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bigperm
Jul 10, 2001
some obscure reference

Neurion posted:

Project: Red is RedPower w/o the blutricity, computers, and useless machinery. It keeps the red alloy cables, bundled cables, microblocks, lighting blocks, and logic gates. There may be something I'm forgetting, though. Project: Red is good, I use it often for controlling multiple machines or complex systems from a few ComputerCraft computers.

There is also Blue Power, which I prefer actually. It seems more polished although a few things like the wireless redstone are still WIP. I never played RedPower but Blue Power has 3 types of wire, analog, digital and lossless digital. I have no idea what the difference between analog and digital actually is in terms of redstone signal but there it is.

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bigperm
Jul 10, 2001
some obscure reference

Rutibex posted:

Minecraft worlds are infinite, couldn't you get the same effect by simply building your strip mine really far away from everyone? Connect them up with a Nether railroad.

With Rftools and Mystcraft you can build a world how you want it, so if you want to make a world with lots of ore to quarry or a ocean of cryotheum you can do that.

bigperm
Jul 10, 2001
some obscure reference
Sweden (the country) has made a mod for more realistic geology. It's interesting at least. I do wonder it it's all oredicted.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2421442-bettergeo-more-geology-in-minecraft

bigperm
Jul 10, 2001
some obscure reference

wylker posted:

Guys I'm starting to do some spotlights again. I just finished with TE, but I'd like to do some lesser known but really fun/cool/up and coming mods. Anyone have a suggestion of a mod that may fit into that idea?

RFtools. Rf teleporters, dimension building, shields, block warding, mob spawners, environmental controller that can feed you with RF. It's awesome.

bigperm
Jul 10, 2001
some obscure reference

McFrugal posted:

That's GT5. GT5 doesn't even HAVE the fusion reactor or anything you need mass amounts of ore for. GT5 is pointless and dumb.

Basically in GT4 when you wanted to make a fusion reactor you would just set up huge quarries. That's it. No need to hunt endermen, since you can just get the emeralds required by quarry. Quarry the world, use mass amounts of resources to get fusion power, use fusion for ???

There is an unofficial GT5 with:

quote:

- Updated compatibility to Forge 1355+
- Fixed missing GemDust to GemPlate recipes.
- Fixed broken Railcraft recipes.
- Changed to new forestry honey name.
- Configs for generator effiency added.
- Made long numbers easier to read.
- Extended Galacticraft Support.
- Added config to disable all ic2 cables and replace them with GT cables:
- Added achievements

- Added Nuclear Reactor Components.
- Added Fusion Reactor (3 Tiers).
- Added Plasma Generator (3 Tiers).
- Added Magic energy generator (3 Tiers).
- Added Processing Array.
- Added Distillation Tower.
- Added 2 new batterys (LuV and UV).
- Added Soldering Iron.
- Added Magic Energy Absorber (4 Tiers).
- Added Quantum Tank (5 Tiers).
- Added Quantum Chest (5 Tiers).
- Added Wireless Redstone Covers.
- Added Pump(5 Tiers).
- Added Teleporter.
- Added Needs Maintainance Cover.
- Added Monster Repellator(5 Tiers) Range 16-256.
- Added Large Steam Turbine.
- Added Large High Pressure Steam Turbine.
- Added Large Gas Turbine.
- Added Large Plasma Generator.
- Added Player Detector Cover (Range 8 unpowered , range 32 powered 1eu/t).
- Added Large Heat Exchanger.
http://forum.industrial-craft.net/index.php?page=Thread&threadID=11488

It was made using decompiled code because Greg doesn't use any version control at all and literally doesn't have the code for GT5 anymore since he overwrote it for GT6.

bigperm
Jul 10, 2001
some obscure reference

OwlFancier posted:

There don't appear to be any useful mods like tinkers, or any of the factory style mods available for 1.8 either.

I don't get why everyone has such a hard on for 1.7

What about 1.8 makes you want to play it over 1.7.10?

bigperm
Jul 10, 2001
some obscure reference

El Generico posted:

Frankly it sounds like the performance improvements would be worth it in and of themselves.

I can't play any of these big modpacks without my FPS chugging and stuttering, and I've got a perfectly fine gaming PC.

Fastcraft and CoFHTweaks are basically backports of the 1.8 optimizations. They do similar things but one may work better than another for you. Fastcraft works better for me.

OwlFancier posted:

Much nicer world gen, I like building on hills and 1.8 worldgen gives you a lot of plateus to build on.

