First thing is I need to create a mesh out of plant fiber, which I did. Then create flint by using the mesh with gravel, but all the gravel drops is a pile of gravel. After googling I realized I need to harvest gravel with a shovel. That is cool, but every wood log just drops bark and sawdust when I punch it. Huh? Guess I'm missing something, maybe there's a third way of creating shovels although I couldn't find one. Maybe try Sevtech Through the Ages instead. It has been a while, but I think you just combine four pieces of the “gravel” you get into a proper piece of normal gravel.
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# ? May 3, 2020 15:58 |
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Maguoob posted:It has been a while, but I think you just combine four pieces of the “gravel” you get into a proper piece of normal gravel. You are right. Hmm weird well it works now. On to the next step I can't figure out.
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# ? May 3, 2020 17:52 |
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Now that I've got a computer that can run modded MC well, what are some of the hot modpacks lately? I like kitchen sink packs like Direwolf20, MC Eternal, and FTB Revelation. I'd also like to try out some 1.15 stuff if there's any good packs for it.
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# ? May 6, 2020 21:18 |
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Well any version of DW20s modpacks are good. My latest game has been 1.15.2 Valhelsia 2. It has a decent selection of mods. Though not all mods have been brought up to 1.15, still good though. https://www.curseforge.com/minecraft/modpacks/valhelsia-2
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# ? May 6, 2020 21:24 |
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Does anyone know the name of the mod that lets you craft different things that have the same recipe? Like therm-ex iron gears and advanced generators iron frames both have the same crafting recipe, and MC eternal has a mod that lets you choose which item you want to craft
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# ? May 8, 2020 07:24 |
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SugarAddict posted:Does anyone know the name of the mod that lets you craft different things that have the same recipe? Like therm-ex iron gears and advanced generators iron frames both have the same crafting recipe, and MC eternal has a mod that lets you choose which item you want to craft This should be it, but whenever I use it, it resets to the first one every time I craft so I have to re-select the alternate recipe every time. Bit of a pain.
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# ? May 8, 2020 08:21 |
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Here's a good video of the immersive portals mod in 1.15.2 for seemless nether portals https://www.youtube.com/watch?v=CWoSNNGs72c
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# ? May 8, 2020 15:53 |
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portals are great but holy poo poo the dimention stacking. hopefully someone makes a fun dimension or two to stack between overworld and nether, to give some real fun dig too deep vibes. also, anyone tried if to route minecarts through those portals? having a high speed rail network via portal distance hopping would own
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# ? May 8, 2020 16:16 |
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Sadly the only new dimension I know of in 1.15 is the Midnight which could be good but is kinda bland. It needs a shtick or something. As far as I know there is nowhere to go in it. Needs a dungeon or special ores. It does have those monsters that come out at night and drag you off into their dimension which is both irritating AND horrifying the first time it happens.
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# ? May 8, 2020 16:35 |
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Truga posted:portals are great but holy poo poo the dimention stacking. hopefully someone makes a fun dimension or two to stack between overworld and nether, to give some real fun dig too deep vibes. This would be absolutely amazing if it could be done in a way that doesn't kill performance. I would love to see 4-5 layers deep. Its one of the features where Terraria really beats out minecraft.
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# ? May 8, 2020 16:36 |
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terraria was exactly what i was thinking about. and yeah, i doubt more than 3-4 stack is gonna be workable due to performance/ram issues even on half decent pcs. unless they still don't interact with eachother in any way, then it should work fine, the average pc can easily run 5+ dimensions these days as long as there's no interaction between them. just don't render them unless you're actually near enough to see them on the client and it should(tm) be fine.
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# ? May 8, 2020 16:51 |
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Final dimension should be Limbo from dimensional doors
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# ? May 8, 2020 20:12 |
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# ? Apr 25, 2024 12:27 |
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Having an abundance of time and I decided to play SevTech from scratch again and it really highlights how having a little bit of knowledge about a mod makes things way easier than obviously intended. As I fly around in Age 2 because Astral Sorcery's Mantle of Stars isn't gated with any ingredients beyond Age 2. Though my response to doing The Betweenlands is to say gently caress it and just cheat in the gems I need for tinkerer's stuff. It honestly feels like most major modpacks add mods with dimensions just for the sake of having extra dimensions and that is about it. It probably doesn't help that most dimensions (and planets) aren't really engaging themselves and modpacks, at best, just go ok you need bleargablog ingots from terraultradumboland to make the next thing. It feels like you could remove all the mods that add extra dimensions and I'm not sure if anyone would even miss them. I know many people absolutely hated Abyssalcraft in SevTech and you barely even have to touch the overall mod and I'd rather deal with Abyssalcraft than The Betweenlands and its associated dimension which is required for progression. Even with creative flight that somehow went unnoticed when the pack was still being updated, the Betweenlands isn't fun. To not make this an entire post around how Darkosto shouldn't have added some mods I'll talk about somethings I do like about SevTech. I do like the concept of various "ages" in the pack and with it using the achievement system to track progress instead of yet another bog standard quest book that is poorly organized. I also like how it uses staging to hide recipes you can't even make yet. I like Astral Sorcery and by exertion I'm a big fan of the huge gently caress off Geolosys veins that also include 12 million rock crystals. I do wish a mod made for Immersive Engineering's Core Sample Drill (and Journey Map) was in (and worked with Antique Atlas), because it automagically marks on the map what ore is in each chunk when you collect the sample.
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# ? May 8, 2020 21:06 |