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McFrugal posted:You did not read my post. AgSkies2 was actually something I liked quite a lot.
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# ? Apr 19, 2017 07:26 |
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# ? Apr 29, 2024 03:09 |
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Clouds of darkness I think had some of that to it but it also had "here, have a portal to a dungeon on another sky island off elsewhere."
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# ? Apr 19, 2017 07:50 |
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Black Pants posted:Baby's First Space Race. Ehhh to be fair, BFSR may not be basic completionism with crafting, but it is pretty much just enforcing a bunch of crafting with a lot of tutorial text on top of it. I could not outright enforce people really did half the stuff. Now, if somebody is bored, then I still am waiting a year later to see a trip report on the terminal questline in the Philadelphia Experiment chapter. The pack kind of takes a sharp turn on that one to the point I assumed somebody would have mentioned it by now...
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# ? Apr 19, 2017 08:09 |
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Got a craving for this bullshit again. Can anybody recommend me a lightweight (performance-wise) modpack that doesn't involve skyblock or quest stuff? I just wanna go about and do things on my own with some things to make crafting and/or mining more fun and/or efficient, while not nuking my old laptop into oblivion.
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# ? Apr 19, 2017 09:01 |
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Rocko Bonaparte posted:Ehhh to be fair, BFSR may not be basic completionism with crafting, but it is pretty much just enforcing a bunch of crafting with a lot of tutorial text on top of it. I could not outright enforce people really did half the stuff. All the trip reports I've seen have been to the Dad Bar.
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# ? Apr 19, 2017 10:08 |
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frenzy posted:I haven't been real concerned with the different ores generating in the world because all the ores are compatible with each other via oredict, there's a block that will literally convert the types, mining isn't the point of GRIMDARK, putting different ore types through a storage drawer will convert them to the same type and I like the variety of having the different types when I'm exploring Not all are uniform. The ore / ingots from Modern Warfare don't play well with others. Or rather, others won't play well with MW. :P
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# ? Apr 19, 2017 11:00 |
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I'm in a sorta similar boat to Wahad; I used to play NST, never could get 1.7.10 to play nice with Modderation: Permabanned and stopped. Any recs for the new best tech/magic pack that doesn't have quest stuff?
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# ? Apr 19, 2017 11:01 |
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Wahad posted:Got a craving for this bullshit again. Can anybody recommend me a lightweight (performance-wise) modpack that doesn't involve skyblock or quest stuff? I just wanna go about and do things on my own with some things to make crafting and/or mining more fun and/or efficient, while not nuking my old laptop into oblivion. you could try Apoc Tech RPG, its a locked pack but its fun and has lots of tech and magic, The modpack is streamlined to work fast and in low mem environments, (you may need to disable the shaders) and maybe remove the dynamic audio mod as it sometimes crashes the client.
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# ? Apr 19, 2017 12:58 |
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Anyone know why I can't get VeinMiner working with the new Direwolf20 pack on the Twitch/Curse thingy? I've checked the config and the tcon tools are listed and there's no conflict on the key binding so I'm at a loss.
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# ? Apr 19, 2017 16:21 |
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AceClown posted:Anyone know why I can't get VeinMiner working with the new Direwolf20 pack on the Twitch/Curse thingy? What tool are you using? I have had difficulty, in the past, getting TiCon tools to do veinminer properly. Try with a vanilla tool and see if that works. Also, adding new tools to the vein miner config (in-game) has usually required me to save and quit the map, and re-open it before the changes take effect.
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# ? Apr 19, 2017 18:30 |
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Datasmurf posted:Not all are uniform. The ore / ingots from Modern Warfare don't play well with others. Or rather, others won't play well with MW. :P yea this is what had me going after the ore unification in the first place, this mod not adding it's stuff to the oredict. I killed off modern warfare's oregen in the world, and am trying to get unidict (or I'll find some other mod) to let me add the MW steel plates to the steel plate oredict so people can use the mod seamlessly and enjoy the sweet 3d models and blood effects and all that.
