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The most powerful weapon in IVAN (albeit one that requires wizmode to get) is a whip made of Pepsi.
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# ¿ May 17, 2015 04:15 |
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# ¿ Apr 24, 2024 17:26 |
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The big trick is that the scaling function mostly considers your hp so items that give +max hp and not much else will get you murdered even more horribly than usual.
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# ¿ May 17, 2015 04:40 |
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Welp, I was gonna show off GearHead but it looks like it doesn't work under Windows 8.
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# ¿ May 17, 2015 06:07 |
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Just use overdose mode and call it a day.
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# ¿ May 19, 2015 23:04 |
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You ain't seen nothin yet.
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# ¿ May 21, 2015 20:38 |
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I'd have so hoarded one of those sniper packs in case I got another power mod. Plasmatic shrapnel would have made the shamblers a lot more manageable.
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# ¿ May 25, 2015 10:16 |
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Gun Kata is hilarious in AoMC.
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# ¿ May 26, 2015 18:44 |
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Dross posted:I feel like AoMC is actually easier than vanilla. Well, in this case a pair of high power pistols will kill anything smaller than an archvile without having to manually reload.
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# ¿ May 26, 2015 23:35 |
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My favorite stupid ToME4 overkill picture. By that point his name was a bit obsolete, as he had become Grandpa Nurgle's favorite son.
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# ¿ May 29, 2015 04:17 |
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I don't think they ever did much to nerf the disease tree and that particular image is an obscure interaction with a prodigy no one takes.
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# ¿ May 29, 2015 06:54 |
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I never figured it out 100% but Catalepsy converts disease DoTs into (higher, crittable) direct damage and Endless Woes has a chance to convert direct blight damage into a (higher, crittable) disease DoT. Some fluke of timing then causes Catalepsy to convert the Endless Woes disease again in the same action. I think it has something to do with Epidemic.causing the Endless Woes disease to spread.
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# ¿ May 29, 2015 08:01 |
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Has anyone managed to get a Gargulec Cross yet?
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# ¿ May 31, 2015 08:13 |
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Ramc posted:I really like the idea of Incursion from playing 3rd ed as a teen with friends, but it breaks my heart that it is so unfinished, unbalanced and unattended. The source was opened up a while back (under 3 different phrasings of CC0 and also the Apache License) but nothing's come out it besides a few bugfixes and making it so you don't need half a dozen decade old compilers to build.
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# ¿ Jun 6, 2015 16:52 |
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CheeseThief posted:I've been reading the Rogue Megathreads on and off for a while not and I'm left with one burning question: I think they were babby's first piss weak humanoid enemies in Angband and then ToME made them into psychic dogpeople or something. They never had a description besides "strange small humanoid" dis astranagant fucked around with this message at 04:15 on Jun 7, 2015 |
# ¿ Jun 7, 2015 04:11 |
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The other problem with Ziggurat is that the initial weapon pool is super boring and the first class you're likely to unlock just buffs the starting peashooter.
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# ¿ Jun 7, 2015 16:31 |
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Sorites posted:I think ToME4 is an example of a game that handles unlocks exactly wrong. The availability of a class seems tied to lore (even the standard fantasy mage class is locked, because that matches the lore no one reads) rather than complexity or difficulty. The game doesn't start you off with the simple-but-middling classes and train you onto the complex-but-promising ones; it just commits to "Our wizards are different" and ends up saddling newbies with the weird stuff. Unless it's changed in the years since I last have a fresh profile, the starter classes are dead simple stuff like alchemist, archer and a couple heavy armor bashers. The first couple of classes you'll likely unlock (archmage and cursed) are a bit more complex but not dreadfully so and for the most part class unlocks tend to increase in complexity the farther in you, though buffs and redesigns over the years can change that a bit and the most straightforward mage is locked behind a fairly late quest.
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# ¿ Jun 7, 2015 17:40 |
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And then there's the ones with shadowblade levels that you don't see til they splatter your guts across a quarter mile radius.
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# ¿ Jun 8, 2015 01:17 |
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ousire posted:Jesus christ, getting that rocket launcher plus the ammo perk is just brutal. You cleaned out those first few mechs like it was nothing.The hubris is real. Rare weapons in general are brutal as all hell but rockets are just win buttons.
