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First word: Ground Second: Soar or in this case sweep Third: It can mean multiple hit or rapid it. Forth: Leg or kick. So pretty much Ground Sweeping Multi Kick.
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# ? May 28, 2015 15:27 |
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# ? Apr 25, 2024 02:44 |
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^^^^ Thanks for the translation Update #8 Stage 1-6 - Who's The Boss? Elvis! KMS 1-6 (featuring Female Freddy Krueger) Moveset used: Map + Elvis' character sheet "You can wax on, wax off all you like, I'm still... kicking your rear end." Possible nod to a quote by Miyagi-sensei from the movie The Karate Kid. (click to watch movie clip) Yes Man Kablaam aka "Presidential Punch" in Japanese. A slow punch with an awful startup and recovery animation. This move is only good for gaining a LOT of God Hand meter back by hitting enemies with it. The best way to connect YMK is to guard break or stun an enemy first and then strike with YMK. Techniques caption Stage 1 Clear results At the end of each stage, there will be a short overview of your performance. Depending on how you did, you may be rewarded with more or less gold. Clear Time will not count towards any gold reward. The Continues you took trying to beat a stage however will greatly affect the gold reward: No death: 50,000G 1-3 deaths: 30,000G 4-9 deaths: 10,000G 10-15 deaths: 5000G 16+ deaths: a box of loving nothing The Slain Villagers count takes into notice how many villagers were not kept alive to the end of a stage, and will subtract 3000G from your total gold reward per dead villager. As for Enemy Slain, depending on how many enemies you beat on which level, you will get a different amount of gold. The count for enemies you've defeated also carry over your deaths (note: whatever gold or new techniques you acquire between deaths on the field will carry over to your retries.) This should be a no-brainer, but GOLD is the currency in God Hand that lets you buy new moves and upgrades at the shop as well as gamble at the Casino and Chihuahua races (will address this later.) Stage 1 Roulette Moves sheet: Roulette Moves captions mkob fucked around with this message at 11:21 on May 29, 2015 |
# ? May 29, 2015 10:14 |
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Aside from that drat stomp attack I can just about perfect Elvis1. Also, that fire ball dodge trick seems pretty useful in other certain areas.
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# ? May 29, 2015 10:37 |
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mkob posted:Stage 1 Roulette Moves sheet: Did you translate the roulette moves yourself?
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# ? May 29, 2015 10:45 |
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Yes, why? Something wrong with them maybe? vvvvv mkob fucked around with this message at 11:09 on May 29, 2015 |
# ? May 29, 2015 10:52 |
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mkob posted:Yes, why? Something wrong with them maybe? Not really, I think the translation is fine - just wanted to make sure
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# ? May 29, 2015 11:05 |
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Ah, good ol' Elvis. Such a great pre fight cutscene too. I got me so pumped for the fight with how awesome and ridiculous everything was. Never realized he could do a followup flying headbutt attack though, but I never fought him on Level DIE so I never saw it, I guess.
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# ? May 29, 2015 15:23 |
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I was prepared to get really but then you had the only proper music for the KMS version.
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# ? May 29, 2015 15:54 |
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I know someone always brings it up when its shown, but I honestly love how Elvis gingerly turns the door handle before shutting the door so the latch doesn't make too much noise. Whoever storyboarded the cutscenes was on point. Man, but seeing Level Die Elvis's ground stomp attack kinda put a damper on my desire to replay the game myself. I forgot how fast that fired off. Well, maybe I could just stick to a normal difficulty game.
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# ? May 29, 2015 21:09 |
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I love Elvis' boss theme. It's some of my favorite music in the game. Catchy, too, although I'm pretty sure the "lyrics" are just scat-singing.
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# ? May 29, 2015 21:26 |
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You say when the cutscenes end as if people wouldn't want to see Elvis' awesome cutscenes. Dude is great.
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# ? May 29, 2015 21:40 |
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Is the Devil Hand guy just listening to the suit demon laugh evilly and... doesn't care at all?