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# ? Apr 19, 2017 19:40 |
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Can someone explain to me if there are actually other things that will change the power output of a Draconic Reactor beyond having it full of fuel and giving it time for the conversion rate to go up once you have it stable? I finally managed get a working reactor up in what seems to be a stable condition, but these numbers are pathetic for what I've been seeing everywhere else. I can't lower the field input rate anymore without dipping below the supposedly ideal 50% and my saturation is already dangerously low to be trying to pull any more off the core. It's stable where it is, but I sure as hell don't want to risk lower than that. ~100k ish net output is tiny by the standards of these things.
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# ? Apr 19, 2017 20:19 |
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Toadsmash posted:Can someone explain to me if there are actually other things that will change the power output of a Draconic Reactor beyond having it full of fuel and giving it time for the conversion rate to go up once you have it stable? I finally managed get a working reactor up in what seems to be a stable condition, but these numbers are pathetic for what I've been seeing everywhere else. I can't lower the field input rate anymore without dipping below the supposedly ideal 50% and my saturation is already dangerously low to be trying to pull any more off the core. It's stable where it is, but I sure as hell don't want to risk lower than that. ~100k ish net output is tiny by the standards of these things. Draconic Evolution Reactor Explained & Tutorial has a thorough explanation, if a bit long (jump to the 15 minute mark to get to the details), and got it up to a stable 2.2 million RF/t.
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# ? Apr 19, 2017 20:42 |
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That's a tutorial for an older version. I watched it and it helped me figure out the basic mechanics to get it stable, but actually boosting the output is a different story. They don't talk much about the final product other than how the fuel efficiency will increase over time and a lot of that video's explanations are handwaved away with "the opencomputers script we're using does this for you" without actually explaining how it works. Mindcrafters are usually pretty good, but I didn't find that video very helpful beyond getting a basic grasp of the mechanics. Getting the reactor stable IS a huge part of the battle, but the Youtube tutorials I've found aren't very helpful past that. I watched the original video from the dev as well as one other on top of that one and they all have the same problem. PSA for anyone else who tries this in 1.10 like I did: the 200k ish number most of these videos suggest putting your field input flux gate at will NOT get the job done in the DE version that's in FTB Beyond. Every configuration I've tried so far needed at least 500-600k field input at startup, and once I figured that out I had no more issues with my reactors straight exploding. I'm still having a big problem with overall output, though.
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# ? Apr 19, 2017 20:56 |
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man has it been a while since i made one of these
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# ? Apr 19, 2017 21:20 |
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I watched that video again. Either there's more to it in the newer versions that that video doesn't touch on or it's just been nerfed in Beyond. I managed to baby it up to about 150k net output pushing saturation even lower (playing with fire, I know), but that's still far short of what I've seen in most of the videos even at low fuel conversion levels. Disappointing!
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# ? Apr 19, 2017 22:16 |
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Gwyneth Palpate posted:man has it been a while since i made one of these IC2 reactors stopped being fun once you could no longer cool them with snowmen.
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# ? Apr 19, 2017 22:52 |
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DE reactors can (and often do) end in explosions, but at least they're beautiful explosions. Seriously, if you haven't seen a 1.10 DE reactor explosion, you're missing out. Who would have ever thought a massive thermonuclear detonation in Minecraft could look so good.
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# ? Apr 19, 2017 22:56 |
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Toadsmash posted:I watched that video again. Either there's more to it in the newer versions that that video doesn't touch on or it's just been nerfed in Beyond. I managed to baby it up to about 150k net output pushing saturation even lower (playing with fire, I know), but that's still far short of what I've seen in most of the videos even at low fuel conversion levels. Disappointing! Maybe check the modpack configs, as with my custom modpack, which is using the default Draconic Evolution configs, I was getting ~500k RF/t generated with a field input of ~150k RF/t with minimal fiddling (I'm just starting to learn the Draconic Evolution Reactor ).
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# ? Apr 19, 2017 23:01 |
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So in retrospect after all the time I burned on this, the only reason the very first reactor I built in Survival destabilized was me being unaware of the config changes Beyond made to the baseline containment field draw. I set my field input flux gate to max out at ~200k when even steady state draw in Beyond for a 0% fuel conversion reactor is almost twice that. That's a little depressing.
