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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I'm a bit late to the whole worldbuilding discussion, but here's my 2 cents-- Basically, in regards to worldbuilding, I don't actually do that much. That is, it's never a thing which I consciously set out to do, it just kind of happens as I ponder about the stories and the characters. I encounter various things in my daily life, and sometimes ponder "I wonder what this would be like in my story?" and then go about answering that question. I think that more than anything else, just doing basic research about the issues and settings that your story is about is sufficient enough "world-building", in that you can always find a real-world analogy to what's happening in the story and adapt it to your setting in some way. So for me it never really gets to the point where I sit down at the computer and hammer out a document that explains everything about the world, because most of the time it's all just things that I ponder about and incorporate into the drawings or dialogue in some fashion.

EDIT:

I suppose it also depends on the sort of story you're trying to tell, and the setting it takes place in. Mine is a little simpler, because it's essentially fantasy alt-universe Europe, circa 1820. So the whole political setting, down to the culture and climate, are roughly based on the situation in Central Europe during the dawn of the Industrial Age. It was easy to build up the story from there, since all I had to do was read up on history and learn about the history and economics of industrialization. I suppose it'd be a bit different, and the world building more extensive, had I wanted to build an entirely different sci-fi or fantasy universe out of whole cloth.

DrSunshine fucked around with this message at 16:35 on Jun 1, 2015

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Draw a stick figure or some abstract character.

Basically be :negative: all the time.

Say, how do you guys keep it up? Do any of you have full-time jobs? My job usually gets me home by like anywhere between 6:30-8:30 pm each night, so I'm always too exhausted by the end of the day to sit down and draw. Usually I just feel like lying in bed watching Youtube videos, anime, or playing Hearthstone until falling asleep around 10:30 or 11 PM for the next day.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

fun hater posted:

webcomics are over. we tried to call you!!

I actually read some articles that seemed to be claiming this a few weeks ago. Basically, the point that was made was that with the rise of mobile web and how a lot of peoples' only interactions or experiences with the web are through their mobile devices, webcomics are threatened as a medium because most just simply aren't formatted to be viewed on a mobile device. That, basically, webcomics are a relic of the desktop computer age and therefore doomed to obscurity after their brief heyday in the early 2000s. Thoughts?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Here's the articles I read:

http://maxriffner.com/webcomics/the-sorry-state-of-mobile-webcomics/

http://webcomicdojo.com/post/38234416686/will-mobile-slowly-kill-the-webcomic-industry

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
It's a thought that came up as I was fiddling with the design of the webcomic I write for. It gloms the chapters into vertical scrolling pages by design just because I liked the manga reader sites that let me just scroll forever downwards by pressing the down arrow. However, viewing it on a phone for the first time (I don't have a smartphone or tablet) I was pretty shocked by how badly it fit, so I set about working on a mobile version of the site.

DrSunshine fucked around with this message at 23:26 on Jan 14, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I can't really be arsed to draw a webcomic anymore due to laziness, so I'll just use it as a blogging platform.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I am also curious about this, since that's what my comic does. One of the recent changes I've implemented was to make the left sidebar panel into a floating div so that you could always access it to navigate to another chapter; I also implemented left/right arrow key browsing.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Scribblehatch posted:

Early on I had drawn lines in the sand about risque material.

Now I'm getting depressed enough to reconsider them.

What, as advertising material?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
While we're on the subject -- anyone know if there's like a worldbuilding thread in CC or somewhere? I just have a lot of ideas for a story, concept art for characters, and so on, but I don't know where I could run it past some people to see if it's bullshit or not / holds water.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Reiley posted:

Here's an important piece of worldbuilding advice: if it's not relevant to your storyline as it is meant to be told, it's not relevant. An alluring pitfall many new writers fall into is one where they get too invested in Worldbuilding and finding out all the intricate little details about their setting, and they put a lot of energy into drawing that worldbuilding and maybe 5% of it is useful to the reader. I've seen a comic which has to wit never actually launched and subsists entirely on worldbuilding vignettes, its wild.

Make sure you handle that part of your story carefully, and make sure to be bold enough and honest enough to recognize what belongs on the cutting room floor. It can be quicksand otherwise.

Well, mostly my approach to it is that I get a random idea for a story and make up world to go with it, which serves as the basis for more ideas for stories. It's sort of a story-generating engine. I then note down the storylines I want to tell. The thing is just that I don't want to go off with my gun half-cocked, so to speak. It's a daily life sort of story, episodic, and for that it's quite important to nail down a lot of details about how people live, their attitudes, the way society and their environment shapes and molds their basic interactions; down to the physical objects they use for their convenience. So that's currently what I'm working on -- nailing down all the details to convincingly tell a slice-of-life story set in a different world. I just want to make sure that it doesn't seem like bullshit!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Mercury Hat posted:

Anyway post your worldbuilding stuff here, is what I'm saying.
Okay!

