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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Feeling lazy, so no hype stuff up here.

Alien Rope Burn is playing Hikaru, Gutter Owl is playing Voco.





:siren: This fight is using Special moves (Cancel/Pulse/Finisher) as always, and the new starting layout with characters separated by one space. Please send in your choices for starting discards and finishers! :siren:

Tollymain fucked around with this message at 22:51 on May 28, 2015

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Shadow225
Jan 2, 2007




I am so hype over the Voco. Also hope at watching my first GO match.

Kai Tave
Jul 2, 2012
Fallen Rib
Voco is clearly the flashy contender here what with the zombies and all the ways to make use of them but I've gotta say that Hikaru looks pretty rad.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Wow those are old sheets.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Gutter Owl posted:

Wow those are old sheets.

No kidding! Thunderous was what tipped me off there; I thought you guys had cleared out the "exactly" clarifications because rules.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i guess i should probably replace the assets with newer better ones :v:

Rosalie_A
Oct 30, 2011
I have homework due in seven hours, so let's spend my productive time with another intro commentary:

Hikaru's one of the War originals, so I'm only passingly familiar with him. He looks really neat and fun to play as. Anyone who can mess with their stats on any attack is hell to play against, and Hikaru can manage all four. Remember, the core of BattleCON is that each beat, you have a minimum of fifteen options to choose from and fifteen of your opponent's to consider. Anything that opens up your decision space makes those numbers even more intimidating.

Range-wise, he's got a fairly standard spread of zeroes down the board with a +1 max range on a single style. However, Trance Style disallows the use of Elemental Tokens, so Hikaru will never get more than 1-2 range on his melee bases. Power's similarly dull: a +1 on two, a -1 on others. This time, it's not Trance that gets the power, so Fire Tokens help out a bit. Priority and Soak/Stun Guard are in similar boats, lacking from the styles but sitting on tokens.

Mobility is the real kicker here. Outside of the normal Dash/Burst/Drive trinity, there's just Advancing Style and Palm Strike. Combined with Hikaru's lack of range and we've got a real weakness there.

Hikaru's unique base is Grasp but trading the on hit for a mini-Drive and reuse of his gimmick. On most characters a second Priorty 5 base would be wonderful; with Hikaru having his Wind Token it's merely kind of nice.

Overall, Hikaru's gameplan looks to be to stand there and trade profitably through mental outmaneuvering.


Voco! Voco's an odd one. He's an excellent example of how silly but cool BattleCON can be, especially when you're trying to sell someone else on it. Unfortunately, he's commonly considered to be one of the weakest characters in the game, and not without cause.

Voco's basic gimmick is to set Zombie Markers down. These markers provide defense for him and bleeding to the opponent, as long as they're nearby the opponent. Which is problem one: if the opponent likes to move a whole lot, it's a lot harder to make use of his primary shtick. Now, this alone isn't bad. Everyone has good and bad matchups, after all.

But then you look at those ranges. Dear god, all that +minimum range. 0, 1, 1-2, 1-2, 2-4, what in the hell? It gets worse, as two of those plus minimum range styles have him advance. It's a frustrating minigame just getting him to land hits, and the new Fate starting positions sure aren't doing Voco any favors. There's also little power, speed, or defense on these styles, just to make it worse.

So what the hell do you do with Voco? You Shred.

Shred is one of a rare class of X ranged bases. X range is shorthand for "this hits only under specifc circumstances, but always under those", and it's great. Setting up a Shred is relatively easy, and you never have to worry about range. It's decently fast, too. You just have to make sure there's some zombies to hit with, which is doable. Because of its X ranged nature, you don't have to worry about your minimum range screwing it over. You just need there to be a zombie on their space. Using this, Shred is also useful as an opponent manipulation tool, encouraging them to move in places that'll work for you.

Voco's mobility isn't all bad, either. His styles are an example of the fighting game tactic of the crossup, where you hop over opponents a bunch in order to mess with their left/right. Advancing 2 when at Range 1 is an excellent portrayal of this, and is a tactic to look out for, on both sides.

Voco has an uphill fight against anyone with high mobility, but plays an excellent ranged game, and a little bit of Soak here and there is never a bad thing, especially when it's not directly tied to his attacks.


Well, it's just as I said. Against anyone with high mobility, Voco's in trouble. Hikaru, however...

Hikaru wants to get close. Voco wants to stay far. This would tend to indicate a basic favor to Hikaru because eventually there's a wall, but that's not the case here. Voco's crossups will ruin Hikaru's day, and without a Fire Token, the incidental Soak will add up and put Voco at a life lead. It's not all Voco's game, though, as Hikaru has a heavy speed advantage, and a wrong call from Voco to dodge and hit will just result in a Geomantic Palm Strike to the groin. This match will not be characterized by life trades, as that implies that the two will be in mutual attacking range more than a couple of times. Instead, it's going to come down to who reads their opponent's potential movements better, and actually scores the hits. I'm looking forward to this.