If you like hills, check out Alternate Terrain Generation. It was too hilly for me.

bigperm fucked around with this message at 05:02 on May 30, 2015

bigperm
Jul 10, 2001
some obscure reference

Falcon2001 posted:

Is anyone else unable to get Steam Dynamos to output energy in OMP-i? It's got water/etc and has stored it, but won't output to a leadstone energy cell or cable.

Sometime it will hold RF if it doesn't have any fuel. Add some fuel and it will dump it all out.

Otherwise make sure the energy cell is accepting (blue) on the side connected to the dynamo.

bigperm
Jul 10, 2001
some obscure reference
Here's the AE2 Meteors suck Minetweaker Script

http://pastebin.com/DZHJY0KL

bigperm
Jul 10, 2001
some obscure reference

the auschwitz diet posted:

The Corporea system, rather. Botania is wonderfully versatile but after only one play through in Regrowth I'm sick to death of manually making runes. Does anyone have any good suggestions for semi-automation of the runic altar?

I just finished up a minetweaker script to craft runes in a crafting table. I hate making runes too. This uses the same ingredients but it takes a mana diamond, sucks the mana out and gives it back to you.

http://pastebin.com/bKdjBEDq

bigperm
Jul 10, 2001
some obscure reference
I like projecte but I can't help myself from looping something to get EMC and it ruins a world for me at some point.

bigperm
Jul 10, 2001
some obscure reference

Falcon2001 posted:

So hoppers are terrible, but is there a replacement that only takes up one block and can hold more? I keep using them because I can't figure out another way to just simply 'hold inventory, output in direction'.

EnderIO item buffers. 9 slots can push or pull to/from any side.

bigperm
Jul 10, 2001
some obscure reference
I've been playing with Buildcraft a lot lately - and it's really made me appreciate the TE ducts in a new way. Coming from EnderIO ducts it does seem like a step down, tech-wise. But after making 12 different types of pipes, realizing that hooking up straight RF to a wooded extraction pipe will just drain your power endlessly, having use iron pipes at intersections and wrench them in the right direction and then seeing items still go the wrong way and just dump out onto the ground... I have to say I was really happy to make a servo and pop it on and have it just work. And the signalum retrievers being able to keep a certain stock of items in an inventory? Amazing. To do that with BC you need logistic pipes and gently caress if I could ever figure out how to get that to work at all.

Also, Thermal Dynamics really has EnderIO beat on filtering options. I do like EnderIO for the most part but christ if I don't hate needing mobs heads and a slice and splice just to make a decent filter.

bigperm
Jul 10, 2001
some obscure reference

Ciaphas posted:

Is there a way to give myself creative powers (/tc, /gamemode, /gamerule, etc) in Blightfall? Creating a new world as creative didn't seem to do it.

If I can't /tc aspect ciaphas01 all 999 right at the start I just can't be bothered with Blightfall at all :(

(edit) Nevermind, found the magical incantation in the form of NBTExplorer. Whatever that is. :shrug:

Can't you open to LAN with cheats on? That's what I always do.

bigperm
Jul 10, 2001
some obscure reference

lolmer posted:

Project E Nova Catalyst and some Mekanism Obsidian TNT, using EMC from our socialist resources. We can rebuild, nothing was lost that can't be re-made (it was made once, after all ;)), but annoying to re-do what was already done.

Sorry Ambaire, missed you in IRC while I was away. I'll check with mecaet about your question, but even if not we can rebuild it as something new. :)

My Reactor! Oh no..

I'll remake it. Monday maybe.

bigperm
Jul 10, 2001
some obscure reference

THE PENETRATOR posted:

i'm thinking about building a huge thermal setup with magmatic dynamos and all 3 power upgrades in each... just need a tesseract so i can power my ender pump in the nether constantly
then just bigreactors for normal base power

Uhh, just put a magmatic dynamo ON the ender pump.

bigperm
Jul 10, 2001
some obscure reference

mechaet posted:

I'd like to announce Modderation: FYAD Edition as an addition to the Modderation series of modpacks.

http://technicpack.net/modpack/modderation-fyad-edition.696257

Streamlined tech and magic trees, and made it more laptop-friendly.

Server post in PGS coming soon(tm)

Awesome. Can't wait.

Is the server going to be a fresh map?

The only thing keeping me from playing Modderation right now is that my computer can only juuuuust play it.

EDIT:

SGCraft and ChickenBones wireless redstone are redundant with RFtools.

