runchild posted:Can’t you just achieve that by installing a resource pack? Doesn't actually solve the problem in a multiplayer context. I think he's talking about in-game cosmetic options so people can have their own looks when they're all building their own poo poo.
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# ? Apr 17, 2019 21:58 |
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# ? Apr 24, 2024 02:47 |
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Patware posted:Doesn't actually solve the problem in a multiplayer context. I think he's talking about in-game cosmetic options so people can have their own looks when they're all building their own poo poo.
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# ? Apr 17, 2019 22:30 |
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Also the clientside nature of resource packs means that what might look good on your client will probably not make sense on someone else's client.
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# ? Apr 17, 2019 22:35 |
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Whalley posted:Yeah, this. I've seen plenty of resource packs, but they're an all or nothing. I want like, five people to be able to make an induction smelter and all five have different looks. It's dumb, but that's me~ A TC-esque machine system would be neat: every machine starts as an empty frame, you slot different components in the frame's gui to 'build' it, each component gives a bonus or penalty to different aspects of the machine based on the material used to make it, and changes the appearance of the block.
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# ? Apr 18, 2019 02:38 |
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I get irrational when I have to store a hundred similar but-not-quite components that do not stack because their NBT values are different. it's why I don't engage with Tinker's Construct as well as I could.
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# ? Apr 18, 2019 02:52 |
chisel options for machines would be neat
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# ? Apr 18, 2019 05:04 |
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Oh hey there's a beta update for Sevtech out that nerfs shadow mobs and shoggoths, and increases the spawn rate of shoggoth lairs (as in, more lairs). Notably, Shoggoths can't destroy blocks or items anymore, so you can use plain cobble to wall off their lairs again. Their spit would normally destroy cobble and anything else of comparable material hardness(or did it just ignore non-vanilla blocks?)
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# ? Apr 18, 2019 06:11 |
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It also includes the new AsSorc perks which are crazy good. The lesser shoggoth spit is completely gone. Only thing you'll want to look out for is some enchants were removed and AsSorc ritual crystals can break while charged with a collector. E: As a note for the new perks: rush to the middle for the one that lets you get all the roots without connections. This allows you to get experience from pretty much every action. Epiphanies are also very good and once you fully unlock one block it only takes two perks to completely unlock the two others for a big boost to experience gain. Rynoto fucked around with this message at 06:42 on Apr 18, 2019 |
# ? Apr 18, 2019 06:36 |
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Whalley posted:why put either in if they both do what thermal/eio do, just slower and full of more bullshit I had an idea for a mod where it allows you to change the graphical look of any block in any mod, as well as allowing you to swap the gui of the machine. Want IE looking machines with TE gui and workability, sure. 0 coding skills. but im an idea guy. ** dont steal. copyright. EDIIITTTT does the new sevtech add in the AS perk circle?, hmmmmm i will update for that.
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# ? Apr 18, 2019 07:41 |
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Nevets posted:A TC-esque machine system would be neat: every machine starts as an empty frame, you slot different components in the frame's gui to 'build' it, each component gives a bonus or penalty to different aspects of the machine based on the material used to make it, and changes the appearance of the block. incredibly down with this concept
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# ? Apr 18, 2019 07:50 |
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Light Gun Man posted:incredibly down with this concept Incremental upgrades to machines are tedious in practice if you don't simplify it like the new-ish upgrade kits in TE You muck around with the bottom tier until you unlock the best tier - unless there's something gating you
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# ? Apr 18, 2019 13:51 |
How about for every machine when you set it up you have to play a minigame like a zachtronics game such as spacechem or shenzhen i/o to determine the logic and processing ability of the machine
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# ? Apr 18, 2019 16:45 |
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Hooplah posted:How about for every machine when you set it up you have to play a minigame like a zachtronics game such as spacechem or shenzhen i/o to determine the logic and processing ability of the machine Like for real, imagine having a wiring minigame that you can jump into and make the machine work better whenever you want, as you build components. It wouldn't be fun on every playthrough but that first playthrough? poo poo would be dope. Speaking of multiple playthroughs, I'm glad I took a bit of a break because I'm actually really enjoying Sky Factory 4 right now, and I'm sorrrrta seeing the point in the prestige system (although I'm not actually playing with it). Like, you play through until you get a point to allow for Hopping Bonsais to be unlocked, then you quickly reset and start again but now you can automate saplings (where resources come from). Reset again and get access to vein miner and hopping bonsais, etc. It kinda fills a void for people like me who find the early stages of a new resource system to be the funnest part. I don't have the time to commit to restarting over and over, but if I did I'd probably play with prestige enabled. e: Wait, prestige doesn't necessitate restarting - it's just a means of unlocking New Tools. Now I'm confused all over again by the system Wungus fucked around with this message at 20:42 on Apr 18, 2019 |
# ? Apr 18, 2019 20:08 |
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Whalley posted:I... wouldn't hate that Prestige is just, essentially, SkyFactory IIII's version of an Expert Mode. What most people seem to be doing is having a main world where they actually progress and make a ton of other worlds where they do the first page for a point and then delete it and make a new one and repeat the process. Even if you use the machine that generates points via power it still has a restart feature. You start the machine, feed it enough power, and after a set amount of time it will kick you from your World and restart it to the state it was when you first turned the machine on and give you a point. IIRC the power requirements go up for each point. If none of this sounds entertaining to you, then definitely do not use Prestige mode. If you do want to do Prestige mode then maybe shoot for the bag that is supposed to fast forward early mode (6 points) after you get hopping bonsai and ore excavation (and probably a mulch or two). Maguoob fucked around with this message at 21:40 on Apr 18, 2019 |
# ? Apr 18, 2019 21:35 |
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it sounds like astral sorcery has been steadily getting built upon since it first came out
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# ? Apr 18, 2019 22:08 |
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Whalley posted:I... wouldn't hate that We turned off prestige mode in the server, it seemed like an unnecessary complication. However, we're using the Compact Machines map, so you're constrained by space until you complete challenges to get access to larger and larger compact machine rooms. It's pretty fun so far, and hopping bonsais are the best feature.
