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Mr Scumbag posted:I have an odd qeustion: Try 4/4 time; that'll drain the power out of anything.
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# ¿ Oct 21, 2015 19:45 |
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# ¿ Apr 27, 2024 08:42 |
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Is there a way to make a Thermal Expansion machine push/pull items to the same side like EnderIO?
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# ¿ Oct 22, 2015 05:14 |
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Will ducts still insert into that side?
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# ¿ Oct 22, 2015 05:19 |
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MFR mushroom farms are based on growing little mushrooms in to big mushrooms. You need a lot more space than one block high.
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# ¿ Oct 28, 2015 18:54 |
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Bill gates plz migrate Minecraft off java, thx
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# ¿ Nov 5, 2015 20:49 |
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Quick check: most of these Botania builds use tons of hoppers. Are they still murder on servers or is that old knowledge?
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# ¿ Nov 10, 2015 15:19 |
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Wolpertinger posted:It is pretty deep into the pack like glory said, but funnily enough I did have a silverwood and greatwood sapling, I just never got around to setting up anything more than a crucible (I started playing something else and haven't gone back to my regrowth world in a while). The main reason I didn't push for golems is because at the time the most recent version of Regrowth had a bugged version of agricraft that broke compatibility with golems so they'd destroy the crops every time they harvested and be unable to replant them. Apparently the only alternatives were a Forestry autofarm which requires apatite which doesn't even spawn in regrowth so you'd need to do stupid amounts of orechard grinding to get it, or Buildcraft Robotics which are actually really cool looking but also immensely expensive and complicated and endgame.
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# ¿ Nov 11, 2015 04:07 |
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The alternate recipes for torches are good. MFR rubber plus sticks if you're short on coal, and TiCons stone rods and coal if you're deep underground.
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# ¿ Nov 20, 2015 03:13 |
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Bhodi posted:This is something I specifically hope to work on, if rocko is amenable. http://minecraft.curseforge.com/projects/enchiridion
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# ¿ Nov 25, 2015 00:09 |
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Can you pump yellorium out of a reactor in the first place?
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# ¿ Nov 26, 2015 00:12 |
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Pro tip: you don't have to make 5x5 smelters anymore. A max size smelter can do a poo poo ton of ore at a time. However a reasonable casting basin system currently eludes me. They're graphics lag in of themselves, and it's hard to keep trace fluids from being left in the basins. There's a mod called Thermal Smeltery I think that adds in fluid transposer recipes that would probably help immensely, but I haven't messed with it yet.
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# ¿ Jan 4, 2016 19:53 |
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ProjectE let's you turn thirty minutes of mining and one blaze rod into everything free forever plus invincible armor and the best tools. If you can get the blaze rod as dungeon loot or from rogue like dungeons, you never have to go to the nether. Divination rod makes finding diamonds easy. Set up a pulverizer loop, idle till you have enough EMC to make the book, and all items are unlocked forever.
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# ¿ Feb 6, 2016 17:27 |
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Rocko Bonaparte posted:I could't in good conscience expect people to babysit crops that could revert though. I mean, that's a quest mod pack where you literally have to watch grass grow. I didn't really know about the rest of that stuff though, including SugarAddict's stuff. Open blocks sprinklers will also hydrate a block. I think TiCon had nether rack based recipes for making a Smeltery but I'm real rusty on Minecraft right now. I feel we're about to have a wave of 1.8.9 mod packs so it might be a bad time for planning a new pack.
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# ¿ Feb 7, 2016 00:47 |
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Edminster posted:To The Core, on Yogscast Duncan's channel. It's a modpack full of random gently caress-you stuff (torches set fire to things, darkness causes insanity, you can suffocate if there are no plants around, silverfish eggs are everywhere, the list goes on and on) played by a team consisting of a high-strung manager, an almost competent engineer, and a I love that random earth quakes caused a Mexican stand off of accusations
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# ¿ Feb 9, 2016 23:42 |
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Ciaphas posted:they slowly and agonizingly die without moving when release, sans soul, from their cage of bone Don't worry. The soul gets forcibly implanted in a pig person. It doesn't go to waste.
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# ¿ Feb 15, 2016 06:48 |
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Rocko Bonaparte posted:Somebody else can probably explain better, but it is my understanding there are two ways to expedite plant growth. One manipulates what happens with plants during a tick, and others basically randomly bonemeal. Yes this is true. Tick boosters work on nearly any plant (ender lillies are the only one I know of with code that prevents that). I think the Psi Overgrowth says "fertilize" so it most likely does a bonemeal effect.
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# ¿ Feb 17, 2016 19:34 |
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Ciaphas posted:Makes sense, thanks. It's gotta come soon. Dire was playing with a golden lasso and cursed lasso a few episodes ago. Cursed was broken though.
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# ¿ Feb 18, 2016 04:28 |
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I can understand making things incredibly hard on yourself for the challenge, but I don't get nerfing carpenter's blocks since they're entirely cosmetic
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# ¿ Mar 1, 2016 09:18 |
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Does it allow melting cobble for seared stone? Try starting with a 1x1 Smeltery and bootstrap from there.
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# ¿ Mar 3, 2016 20:04 |
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CoreDuo posted:Worse, you have to deal with steel production. Oh you gently caress, you weren't lying
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# ¿ Mar 7, 2016 04:44 |
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You could gate mods behind other mods, without necessarily forcing any of the other time sinks. Like MFR machine frames are made in the botania runic altar which is made in the QED which is made in the BC assembly table which is made with the Ticon tool forge, in a very half assed example. Would force people to cover all or most of the mods instead of bee lining for their comfort zones (TE for me). You could also branch (machine frames are made in the runic altar OR thaumcraft infusion) or overlap tiers (daylillies are made in TE machines, resonant machines need manasteel). Hitting major milestones in one mod leading to the crucial start of another mod is probably the easiest option to implement.