So the working title is The Hub. The basic premise is that it's an episodic, slice-of-life comedy about some characters working on a space station attached to an ancient alien artifact of immense power -- the Hub-- so named because it can create and maintain stable wormholes to any of the millions of other Hubs scattered throughout the galaxy, allowing instantaneous travel between the stars. It's the year 2275, one hundred years after the discovery of the Hub halfway between Earth and Alpha Centauri, and the United Nations of Sol has been linked to the rest of galactic civilization, allowing free commerce and exchange of ideas, thoughts, and culture with the one hundred other spacefaring cultures of the Milky Way.

It'll be a series of short stories about the lives of the characters working there. Working at the Hub station is basically like working at the biggest airport or transit station ever to exist in history. I was inspired by numerous trips to various international airports and marveling at how huge and complex the places are, and by a BBC documentary about the Chhatrapati Shivaji Terminus -- India's busiest railway station. I just wonder what it must be like to work at such a place, a space that serves millions of people each day.

The reason why I'm posting about this is that it kind of just overwhelms me. I have to be a designer, architect, and engineer all in one, since I need to conceive of the design of the spaces and items that the characters will be using in detail. What will it be like to work in the future? What sort of things will they use in their everyday lives? What are computers like 250 years from now? What will their bathrooms look like? What will the characters' rooms look like? I feel these are important details to nail down before I get started, because having a sense of place will help give it verisimilitude and a sense of "lived-in-ness".

Sketches for landscapes and various station locales
I apologize for the shittiness of the digital painting and sketches here. I've a mind to paint some of the background locales, so I decided to try my hand at learning how to paint digitally, which is something I've never tried before.


The Hub Station measures approximately 10km across, comprised of a number of disks ranging from 1 km radius to 5 km in radius, attached to the Hub artifact itself, which is a torus 100 km in diameter and 10 km in width. I'm still working on the final design of the station.


A Cajenite, one of the resident alien species who have taken up residence on the station.

Helping humanity are loyal artificial intelligences. Androids such as Lily serve as analysts and interpreters, processing the vast volumes of data that the Hubmind -- the AI that runs the station's vital systems -- generates and synthesizing the state of things in a way that humans can easily understand. AIs are all sub-singularity models, either hyperintelligent and non-self aware like Hubmind, or possessing human-level intelligence with self-awareness such as Lily. Because of their logical nature, decisionmaking and creativity is difficult or impossible for many AIs, hence the reason why humans are there.



Lily is basically a cube of computational nanotechnological goo, piloting a humanoid shell. Depending on need, she can exchange her human body for a space-capable utility body to do inspections and other work outside the station.

DrSunshine fucked around with this message at 02:57 on Jan 24, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Mercury Hat posted:

You can try breaking it down into smaller pieces. What about a short story that only takes place in the kitchen? What about a short story just about the janitor?

If it was me, I'd definitely try to nail down how major set pieces look. The bridge or the luggage claim area or whatever. Also whatever the characters will be consistently interacting with so communication devices and the like. Computers are here to stay so they can basically do whatever you want them to, I'd probably add some flash like subvocal recognition or visual control. Broad strokes are better, imo, since you can read detail into it if you need to and as you start actually doing stories you'll figure out what needs detail and what doesn't.

You can show peeks at the things you've developed without having the whole thing plotted down to the kinds of rivets holding the wall up and characters don't have to know the intricacies of their setting to live in it.

I couldn't tell you how Ford made my car or how the computer inside it works, but I can put gas in it and make it go.

Good advice! I'll definitely get working on more sketches of their main command area, taking a lot of cues from modern airport control towers. Even though it's basically "Star Trek" in feel, the major difference is that it's not a military institution, it's a civilian facility. So it need not be set up necessarily like the bridge of the USS Enterprise or Ops from Deep Space Nine.

One of the rules I need to keep in mind is to keep the bullshit detector turned on high at all times. I need to "be" that reader who asks "Why don't they just [x]?" or "If they have [x] then why don't they do [y]?" The rules of the world should shape the actual design of the settings and the roles the characters play.

For example, in their world, advanced AI exists and all tasks that can be automated, are automated. Why, then, have humans in the control room? Obviously it's so they can make decisions that AIs can't. But none of that really involves physically inputting commands and so on, so that should affect the actual equipment that's being used. There should be lots of screens, but consoles and complex interfaces shouldn't be so important, if they're even present at all.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

CelticPredator posted:

I was going to quit this, but I felt like just giving it a whirl, mostly trying to figure out how long it would take me to 'ink' a page. It took like, 4-5 hours. Still unsure if I want to continue, but wanted some opinions so figure out where I go next with it.

Context- The kid is going to hunt ghosts.