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# ¿ Jul 26, 2015 10:16 |
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All that talk of hubris and then wimping out on the collection missions
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# ¿ Jul 26, 2015 11:43 |
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Enjoy your win. You'd have to screw up royally not to get one out of that ridiculous boss drop.
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# ¿ Jul 27, 2015 07:02 |
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In earlier versions the rare weapons also cost less coolant so you could really spam the hell out of them.
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# ¿ Jul 30, 2015 18:18 |
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Omobono posted:Is it just me, or the -1 ammo augment can single-handedly salvage a run, nevermind one where Evil duFrenchy drops what is probably the second best weapon in the game? Probably. The encounters really aren't build around being able to outright spam attacks. It's part of why they nerfed the hell out of the abilities that give free link and overdrive nodes for big matches. But you can still end up with a setup that lets you fire 3 or 4 rockets for the price of one on demand.
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# ¿ Jul 30, 2015 20:53 |
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Right now convoy feels like large railguns and shields: the game. They chew up everything and have enough armor piercing to handle the boss without having to resort to plasma cannons that can't touch health once they've gotten through the armor. Ignoring shields is just icing on the cake.
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# ¿ Jul 30, 2015 23:53 |
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There's a general mod that gives you a bonus to firing while overheated. That kinda counts.
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# ¿ Aug 1, 2015 02:06 |
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Shady Amish Terror posted:Fun bit of trivia: There used to be a list of ways to die on turn one in Nethack, which had at least a couple dozen entries. While I can't find that list anymore, there's apparently a video on tasvideos.org made exclusively to prove that it is actually possible to die on turn zero. It takes an incredible swing of chance, but a character with low enough health who spawns over a cross-aligned unintelligent artifact (because none of the intelligent artifacts could spawn at depth 1 level 1, apparently) could automatically pick the item up because that's the default option for autopickup and, by chance, get blasted by the artifact's power and die. The in-game turn counter will say one, but your tombstone will correctly record that you died on turn 0. -Take one step onto a falling rock trap with no starting helmet and bad hp. More common in Slashem iirc.
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# ¿ Aug 3, 2015 00:14 |
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Yeah, both bosses had their rapid fire guns reduced shots and increased damage in the patch that nerfed basically everything but rockets and energy weapons.
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# ¿ Aug 3, 2015 13:14 |
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surprised you didn't go for blessed greased fixed +2 whateverDSM since your dragon hunting wasn't giving you any.
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# ¿ Aug 8, 2015 13:29 |
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Angry Diplomat posted:Is it possible to eat Demogorgon? If so, please eat Demogorgon. Pretty sure demons in general don't drop corpses. Demogorgon definitely doesn't.
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# ¿ Aug 14, 2015 15:29 |
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Speaking of Magicbane, I'm surprised he enchanted his so high. The good effects start phasing out in favor of probing after +2
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# ¿ Aug 16, 2015 15:33 |
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Natalya Fartz posted:You trade the effects out for straight damage with a higher enchantment. Not necessarily the worst thing when you are no longer vulnerable to dying. But if he wanted to trade out for damage there's about a dozen artifacts he could wish for that do a better job Esme posted:Are the effects even that useful in the late game? I can see how scaring might come in handy on the Astral Plane, but other than that I'd think higher damage would be more useful. But then as a wizard your big damage dealer probably shouldn't be your melee weapon anyway I guess. In any case, the correct option is to play an archaeologist and double wield Magicbane and a silver saber. Stunning and cancelling are pretty nice.
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# ¿ Aug 16, 2015 17:10 |
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Unormal posted:"Sproggiwood's fun and cute, but it's soooooo easyyyy", they said. I mostly said that back when weapons of biting frost guaranteed a win
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# ¿ Aug 25, 2015 02:18 |
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Biting Frost was amazingly overpowered for a while but freeze effects got nerfed hard.
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# ¿ Oct 10, 2015 05:23 |
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# ¿ Apr 24, 2024 17:26 |
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Pladdicus posted:Didn't they update with the death of Terry Pratchet? Begone foul necromancer
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# ¿ Feb 16, 2016 00:46 |