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BlueOccamy posted:In AgSkies 2 is there any way to automatically pick up items off the ground? Vacuum hoppers seem to be disabled this time around. Botania hopperhocks
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# ¿ May 18, 2015 06:02 |
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# ¿ Apr 25, 2024 06:43 |
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Reason posted:When I see an error like this: Best solution is to find out what mod you added that caused it and make sure you have the most recent version, but there's clumsier solutions else.
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# ¿ May 18, 2015 18:23 |
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Mr Scumbag posted:How far out are we from large 1.8 modpacks?
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# ¿ May 19, 2015 08:17 |
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Alejandro Sanchez posted:man i wish iguana tweaks wasn't so insanely imbalanced for progression because it has so many other useful features
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# ¿ May 22, 2015 13:42 |
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MacGyvers_Mullet posted:I never heard of this mod and went to look it up because all the machines in your screenshot look like they came from other mods. Holy poo poo, compact machines lets you cram all of that into one block? Does that damage performance at all? Rocko Bonaparte posted:Did I read it right that they have their own chunk loader? quote:The only problem I had with them was a big between pocket dimensions and compact machines. If I had a compact machine inside a pocket dimension, upon return from the machine, I would fall through the floor of the pocket dimension and die, losing all my stuff. Mzbundifund posted:Just be aware that breaking the machine destroys the interior dimension, unless you put a nether star into them, which lets them be mined up and placed again. I haven't tried to move them using dollys, transposers, or other such shenanigans.
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# ¿ May 25, 2015 18:11 |
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THE PENETRATOR posted:i've got an epic crash log here... please help me out
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# ¿ May 25, 2015 22:21 |
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MacGyvers_Mullet posted:What specific runtime strings would you recommend? I've tried several different ones and they had a negligible effect on performance. I can get used to 1.7 as long as I don't boot up any 1.6 packs for a few days, but if I dip back into 1.6 to play my old Agrarian Skies 1 map or something it's staggering how much worse 1.7 runs across the board. Most JVM flags people recommend don't actually do anything, especially on Java 8, but try this: code:
edit: dug out the correct flags for Java 8 Threep fucked around with this message at 17:59 on May 30, 2015 |
# ¿ May 30, 2015 17:52 |
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MacGyvers_Mullet posted:Thanks for the advice - I'm running the OMP-i pack at 4GB, which has fastcraft installed. I tried the arguments and bumped it down to 3GB, but they didn't make much of a difference. As for the FPS, that's the thing that's so weird about it - my FPS is really high according to the game, like 150+ high, but it's not smooth at all. When I cap it at something lower like 60 FPS it looks like it's running at 15 even though Minecraft insists it's a stable 60. I might try disabling packs one at a time, but it's been this way with every single modpack I've tried in 1.7. If you're playing single player you could try using something like Admin Commands to force full generation of the immediate area and see if it's worldgen giving you trouble. Khorne posted:I like journeymap's functionality, but until that is fixed I just remove it from any pack that has it as soon as I find somewhere I want to build a base at. It might just have a bad interaction with one of the more popular mods, but it has happened to me in a ton of different mod packs. For whatever reason it just goes nuts and dominates my cpu.
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# ¿ May 30, 2015 19:16 |
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Falcon2001 posted:If two recipes have the same output, is there a way to force one or the other? In OMP-i, both copper pipes and temperate fluiducts have the same recipe. http://minetweaker3.powerofbytes.com/wiki/Tutorial:Basic_Recipes
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# ¿ May 31, 2015 00:08 |
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GotLag posted:Is there a way to get SSP to not pause when tabbed out?
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# ¿ Jun 11, 2015 16:12 |
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Taffer posted:For the new Windows 10 one? Didn't they say it had no plans for mod support?
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# ¿ Jul 11, 2015 08:16 |
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Carados posted:http://pastebin.com/2dqwVEbT Reading crashlogs for beginners: pre:java.util.ConcurrentModificationException at java.util.TreeMap$PrivateEntryIterator.nextEntry(Unknown Source) at java.util.TreeMap$ValueIterator.next(Unknown Source) at appeng.util.item.MeanfulIterator.hasNext(MeanfulIterator.java:22) Threep fucked around with this message at 18:20 on Aug 1, 2015 |
# ¿ Aug 1, 2015 18:14 |
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SHOULD BE NOTED THAT REVERSING THE ENCHANTMENT IS A BIT TRICKIER AS IT IS NOT TRULY THE LAND THAT IS TAINTED BUT THE AURA OF THE LAND ITSELF ONE MUST APPLY THE NECESS It was obvious which letters were "the" and then "enchantment" was the only word that fit in there which made the rest easy
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# ¿ Aug 9, 2015 16:04 |
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If you're okay with adding mods to Blightfall, AE2Stuff has an inscriber that is much less annoying to use, a crystal growth chamber that you can use instead of water crafting and in the alpha version, a wireless ME connector for use over short distances and this crazy visualization aid:
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# ¿ Aug 18, 2015 01:42 |
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Your Lottery posted:I was trying to organize my blightfall inventory using Storage Drawers but am unable to move the drawers with a JABBA dolly, despite both JABBA and Storage Drawers saying it should be possible. Is this explicitly turned off or something?
