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Concordat posted:I may be mistaken, but I think Mr.Red Robot is the first enemy to counter your counter suplex, requiring you to perform a counter-counter suplex Nah the elite skinny guys can do it to you and so can the regular guys if the level is high enough i think.
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# ? Aug 10, 2015 01:55 |
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# ? Apr 25, 2024 00:35 |
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I think the standard enemies don't start doing it to you until stage 5.
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# ? Aug 10, 2015 02:44 |
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Concordat posted:I may be mistaken, but I think Mr.Red Robot is the first enemy to counter your counter suplex, requiring you to perform a counter-counter suplex I'm not familiar with these Elite red robots that much, you only get to fight two or three of them in the entire game, so I've no idea if they can counter your suplex or not. Enemies start countering suplex prompts randomly I think from stage 5 or 6 until the end of the game. Update #31 Juggle moves Let's have a rundown of the juggle system in the game In every god hand video I look on youtube, people seem to completely ignore juggle moves. Juggles are insanely good for crowd control as they will send enemies at the right height for an air launch kick or dragon punch follow-up. On Normal difficulty of course you can make do without them and beat the game no problem but when it comes to Hard difficulty, you really should use juggles since there's no reason not to, especially if you're attempting a KMS run (no god hand, no roulettes allowed.) There's two types of juggle property: -You send a dude above Gene's head; -You send a dude in front of Gene's face; On the left, yellow line is in front of Gene's face; On the right, red square is above Gene's head; Above head height juggle Flying Knee The following moves will lift dudes above Gene's head at the right height for an Air Launch Kick or Dragon Punch. Perfect for crowd control: launching dudes into other dudes to give you a breather and deal damage to them. Double Snap Kick is the only juggle move in the entire game that will instantly send Elites at air launch kick height (not counting a quick charged punch counter-hit of course). For Fatties, two quick charged punch while they're stunned will do the trick (as seen throughout the let's play). I think two quick charged punch is enough against midgets as well. As for mooks, any of the following juggles will work. List of the moves: -Rocket Uppercut; -Half Moon Kick (costs an arm but looks cool); -Flying Knee (can home-in on enemies, pretty nifty); -Mule Kick (god awful recovery animation, not safe at all); -Flying Triple (is a multi-hit move so dudes might dodge it); -Somersault (same as Mule Kick, just terrible but looks cool); -Double Snap Kick (only raw juggle that can send Elites type at Air Launch Kick height); -Hand Plant Kick (has an "Evade High Attack" property during the first half of the animation, pretty broken); -La Bomba (roulette move). Works as an Area of Effect attack, will send dudes in the air and lets you buffer air launch kick/shoryuken. Side note: you can cancel its recovery animation; Double Snap Kick OP Then there's Charged Punch that lets you send mooks and elites in the air but only when any of these specifics are met: -Land a fully charged Charged Punch; -Land a quick Charged Punch counter-hit; -Land a quick Charged Punch after a successful guard break; -Land a Charged Punch (fully charged or not) against a stunned enemy (except fatties, you need two quick charged punch); And finally two moves I almost forgot, Axe Kick and its Kick follow-up: -Against a downed enemy, press Up + Triangle to perform an Axe kick. When fully charged, it will send enemies above Gene's head. If not charged, it will send them at torso level; -The kick follow-up (press Triangle after Axe Kick) will send a baddie above Gene's head; Above torso height juggle Quick Charged Punch The following moves will lift enemies at torso height/in front of Gene's face. Doing a quick Charged Punch + kick/launch follow-up is crucial on Hard difficulty/DIE level for crowd control as enemies are resistant to instant-launch attacks -- though I went over this earlier, you can bypass enemies' instant-launch resistance by landing counter-hits. List of the moves: -One-Two Punch (first hit juggles, second hit launches); -Stomping Fist; -Heel Drop (deals more damage than Stomping Fist but is slower) -A quick (read: non-charged or barely charged) Charged Punch; -Axe Kick (when not charged or barely charged); One-Two Punch unique property The first hit of One-Two Punch will send enemies above Gene's head but only against stunned enemies while you have the God Hand active. Why or how it works, no one will ever know since none of the other moves in the game do that In conclusion, you shouldn't neglect juggle moves, they make air game and crowd control so much easier especially on Hard difficulty. Watch out though, landing a juggle isn't 100% guaranteed, enemies might dodge the hits anyway. Having said that, you can still counter an enemy who air-dodges by dashing forward and following up either with an air launch kick or a shoryuken (I already went over this in a previous update.) mkob fucked around with this message at 06:01 on Aug 10, 2015 |
# ? Aug 10, 2015 05:17 |
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I have to say, watching your videos is like watching a slap-stick looney toons cartoon, I love it!
