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Rocko Bonaparte posted:Does anybody know a way to clear out a large area of bedrock? I think AE2 spatial storage won't touch them and I don't want to go around with a hammer for this much of a space. RFTools builder?
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# ? Nov 16, 2018 12:23 |
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# ? Apr 24, 2024 10:56 |
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MaliciousOnion posted:Like glass? A see-through material would probably not be great for performance if it comprised the whole world. That being said, I don't know how well minecraft does occlusion culling...
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# ? Nov 16, 2018 13:02 |
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Gwyneth Palpate posted:A see-through material would probably not be great for performance if it comprised the whole world. That being said, I don't know how well minecraft does occlusion culling... I've created rftools flatlands worlds of just material:glass on Disasterpiece Theater and they were just fine. Server generated chunks as fast as you could explore and noone complained of lag while exploring said worlds. The goal was dimlet farming, of course. You could see all the way to bedrock and tons of water caves. edit: with Time: Day, the only mob spawns I ever saw were in the dimlet huts. Ambaire fucked around with this message at 16:18 on Nov 16, 2018 |
# ? Nov 16, 2018 16:04 |
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Gwyneth Palpate posted:A see-through material would probably not be great for performance if it comprised the whole world. That being said, I don't know how well minecraft does occlusion culling... It's at least a little fussy in Minecraft, if I understand occlusion culling correctly If you have a giant flat plane of blocks (e.g. a giant skyblock platform with no gaps) and punch a hole in it, you'll get a big lag spike as it opens up the hole that lets you see through - the next blocks you break won't have the lag. But if you fill the gaps in and punch a new hole, you'll get that lag spike again I think this is one of the reasons that folks will break their islands up into manageable platforms with links - the gaps between them keeps the calculation area limited when you punch holes in platforms
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# ? Nov 16, 2018 16:54 |
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Devor posted:It's at least a little fussy in Minecraft, if I understand occlusion culling correctly I've observed this too -- but it's not occlusion, it's lighting updates that cause the problem. For whatever reason, opening a hole from sky to the void like that causes a hard lag spike while it does a shitload of lighting calculations. If you put a roof over your platform, you no longer have that issue.
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# ? Nov 16, 2018 17:05 |
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Got lag? Put a roof over it. Minecraft solutions!
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# ? Nov 16, 2018 18:26 |
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Pollyanna posted:Got lag? Put a roof over it. Minecraft solutions! New problem: making holes in my roof causes lag Solution: roof roof
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# ? Nov 16, 2018 18:31 |
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It's roofs all the way up!
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# ? Nov 16, 2018 18:49 |
Ak Gara posted:It's roofs all the way up! Now there's a thread title.
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# ? Nov 16, 2018 19:08 |
Does anyone know if the roost mod for chickens will spew resources once the roost inventory is full? Building a pack and we are trying to keep it idiot proof. I know the roost collector is a thing but what happens when that is full?
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# ? Nov 17, 2018 02:32 |
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Black Pants posted:RFTools builder? I tried but that didn't work in this case either. Major point: it's an RFtools dimension made out of bedrock and I'm trying to carve out a section of it in creative mode.
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# ? Nov 17, 2018 03:16 |
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Rocko Bonaparte posted:I tried but that didn't work in this case either. Major point: it's an RFtools dimension made out of bedrock and I'm trying to carve out a section of it in creative mode. Use a maxed Terra shatterer with the ring of Thor. It's something absurd like 11x11x8 per hit. Maybe world edit, but I don't know if there's still a maintained version.
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# ? Nov 17, 2018 03:21 |
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Rocko Bonaparte posted:I tried but that didn't work in this case either. Major point: it's an RFtools dimension made out of bedrock and I'm trying to carve out a section of it in creative mode. Will the building gadgets voiding thinger do it? Not sure if the voiding thing is even released yet.
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# ? Nov 17, 2018 03:30 |
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Taffer posted:Use a maxed Terra shatterer with the ring of Thor. It's something absurd like 11x11x8 per hit. There's still a maintained version of WE.
