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Speleothing
May 6, 2008

Spare batteries are pretty key.
Now that we've established which ways of moving are fastest, can we not use any ones that involve repetitive annoying noises?

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Speleothing
May 6, 2008

Spare batteries are pretty key.

Mordaedil posted:

They really wanted to, the big holdback was when they decided to put the time traveling mechanic in the Temple of Time with regards to putting the Master Sword back in its pedestal. It became too time-consuming for the players to move between worlds constantly just to solve a puzzle and it was summarily dropped.


Morroque posted:

I guess the biggest reason nothing really happened with the timeline mechanic in this game was that Young Link and Adult Link just aren't really different enough for anything to be interesting.
There's plenty to differentiate, it's the running back and forth that causes trouble, like Mordaedil indicated.
Adult Link has the hookshot and a higher jump. Other strength-based and equipment-based items also come up as you progress deeper into the game.
Young Link has crawling, boomerang trickshots, and the deku stick (before fire arrows and Din's Fire, at least). Plus you could have made more kid-only items if you were developing the game down those lines for more than just a couple of dungeons before switching.

I'm also guessing the writers were working pretty independently of the programmers. So the team building the engine included possibilities that might get used

Speleothing
May 6, 2008

Spare batteries are pretty key.
Link getting Triforce upgrades makes complete sense to me. When I was a kid I always looked at the triforce in the center of the ring of medallions and assumed it would get filled in as well.

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