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# ? Aug 10, 2015 05:42 |
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So, do you play other games much? I'm curious, because I'd love to be this good at a game, but if it means dropping everything and focusing on one single game for weeks or months at a time... I don't think even God Hand could keep my focus that long. Same reason I've never been able to really break into Street Fighter. So I guess I'm wondering if you seriously sat down and studied and trained to do this stuff or if you just ended up coming back to God Hand off and on because you happen to like playing it until Hard KMS run just sort of happened. Fake edit: My name is magikid and I take video games very seriously.
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# ? Aug 10, 2015 11:46 |
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Concordat posted:I may be mistaken, but I think Mr.Red Robot is the first enemy to counter your counter suplex, requiring you to perform a counter-counter suplex wouldn't it be a counter-counter-counter suplex at that point? Aumanor fucked around with this message at 12:17 on Aug 10, 2015 |
# ? Aug 10, 2015 12:13 |
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magikid posted:So, do you play other games much? Yeah of course. It's just that I've been playing this game once or twice a week during the past two years so it's a cumulative thing. God hand really isn't that hard to understand or even close to being technical compared to a DMC or ninja gaiden, the "skill"-level entry is really low. I guess people are just intimidated by the lovely tank controls, weird camera and having to use the right stick to dodge so it can take them a while to get in the right mindset to play the game (or they don't get in the mindset and go for spamming the same moves over and over to kill everything, that works too except they don't learn anything.) Like it took me a good week in bayonetta to use dodge-offset and change style with dante in dmc4, it takes a while to practice and learn how to play games like that, you don't get good over night. Recently I started playing that Rising Thunder alpha fighting game and I couldn't stand how the controls felt and how lost I was at first, but I spent 3 days with the game and now I "get it".
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# ? Aug 10, 2015 19:34 |
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I think you're selling yourself a little short. Judging from these and your Jetstream videos, your reflexes and on the fly tactics in these games are pretty sharp, way higher than average. It's not just memorizing enemy tells and AI patterns.
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# ? Aug 10, 2015 19:51 |
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I totally suck rear end at technical stuff though, I'm horrible at DMC3 and 4, these games are way too fast and require years and years of training just to nail the execution down so I think that's what drawn me to god hand and to some extent jetstream sam in MGR since his moveset is limited and the game isn't that execution-heavy. God hand is not technical, not too complicated in term of mechanics either, you just punch and kick people a lot and mash the right stick to dodge. So yeah it helps I've been playing the game for so long (2 or 3 years, I forget) it sort of became my jam (not like that one guy I know who claims he's been speedrunning the game for 7 years but still can't beat hard difficulty without cheesing and never bothered documenting anything about the game). I wish I would have spent 2 years playing DMC4 instead of god hand though, but it's too late now and I'm too old
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# ? Aug 10, 2015 21:59 |
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If you can handle Sam, you can handle DMC4 Nero. He probably has even fewer moves and his whole super power shtick is timing trigger squeezes with his hit frames to get extra damage, it's easy. DMC4 Dante is a whole other can of worms, I don't know how people play him well without having two left thumbs.