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# ¿ Aug 18, 2015 05:19 |
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I'm not good with Thaumcraft, how do you get Perfodio for the Pickaxe of the Core in Blightfall?
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# ¿ Aug 19, 2015 03:09 |
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Rocko Bonaparte posted:Angmallen sucks.
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# ¿ Aug 21, 2015 22:27 |
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minecraftmodding.txt:quote:I was mucking with a crafting station from Better Storage, it blew up after I clicked the inventory settings button creating a 10-15 block radius hole in my base, some text came up saying 'Happy Belated April Fools' or some crap like that. It took out my AE2 storage, lost pretty much everything from 6 months of resource collection, my CPU, most of my Capacitor bank and the top of a big Reactor. I was forced to reload a backup and lost the best part of an hours gameplay. I'm just lucky I wasn't doing a major build and had a recent backup. NOT funny at all! So Byebye BetterStorage. You won't pull that poo poo on me again. It looks like Better Storage's terrible April's Fools joke shows a button on the crafting station that sends an event to the station, and in a bit of author laziness the station reacts to any event sent to it the same way even if it was from another mod's button. The hilarious joke is supposed to be that the explosion that happens is only client side so nothing bad will actually happen. I'm guessing they forgot to test what happens if you're not on a server or something. It was previously reported in May and this is the author's reaction: quote:Hahaha! I didn't know inventory tweaks buttons sent events to the current container when clicked. That's hilarious. Since the mod is open source you can look at the bug not being fixed right here Blightfall dudes, you might want to remove the crafting station's recipe in case anyone's dumb enough to use it.
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# ¿ Aug 22, 2015 06:59 |
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Humans Among Us posted:Botania looks tubular but i've never done it before... Is there a book you can craft to get started or something? If you're playing the mod normally it's the Lexica Botania.
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# ¿ Aug 23, 2015 14:58 |
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Vib Rib posted:What mod is this, because I want to toss it into certain other blighty modpacks.
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# ¿ Sep 8, 2015 08:27 |
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Glory of Arioch posted:i gave this a shot:
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# ¿ Sep 9, 2015 21:39 |
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You don't need the book to reassemble stuff. I think you do need it to automate it though.
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# ¿ Oct 9, 2015 07:06 |
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Rocko Bonaparte posted:I am basically waiting for Shukaro's quest mode to mow my lawn, give everybody a pony, and deliver a quest system that does not make me want to kill myself (pick one of three).
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# ¿ Oct 11, 2015 18:27 |
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TheresaJayne posted:I can get the source of HQM edit: grep says 166 comments, most of them commented out code Threep fucked around with this message at 21:14 on Oct 12, 2015 |
# ¿ Oct 12, 2015 21:11 |
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Khorne posted:BC was changing their API in a dumb way that messed with other mods and always kind of annoyed with TE. TE just made RF. People thought it was yet another power standard, with UE and IC2 stuff existing at the time in addition to BC. asie posted:I think that now, after ten months of fluxing, it is time to say that in hindsight moving to RF was a terrible decision
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# ¿ Oct 14, 2015 18:41 |
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Botania's open source so there's a version for people who don't agree with all of Vazkii's choices Seems pretty dumb to use his own version numbering scheme though.
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# ¿ Oct 22, 2015 22:13 |
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Mr Scumbag posted:Is there any way to pump water from tanks and into the world? Say I have a tank of water, and I've dug out a nice lake somewhere and don't want to have to fill it with buckets, is there a way to let the water flow into the space from a tank?
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# ¿ Oct 25, 2015 06:07 |
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Rocko Bonaparte posted:Speaking of that, did anybody make an AE2 addon for a more robust inscriber press? I am wondering if I have to explain how to set up the five inscribers you need for on-demand processors, or if there's a new toy. I know there's a single-block crystal growth accelerator. As a side activity, I might set up a quest to do it the old-fashioned, clunky way, just so they know what's up with formation and annihilation planes. quote:Does anybody know a way to have the default terrain generator be ATG when creating a new world? On that note, someone picked up the abandoned but interesting ATG alternative RWG, it's now being updated here.