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# ? Nov 17, 2018 04:01 |
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Taffer posted:Use a maxed Terra shatterer with the ring of Thor. It's something absurd like 11x11x8 per hit. I did blow up some cobblestone I laid out for testing with that, but not bedrock. Gwyneth Palpate posted:Will the building gadgets voiding thinger do it? Not sure if the voiding thing is even released yet. I'm actually still trying to figure that thing out. I don't even know how to configure that yet. Maybe? Edit: The correct answer is the /fill command, apparently. Rocko Bonaparte fucked around with this message at 06:57 on Nov 17, 2018 |
# ? Nov 17, 2018 05:31 |
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Happy Hedonist posted:Does anyone know if the roost mod for chickens will spew resources once the roost inventory is full? Building a pack and we are trying to keep it idiot proof. I know the roost collector is a thing but what happens when that is full? If its the same mod as in ALL THE MODS 3 then no. Once the nest thing is full they just stop producing. You either need to hand empty it or automate empty it. And im still enjoying enigmatica 2 skyblock. Being an idiuot trying to build a 13x13 reactor (as its the one i know how to build) and omg the chip for the 8 reactor things is going to kill me. ATM my base is running off 2 gas burners from mek. AND greatwood tree in the new thaum needs 4 saplings before it will grow. Think that was said above. Right now im farming demon wills for blood magic as well as weak blood shards. Tip. read the book. Ive been whacking mobs with my bound sword doing 3 damage. Forgot to actually activate it.
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# ? Nov 17, 2018 06:59 |
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What was the superbad thing(s) in Actually Additions? I think I deleted it based on something written in this thread, but I can't remember why. I was flustered when I found out I didn't have it after sitting down to toy with biodiesel.
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# ? Nov 17, 2018 16:41 |
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Rocko Bonaparte posted:What was the superbad thing(s) in Actually Additions? I think I deleted it based on something written in this thread, but I can't remember why. I was flustered when I found out I didn't have it after sitting down to toy with biodiesel. I don't really understand what you're talking about, but I think you're thinking of canola power? It got mega nerfed and is basically worthless now.
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# ? Nov 17, 2018 16:48 |
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Gwyneth Palpate posted:I don't really understand what you're talking about, but I think you're thinking of canola power? It got mega nerfed and is basically worthless now.
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# ? Nov 17, 2018 17:06 |
Rocko Bonaparte posted:What was the superbad thing(s) in Actually Additions? I think I deleted it based on something written in this thread, but I can't remember why. I was flustered when I found out I didn't have it after sitting down to toy with biodiesel. It’s difficult to automate the empowered seeds without ending up with thousands of seed entinties on the ground. I forget exactly where the problem. It’s not server friendly when people keep the process chunk loaded is all I know.
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# ? Nov 17, 2018 17:57 |
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Happy Hedonist posted:It’s difficult to automate the empowered seeds without ending up with thousands of seed entinties on the ground. I forget exactly where the problem. It’s not server friendly when people keep the process chunk loaded is all I know. Well tons of entities is a problem in itself. I was thinking I'd try the biodiesel thing from it using Pam's Harvestcraft stuff, but it looks like a bad thing to recommend to others. I think I can only send the biodiesel from Industrial Foregoing into EnderIO's combustion chamber. Nothing else was coming up--not even the dynamos in the Thermal universe. Is there anything better? I'm assuming that's pretty much it. It's easy enough to get nine different types of plants going in a pack that has a food mod, but I wonder if it's still better to just tree farm if one's going to try to create power from harvesting stuff.
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# ? Nov 17, 2018 18:11 |
IE’s diesel generator will take biodiesel. So if your looking for something to do with it, there’s that.
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# ? Nov 17, 2018 18:16 |
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The new Progress server will be up tomorrow (sunday) at 3PM CT (9PM UTC). Thread: https://forums.somethingawful.com/showthread.php?threadid=3848234
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# ? Nov 17, 2018 21:18 |
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I want to make a modded server. What are some cool mods that focus on exploration, dungeons, cool new toys to play with, that sort of jazz. I really like the giant volcano mod screenshot on the previous page. What's that one?
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# ? Nov 18, 2018 01:06 |
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Is All The Mods 3 a good modpack? Can I add, say, a dungeon mod on top of it? Sorry, I'm pretty green on this and the OP is 3 years out of date.
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# ? Nov 18, 2018 01:15 |
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Average Bear posted:Is All The Mods 3 a good modpack? Can I add, say, a dungeon mod on top of it? Sorry, I'm pretty green on this and the OP is 3 years out of date. I find ATM3 extremely poor performing due to having every loving mod included I like FTB Presents Direwolf20 1.12 as a good kitchen sink pack. Don't see why you couldn't throw in a dungeon mod if there's one you like
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# ? Nov 18, 2018 01:50 |
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Devor posted:I find ATM3 extremely poor performing due to having every loving mod included Cool! I'm looking at the mod packs through this new Twitch launcher. Any of them stick out as good? I *HATE* the ones that require you to have an engineering degree, 500 hours of free time, and a PhD in Computer Science to make a sword, so I'd like to avoid packs that focus on those. I'm trying to get something that's fun with a couple of friends. Vanilla minecraft is fun to build, but we also like Terraria for all the other stuff you can go off an do between building as well.
