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Looks like it'll be fun
berenzen fucked around with this message at 18:56 on May 15, 2015 |
# ¿ May 15, 2015 18:51 |
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# ¿ Apr 28, 2024 09:40 |
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This turn would be easier if those orcs up there were worth 3 fame instead of 2 Play both Marches and Crystallize sideways. Move east twice. berenzen fucked around with this message at 04:28 on May 16, 2015 |
# ¿ May 16, 2015 04:22 |
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Ended with 2 cards in hand. Should be drawing up to 6 because of planning
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# ¿ May 16, 2015 04:56 |
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Binged through the other two previous threads. Definitely helped my understanding of the rules.
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# ¿ May 17, 2015 00:05 |
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Wow. That manticore doesn't gently caress around. Swiftness and venom. What's that middle symbol there?
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# ¿ May 18, 2015 05:04 |
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Well. At least he has a healing thingie right there.
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# ¿ May 18, 2015 06:32 |
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Use Swiftness to move onto the monastery. Use Promise and Threaten(powered with a red die) and pick up the savage monks. Take -1 influence due to threaten, draw back up to six due to planning. Look greedily at the artifact.
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# ¿ May 18, 2015 15:53 |
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Hey Norowas- race you to -X.
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# ¿ May 19, 2015 22:14 |
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Embrace it- I will be when this monastery goes boom next turn. Their offerings aren't enough to protect their shinies.
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# ¿ May 19, 2015 22:33 |
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Stamina to Explore NE. Burn the Monastery Dropping to -2 Rep If Monks or Fire Mages: Take the gold die to power Concentrate a Swiftness, for Ranged Attack 5. 3 Cards in Hand If Illusionists/Ice Mages/Sorcerer's: As above, but add Battle Versatility to bring it up to Ranged attack 6. 2 Cards in Hand If Ice Golem/Fire Golem/Familiar Power Mana Pull with a white die, turning a gold die into Red and a White Die to Green. Add a green mana token and a red mana token. Use them for a Powered Concentrate a Swiftness and a Powered Battle Versatilty bringing me up to Ranged attack 8. 1 Card in Hand berenzen fucked around with this message at 09:19 on May 20, 2015 |
# ¿ May 20, 2015 08:44 |
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I'll take Song of Wind, Invocation, and the Diamond Ring
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# ¿ May 20, 2015 14:30 |
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That's a crystal mine. If you end your turn on it, you gain that colour of mana crystal- blue in this case. Crystals are basically personal mana that you can crack later. Also Stelas, the Arythea token should be at -2, not the Norowas token. berenzen fucked around with this message at 22:36 on May 20, 2015 |
# ¿ May 20, 2015 22:32 |
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Also, the orcs have physical resistance. They halve physical attack.
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# ¿ May 23, 2015 00:30 |
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Gonna use my Diamond Ring to get a white crystal, a white mana and 1 fame. Use the white mana to power Song of Wind for Move 2. Play stamina to bring me up to move 4. Move NE, E, NE to knock on the Keeps Door and say hello.
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# ¿ May 23, 2015 01:36 |
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The Source is mana that you can draw from once per turn. It's the die pool. There are additional ways to draw mana, such as the card Concentrate or through mana crystals. These do not count toward drawing from the source. Edit: captain bravo describes it better than I can on my phone.
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# ¿ May 23, 2015 02:06 |
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poo poo. Didn't realize that double fortify meant that I couldn't seige. Was gonna blow em up with my monks and improvisation. Chump 1 attack with monks, take the next. Pull the Red die to power Battle Versatility and play Rage unpowered for 6 attack. Kill, level and curse myself for missing that rule. Luckily, my hand size and my armour are more now. E: Wrong card berenzen fucked around with this message at 07:32 on May 23, 2015 |
# ¿ May 23, 2015 07:19 |
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rchandra posted:
Yeah, meant battle versatility. Coulda mana pulled to get 6 siege attack with it.
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# ¿ May 23, 2015 07:33 |
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Nope. You can attack it without moving onto it.
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# ¿ May 23, 2015 23:51 |
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While Circlmastr goes and searches for his card, I'll play Song of Wind and Rage sideways. Move SE. Play Crystallize and discard Theaten for a Green Mana Crystal.
berenzen fucked around with this message at 21:52 on May 24, 2015 |
# ¿ May 24, 2015 21:50 |
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Yeah. It was mostly to cycle out cards. Unfortunately I didn't quite get either of the two cards I was really hoping for.
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# ¿ May 25, 2015 02:20 |
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Take a blue mana die to power Stamina and enter the dungeon. Hope for no werewolf.
