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I'm looking to get back into Minceraft after a super long absence. I'm already planning on grabbing basic quality-of-life mods like Quark and such, but maybe you guys can help with some pie-in-the-sky stuff I've always wanted. Stand by for My main issue with vanilla Minecraft and a lot of its mods is that it/they breed complacency in terms of resource gathering, and therefore I overlook a lot of content because the game doesn't really encourage me to use it. For example, there are several biomes I've never seen (Mega taiga, ice spikes, etc) because I never really see the need to explore. I pick my site (usually Extreme Hills because Fred Flintstone caves are excellent) and only ever mine in that area, because just about everything I need is right there. Sure, I have to go further afield to find luxury items like Emeralds or certain plants, or to find horses or such, but I never really need to do so. I remember, back in the days of Beta, a friend of mine played on a map that was generated back in late Alpha, before the introduction of lapis; he was in the middle of a massive project to create hovering roads into newly-generated land just to find lapis. I had a similar experience back in Beta 1.2 or so, when a world mysteriously void of caves generated and I had to make a massive tunnel to find anything, but not much afterwards. I also found the creation of roads in general pretty much useless, especially after the introduction of sprinting; why waste time smoothing the ground and painstakingly placing blocks when I could just sprint everywhere with my literal tons of bread and staircase upwards through mountains if I really have to. Basically, I'd like to see if there's a mod somewhere that ties ore generation to specific biomes. Gold might be located only in Extreme Hills or Jungles, and diamonds only in a desert, and so on, but they'd be much more common than vanilla in those areas. That'd give the player a reason to go further afield beyond "It'd be cool to see [biome]." TerrafirmaCraft is the only mod I know of that does something even remotely similar, by shoving its new ores into relatively accurate geological formations, which I very much liked. The only issue I had with that was that ore veins aren't especially big; what I'm looking for is more "you might as well build a base here because this is the only real place for gold." Another mod I remember from back in the day was Better Than Wolves. I stopped playing once the mod maker got a hard-on for super intense hardcore difficulty, but one of the later features I really liked was a multiplier effect on speed on certain blocks. Basically, certain blocks would slow you down if you walked on them or through them, like Tall Grass and Sand; certain other blocks would actually speed you up pretty significantly (Cobblestone, Stone, gravel, other 'road' materials). If it weren't such a pain in the rear end to build roads in BTW when I last played it, it would have been pretty cool to finally have a use for that chestful of cobblestone and lead to some cool engineering challenges with bridges and the like. I really doubt that any mods with either of these effects are around, at least the way that I described them. The only hit I got on the ore front was some tiny thing that hasn't had an update since 2015, and BTW remains the only mod that implements movement speed multipliers that I know of. SodiumEnriched fucked around with this message at 06:34 on Apr 25, 2017 |
# ¿ Apr 25, 2017 06:31 |
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# ¿ Apr 28, 2024 21:46 |