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# ? Nov 18, 2018 02:08 |
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Average Bear posted:Cool! I'm looking at the mod packs through this new Twitch launcher. Any of them stick out as good? I *HATE* the ones that require you to have an engineering degree, 500 hours of free time, and a PhD in Computer Science to make a sword, so I'd like to avoid packs that focus on those. If you find one, let me know. At least on my end, I've just been experimenting with finding individual mods that don't make me feel like I'm doing homework, and adding extras and utilities alongside them, then calling them modpacks. It works well enough, I guess.
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# ? Nov 18, 2018 02:11 |
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Enigmatica 2 comes up a lot when I look for exploration mods. I know it includes the industrial crap, but that can be avoided. Anyone try it before?
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# ? Nov 18, 2018 02:12 |
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Depends. Enigmatica 2 is a sandbox so you don't really need to interact with any mod you don't care for, but Enigmatica 2 Expert has progression and everything and IC2 is unavoidable. That said you don't actually need to progress past LV power or anything. As soon as you make a few circuits, you can already be on the way to getting into Mekanism instead and using its circuits. Edit: oh wait, it looks like you were talking more general 'industrial crap'. I uh, don't really know what you're talking about when you say 'require you to have an engineering degree, 500 hours of free time, and a PhD in Computer Science to make a sword'. That's pretty weird. So I'm not really sure how to phrase a review of the pack in a way that might be helpful to you. I've also only played the Expert Skyblock version of it. Which is a good skyblock. Otherwise, Enigmatica 2 seems designed for exploration stuff, and has a lot of the popular up-to-datest mods? Black Pants fucked around with this message at 06:56 on Nov 18, 2018 |
# ? Nov 18, 2018 06:49 |
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It looks like Industrial Foregoing's sower doesn't keep the ground it's planting wet like the old MFR planter. That was strange to figure out.
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# ? Nov 18, 2018 07:57 |
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Well just found out you can't use twitch for servers. Fuuuu
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# ? Nov 18, 2018 09:07 |
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Average Bear posted:Cool! I'm looking at the mod packs through this new Twitch launcher. Any of them stick out as good? I *HATE* the ones that require you to have an engineering degree, 500 hours of free time, and a PhD in Computer Science to make a sword, so I'd like to avoid packs that focus on those. The pack I'm recommending is named "FTB Presents Direwolf20 1.12" - you can check out the pack on the Twitch launcher for single player You can find videos on youtube if you google the name to see how some people play it (though it's a kitchen sink pack, so you can largely ignore the stuff you don't like and focus on stuff you do) If you poke around on the major packs you can usually find server downloads, like for Direwolf: https://www.feed-the-beast.com/projects/ftb-presents-direwolf20-1-12/files Choose the version you want (latest should be fine) Scroll down, there's a link under 'additional files' for FTB Presents Direwolf20 1.12-1.12.2-2.4.0-Server.zip
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# ? Nov 18, 2018 13:04 |
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Progress is out! The pack is updated with new mods, significantly more cross-mod interaction, and quests to guide new players and give everyone a goal to work towards. As always, the goal is a server that performs silky smooth for both clients and server, and avoids redundant mods. The server is now live, so come on in and enjoy! I know I've been spamming the thread so this'll be my last post advertising it. Modpack link: https://minecraft.curseforge.com/projects/progress Thread with server and discord details: https://forums.somethingawful.com/showthread.php?threadid=3848234
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# ? Nov 18, 2018 21:58 |
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That's a fountain of sewage isn't it. Don't tell me chocolate milk; I won't fall for that twice.
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# ? Nov 19, 2018 00:20 |
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Heffer posted:That's a fountain of sewage isn't it. Don't tell me chocolate milk; I won't fall for that twice. Only the finest Shitsco Genuine High Grade Product, friend.
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# ? Nov 19, 2018 00:27 |
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I finally got to the point where I was ready to make creative stuff in Enigmatica 2 Expert, and my SSD died, taking my savegame with it. Welp, at least I've got Progress to look forward to!