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# ? Apr 18, 2019 22:23 |
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Maguoob posted:Prestige is just, essentially, SkyFactory IIII's version of an Expert Mode. What most people seem to be doing is having a main world where they actually progress and make a ton of other worlds where they do the first page for a point and then delete it and make a new one and repeat the process.
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# ? Apr 18, 2019 22:27 |
Whalley posted:I... wouldn't hate that Actually now that I'm thinking about it, mechanically that's pretty much what IC2 and nuclearcraft both do for fission reactors, to dome extent. I honestly think that style of design could be applied much more broadly, as long as it's easy to copy/paste finished "solved" builds from the community for those that don't wanna gently caress with a mechanic like that.
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# ? Apr 18, 2019 22:30 |
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If one were looking to create a sky block void world with some prebuilt islands, is there some way you can force an area to be a certain biome?
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# ? Apr 18, 2019 23:03 |
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Devor posted:Incremental upgrades to machines are tedious in practice if you don't simplify it like the new-ish upgrade kits in TE I just like stuff that reinforces materials having properties. Like redstone making things faster, glowstone lighting stuff up, whatever. Certain metals having better thermal properties / speeds than others, that kinda thing.
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# ? Apr 19, 2019 00:34 |
McFrugal posted:Oh hey there's a beta update for Sevtech out that nerfs shadow mobs and shoggoths, and increases the spawn rate of shoggoth lairs (as in, more lairs). Notably, Shoggoths can't destroy blocks or items anymore, so you can use plain cobble to wall off their lairs again. Their spit would normally destroy cobble and anything else of comparable material hardness(or did it just ignore non-vanilla blocks?) What's the usual timeframe on a beta update going to release? It's really funny to me that SevTech pushed its first update in, what, half a year? Right after I started playing with a friend of mine (his first minecrafting ever, much less modded) and right now we're standing outside a Darklands ready to die. Is the beta stable enough that we might as well go for that?
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# ? Apr 19, 2019 01:01 |
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Patware posted:What's the usual timeframe on a beta update going to release? It's really funny to me that SevTech pushed its first update in, what, half a year? Right after I started playing with a friend of mine (his first minecrafting ever, much less modded) and right now we're standing outside a Darklands ready to die. I dunno, I haven't updated to the beta branch.
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# ? Apr 19, 2019 01:03 |
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runchild posted:If one were looking to create a sky block void world with some prebuilt islands, is there some way you can force an area to be a certain biome? Make sure to use the same seed for map gen so you know where certain biomes are?
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# ? Apr 19, 2019 03:26 |
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Sage Grimm posted:Make sure to use the same seed for map gen so you know where certain biomes are? My idea involves hand-building a series of islands so AFAIK it would have to involve a world file bundled in. I’d just really like to be able to put a cluster of islands close to each other where one is a desert, one is a jungle, one has snow, etc. I can make ‘em look like that but I’d like them to actually work for biome-dependent stuff. Also do the mods that help you make empty worlds still lay out a biome map or is everything just one biome?