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# ¿ Nov 25, 2015 05:41 |
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neogeo0823 posted:I do have one last question though. Back when I was having all the server crash issues, I had to get Akliz support involved to help out with the problem. One of the things they did was update Forge, and ended up getting rid of the Craftbukkit.jar file and installing a KCauldron.jar file. Currently, the server is running smoothly on the Forge 10.3.4.1517.jar file. Could we switch over to the KCauldron.jar file with no issues and run Bukkit plugins that way, or is there something else we would need to do? Thanks to Minecraft drama it's in legal limbo but get a 1517 version here.
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# ¿ Dec 2, 2015 08:50 |
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Taffer posted:They both do the same thing one is just infinitely more spergy by requiring you to assemble a computer by all the parts and everything is more expensive and annoying to do.
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# ¿ Dec 5, 2015 20:12 |
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McFrugal posted:The algorithm being used must be the worst loving piece of poo poo possible for it to take 30 goddamn minutes. The problem here is the author not stopping at the point where he realised it would take that long and finding a different solution entirely.
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# ¿ Dec 10, 2015 20:17 |
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McFrugal posted:Couldn't you just... get the data directly from whatever's doing oregen? Like, ask it what the percentages are for each ore, for each biome. Last I saw RFTools just had a giant config file where you can specify what each ore is worth, with defaults for all the popular mod ores. Less elegant, far less annoying to deal with, and if someone changes the oregen enough to make a big difference they can also change how much it's worth in a dimension while they're editing files anyway.
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# ¿ Dec 10, 2015 23:29 |
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Goncyn posted:Last time I was messing around with starting a new world, I was using a command that would dump counts of each type of ore to chat, so you could easily test (for example) cofh custom ore generation configs. Now, I can't remember what command that was or where I found out about it. It apparently wasn't any of the commands built into cofh-core. Anyone have any idea what I'm talking about?
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# ¿ Dec 15, 2015 12:03 |
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Goncyn posted:- set up all your barrels with storage buses and connect them to a separate network totally disconnected from your main network (this will require its own controller if you have more than 7 barrels)
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# ¿ Dec 15, 2015 21:15 |
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The openblocks graves backup your inventory to a file, so if they bug out you (or a server admin) can restore your inventory.
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# ¿ Dec 22, 2015 00:16 |
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Rocko Bonaparte posted:AFAIK you need a chunk loader. I distinctly remember all the little programs I wrote going to hell when I walked away from them. IIRC it will launch startup in the root by default when the chunk is reloaded. So you can have it start your script up in there. For maximum robustness, you'd want to make the script something like a loop whose state is saved early and often, and it just works off of that state. So that way, it can resume in the middle of some complex calculation without much harm. I did not try it too much, but if you can run your stuff as coroutines, and just raw serialize all that state to disk, you'll probably be safe without having to really declare special data structures. quote:Persistence
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# ¿ Dec 27, 2015 18:02 |
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Kraven Moorhed posted:An alternative: Steve's Workshop allows you to autocraft, consolidate up to four tables/furnaces with their own independent inventories, and upgrade your worktable in various ways. I've just messed around with it a little, but it's handy and single-purpose.
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# ¿ Jan 16, 2016 19:58 |
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Rocko Bonaparte posted:I've noticed in my mucking around in the BFSR beta that I wind up crashing the client side fairly often when I am rummaging through NEI. If it doesn't outright crash, sometimes things hang up for a few seconds. I haven't made sense of the crash dumps yet, and I don't think I'll get enough information to explain the performance hiccups. I was wondering if anybody else has experienced this, and if there's some trick to it. Rocko Bonaparte posted:Aside from that, I'd be curious if somebody could itemize some RFTool stuff I should check out other than the interdimensional stuff and the signal emitters. I discovered the latter yesterday when I needed a basic pattern generator. They are good things. Threep fucked around with this message at 02:44 on Feb 29, 2016 |
# ¿ Feb 29, 2016 02:41 |
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It's not like Vazkii's sitting idle anyway. Psi is her mod too and it's already had 4 releases for Minecraft 1.9.
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# ¿ Mar 20, 2016 03:50 |
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# ¿ Apr 25, 2024 06:43 |
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On April 1st edit: the joke is that IC2 is still terrible Threep fucked around with this message at 07:02 on Apr 2, 2016 |
# ¿ Apr 2, 2016 07:00 |