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# ? Aug 10, 2015 22:43 |
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mkob posted:(not like that one guy I know who claims he's been speedrunning the game for 7 years but still can't beat hard difficulty without cheesing and never bothered documenting anything about the game) Step 1. Get Drunken Twist. Step 2. Abuse it. Step 3. Profit. (I do say this while sucking at this game a lot.)
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# ? Aug 11, 2015 08:36 |
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Hoss Corncave posted:I didn't think you needed to document it that much. Nah I meant writing stuff about the mechanics to help people understand how to play the game since there's no tutorial, like what you see in the thread. If we're talking about cheesing strategy, then yeah that's been already documented on gamefaqs in the ~God Hand Bible~ where someone sat down and thought "you know what, I will document every single cheesing and spamming strategy in the game, that will help people understand how to play better". Imagine if someone did that for DMC or ninja gaiden, the "izuna drop and stinger spam bible" that's ridiculous
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# ? Aug 11, 2015 12:13 |
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I've been watching these videos non-stop for the last 3 days. Amazing work! Forgive me if this has already been answered but... what's the best way to hold the controller? I know you're using an emulator so it may be a bit different, but when I use a PS3 controller, I have a really hard time going from Square to Right Stick with my right thumb, so cancelling stuff is a gamble. The stick sometimes bounces back too hard and I get an accidental sidestep in there or something.
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# ? Aug 13, 2015 03:22 |
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Espresso Steampunk posted:I've been watching these videos non-stop for the last 3 days. Amazing work! Forgive me if this has already been answered but... what's the best way to hold the controller? I know you're using an emulator so it may be a bit different, but when I use a PS3 controller, I have a really hard time going from Square to Right Stick with my right thumb, so cancelling stuff is a gamble. The stick sometimes bounces back too hard and I get an accidental sidestep in there or something. Hello, thanks and welcome to the party. I'm using a PS3 controller too and I accidentally sidestep sometimes whenever I want to up-dodge, but only when I enter inputs too fast, so you should go slower on the right stick. The way I see it, cancelling and dodging in god hand is like Parrying in Metal Gear Rising (you have to press a direction + the attack button before getting hit) and Dodge-Offset in Bayonetta (you hold a face button while dodging); two techniques that become pure muscle memory the more you play the game. Use your right thumb to slowly slide back and forth from the right stick to the face buttons, try not to be too self-conscious about it and give it a couple days. Update #32 Stage 4-5 You, Me, Pattycake KMS video will be next update Song used during the video clip is "Revelation" from El Shaddai Techniques used Map Shockwave 2
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# ? Aug 13, 2015 04:43 |
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...this is a very minor point I know, especailly considering the skill shown in breaking this game over your knee, BUT... ...panel has only one 'n'.
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# ? Aug 13, 2015 07:34 |
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Samovar posted:...this is a very minor point I know, especailly considering the skill shown in breaking this game over your knee, BUT... Yeah, but "pannel" has two of them.
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# ? Aug 13, 2015 07:56 |
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Szurumbur posted:Yeah, but "pannel" has two of them. The second n is for "neuticles," which the demons end up needing.
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# ? Aug 14, 2015 03:54 |
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What's with the smoking skull on the difficulty indicator? Joke? Did you add that to keep track of the different recordings?
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# ? Aug 14, 2015 04:35 |
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I want to imagine the reason the bots are all stuck outside, is that their programming makes them beat up any bot who tries to use the switch for the door.
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# ? Aug 14, 2015 06:47 |
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notZaar posted:What's with the smoking skull on the difficulty indicator? Joke? Did you add that to keep track of the different recordings?
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# ? Aug 14, 2015 07:06 |
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Hey Mike, tell me about
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# ? Aug 19, 2015 10:20 |
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TechnoSyndrome posted:
You sure showed this fucker, he's a goddamned nerd and possibly a geek
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# ? Aug 19, 2015 10:31 |
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What video was that a comment on?
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# ? Aug 19, 2015 13:43 |
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TechnoSyndrome posted:
Is this a hidden level in God Hand I'm not aware of?