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# ? Apr 19, 2019 05:16 |
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Whalley posted:why put either in if they both do what thermal/eio do, just slower and full of more bullshit IE has the excavator and is a multi-block, moving-part type factory mod rather than magic blocks. Sometimes there are alternative pulverizer/crusher, centrifuge, and other recipes so you want to use a crusher from one mod on something but a TE pulverizer on other stuff. Most kitchen sink packs include a lot of stuff just so people can use what they like. The better packs these days change recipes so there's a point to using certain things. Also, I don't buy the arms race argument. Why have any mod when you could just pull things out of JEI with creative? How about Mekanism being "better" than any of the things you listed? I'm more on the side of "the pack creator should include the mods that fit the theme of the pack". Khorne fucked around with this message at 15:37 on Apr 19, 2019 |
# ? Apr 19, 2019 15:35 |
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Khorne posted:Also, I don't buy the arms race argument. Why have any mod when you could just pull things out of JEI with creative? How about Mekanism being "better" than any of the things you listed? I'm more on the side of "the pack creator should include the mods that fit the theme of the pack". Different people find different tasks to be 'bullshit' - I really dislike multiblocks that aren't easy to assemble, and I skip using those mods if at all possible. And weird Multiblocks with lots of different specific pieces required are one of the more egregious pieces of bullshit if you don't like them because it's not something you can just JEI cheat in if it's not your cup of tea to fiddle around with figuring out the configuration. I don't mind checks like "spend some diamonds on this machine" or "do you have an alloy" or "make lots of graphite and iron to build a Reactor" But after doing the new EnderIO clippings bullshit I added it to my list of "bullshit I won't do" and just cheat them in once I'm close to the right point resource-wise.
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# ? Apr 19, 2019 16:13 |
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does anyone have any recommendations for a quest based mod? i kind of need structure to keep invested in a game.
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# ? Apr 19, 2019 19:39 |
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Mycroft Holmes posted:does anyone have any recommendations for a quest based mod? i kind of need structure to keep invested in a game. Sevtech Ages is very structured.
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# ? Apr 19, 2019 20:14 |
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McFrugal posted:Sevtech Ages is very structured. i tried it, i can't seem to get into it
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# ? Apr 19, 2019 22:33 |
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I suggest Break Out. It's the first quest pack I didn't bounce off of
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# ? Apr 19, 2019 22:35 |
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Mycroft Holmes posted:i tried it, i can't seem to get into it It's a bit old at this point but I still really, really like Blightfall.
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# ? Apr 19, 2019 23:44 |
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bird food bathtub posted:It's a bit old at this point but I still really, really like Blightfall. tried it, not interested.
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# ? Apr 19, 2019 23:47 |
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Devor posted:Different people find different tasks to be 'bullshit' - I really dislike multiblocks that aren't easy to assemble, and I skip using those mods if at all possible. And weird Multiblocks with lots of different specific pieces required are one of the more egregious pieces of bullshit if you don't like them because it's not something you can just JEI cheat in if it's not your cup of tea to fiddle around with figuring out the configuration. I just see plenty of reasons to like or dislike all mods. It's good when different packs have different feels, progression, and things available or unavailable. Khorne fucked around with this message at 00:12 on Apr 20, 2019 |
# ? Apr 20, 2019 00:01 |
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Mycroft Holmes posted:tried it, not interested. Okay it looks like you have weird standards, so just go into the "Browse modpacks" tab of the twitch launcher, click on "All" to get the dropdown and select Quests. That'll show you a bunch of modpacks. You can also change Featured to Popularity or whatever.
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# ? Apr 20, 2019 00:05 |
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Mycroft Holmes posted:does anyone have any recommendations for a quest based mod? i kind of need structure to keep invested in a game. Ultimate Alchemy only has one quest ("Make clay") but still gives a good sense of progression as you figure out all the steps required to actually make something. You might also check out the old Ferrett Business pack, which has both quests and a quest-based trade system to get resources.
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# ? Apr 20, 2019 00:14 |
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Mycroft Holmes posted:does anyone have any recommendations for a quest based mod? i kind of need structure to keep invested in a game. Mycroft Holmes posted:i tried it, i can't seem to get into it Mycroft Holmes posted:tried it, not interested. How about you say what you are interested in then, because boy is this super helpful.
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# ? Apr 20, 2019 01:14 |
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Mycroft Holmes posted:tried [blightfall], not interested. yeah you probably aren't gonna find what you're looking for in minecraft mods if blightfall wasn't immediately your poo poo
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# ? Apr 20, 2019 01:15 |
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blightfall is kind of the epitome of a questpack done right so i really dunno what to suggest or say
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# ? Apr 20, 2019 01:38 |
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Okay so in Sevtech I got to the nether, but the biome I spawned at is entirely soulsand. Is there some way to speed up walking on soulsand or am I gonna have to slimesling around? I guess I could make an impulsion wand... McFrugal fucked around with this message at 02:21 on Apr 20, 2019 |
# ? Apr 20, 2019 02:17 |
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# ? Apr 24, 2024 02:47 |
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McFrugal posted:Okay so in Sevtech I got to the nether, but the biome I spawned at is entirely soulsand. Is there some way to speed up walking on soulsand or am I gonna have to slimesling around? use the slimesling in the nether, don't be a wimp
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# ? Apr 20, 2019 03:21 |