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# ? Nov 19, 2018 00:39 |
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Which mod is providing the contiguous, colored, redstone-controlled light blocks? More stuff: What would it be like to update this biogenerator control setup for 1.12.2? Apparently the barrels have redstone upgrades to emit when empty. There's an XU transfer node feeding the reactor with rationing pipes. Rednet cables carrying the redstone signals. I'm surprised that part works as-is. Do rednet cables pretty much work like a giant AND gate when multiple things output to them? Would EnderIOs redstone conduits work similarly? I'm wondering if I could use Storage Drawers instead of JABBA barrels since I don't have that mod installed. Rocko Bonaparte fucked around with this message at 06:55 on Nov 19, 2018 |
# ? Nov 19, 2018 06:01 |
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Ok I finally got a server running with a hand made mod pack. Is there anything I should know about conflicts between any of these mods? You guys know better than I do. I already caught Forestry generating a second type of tin and copper that TE already provided. Fixed that config for the next world gen. ActuallyAdditions-1.12.2-r143.jar ActuallyBaubles-1.12-1.1.jar AppleCore-mc1.12.2-3.1.4.jar AppleSkin-mc1.12-1.0.9.jar Aquaculture-1.12.2-1.6.7.jar Baubles-1.12-1.5.2.jar BetterBuildersWands-1.12-0.11.1.245+69d0d70.jar BiblioCraft[v2.4.5][MC1.12.2].jar BloodMagic-1.12.2-2.3.3-101.jar Ceramics-1.12-1.3.6.jar Chameleon-1.12-4.1.3.jar ChickenChunks-1.12.2-2.4.1.73-universal.jar chiselsandbits-14.27.jar Clumps-3.1.1.jar CodeChickenLib-1.12.2-3.2.2.353-universal.jar CoFHCore-1.12.2-4.6.1.22-universal.jar CoFHWorld-1.12.2-1.3.0.6-universal.jar comforts-1.12.2-1.3.1.jar conarm-1.12.2-1.2.0.1.jar Controlling-3.0.6.jar CraftTweaker2-1.12-4.1.11.jar CTM-MC1.12.2-0.3.2.20.jar Cucumber-1.12.2-1.1.1.jar DefaultOptions_1.12.2-9.2.8.jar EnderStorage-1.12.2-2.4.5.135-universal.jar FastFurnace-1.12.2-1.2.0.jar FastWorkbench-1.12.2-1.6.0.jar foamfix-0.10.3-1.12.2.jar forestry_1.12.2-5.8.1.322.jar gottagofast-1.1.jar Guide-API-1.12-2.1.6-61.jar Harvest-1.12-1.2.6-18.jar inventorysorter-1.12.2-1.13.3+57.jar InventoryTweaks-1.63.jar IronBackpacks-1.12.2-3.0.8-12.jar ironchest-1.12.2-7.0.40.824.jar IvToolkit-1.3.3-1.12.jar jeibees-0.9.0.5-mc1.12.2.jar jei_1.12.2-4.13.1.222.jar journeymap-1.12.2-5.5.2.jar Mantle-1.12-1.3.3.39.jar memory_repo millenaire millenaire-1.12.2-7.0.0.jar millenaire-custom Morpheus-1.12-3.3.2.jar MouseTweaks-2.9-mc1.12.2.jar MysticalAgriculture-1.12-1.6.13.jar NetherPortalFix_1.12.1-5.3.17.jar NoMobSpawningOnTrees-1.2.2-mc1.12.2.jar Pam's HarvestCraft 1.12.2za.jar Pam's Simple Recipes 1.12.2c.jar QuickLeafDecay-MC1.12.1-1.2.4.jar reauth-3.6.0.jar RecurrentComplex-1.4.7.jar RedstoneFlux-1.12-2.1.0.6-universal.jar RoguelikeDungeons-1.12.2-1.8.0.jar StorageDrawers-1.12.2-5.3.7.jar TConstruct-1.12.2-2.11.0.106.jar Thaumcraft-1.12.2-6.1.BETA26.jar TheBetweenlands-3.4.1-universal.jar ThermalDynamics-1.12.2-2.5.3.16-universal.jar ThermalExpansion-1.12.2-5.5.2.39-universal.jar ThermalFoundation-1.12.2-2.6.1.22-universal.jar TombManyGraves-1.12-4.2.0.jar torchmaster_1.12.2-1.6.4.62.jar Traverse-1.12.2-1.6.0-69.jar twilightforest-1.12.2-3.8.689-universal.jar VeinMiner-1.12-0.38.2.647+b31535a.jar Waystones_1.12.2-4.0.67.jar
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# ? Nov 19, 2018 18:44 |
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# ? Apr 24, 2024 10:56 |
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Oh and are any of these gonna cause the server to run like poo poo? I already have my eye on millenaire, which has autonomous villagers running around doing stuff.
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# ? Nov 19, 2018 18:46 |