And Forestry? :bahgawd: I'd rather have buildcraft if I had to pick one of the lovely 3.

bigperm fucked around with this message at 01:13 on Jul 18, 2015

bigperm
Jul 10, 2001
some obscure reference

mechaet posted:

It's the only mod that does what it does, and doesn't duplicate a bunch of stuff in the process. Automatic win for this round of selection.

Neither of those is actually true. EE3 is out and mostly functional and Reliquary duplicates a lot of the projecte stuff.

bigperm
Jul 10, 2001
some obscure reference
Nevermind~

bigperm
Jul 10, 2001
some obscure reference

MechaCrash posted:

While this article is directly about MP3 vs OGG, and segues into Steam vs Origin, I do think its lessons are applicable to Minecraft vs Minecraft With Not-poo poo Coding.

So the real question is... Is there already a minecraft clone that's way better that we should all be playing instead?

bigperm
Jul 10, 2001
some obscure reference

Black Pants posted:

I can't think of any super-early-game. No Botania, due to the no overlap. No healing from Ars Magica either. You could possibly get a ProjectE healing gem and pedestal if you force energy collecting.

Edit: VVVV
I always forget about vanilla potions.

There's also a reliquary item that trades hearts for hunger.

bigperm
Jul 10, 2001
some obscure reference
KingLemming the sounds that the blitzes make is absolutely terrifying. Oh god it is so awesome.

bigperm
Jul 10, 2001
some obscure reference
Is there anything in forestry that people still like?

bigperm
Jul 10, 2001
some obscure reference

KingLemming posted:


Satchels need a bit more usefulness, but it's exactly this kind of stuff that makes me hesitate adding in auto-refilling stuff. MC really is badly coded.

The auto refilling stuff is dumb, I think. If you're building something how hard it is to just put a few stack in your hotbar? I usually turn it off from inventory tweaks just because it bugs out so much.

The real feature for the backpacks is the automatic pulling of stuff like cobblestone or ores. That way when you go mining you aren't just filling up your inventory.

My favorite backpack mod is Backpacks! because it can suck items automatically from your inventory based on a filter and then be placed in the world to pipe things in and out of.

bigperm
Jul 10, 2001
some obscure reference
Silly question but you didn't remove AOBD did you?

If you generated a world, try deleting it (/saves folder) and starting it again.

bigperm fucked around with this message at 23:09 on Aug 3, 2015

bigperm
Jul 10, 2001
some obscure reference
Someone please make Big Trees a thing.

bigperm
Jul 10, 2001
some obscure reference

what happened posted:

What's a good way to start generating RF in Modderation: permabanned?

Autocraft a tesseract in goon labs and set it to the public power channel.

bigperm
Jul 10, 2001
some obscure reference

GotDonuts posted:

I'm looking to try out Botania but am unsure what modpack to roll with. Anyone have any suggestions?

You could try Botania Skyblock: The Modpack: The Mod: The Modpack.

bigperm
Jul 10, 2001
some obscure reference
Iron chests is the perfect mod to hold you over until you say gently caress it and build/cheat an ME network.

Trading it for a hundred boxes that store one thing each? Uhhh no thank you.

bigperm
Jul 10, 2001
some obscure reference
I agree with everything Glory said of Buildcraft... but still think it's fun. Think of it as BC pipes being analog and TE ducts as digital. Setting up the BC ones can be fun. Iron pipes to direct stuff, diamonds to filter, obsidian to void, gold to speed up, clay to insert... I think it's neat. Sometimes.

bigperm
Jul 10, 2001
some obscure reference

Mr. Peepers posted:

I would find BC pipes much less irritating if they let you directly control what pipes connect to what instead of having to use different materials to manage connections, which don't always have the specific rules you want.

http://ftbwiki.org/Pipe_Plug

These let you cap off pipes you don't want to connect.

bigperm
Jul 10, 2001
some obscure reference

Mr. Peepers posted:

Why the hell does this require an Assembly Table to build.

I guess they assume if you are using BC, you are going to build one. If you have and use BC without ever making one (it's not hard to make), you are really missing out on some stuff, and the mod seems even more useless.

bigperm
Jul 10, 2001
some obscure reference

Sage Grimm posted:

You can fake it with Thermal Expansion. Autonomous Activator hooked into a large repository of the item via itemduct as well as a creative energy cube, set to place the block in front and above itself so it can't be accessed by enterprising and quick players. Encase in bedrock or ward everything using Thaumcraft.
A creative strongbox will supply unlimited items and you can us a signalum lock for that, the Autonomous Activator and the cube.

bigperm
Jul 10, 2001
some obscure reference

Bhodi posted:

The integrated hopper can be inserted into the cyclic assembler, but it doesn't do anything :smith: Guys, I am disappoint.