Got lazy and didn't finish the last panel. And it probably most likely won't be in black and white. But who knows.

It's hard to distinguish him from the plant matter in the background in the first couple of panels. Have you thought of either changing the line width on the plants, or surrounding him with a thin edge of white to break up the lines?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

readingatwork posted:

Most of the previous criticisms still apply. But yes, the color does improve things a bit by adding some mood and separating the elements apart from one another.

I say go ahead and post a more recent page. I'm curious now.

Yeah, I'd say the color definitely helps separate things, and the lighting distinguishes things with contrast.

quote:

Edit: Your grass effect (the one for the lawn) isn't working for you. You may want to consider experimenting a bit with better ways to handle that. I sympathize though. Grass is a bitch to draw well.

It looks a bit more like seaweed, to be honest.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Create a "grass" texture then Photoshop Pattern Fill!!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
The entire comic is about sentient, animate clipart and takes place on the desktop of a PC circa Windows 95.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Got back into inking and inked up some concept sketches for space suits! I'm busy designing some of the architecture for the interior scenes of the space station where The Hub is going to take place.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Retro Ghost posted:

I've been updating them daily to my instagram (a little scared to put them on my tumblr lest my ex sees them, but I think I might anyways) but I finished the last 2 comics today! So here it is in completion. You can post them elsewhere if you'd like, I don't mind!

http://imgur.com/a/00jGV

And thank you everyone!! I was really worried about making them at first, I'm blushing so much seeing that people actually like them!

God, your first was such an awful dick!! What a toxic person. Drawing him as a rat is perfect, and I hope you're in a better relationship now. :unsmith:

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I've been to trade shows and conferences for work before, so I feel that a con would be much the same type of experience. So crowded, and somewhat interesting at first, then I'd mill around the various booths and displays, and satisfy myself that I'd seen everything I need to see, and then I'd want to go home. I don't think it'd be really worth paying for that sort of experience.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I see. I'm curious -- do you actually break even with that sort of thing? I can't really see anyone making decent money off of that unless they're already well-known. Or is it more beneficial purely due to making connections? I mean, I can see the value in it if you're really serious about trying to make a career out of comics, but personally I'm just a hobbyist.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Actually, doing commissions at a con sounds kind of fun. It'd be a big motivator for me if the person was waiting there and you could see their reactions live.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Here's the first page of my new webcomic! It's about ~The Future~

(own hosting)



I'm hoping to make it full-color unlike my past creations. Tell me what you think!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Ccs posted:

I would make the text bubbles/text size bigger. Those are slightly too small for comfortable reading.

Fair enough! I was wondering about that myself.

quote:

Also I get the feeling you can draw, since that hand looks pretty decent, so I'm confused by that face shape.

Okay. I wasn't too happy with how her face came out in that one, and I got some feedback from an artist friend so I'll work on that.

Wowporn posted:

are her eyelashes turquoise

Yup! She has naturally blue hair!!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
The reason I set it in the future is so I can have "genetic engineering" as a justification for anime hair/eyes.

EDIT: Yeah, the reason is that I really like the way colored eyelashes look in certain anime styles, I think they're pretty. :shobon:

DrSunshine fucked around with this message at 17:57 on Jun 8, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Fangz posted:

Yeah, I would ignore all complaints about hair colour. I would say that I don't like the stylisation the foreground character is drawn with, though, since it clashes badly with the more realistic background art style. Especially for a first page, this contrast is jarring.

This is valid enough. To be honest, the character was bugging me somehow in some way I couldn't quite put my finger on.

UNFORTUNATELY the page is already done, so it'll take a bit of work to fix it. Thankfully, photoshop exists and is a thing, so I can just squidge in a redrawn picture.

Here's the sketch of my redraw, and I am already way happier with how she looks here.


The annoying problem here is that I ran out of space on my sketchbook, so I'll probably have to end up digitally drawing that elbow. :shrug:

EDIT: It's funny that the background was seen as realistic, though! I thought it was very impressionistic and sketchy!

DrSunshine fucked around with this message at 18:40 on Jun 8, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Reiley posted:

You don't need a worldbuilding justification for your stylistic choices, you can just make them and let your story's world accept them as reality.

Haha, I was being facetious and making a stealth ironic post! :shobon:

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
For background, my comic is in fact, intended to be a bubbly slice of life comic in a distant post-scarcity future; it's Star Trek with moe girls.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

gmc9987 posted:

I think the bigger issue is that those eyelashes are drawn bigger and bushier than the eyebrows. Make 'em whatever color you want, but you might want to reconsider how you are drawing them because they really don't look anything like eyelashes right now.

Okay, that's fair enough. I'll probably streamline them a bit.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I've redrawn that offending closeup. I'll work on photoshopping and coloring this in pretty soon!



EDIT:

I'd like to say that I'm really thankful for all the helpful critiques so far, and that this line of discussion is interesting and informative to read! Thank you!