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# ¿ May 28, 2015 05:08 |
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Sorry, yes, 4 branch in the dungeon. I want blizzard drat it.
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# ¿ May 28, 2015 06:31 |
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Take 2 wounds. Discard a Wound for a Red Mana, use it to power Improvisation for attack 5, discarding March, play Swiftness (sideways), bringing me to attack 6. Kill. Take Snowstorm//Blizzard as my reward.
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# ¿ May 28, 2015 06:54 |
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Shouldn't I be at 6 cards because of the keep?
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# ¿ May 28, 2015 14:13 |
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Discard a Wound for cycling purposes Play stamina for Move 2 and explore NE
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# ¿ May 29, 2015 02:07 |
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Stelas posted:Arythea used Invocation (her skill) to discard it for a red/black mana token. She should theoretically immediately nominate red or black, just in case of unknown things later in her turn (like a tile reveal), but I'll allow it this time because it doesn't change the timing of anything on her turn. Sorry, I'll go with red. Not that it matters a ton. Power March with a green die, assault the Tower, hope that I don't get an Ice Mage. Anything but Ice Mages/Ice Golems/Sorcerers/Familiars: Crack a White Mana Crystal to Power Mana Draw, setting the gold die to black and a red die to blue. Get Black and Blue, spend the blue on Snowstorm. Kill. Ice Golems/Sorcerers/Familiars As above, but spend the black mana as well to cast Blizzard. Take a Wound and kill. Ice Mages: Curse like a pirate, take 2 wounds. But it's not going to be Ice Mages, right Stelas? berenzen fucked around with this message at 02:35 on May 29, 2015 |
# ¿ May 29, 2015 02:30 |
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Stelas posted:
Right, I'll just take the Blizzard Wound then and kill. Don't want a hydra or werewolf coming after me.
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# ¿ May 29, 2015 02:52 |
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I'll take Prayer of Weather, Ambush and Energy Flow
berenzen fucked around with this message at 03:10 on May 29, 2015 |
# ¿ May 29, 2015 03:07 |
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Crack a Green Crystal and grab a black mana to use Energy Steal Heal and ready the monks. From energy steal Use Norowas' newly gained herbalists to get a green mana token and Power Tranquility to heal 2 wounds from hand. With 1 card left in hand I draw the rest of my deck berenzen fucked around with this message at 04:02 on Jun 3, 2015 |
# ¿ Jun 3, 2015 03:55 |
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Stelas posted:Sadly, Energy Steal doesn't let you activate other people's units - only spend them, i.e. mark them so their owner cannot activate them. Then activate all the current units that people have. Pitch my Diamond Ring for a Green Mana instead.
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# ¿ Jun 3, 2015 04:07 |
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Yes. Both of the others of yours are used
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# ¿ Jun 3, 2015 04:17 |
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Still herbalists, cause they can ready your illusionists.
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# ¿ Jun 3, 2015 04:20 |
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Oh. Activate long night.
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# ¿ Jun 3, 2015 04:33 |
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Activate Long Night please. Or does that happen on my turn?
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# ¿ Jun 3, 2015 23:15 |
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Hey guys. I'm off on a cruise and as such, will be off the Internet for the next week. I've sent in COs for the next two turns, so hopefully my absence will not be too much of an issue.
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# ¿ Jun 5, 2015 23:54 |
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Hand should be +1 from keep. My CO kinda depends on that.
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# ¿ Jun 6, 2015 13:50 |
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Got some internet here on the ship. Gonna update with Taking the Horn of Wrath. Cause Arythea has got to toot her own horn.
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# ¿ Jun 10, 2015 02:53 |
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Sorry for the delay. Back in a civilization where I'm not paying 75c a minute for Kilobit/sec Internet speeds and can get free WiFi. Will take Early Bird. Edit: And for my first move I'll unpowered Improvisation discarding Stamina to move onto that monastery and burn it to the ground. berenzen fucked around with this message at 20:49 on Jun 13, 2015 |
# ¿ Jun 13, 2015 20:41 |
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Discard Detrrmination for a green mana. Power savage monks for siege 4 with it. Pull the gold mana for a white token and power Swiftness for 7 ranged total. Kill. Also I took prayer of weather to teleport across the map with song of wind.
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# ¿ Jun 14, 2015 02:21 |
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# ¿ Apr 28, 2024 09:40 |
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poo poo, right. Eat wounds, gold die, power swiftness, unpowered determination for attack 5. Kill.
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# ¿ Jun 14, 2015 06:08 |