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# ? Aug 19, 2015 16:18 |
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Erwin the German posted:Is this a hidden level in God Hand I'm not aware of? Apparently~ Since this is relevant to God Hand in some way shape or form and not completely random for no reason.
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# ? Aug 19, 2015 17:59 |
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IGN gave God Hand a bad score when it came out, also gamergate centers around on of their journalists.
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# ? Aug 19, 2015 18:03 |
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Hbomberguy posted:What video was that a comment on? https://www.youtube.com/watch?v=x6DCSr-Nm2Q
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# ? Aug 19, 2015 19:33 |
Yo, knock it off. That poo poo is completely unrelated to this LP. If there's something amiss, mkob can chime in and say his piece, but I don't wanna see this crap in this subforum (especially if off-site digging is involved). It makes things go toxic and nobody wins.
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# ? Aug 19, 2015 19:58 |
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Yeah if only Sargon of Akad could go back in time and save God Hand from the claws of the cultural Marxist IGN. Next update should be in a couple days and I'm looking forward the Azel boss fight to finally show off some 1v1 mixups I've been working on. late edit for clarification: work on your poe's law, shitlord mkob fucked around with this message at 03:04 on Aug 21, 2015 |
# ? Aug 19, 2015 22:41 |
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mkob posted:Nah I meant writing stuff about the mechanics to help people understand how to play the game since there's no tutorial, like what you see in the thread. If we're talking about cheesing strategy, then yeah that's been already documented on gamefaqs in the ~God Hand Bible~ where someone sat down and thought "you know what, I will document every single cheesing and spamming strategy in the game, that will help people understand how to play better". Which is why I'm glad for this LP. Your videos are as informative as they are entertaining, and I'm really enjoying both the stuff you're showing and the way you're showing it. mkob posted:Imagine if someone did that for DMC or ninja gaiden, the "izuna drop and stinger spam bible" that's ridiculous Don't forget Flying Swallow.
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# ? Aug 20, 2015 08:56 |
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Hoss Corncave posted:Don't forget Flying Swallow. Those are my bread and buttah that's for sure.
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# ? Aug 20, 2015 14:33 |
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I actually think move spamming in NGB is valid because that game isn't about style. It's so brutally unfair that you need to respond in kind with cheap moves and efficient dispatching of enemies. I would almost label it survival action like RE4 (except that that game does have a sense of style).
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# ? Aug 20, 2015 14:37 |
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Update #33 Stage 4-6 Iron Bridge Fashion Show Leave the Youtube annotations ON Moveset used Map mkob fucked around with this message at 10:48 on Oct 30, 2015 |
# ? Aug 21, 2015 12:20 |
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How did you dodge those attacks at 04:50?!?!?!?
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# ? Aug 21, 2015 13:36 |
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Check the glowing hand, he had the God Hand on.
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# ? Aug 21, 2015 13:39 |
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mkob posted:Nah I meant writing stuff about the mechanics to help people understand how to play the game since there's no tutorial, like what you see in the thread. If we're talking about cheesing strategy, then yeah that's been already documented on gamefaqs in the ~God Hand Bible~ where someone sat down and thought "you know what, I will document every single cheesing and spamming strategy in the game, that will help people understand how to play better". Imagine if someone did that for DMC or ninja gaiden, the "izuna drop and stinger spam bible" that's ridiculous ~the God Hand Bible~ posted:Special Combos
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# ? Aug 23, 2015 11:19 |
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God Hand Bible posted:Special Combos I'm sure these pros were really good at God Hand to develop such intricate techniques to curbstomp demons in gorilla suits.
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# ? Aug 23, 2015 18:28 |
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"Want to know the tricks the pros use?..... High Side Kick Spamming."
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# ? Aug 23, 2015 20:37 |
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You know it's bad when the "pros" make me look technical by comparison.
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# ? Aug 23, 2015 23:59 |
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# ? Apr 25, 2024 00:35 |
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If a + means canceling then shouldent his High Side Kick section have like a million of them? The whole reason the move works is because of canceling it.
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# ? Aug 24, 2015 00:27 |