Is there an easier/better way to achieve the same effect without either a separate export bus or a separate item filtered duct / conduit? Basically, I'm not a fan of AE autocrafting and I just want to populate a me interface and feed those items to a progressive automation crafter or the thermal expansion cyclic assembler.

My difficulties stem from the fact that a me interface won't push items and I specifically need a round-robin pull to prevent filling up with only the first item. Item Conduit round robin does not appear to work correctly with me interfaces, but the integrated hopper supposedly pulls part of each item available, so it would work.

Have you tried a Thermal Dynamics retriever? Signalum or better I think has round robin and you can specify how many of each item to go/keep in.

bigperm
Jul 10, 2001
some obscure reference

Danny Glands posted:

Sigh... There's a private server that's taking mod suggestions and one of the suggestions I made was to include OpenComputers... but they went with ComputerCraft instead. I need bullet points to tell the modpack collectors that they were so loving wrong.

They made right call.

bigperm
Jul 10, 2001
some obscure reference
Please think about deleting mystcraft and using rftools.

Please.

bigperm
Jul 10, 2001
some obscure reference

Wolpertinger posted:

Just googled the cake thing to see what the deal actually was, turns out mystcraft just has to do some instability math for 30+ minutes on a fast computer before you're allowed to play on a new map. :what:

This was actually a fix for a different problem. Mystcraft calculated instability based on default ore gen, so if you changed the ore gen at all, then all mystcraft worlds would be unstable by default. Now it spends some time figuring out what the ore gen actually is and basing instability off of that.

Still terrible.

bigperm
Jul 10, 2001
some obscure reference
I think Greg has given up trying on interfering with other mods because he is so busy making Gregtech 6 into an unplayable nightmare.

Only copper, tin, zinc, lead and bismuth will smelt in a furnace. You must use one of these metals to create a burning box which you must fuel and ignite manually (no GUI).

Then you have to make a crucible, it goes on top of the burning box, to smelt any other ore. But at what temperature? Well... so glad you asked:

Gregtech Wiki posted:

Proper management of temperature is crucial to the Crucible smelting system. Exact temperatures can't be determined until building Thermometer Sensors, which requires Steel. However, recipes can be followed "blind", or new recipes can be created with some math. Fuel use can be planned out for a given smelting operation if the properties of smelting materials are known. Melting point, boiling point, and mass of material components can be shown with enhanced tooltips (F3 + H). For example, the tooltip for Crushed Copper Ore will show two components, Copper (1.222 units) and Stone (1.0 units), along with melting point, boiling point, and mass for each.

The more material thrown into a Crucible, the slower it will heat up, because there is more mass. If some molten material is poured out into a Mold, whatever remains in the Crucible will heat up more quickly because now there is less mass inside. Some alloys (such as Iron) have a smaller mass than the sum of their parts, so the contents will begin to heat more quickly upon reaching the temperature at which the alloy is formed, again due to mass decrease. Heat rate of a given Burning Box is constant, but temperature change depends on the mass.

The Crucible is most in danger of melting down at the end of an operation when all the materials have been poured out and fuel is still burning. Some materials can be used as moderators to limit the risk of destroying the Crucible. A Gold Ingot has very high mass and high boiling point, so it will often absorb enough heat to protect the Crucible. If there is any Copper in the Crucible, Lead can be used instead, otherwise the Gold and Copper could alloy to form Rose Gold.

This is just to smelt anything other than those 5 metals.

In addition, instead of good old EU, Greg has decided that Gregtech actually needs 9 types of energy.

Greg posted:

Air Units, Quantum Units, Magnetic Units, Light Units (Laser), Kinetic Units, Rotation Units, Electric Units (directly convertible to ICē EU 1:1), Heat Units and Cryo Units.



I've been keeping up with it because it's so awful. Still in alpha, but if you started now you might have steel by the time we have a white president.

bigperm
Jul 10, 2001
some obscure reference
It's sort of late game (eyes of ender and enderium) but one chest + TE retrivers are best way to go with inscribers I think.

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bigperm
Jul 10, 2001
some obscure reference
This was my inscriber set up on the FYAD server. A giant block.


Here's the guts.


Bottom 4 inscribers are for the circuits, top four are for making the processors.

All connects to a chest, with a import and export bus on it for auto crafting. Just dump some stuff in there, and bam you got processors.

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