Wol
Dec 15, 2012

See you in the
UNDERDARK

Tollymain posted:

i guess i should probably replace the assets with newer better ones :v:

Or you could just use the updated assets that already exist.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i did, that's what i meant sorry

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
1st Beat!

Hikaru Sorayama
20 Life
Discard 1: Focused Grasp
Discard 2: Trance Burst
Special: Wrath of the Elements
Token Pool:


Voco Astrum
20 Life
Discard 1: Monster Shred
Discard 2: Thunderous Shot
Special: The Wave



~~~

-- ANTE

-- Hikaru antes Water!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru advances 1 space! He does not switch sides with Voco!
-- Voco retreats 1 or 2 spaces! He moves 1!
-- Voco retreats 1 space, then places a Zombie in each space between him and Hikaru!




-- ACTIVE CHARACTER

BEFORE ACTIVATING:

-- Hikaru advances 1 or 2 spaces! He moves 1!




ACTIVATION:

-- Hikaru drops into an Advancing Drive!
-- Advancing Drive has a range of 0~2! It hits!




DAMAGE:

-- Advancing Drive has a power of 4!
-- Hikaru is adjacent to 1 Zombie! The marker is removed and Voco has Soak 1!
-- Voco takes 3 damage and is stunned!




-- REACTIVE CHARACTER

-- Voco is stunned and cannot activate!

-- END OF BEAT

-- Voco removes the Zombie beneath Hikaru! Hikaru loses 1 Life!



-- RECYCLE

Tollymain fucked around with this message at 01:16 on May 30, 2015

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!
So why does Voco's guitar have a mohawk?

Rosalie_A
Oct 30, 2011
What, yours doesn't?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
alien rope burn, how close do you want to get?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

OmegaGoo posted:

So why does Voco's guitar have a mohawk?

Why don't all guitars have mohawks?

Hikaru will advance 1.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
2nd Beat!

Hikaru Sorayama
19 Life
Discard 1: Advancing Drive
Discard 2: Focused Grasp
Special: Wrath of the Elements
Token Pool:


Voco Astrum
17 Life
Discard 1: Hellraising Burst
Discard 2: Monster Shred
Special: The Wave



~~~

-- ANTE

-- Hikaru antes Wind!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru advances 1 space!



-- ACTIVE CHARACTER

ACTIVATION:

-- Hikaru steps in with a Sweeping Palm Strike!
-- Sweeping Palm Strike has a range of 1! It hits!




DAMAGE:

-- Sweeping Palm Strike has a power of 1!
-- Voco is defenseless! Voco takes 1 damage and is stunned!

ON DAMAGE:

-- Hikaru regains an Element! He selects Water!

-- REACTIVE CHARACTER

-- Voco is stunned and cannot activate!

-- RECYCLE

Tollymain fucked around with this message at 05:13 on May 30, 2015

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
The soak removes the zombie adjacent to Hikaru, not the one underneath him.

The one underneath him will go for the chomp, though.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
gently caress

fixed

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
3rd Beat!

Hikaru Sorayama
19 Life
Discard 1: Sweeping Palm Strike
Discard 2: Advancing Drive
Special: Wrath of the Elements
Token Pool:


Voco Astrum
16 Life
Discard 1: Metal Dash
Discard 2: Hellraising Burst
Special: The Wave



~~~

-- ANTE

-- Hikaru antes Earth!

-- REVEAL

Hikaru Sorayama


Voco Astrum


CANCEL!

-- Hikaru's pair goes to his first discard!
-- Shot returns to Voco's hand!

Hikaru Sorayama


Voco Astrum


-- Voco is the active character this beat!

-- START OF BEAT

-- Voco places a Zombie in his space, then advances 2!




-- ACTIVE CHARACTER

ACTIVATION:

-- Voco reaches out with a Thunderous Grasp!
-- Thunderous Grasp has a range of 2~3! It hits!




ON HIT:

-- Voco moves Hikaru 1! He pushes him!




DAMAGE:

-- Thunderous Grasp has a power of 1!
-- Hikaru has Soak 3 and Stun Guard 2! He takes no damage!

-- REACTIVE CHARACTER

ACTIVATION:

-- Hikaru opens fire with a Focused Shot!
-- Focused Shot has a range of 1~4! It hits!




ON HIT:

-- Hikaru regains an Element! He selects Wind!

DAMAGE:

-- Focused Shot has a power of 3!
-- Voco is defenseless! Voco takes 3 damage and is stunned!

-- END OF BEAT

-- Voco declines to remove the Zombie beneath Hikaru!

-- RECYCLE

Tollymain fucked around with this message at 01:45 on Jun 1, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
new pairs, please

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
gutter owl, where do you want to move hikaru?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Far corner.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Alien Rope Burn, which element do you want to regain

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Air, it's the only one to recover right now.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i'm pretty sure you had a choice between earth and wind there

Sefer
Sep 2, 2006
Not supposed to be here today

Tollymain posted:

i'm pretty sure you had a choice between earth and wind there

He can't regain a token the same turn he antes it.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
4th Beat!

Hikaru Sorayama
19 Life
Discard 1: Focused Shot
Discard 2: Geomantic Burst, Sweeping Palm Strike
Special: Wrath of the Elements
Token Pool:


Voco Astrum
12 Life
Discard 1: Thunderous Grasp
Discard 2: Metal Dash
Special: The Wave




~~~

-- ANTE

-- Hikaru passes!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru advances 1 space!
-- Voco retreats 1 or 2 spaces! He moves 2!
-- Voco retreats 1 space, then places a Zombie in each space between him and Hikaru!




