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Has anyone tried Agrarian Skies 2? I had a blast with Agrarian Skies last year and I'm feeling a skyblock kind of itch again. Material Energy kind of bummed me out because you start with a whole enormous base already built. But AS2 doesn't seem to be available in any launchers, and . Any similar start-with-nothing skyblock packs to recommend, maybe?
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# ¿ Jul 31, 2015 17:10 |
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# ¿ Mar 29, 2024 14:12 |
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Re: Thaumcraft research, there's an option in the config file to disable the minigame but keep the research point costs.code:
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# ¿ Aug 14, 2015 16:41 |
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Did someone ask for an "interesting" hunger system? TerraFirmaCraft posted:Every piece of food consists of five separate taste categories: Sweet, Sour, Salty, Bitter, and Savory. These taste values are affected by changes to the food such as cooking, salting, pickling, etc. For crops, the taste of the harvested product is dependent on the pH and drainage levels of the area.
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# ¿ Oct 16, 2015 06:55 |
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Rocko Bonaparte posted:Side question, is anybody here running modded Minecraft on Linux? Can Technic really support it? I can trust that vanilla is working, but I have misgivings about mods and modloaders doing goofy things like hardcoding paths. Yeah, I play on Linux most of the time. Never had any problems, with any launcher including Technic. These days even the LWJGL crap just works without any tweaking.
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# ¿ Oct 29, 2015 06:36 |
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Volatile Penguin posted:Are there any simple "put a stack of whatever in, it crafts nine of them together" machines/blocks out there? I'm sure there are at least some but I'm not familiar with them. Autopackager is a standalone one.
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# ¿ Jan 10, 2016 08:35 |
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Ship it!
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# ¿ Feb 14, 2016 18:38 |
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McFrugal posted:...so apparently if you right-click on stone with a hammer, you get prospecting readings. THAT is how you're supposed to find ore. Doesn't work on dirt though. It's 5x5x5 blocks
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# ¿ Mar 11, 2016 17:22 |
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I have difficulty building anything but giant rectangular warehouses, but I try to at least make the lighting look good. Covering everything in torches is awful and none of the Chisel alternative torches look good either IMO. Thaumcraft Arcane Lamps are awesome, but they're expensive and take a long time to get to. Lately I've been embedding Extra Utilities Colored Glowstone in the floor and walls and that looks nice.
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# ¿ Mar 15, 2016 07:38 |
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GregTech New Horizons reminder: check the worldgen config before spending hours searching for ore in the wrong dimension (Contrary to the defaults I've been referring to on the FTB wiki, galena/lead is disabled in the overworld. It's also had the minimum height reduced so it's possible for it to generate in the Twilight Forest)
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# ¿ Mar 21, 2016 03:30 |
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GT:NH question: You need all 6 types of shard to craft the Thaumometer and start researching. Do I really have to go digging for hours in the Twilight Forest looking for all 6 different types of rare ore vein, or is there some alternative method of getting shards that I missed? (Yes I loaded up XRay but I'm trying to do it without, damnit ) e: gently caress it, never mind. xray it is Nomikos fucked around with this message at 17:21 on Mar 27, 2016 |
# ¿ Mar 27, 2016 16:51 |
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Gregtech new horizons trip report, in case anyone cares. "Realistic World Gen" claims to support Thaumcraft biomes, but in fact it doesn't loving work no matter how much you tweak the biome weights and re-generate the world and fly around in creative mode, crying. Why did I pick it??? I finally gave up again and cheated in the stupid drat Vishrooms I was looking for. I hate Minecraft and I hate myself, good night
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# ¿ Mar 30, 2016 05:11 |
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McFrugal posted:Minecarts are only useful when used as a fast travel mechanism, which means the time spent putting down tracks must eventually be made up for by repeated trips down the tracks. Which means there needs to be some reason to repeatedly access a location. In the case of a large ore deposit being the reason for repeated visits, you would also need to be unable to bring back a large portion of it at once. Which means reducing the maximum stack size for ore. Minecarts with chests can then be used to let you take back more ore per trip, further reducing travel time. I've played in packs before that reduced stack size for ore, but it was not combined with large ore deposits or the need for large amounts of ore, so I *still* didn't use minecarts. I have yet to play a pack that gives me a reason to use minecarts in single player. TechNodefirmacraft pretty much fits this bill. Ore gen is TFC, so it's big deposits a long way from each other. Ore pieces only stack to 16 and you need 4 ores to make an ingot. The pack includes Immersive Engineering as the major tech goal so you need massive quantities of metal. And in TFC travel on foot tends to be more difficult (or at least more time-consuming). It was fun when I played it last year and it looks like there have been a few big updates since then. I did in fact end up building a railway to a few of my distant mines and using it regularly. e: drat, now I want to abandon my Gregtech game and do this pack again
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# ¿ Mar 31, 2016 02:33 |
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# ¿ Mar 29, 2024 14:12 |
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Rocko Bonaparte posted:Has anybody had specific reasons to use Thermal Dynamics retrievers in particular before? To automate Ex Nihilo barrels producing Soul Sand or Dirt. They take a little while to process, so you want to have a bunch of them, and they don't auto-eject. Instead of putting a servo on every barrel it's easier to have just a single retriever (or I guess one for every few dozen barrels if you have that many and it can't keep up)
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# ¿ Apr 14, 2016 07:25 |