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# ¿ Mar 11, 2016 05:06 |
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Taffer posted:I'm messing with IE for the first time. God I love multiblocks. Also it seems like it's going to be an effective way to gate other mods, specifically tech ones, without being too much of an annoying road block. It seems like a very Good Mod. Hopefully it's not too laggy. You could black list the tool forge and keep people stuck on the first tier tools. I do have a soft spot for the Smeltery
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# ¿ Mar 14, 2016 04:39 |
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Rocko Bonaparte posted:Does anybody off-hand know how much water is needed for a given actively-cooled reactor? I thought it was so many buckets per fuel rod, but I can't find it. one bucket of water turns in to one bucket of steam. You generally want to close the water loop between your reactor and turbines or else you'll be forced to find a way to generate 2 buckets of water every tick
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# ¿ Mar 20, 2016 01:34 |
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I've been very interested in Deep Resonance. The right amount of fiddly with a good range from easy small RF to very complicated high RF.
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# ¿ Mar 21, 2016 00:23 |
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SugarAddict posted:So I have this spamming my logs on banished modpack: It's a phone home using https://github.com/NPException/GameAnalyticsAPI "An API to easily use the service of gameanalytics.com in your mod or game" Probably a URL got changed and it fails on connection.
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# ¿ Apr 6, 2016 23:28 |
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Meskhenet posted:Ive been on an FTB Infinity Evolved Skyblock and was wondering how to get power. Beef Wellington to be specific. You can use soybeans through a presser to make tofu to replace the beef. You'll probably have to figure out agricraft cross breeding if you haven't already. Also immersive engineering water wheels.
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# ¿ Apr 7, 2016 13:43 |
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Does anybody know if Infinity Evolved Skyblock has any other mods gated by bees? Bees are my least favorite things so I'd rather skip them.
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# ¿ Apr 12, 2016 14:31 |
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Could you use the black list and mine anything that's not junk rock?
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# ¿ Apr 18, 2016 02:19 |
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God drat, the new RFTools elevator looks good https://www.youtube.com/watch?v=5Auc0Wbfni4
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# ¿ Apr 21, 2016 16:16 |
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neogeo0823 posted:Googling around tells me it might be corrupted chunks? How do I fix this? There's nothing built in these chunks except the tunnel I'm trying to make, so if I have to delete them and let the server regen them, then that's not too big of a deal other than the annoyance of doing it with MCEdit, I guess. Honestly yeah sounds corrupted. Not sure why.
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# ¿ Apr 24, 2016 18:31 |
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Rocko Bonaparte posted:What are some good technical and decoration mods that are whitelisted for AE2 spatial storage? I found out Ender IO, DecoCraft, and Big Reactors are all out. Does chisel work? Artifice?
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# ¿ Apr 25, 2016 06:12 |
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Rocko Bonaparte posted:That was the point. They already have to have a thousand spatial pylons, around 15 dense energy cells, something to fill those cells, a means to remotely deploy all this away from their base, some fighting gear, and the finer bits of spatial storage. I do give them a pile of spatial pylons, but the quest is still something of a terminal quest in the book. They can probably get to the moon cheaper and faster. So I have to qualms about giving them lots of stuff. Does mine tweaker or any of your other mods support InterModComs (IMC)?
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# ¿ Apr 25, 2016 23:15 |
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I used the custom change to Decocraft available here. It includes some other good memory saving tips for IE:E. http://forum.feed-the-beast.com/threads/guide-how-to-run-infinity-evolved-with-1-0gb-ram-allocation.149222/
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# ¿ Apr 27, 2016 17:33 |
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https://www.youtube.com/watch?v=osclEiWdCDc McJty rapidly becoming my favorite modder
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# ¿ Apr 27, 2016 21:55 |
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In IE:S I have an auto heavy sieve chain with auto compressor making compressed cobblestone feeding via hopper into an auto heavy hammer to make gravel. Except the compressor won't stop compressing when it gets back stuffed and starts dropping compressed cobble into the world. Also weirdly enough all the internal stacks are at 63. Any ideas on how to stop this.
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# ¿ May 5, 2016 00:03 |
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Your mom is wood positive. I just got the AE wrench in IE:S and it feels so good.
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# ¿ May 11, 2016 02:20 |
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In IE:S shift clicking from NEI to an ME crafting terminal will sometimes not fill in the vanilla items. Iron ingots, hoppers, pistons won't go but the mod items will. Any ideas?
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# ¿ May 15, 2016 18:40 |
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I think top tier TE ducts have infinite throughput but I'd have to check the tooltip
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# ¿ May 16, 2016 14:37 |
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Meskhenet posted:Yeah i was thinking the ore spawns had been nerfed too. Rftools actually has it's own storage solutions too. I'm not a pro at them, but you can set up monitoring screens and have wireless access. No where near Ae but still good.
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# ¿ Jun 1, 2016 05:12 |
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# ¿ Apr 27, 2024 08:42 |
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Meskhenet posted:Yeah im actually a bit surprised how easy the reciepies are for this. I just got my first dimension up and running. Try pumping It out, it might not have a valid bucket.
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# ¿ Jun 1, 2016 21:20 |