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# ? Apr 20, 2017 00:40 |
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Falcon2001 posted:AgSkies2 was actually something I liked quite a lot. Alright I'll go for it. Thanks. Edit: lol, zombie broke my crafting table. I can tell already there's gonna be some surprises in store. McFrugal fucked around with this message at 07:38 on Apr 20, 2017 |
# ? Apr 20, 2017 06:34 |
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frenzy posted:yea this is what had me going after the ore unification in the first place, this mod not adding it's stuff to the oredict. I killed off modern warfare's oregen in the world, and am trying to get unidict (or I'll find some other mod) to let me add the MW steel plates to the steel plate oredict so people can use the mod seamlessly and enjoy the sweet 3d models and blood effects and all that. Hmm, that might be where all my steel went. :P
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# ? Apr 20, 2017 08:56 |
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lolmer posted:Maybe check the modpack configs, as with my custom modpack, which is using the default Draconic Evolution configs, I was getting ~500k RF/t generated with a field input of ~150k RF/t with minimal fiddling (I'm just starting to learn the Draconic Evolution Reactor ). I'm close to that output now with 4% fuel conversion and still pushing high burn/"low" (such as it is) efficiency. You just don't get to start that high in this pack, and the needed field input is still a lot higher. I've been hovering around 340-350k field input and slowly lowering at 7000-8000C core temp.
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# ? Apr 20, 2017 19:26 |
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Does anyone here know what the top row of the Refined Storage Disk Drive does?
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# ? Apr 21, 2017 00:27 |
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You can assign item filters to the disks in that drive. Same as the boxes on importers/exporters.
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# ? Apr 21, 2017 02:41 |
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Does anyone here have some decent experience fiddling around with Custom Main Menu? I'm trying to set up a custom menu screen and I'm having a hell of a time with it not wanting to deal with the window being resized, or viewed in different resolutions than the one I'm currently working in. Specifically, I'll get the buttons and images set up the way I want them, then when I resize the window the buttons and images move around to different spots. I want them to stay where they are relative to the background image I'm using.The mod author is basically completely absent from their github, and seems especially keen on ignoring problems like what I'm experiencing, if said github is any indication.
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# ? Apr 23, 2017 22:37 |
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neogeo0823 posted:Does anyone here have some decent experience fiddling around with Custom Main Menu? I'm trying to set up a custom menu screen and I'm having a hell of a time with it not wanting to deal with the window being resized, or viewed in different resolutions than the one I'm currently working in. Specifically, I'll get the buttons and images set up the way I want them, then when I resize the window the buttons and images move around to different spots. I want them to stay where they are relative to the background image I'm using.The mod author is basically completely absent from their github, and seems especially keen on ignoring problems like what I'm experiencing, if said github is any indication.
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# ? Apr 23, 2017 23:17 |
Does anyone have a good modpack for this list of qualifications? I'll be playing co-op with my wife exclusively. Fun/good exploration Nice building toolsets (chisel, or really any kind of microblocks and dyes) Some form of magic, I don't care which kind really Doesn't take 20 minutes to load the game advanced industry, including pipes that allow automatic sorting maybe alternative dimensions or going to the moon, i dunno Really just can't find anything that I like browsing technic so I'm sure some of you have played modpacks that would fit. If magic and tech don't really mesh well, just choose whichever. Thanks, goons
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# ? Apr 23, 2017 23:57 |
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SSJ_naruto_2003 posted:Does anyone have a good modpack for this list of qualifications? I'll be playing co-op with my wife exclusively. I have been playing survival Stories 3 the past few weeks and it has all of that. It was built around exploration with extra villages and dungeons added. chisel Thaumcraft/Botania, Buildcraft, Thermal Expansion, Galactic craft, weapon cases. Also Enderio, Big Reactors, Immersive Engineering. It doesn't have Tinkers or MFR. Which is in many modpacks and kind forced me out of that groove of always using those tools/machines. Nice for a change. So I think it covers all of that. Your load time may vary. https://mods.curse.com/modpacks/minecraft/237823-survival-stories-3 I am on a celeron laptop and had to cut quite a few mods out to get it to load quickly. But I like it quite a bit. This is on 1.7.10 e: My one dislike of it, is that it has a few too many dungeons. I am constantly coming across blaze spawners in the overworld. It also has Realistic terrain generation which I love. It slows my exploration down a little on my slower processor. But everything looks fantastic. OgNar fucked around with this message at 00:16 on Apr 24, 2017 |
# ? Apr 24, 2017 00:04 |
What is MFR? Also my wife never really likes Tinker Construct so this sounds up our alley. Gonna try it out in a bit, thanks.