-- ACTIVE CHARACTER

ACTIVATION:

-- Hikaru breaks into an Advancing Dash!

AFTER ACTIVATING:

-- Hikaru moves 1, 2, or 3 spaces! He advances 3!




-- REACTIVE CHARACTER

ACTIVATION:

-- Voco unleashes a Hellraising Burst!
-- Hellraising Burst has a range of 3~5! It misses!




-- END OF BEAT

-- Voco declines to remove the Zombie beneath Hikaru!

-- RECYCLE

Tollymain fucked around with this message at 02:51 on Jun 1, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
oh okay

sorry i'm dumb

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
No, it's okay, it's an easy thing to forget with Hikaru. (Trust me, I'd rather have earth against Voco, but alas.)

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i assumed the movement numbers, let me know if you want to move differently.

gutter owl, do you want to expend the zombie beneath hikaru?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
No thanks.

Ldsity
May 29, 2015

Which guy?

That Huang Gai?

OmegaGoo posted:

So why does Voco's guitar have a mohawk?

It has a mohawk because it's a Skull Guitar. I'm assuming it's also the reason his music raises zombies (being a skull, not the mohawk. That's for looking METAL!!!). Or because rock music *puts on sunglasses* can wake the dead "YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!"

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
5th Beat!

Hikaru Sorayama
19 Life
Discard 1: Advancing Dash
Discard 2: Focused Shot
Special: Wrath of the Elements
Token Pool:


Voco Astrum
12 Life
Discard 1: Hellraising Burst
Discard 2: Thunderous Grasp
Special: The Wave





~~~

-- ANTE

-- Hikaru passes!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- START OF BEAT

-- Hikaru may spend an Elemental Token on his attack! He selects Fire!

-- ACTIVE CHARACTER

BEFORE ACTIVATING:

-- Hikaru advances 1 or 2 spaces! He can only move 1!




ACTIVATION:

-- Hikaru drops into a Geomantic Drive!
-- Geomantic Drive has a range of 1! It hits!




DAMAGE:

-- Geomantic Drive has a power of 7!
-- Hikaru is adjacent to 1 Zombie! The marker is removed and Voco has Soak 1!
-- Voco has Stun Guard 5! He takes 6 damage and is stunned!

-- REACTIVE CHARACTER

-- Voco is stunned and cannot activate!

-- END OF BEAT

-- Voco declines to remove the Zombie beneath Hikaru!

-- RECYCLE

Tollymain fucked around with this message at 03:35 on Jun 2, 2015

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
alien rope burn, do you want to use a token at this time?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Let's spend fire.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
gutter owl, do you wish to remove the zombie under hikaru?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
No thanks. :sigh:

Voco is far and away my worst character. I can put up a better showing with Borneo, honestly.

gutterdaughter fucked around with this message at 18:13 on Jun 1, 2015

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Gutter Owl posted:

No thanks. :sigh:

Voco is far and away my worst character. I can put up a better showing with Borneo, honestly.

I... what?

Mad Fnorder
Apr 22, 2008
Borneo at least has Hex and Divider!

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
6th Beat!

Hikaru Sorayama
19 Life
Discard 1: Geomantic Drive
Discard 2: Advancing Dash
Special: Wrath of the Elements
Token Pool:


Voco Astrum
6 Life
Discard 1: Monster Strike
Discard 2: Hellraising Burst
Special: The Wave





~~~

-- ANTE

-- Hikaru passes!

-- REVEAL

Hikaru Sorayama


Voco Astrum


-- Hikaru is the active character this beat!

-- START OF BEAT

-- Hikaru advances 1 space! Hikaru cannot advance!

-- ACTIVE CHARACTER

ACTIVATION:

-- Hikaru steps in with a Trance Palm Strike!
-- Trance Palm Strike has a range of 1! It hits!




DAMAGE:

-- Trance Palm Strike has a power of 2!
-- Voco is defenseless! He takes 2 damage and is stunned!

ON DAMAGE:

-- Hikaru regains an Element! He selects Earth!

-- REACTIVE CHARACTER

-- Voco is stunned and cannot activate!

-- END OF BEAT

-- Hikaru regains an Element! He selects Fire!
-- Voco removes the Zombie beneath Hikaru! Hikaru loses 1 Life!




-- RECYCLE

Tollymain fucked around with this message at 23:46 on Jun 2, 2015

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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
gutter owl, do you want to sacrifice the zombie under hikaru?

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