Additionally, here's a group shot I'm thinking of using as a cover or a piece of bonus art or something down the line.



EDIT2:

And there we go! Thoughts?

DrSunshine fucked around with this message at 05:49 on Jun 12, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

FunkyAl posted:

Make a second page!

Already on it!

RetroGhost -- wow, your story is really heartfelt and you're great at depicting emotions on your characters. Great idea on depicting him as this blue crook-nosed rat, really establishes how much of a scumbag he is. I'm also really glad that you're out of that toxic relationship. Just saying that I'd totally pick up your book if you had more comics and it was a full 100-some page book.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Ahh dang it. Well it's already half-inked so there's not much I can do at this stage besides redrawing the entire thing from scratch. :/

Oh well, I'll make sure to just have to remember these lessons in composition for the future.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I sometimes question my decision to make the Hub into a full-color comic.



Drawing water and light diffusion effects suuuucks, you guys. :(

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

HEY! Awesome!! This is exactly what I was looking for!!

EDIT: I've been using some of these things for references for lighting and value



DrSunshine fucked around with this message at 18:44 on Jun 22, 2016

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!


I'm kind of done with this page. I know that I rather left the last panel unfinished, but I'm honestly pretty sick of working on it and tweaking it. I'd rather move on!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Hi it's me! I made some posts in here many years back. Someone found my posts and asked me if I had made any more, and that inspired me to make more! I stopped doing them because I started working fulltime and it took a lot out of me. But now, with the quarantines, I really have no excuse in this covid world.

So! Third page of my comic.



rest here

And this is a preview of the next page I'm working on! Still coloring!

DrSunshine fucked around with this message at 02:18 on Jun 8, 2020

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

lofi posted:

I really like your colour work, it all looks so vibrant and juicy!

Aw thanks so much! I get that comment a lot! :3:

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
It's so clean and perfect! What do you use? Can you show what the original pre-inked lines look like? Your work looks like digital, but I work using actual ink, so I don't think I'll have too many 'shop tips' for you, but I do like what I see.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Kota posted:

Thank you! I'm using Clip Studio Paint with the stabilization turned up to account for my shaking. Curse these hands!!
And absolutely! Here's the pencils for the next Cosmic Dash page.

and the inks


Interesting. I can definitely see where your inking adds a lot of weight and strength to the images, like with the slight bit of shadow under the eyeball dude's leg in panel 7 and 8. Overall, it's really a good sign of a talented inker where you add substantially to bringing the pictures to life, rather than just tracing over. I can see in the 'pencils' that the pictures would be a bit flat if the line consistency was maintained as it was originally. Great work!

Process images for me!

Inks:


Still in the process of coloring:


The colors are still muddy because I'm still trying to nail down the shadow contours and stuff, and I am not really sold on the cityscape. There's just so much to color, so many shadows and things to account for, it's kind of driving me nuts. I don't know how to do this in a time frame that won't drive me insane but not have it look 'muddy'.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

readingatwork posted:

A couple thoughts.

First, I love the line art. That city is fantastically designed and the detail is amazing. The coloring though isn’t working for me at all. It’s messily applied, which conflicts with the more precise line art, and feels “muddy”, as you said.

A lot of this is caused by the colors you use for base colors and shadows. As a general rule if you are lighting an object with a warm light the shadow will be a cool color, usually a gray-blue of some kind(and the opposite goes for cool lighting). You should NOT be just using a darker version of the base color. Ever. Here’s an incredibly lovely example of what I’m talking about with a yellowish light source.


(I’m drawing with a mouse here cut me some slack!)

Also, desaturate your brightest colors a bit. I’m seeing several colors here that are at 100% saturation and that’s generally a big no-no. Particularly regarding blue, which is an attention hog to begin with. If an element isn’t supposed to aggressively dominate a scene consider dragging that color bar a bit more towards gray.

Finally, limit your color pallets a bit more. Your cityscape has colors from all over the color wheel. Try instead to find 2 or 3 major colors and a couple slight variations of each and then work with just that. As long as it’s clear what’s light/shadow or warm/cool you can get away with a LOT even if it’s not perfectly accurate to real life.

Hope that’s helpful. Feel free to ignore me if somebody who actually knows what they’re talking about chimes in.

E: And yes, practice like mad. That’s always the most useful thing.

Oh man, thanks for this really useful advice. So, for the city colors, I was going for colors inspired by real-life colorful cities, like Guanajuato, Havana, colorful favelas in Rio, etc. But I couldn't quite make it come together!


DrSunshine fucked around with this message at 14:19 on Jul 5, 2020

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Tried incorporating some of readingatwork's comments. I lightened the big panel, and went for slightly fewer saturated colors. Anyway, I am done fiddling with this page, I've been working on it for way too long!!

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