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Khorne posted:For inscribers: I saw a six accelerator crystal growth setup that used a TE translocation plate to move seeds into the water and a Botania hopperhock to pull crystals out.
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# ¿ Jun 25, 2015 15:38 |
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# ¿ Apr 20, 2024 03:52 |
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Thyrork posted:Okay, crafting golems is now loving awesome. It does have more steps involved, but still. Between this and the research change, I might end up not hating Thaumcraft anymore.
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# ¿ Jan 21, 2016 22:17 |
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Taffer posted:I'm messing with IE for the first time. God I love multiblocks. Also it seems like it's going to be an effective way to gate other mods, specifically tech ones, without being too much of an annoying road block. It seems like a very Good Mod. Hopefully it's not too laggy. Yeah, I really liked the Redstone Arsenal bow enchanted with infinity, but the Pink Slime AK-47s everyone was packing just defeated the point.
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# ¿ Mar 14, 2016 04:54 |
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Cryohazard posted:The problems with TiCon are the TE alloys (signalum, lumium, enderium) and the crossbow being ridiculous. If you can gently caress those right out the mod it'd be fine. Actually, yeah, crossbows are the big problem here. Other than that, TiCon is a fun mod with some neat mechanics, like smelteries, and the individual parts that tools are made of. Or putting 90 pistons on a battle axe and knocking zombies into the next zip code.
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# ¿ Mar 14, 2016 22:27 |
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Taffer posted:I'm leaning towards no, one of the patterns I've noticed in modded minecraft is that the fun starts to fall off pretty sharply the more "abilities" you get, via armor or magic or whatever. That includes flight and high jump and fast movement and even perhaps gliding to an extent. That's not to say that I'm going to completely remove those things, because a slightly higher jump and a slightly higher movespeed and, of course, step assist are pretty important to to help round off some of the rough edges of minecraft, but it has to be pretty strongly tempered IMO. Yeah, I agree with the abilities thing. The challenges presented by Minecraft mobs never change, so increasing the player's power completely neutralizes the threat quickly. You should definitely disable the armor plated jetpacks, so there's a choice between protection or maneuverability. You'll be able to escape ground enemies, but skeletons will still be able to shoot at you.
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# ¿ Mar 16, 2016 08:52 |
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Big reactors is a wonderfully put together mod, but it ends up being the only endgame power worth pursuing. Maybe Taffer could severely lower the amount of yellorite ore that spawns, or nerf the output to make other generation more competitive?
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# ¿ Mar 17, 2016 19:56 |
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Taffer posted:
Thank you. It was way too easy to get a 3x3 reactor going for the amount of power you got out of it early on.
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# ¿ Mar 20, 2016 17:26 |
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Vib Rib posted:It's funny, for all the more obvious and remarkable difficulties of New Horizons, including poo poo that everyone's well aware of like all the sub-recipes and increased costs and reduced yields, I think far and away the worst part is the ore generation. IE handles it well because mixed-ore veins are per-chunk and don't actually physically exist as blocks in the world, and can be both scouted and excavated by machine fairly simply. In New Horizons, you could dig for hours and find nothing, but the second you find the vein you need you're good for ages. The veins are so spread out over such a distance that there's no way you can reliably strip mine or tunnel to them, you basically just have to wander blindly for hours and hope that the next deposit you run across is one you need, and not just another magnetite vein. You answered your own question. Strip mine the world with explosive cows!
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# ¿ Mar 28, 2016 05:58 |
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Johnny Joestar posted:https://www.youtube.com/watch?v=n-BeNshalPY Those are some very, very cool mobs.
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# ¿ Mar 29, 2016 06:31 |
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Heffer posted:God drat, the new RFTools elevator looks good https://www.youtube.com/watch?v=5Auc0Wbfni4 This is something that Minecraft has needed for a very long time.
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# ¿ Apr 21, 2016 21:31 |
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Kraven Moorhed posted:The cardboard box is a potent tool, indeed. Picking up spawners and chests is nice, but you can also pick up nodes (at least you could last time I bothered with Thaumcraft) and place them elsewhere -- though whenever you place it, it'll roll the dice on another node type. So you can reroll nodes by boxing and unboxing over and over. Didn't end up doing it too much since I was terrified I'd end up with a hungry node. That's why I built a hungry node resistant machine to reroll them! I think it was an autonomous activator surrounded by obsidian? I could just reroll a hungry node before it sucked anything up.
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# ¿ Jun 4, 2016 06:51 |
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neogeo0823 posted:You know that block in rftools that automatically, wirelessly, keeps you fed and healed? I think it's the environmental controller? Is there any 1.10.2 mod that does that? Pretty sure RFTools is updated to 1.10.2.
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# ¿ Feb 7, 2017 20:53 |
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I want to put a modpack together, how do I get started?
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# ¿ Mar 15, 2017 15:04 |
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# ¿ Apr 20, 2024 03:52 |
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Gwyneth Palpate posted:
Was there ominous droning near it? https://www.youtube.com/watch?v=oU4Rk0NATNs
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# ¿ Dec 1, 2017 04:48 |