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# ? May 29, 2015 22:12 |
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Digital Jello posted:I love Elvis' boss theme. It's some of my favorite music in the game. Catchy, too, although I'm pretty sure the "lyrics" are just scat-singing. Bald in the middle. uh-bb-b-b-b-Bald in the middle. Rigged Death Trap fucked around with this message at 22:16 on May 29, 2015 |
# ? May 29, 2015 22:14 |
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Alavaria posted:Is the Devil Hand guy just listening to the suit demon laugh evilly and... doesn't care at all? I think purple pinstripe's name is Mr. Belzer or something, and the whole "badguy meetings" cutscenes are way too reminiscent of Lord Zedd gloating/growling because the Power Rangers always outsmart him. Rigged Death Trap posted:Bald in the middle. It's still really hard to hear clearly for me, but now that you mention it, I do kind of hear it like that.
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# ? May 29, 2015 23:07 |
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ArclightBorealis posted:Ah, good ol' Elvis. Such a great pre fight cutscene too. Still a great LP. Good music choices for the KMS sections as well.
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# ? May 29, 2015 23:40 |
Digital Jello posted:I love Elvis' boss theme. It's some of my favorite music in the game. Catchy, too, although I'm pretty sure the "lyrics" are just scat-singing.
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# ? May 29, 2015 23:51 |
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Digital Jello posted:I think purple pinstripe's name is Mr. Belzer or something, Close, "Belze" (three guesses where that reference is from, and the first two don't count... bub). A lot of people love Elvis and rightfully so, but he was definitely my favorite character in the game. Joining the chorus on being amazed at how good you are at this game, mkob. I was one of the guys stumbling along on Normal mode spamming Yes Man to get enough God Meter to last through the boss fights, this is definitely making me think about trying it again knowing now how the game actually works.
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# ? May 30, 2015 00:24 |
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This game has some amazing songs but this one is definitely one of the best.
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# ? May 30, 2015 00:41 |
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I still don't get what that Deidric Brace tip is all about. They don't serious expect anybody to make it this far without unleashing the god hand already.
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# ? May 30, 2015 03:27 |
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Yeah I never understood the joke either. Maybe it's to remind people that they can activate the god hand in case they "forgot". Like I've seen plenty of blind playthroughs where the players almost never used the god hand and roulette moves during stage 1 because they were still getting accustomed to the controls, so maybe it's there as a reminder, or maybe it's some obscure reference by the developers or something.
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# ? May 30, 2015 03:42 |
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Maybe QC had a record of not using/forgetting the god hand on the first boss. So the devs were 'hey dumbass you've got a button that makes you go super, use it'
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# ? May 30, 2015 03:46 |
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I think it's just a joke about Elvis noticing it
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# ? May 30, 2015 03:50 |
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mkob posted:Yeah I never understood the joke either. Maybe it's to remind people that they can activate the god hand in case they "forgot". Like I've seen plenty of blind playthroughs where the players almost never used the god hand and roulette moves during stage 1 because they were still getting accustomed to the controls, so maybe it's there as a reminder, or maybe it's some obscure reference by the developers or something. I've always seen it explained as a joke about "feeding your brain" that Gene recommends - and you feed your brain by acquiring knowledge, so that fits, I guess.
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# ? May 30, 2015 04:23 |
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Your brain runs on blood, so you should feed it by sucking off some hot blooded folk.
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# ? May 30, 2015 04:57 |
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Is the line different in Japanese? The whole "He said feed your brain so here's some info you probably didn't know" is exactly the kind of thing that might fall apart in English
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# ? May 30, 2015 05:05 |
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HOOLY BOOLY posted:Is the line different in Japanese? The whole "He said feed your brain so here's some info you probably didn't know" is exactly the kind of thing that might fall apart in English I have no idea how they handled the JP translation for all the dialogues, the game was dubbed in English only and you get subtitles for every other languages including the JP version. If anyone is willing to translate part of the elvis/gene dialogue or just compare them and see if they are drastically different or not then that would be greatly appreciated: Edit: the God Hand translation/localization was made by Brandon 'Shirker' Gay, Eric Bailey and Jean Pierre Kellams. JP now works as creative producer at Platinum Games, you might have seen him during Kamiya's Bayonetta 1 let's play commentary. mkob fucked around with this message at 05:46 on May 30, 2015 |
# ? May 30, 2015 05:37 |
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Only thing I know about differences between the Japanese subtitles and English voices is one specific line by a character that hasn't been introduced yet. All I can say is that the Japanese translation of what's said in that line doesn't quite capture the silliness of it in English.
