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Darien Darien woke as the others began to speak, but hadn't bothered to talk. There wasn't much use in coordination at the moment, seeing as they were all shackled. He had always worried about being taken captive one day - dragons were certainly valuable enough. He hadn't expected it to happen this young, however - he still looked very human, after all. Darien strained for a moment, testing the shackles, but it didn't seem likely that he would be able to slip out of them. He looked over the rest of the room, searching for something that could help in some way. Escape Artist (inspiration point used for +1): 1d20+4 21, assumed not be a success vs standard manacles Perception: 1d20+10 21 to check out the room Open Lock with claws attempt would have been here, but it turns out I actually forgot to take Open Lock, whoops. pre:Darien Male Human (Draconic template) Factotum 1 Template: The Society of Flame - +2 to spellcraft and once per session you may roll twice and use the best result on either skill. Lawful Neutral Strength 16 (+3) Dexterity 14 (+2) Constitution 16 (+3) Intelligence 18 (+4) Wisdom 10 (+0) Charisma 14 (+2) Total Hit Points: 11 Speed: 30 feet Armor Class: 17 = 10 +2 [dexterity] +1 [natural armor] +4 [chain shirt] Touch AC: 12 Flat-footed: 15 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +3 = 0 [base] +3 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +3 = 0 [base] +3 [strength] Attack (unarmed): +3 = 0 [base] +3 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +3 = 0 [base] +3 [strength] Languages: Common Draconic Woodling Vel Mul Feats: Font of Inspiration Font of Inspiration Skills Autohypnosis Wis 1 = +0 +1 Balance Dex* 3 = +2 +1 Bluff Cha 6 = +2 +4 Athletics Str* 4 = +3 +1 Concentration Con 4 = +3 +1 Decipher Script Int 5 = +4 +1 Diplomacy Cha 6 = +2 +4 Disable Device Int 8 = +4 +4 Disguise Cha 3 = +2 +1 Escape Artist Dex* 3 = +2 +1 Forgery Int 5 = +4 +1 Gather Information Cha 3 = +2 +1 Hide Dex* 3 = +2 +1 Intimidate Cha 5 = +2 +1 +2 [draconic] Knowledge (dung.) Int 5 = +4 +1 Knowledge (geog.) Int 5 = +4 +1 Knowledge (history) Int 5 = +4 +1 Knowledge (local) Int 5 = +4 +1 Knowledge (nature) Int 5 = +4 +1 Knowledge (nobility) Int 5 = +4 +1 Knowledge (religion) Int 5 = +4 +1 Knowledge (planes) Int 5 = +4 +1 Listen Wis 1 = +0 +1 Move Silently Dex* 3 = +2 +1 Perception Int 10 = +4 +4 +2 [draconic] Ride Dex 2 = +2 +1 Sense Motive Wis 1 = +0 +1 Spellcraft Int 5 = +4 +1 +2 [society of flame] Use Magic Device Cha 6 = +2 +4 * = check penalty for wearing armor Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Draconic: Dragonblooded subtype Natural armor +1 +2 Strength, +2 Constitution, +2 Charisma +2 racial bonus on intimidation and perception checks +4 racial bonus vs sleep and paralysis Darkvision 60' and low light vision Pair of d3 claw attacks Factotum: 5 Inspiration Points (2 base, 3 Font of Inspiration) Cunning Insight (spend inspiration point to add +int to attack roll, damage roll, or saving throw) Cunning Knowledge (once per day per skill, spend inspiration point to add +level to skill) Trapfinding Gear: goodbye sweet gear list Piell fucked around with this message at 15:37 on May 19, 2015 |
# ¿ May 19, 2015 15:25 |
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# ¿ Apr 29, 2024 05:59 |
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Darian Darien's attempt to toss the splinter fairs no better than his attempt to escape the shackles, as the splinter falls to the floor. Toss that splinter: 1d10+9 12 Guys how do i splinter
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# ¿ May 20, 2015 13:14 |