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So I got back into Minecraft, breezed through Baby's First Space Race (well, until it broke), and picked up OMP-I to fiddle with. I found a really nice walled village (I quit playing before villages, so it was really cool) with a tower next to it that seems to lead directly to hell. I've got some kind of haybale golem next door that seems to poo poo skeletons and giant zombies and some poo poo brown lake that I think poisoned me when I fell in it, but I'm excited to try and renovate this tower/town as a castle base long-term project. There's a whole bunch of magic stuff mods I've never seen before, and I wandered into an area that made me start tripping balls, so I thought I'd best ask if there's any particular gotchas I should be aware of or if I'm good to just blindly forge ahead with landscaping and rebuilding this area to be nicer looking and not so gravel filled.
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# ¿ May 20, 2015 10:22 |
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# ¿ Apr 25, 2024 20:25 |
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Rocko Bonaparte posted:How did it break? Alkydere posted:Are you playing single player, or are you playing on Stealth Archer's server? That it is actually sewage makes me more suspect of the large lake of it that's clipped into the center of the village. Sort your poo poo out, guys.
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# ¿ May 20, 2015 21:26 |
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Rocko Bonaparte posted:Did you build it with a built-in chest or anything? I never had problems with a base tier-1 rocket, but I suspect one with the extra chest in it could have different data attached. I can check my detection rules and make it looser because of that, but I would love to be able to exactly reproduce it tonight and see that it's something I can fix.
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# ¿ May 20, 2015 23:35 |
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Vib Rib posted:I run a small server for friends, and it's pretty easy to use Minetweaker and AE's own included recipe customizer to pass up the two major problems most people have with the mod:
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# ¿ Jun 3, 2015 05:45 |
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That was just my personal experience, not meant as a dismissal. I do agree that there's no particular reason to gate charging quartz behind having charged quartz any more than there is to gate inscriptions behind farming meteor chests.
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# ¿ Jun 3, 2015 09:05 |
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Yep - StealthArcher posted:Update to 2.2.2_1FC, this is an issue with the old version of COFHTweaks we use, it's not useful for everyone. The FC variant adds fastcraft back in until i can get the newer version to work with our stuff.
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# ¿ Jun 4, 2015 06:04 |
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Thermal Dynamics Servos have the blacklist/whitelist feature built into them, with varying slots depending on what tier they are. To access it you right-click on the servo with an empty hand. The pipes should output or input automatically based on what the block setting for that face is. If it's a block that doesn't have face-settings then it will only input unless you put a servo to pull from it.
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# ¿ Jun 7, 2015 14:02 |
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I was going to say, I had to do that because I have an old 120G SSD that's starting to creak under the weight of my Program Files contents, but what possible reason is there to partition anymore?
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# ¿ Jun 23, 2015 09:30 |
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Anybody who suggests that not having a crafting process for the processor set integral to the mod is fun and interesting is literal blockhitler.
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# ¿ Jun 24, 2015 05:09 |
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How do you automate the crafting process for something that literally has no crafting recipe by default?
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# ¿ Jun 24, 2015 06:12 |
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# ¿ Apr 25, 2024 20:25 |
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Sorry, I was referring to this step: Goncyn posted:3. use either ae2's built-in custom recipes feature or minetweaker to add normal crafting table recipes for the three processors
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# ¿ Jun 24, 2015 07:36 |