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# ? May 30, 2015 05:49 |
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I always thought that part was just them being intentionally goofy by having a random out of place text box appear.
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# ? May 30, 2015 06:00 |
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Feinne posted:I always thought that part was just them being intentionally goofy by having a random out of place text box appear.
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# ? May 30, 2015 06:50 |
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This is something I feel like I need to point out because it definitely blew my mind when I realized it (after having played this game on and off since like 2007). So a few videos back mkob showed off this special attack that the elite thugs use sometimes. I didn't figure this out until recently despite having also read the manga Jojo's Bizarre Adventure a while back, but it's almost certainly a reference to the character Wham - an antagonist in that series - who uses a similar "super move" called Holy Sandstorm. It fits in pretty well with a lot of the other anime references in this, Resident Evil 4, and Vanquish.
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# ? May 30, 2015 07:05 |
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One thing I do like about this game; when you beat the boss, there's no cutscene afterwards where the player character get's their faced kicked in immediately afterwards.
Samovar fucked around with this message at 17:33 on May 30, 2015 |
# ? May 30, 2015 08:41 |
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I really like how Elvis acknowledges that he got his rear end kicked.
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# ? May 30, 2015 14:49 |
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Skippy Granola posted:I really like how Elvis acknowledges that he got his rear end kicked. Elvis is a really good sport.
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# ? May 30, 2015 15:18 |
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I demand more YMK finishers in the future. edit: a YMK finisher during god hand mode is also acceptable
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# ? May 30, 2015 16:49 |
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Wayne posted:Close, "Belze" (three guesses where that reference is from, and the first two don't count... bub) Holy poo poo, I never connected that. Now I understand why his final form is a giant fly.
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# ? May 30, 2015 19:22 |
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Update #9 Now that Stage 1 is over, figured I'll explain how you change techniques and whatnot. You can purchase and sell techniques at the shop between stages by selecting "Enter Shop" on the map screen. New Techniques as well as new Roulette Moves will be available every time you beat a stage. You can also buy upgrades for your health bar, god hand meter, roulette orb capacity and increase your square move-slot capacity in the POWER UP section. Open in a new window for better resolution Power Ups Techniques Press Start ingame to access the pause screen and Techniques/Roulette menu. R1/L1 to navigate through the different Techniques category. Side note, certain moves can share two properties, e.g. One-Two Punch belongs to both the Juggle and Launch category, the first hit juggles the enemy and the second one will launch him. All You access every moves from here. Punch Punch list moves go here. Punches are your main bread and butter and DPS, best used for your square slots combo (you start with 4 and can buy two upgrades at the shop to get up to 6 slots total.) Kick Kick list moves go here. Since most kicks have a Launch or Trip property, it is unwise to use them in your square move slot, unless you're doing it for style or place kick moves at the end of the square slot, this way you can cancel the square combo before you reach the slot you put a Kick move in. Launch Enemy Enemy will fly back after being hit. From level 1 to 3, enemies are weak to instant launches (Gene's running attacks for example) but not on DIE level. Juggle Juggle moves let you lift enemies in the air. Enemies are weak to juggles no matter the difficulty, although connecting a juggle isn't 100% guaranteed since there's a chance enemies can dodge it anyway. Juggle moves will send weaker enemies (the "basic thugs" weight type) right above Gene's bust at Air Launch Kick/Dragon Punch height. Elites or fat enemies aren't affected the same way and will only get lifted at waist height. There's only one Juggle move in the game that will lift Elites at Air Launch Kick/Shoryuken height without the need of landing the attack as a counter-hit like with Charged Punch: Double Snap Kick. Dizzy Enemy Move category reserved to "Granny Smacker", a slow startup move similar to Yes Man Kablaam. Just like YMK, Granny Smacker has a hidden Break Guard property however it is highly unpractical. Granny Smacker will build up stun faster than every other moves in the game and is best used while having the God Hand