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# ? Apr 24, 2017 01:45 |
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Threep posted:The buttons are going to jump around, that's just the nature of Minecraft's UI system. The key is to set your anchors in a way so that any window size and shape will have the kind of main menu you're after. Well drat, that means like 3x the fiddly fuckery than I was hoping to do there. Welp, if it's gotta be done, I guess.
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# ? Apr 24, 2017 02:24 |
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SSJ_naruto_2003 posted:What is MFR? Also my wife never really likes Tinker Construct so this sounds up our alley. Gonna try it out in a bit, thanks. Minefactory Reloaded, which is a great mod. Here is Iskalls Lets Play of it. Check out a video or 2 to get a feel for it. https://www.youtube.com/watch?v=rtXrqUS7dAI
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# ? Apr 24, 2017 02:44 |
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MFR is a weird sort of 'supplementary' tech mod. It uses RF, but provides no way of generating it, and doesn't do any of the usual tech mod things with ore processing and such. Instead it has a bunch of specialised machines that are of varying amounts of useful, culminating in the Laser Drill that slowly spawns ores out of nothing. Allows for some nice stuff like simple auto-harvesting of animal products (wool and milk) and breeding animals/separating the adults and babies/slaughtering and collecting the products though. And automatic enchanting and disenchanting of items.
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# ? Apr 24, 2017 10:38 |
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Black Pants posted:It uses RF, but provides no way of generating it MFR has a bio-reactor and a steam turbine (though I'm not sure if it can make steam.)
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# ? Apr 24, 2017 11:22 |
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Gwyneth Palpate posted:MFR has a bio-reactor and a steam turbine (though I'm not sure if it can make steam.) of course MFR means MineFactory Reloaded I like their machines - planter / harvester / rancher / butcher
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# ? Apr 24, 2017 12:33 |
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Gwyneth Palpate posted:MFR has a bio-reactor and a steam turbine (though I'm not sure if it can make steam.) It has a steam producer. Don't recall what it's named offhand though.
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# ? Apr 24, 2017 14:15 |
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The single block Steam Boiler. It's sort of an ad-hoc power producer until you can get the bio-reactors with 4+ types of produce going. I guess you can argue it's the tree farm's power block but if it's part of a multi-mod pack there are much better alternatives for producing steam.
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# ? Apr 24, 2017 15:51 |
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alright thread, i have a confession to make i'm playing a pack where IC2 Experimental, aka the Gregtech-ified version, is a mandatory part of progression and, uh.. and i'm actually having fun with it have i lost my mind???
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# ? Apr 24, 2017 16:19 |
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I do like the fact that Survival Stories doesnt have Tinkers and Mfr which forces me into other alternatives that I had never tried before. Like Immersive engineerings drill which takes 3 multiblock structures and a few farms for the resources to get it going. But it just chews through the rock and looks damned cool while doing it. Has anyone ever used IEs diesel generator as their main source of power? How many farms/squeezers/fermenters does it take to actually keep that thing going. Because it just drains any amount of biodiesel that I can generate.
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# ? Apr 24, 2017 16:22 |
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# ? Apr 29, 2024 03:09 |
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I guess you missed the part of the thread I think about a year or so ago where a bunch of us were playing through a GregTech pack and having similar feelings.
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# ? Apr 24, 2017 16:23 |