active. A joke move, not much else about it. Break Guard Guard Breakers let you break the guard of enemies who are blocking (duh), leaving them vulnerable for a couple seconds. Most of the Break Guard moves however are unpractical on level 3 and DIE level since enemies block for a shorter time than on level 1 and 2. It's best to stick with a fast and easily cancellable move like "Guard Breaker" or "Spinning Backfist" than being fancy with a "Haymaker" or "Spinning Sobat" since they are so slow. Heat Up Only one move in the game has this property, Yes Man Kablaam. As explained in the previous update, its main use is to gain some God Hand meter back. Something that the game doesn't tell you though is that YMK has a Guard Break property. The move itself is very unpractical since the startup animation is awful. Charge Attack Moves that can be charged. Contains the list of moves with Launch and Juggle property (e.g. Charged Punch for Juggle, Fist of Justice for Launch). Charging a move will multiply its base damage. The ingame description for Charged Punch 2 states: "Charge this attack to the limit for quadruple the power!" except it's a lie, see pic related: A quick Charged Punch 1 deals 6 damage and a fully Charged Punch 1 deals 18 damage. 6 x 4 = 24, not 18. 6 x 3 = 18 Unblockable Launch moves with an unblockable property. Slow startup but perfect for crowd control. Best used right after a guard break or by timing it right as an enemy runs at you. Evade High Attack Moves that let you evade high attacks, a mix of defense and offense. Completely broken, best used with moderation. mkob fucked around with this message at 11:53 on May 31, 2015 |
# ? May 31, 2015 04:39 |
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I absolutely love this game but I also suck at it so I never made a lot of progress past the first couple levels. The video you did explaining the systems though is pretty sweet and makes me want to pick up the game again and try to get good. When I played I made the mistakes of trying to rely on backflips a lot and trying to put slower attacks in my square combo.
Augus fucked around with this message at 05:44 on May 31, 2015 |
# ? May 31, 2015 05:41 |
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I managed to finish the game on Easy a few times. I tried Normal, but I always got my rear end kicked as soon as I got the difficulty up to 3 and ran into something tougher than the common thugs. Watching this I can definitely see some of the reasons why--I definitely relied too much on hard-hitting moves and not enough on strategy.
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# ? May 31, 2015 06:10 |
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It's weird how there's so much misinformation in the techniques menu. High Side Kick isn't listed as being a launcher. There's no distinction given between the different 'levels' of launchers. Hand Plant Kick isn't listed as being able to evade high attacks. Then there's the weird design decisions for lots of the moves too. Like how Haymaker 1 is a (terrible) guard breaker, but Haymaker 2 switches properties to be a launcher. And how iirc Left Twister loses its evade high property the moment your attack connects, making it pretty pointless.
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# ? May 31, 2015 14:43 |
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# ? Apr 25, 2024 02:44 |
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Yeah they really dropped the balls regarding the moves property, not only that but 21 moves out of 114 have an actual description (both in the JP and US ver) and when they do, it barely tells you anything: Charged Punch 2: Charge this attack to the limit for quadruple the power! Left Jab 2: Stronger version of Left Jab. Fast and fierce. Long Straight 1: A straight with longer extension and more power. Pay Up: Power for when you gotta get your money. Elbow Spin 1: Two hits with one attack. A real keeper. Fist of Justice: Charge and fire with the power of righteousness! Mach Speed Jab 1: Unleash jabs with mach speed! Haymaker 1: The one and only punch of a stupendous badass. Forearm Smash 1: Harness your "chi" for incredible power! Palm Smash: Channel your explosive power through both hands. Right Roundhouse 2: A simple, easy to use attack. Recommended. Right Twister/Left Twister: Twist around and make enemies pay a hefty price. Toe Touch Kick: Stretch out and bring the pain! Step Back Kick: Line dance! 1, 2, Step back! 3, 4, Side Kick! Godly Smack: Smack the smirk, and the horns, off a demon! Overhead Blow: Hammer on your opponent with intensity. Flying Knee: Jump up and introduce knee to face. Pay up NOW!: Lay the smack down on deadbeats... Slowly. Godly Low Kick: Nothing beats a heavenly kick to the shin! Invincible Fist: Ignore your limits and strike with invincibility! Also fun fact, the devs balanced/changed the property of 3 moves in the NA version: Left Roundhouse can't be cancelled in the JP version and it makes no sense; Expert Sobat acts as a Guard Breaker (JP) instead of a Launch (NA); Chin Music is twice as slow in the JP version; mkob fucked around with this message at 16:06 on May 31, 2015 |
# ? May 31, 2015 16:02 |