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What is this? Open world sandbox brick building/collecting/adventuring/exploring game from How is this similar to Minecraft? It's pretty much not at all similar. There's no crafting, no shovels, no picks, no chopping down trees, no digging, no eating, none of that stuff. It's more similar to an open-world TT game than to Minecraft. Surely there's something to build though, it's LEGO for god's sake! Yes there's a couple build modes, one is landscape sort of building/shaping, and the other is individual brick mode. You luckily get all colors and shape bricks unlocked from the beginning, so no hunting around for individual bricks like we had to do in LEGO Universe. How do you build? Go in to the build mode, choose your brick and color, and click click click. It's pretty straight forward, in an albeit somewhat clunky interface (it seems like it's going to be ported sometime, so there's a lot of "press any button/key" or "vibration: on/off" options, no control scheme options at all, etc.) There are also pre-built models you can plop down anywhere you like. For now there's just one (a cute little house with a small pool, BBQ, and car), but they'll be adding more. Whether or not you have to collect them or they'll just be added to your inventory automatically is yet to be seen. So what the gently caress do you do in the game? For now you run around the world exploring, collecting mini-builds (not sure what they're called, but they're little builds scattered around the landscape. Mostly bushes and shrubs, but sometimes decorative things depending on the theme of the land, like tombstones or lanterns), collect body parts (to customize your minifig you need to either meet friendly NPCs wandering around, or kill dangerous ones). You can also build, but it's a little difficult at the moment. Unreliable frame-rate and un-optimized interface make building a little tedious, but that might just be me personally. You can also ride animals, however it's a little alarming how easily you can accidentally destroy the environment. Like while riding a horse for example, it automatically tramples and destroys anything you go over, so you have to be very careful if you've created this huge area and invested hours in landscaping and theming; DON'T RIDE ANYTHING IN TO THE AREA! They could really add some zoning or something to make areas safe from wanton destruction. Also there are studs, like in previous TT games. You get them from destroying stuff (surprise surprise). So what are the studs for? Buying things, of course. See you unlock them by encountering them in the wild, be it a NPC, animal, vehicle, or mini-build. However once they're unlocked you have to buy them before you can actually use them in a build or summon them in the world. So for example you find a bear in the wild, sneak up on it and hop on it's back, it becomes unlocked for you. Then you have to go in to your item menu, and purchase it with a small fee of studs. Simple right? Also some things give studs repeatedly, infinitely. So I don't think studs will be a huge issue, you shouldn't ever be short of them. That aforementioned pre-built house model gives you infinite studs if you keep interacting with the items on it (the BBQ, the mailbox, etc.). Cool so how's multiplayer? There isn't any, it's going to be added someday, which probably means unlike Minecraft this isn't going have a multiplayer element as the foundation of the game. So don't expect 64 player servers popping up anytime on release. I think the most we may get is a sort of co-op friend invite to play your world with you, that's all. My personal opinion this was a big mistake, because there's a huge social element to Minecraft. But then I'm not a producer at TT, so there we are. Basically you create your seed world, play in it, share that world (if you want), download other people's worlds (not sure if this works yet actually), and that's it. I don't even remember seeing a chat box/bar for talking when I played. It definitely feels like a single player game first and foremost, with multiplayer being tacked on much later. That sucks, what are they going to add eventually? From the Steam page:
So should I buy this loving game or not? If you like LEGO, don't mind using a console-friendly interface, and don't have a problem with early access, then sure! I enjoyed exploring, mainly to find new body parts for my minifig. I did giggle when I found the first little sheep, and started riding around on it while it bleated angrily. Screenshots! Customize your character with parts you've harvested from NPCs around the world. Flying mounts that do fly, as well as shoot huge fireballs that destroy the environment and your builds. Shoot carefully! Mushroom Kingdom? Again, flying mounts. I don't think these will be player create-able, because they involve special animations and effects (prop spinning, lights blinking, your minifig hopping in to the cockpit, etc.). Maybe player made vehicles will be a thing someday, who knows. Landscape shaping, you can tell it's pretty simple and effective. A lot of vehicles have special abilities, such as this which bores through bricks with ease. When will this be finished? Slated for early next year. KiddieGrinder fucked around with this message at 10:49 on Jun 2, 2015 |
# ¿ Jun 2, 2015 09:59 |
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# ¿ Apr 27, 2024 22:58 |
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Phrosphor posted:Building is really fiddly though, I would actually prefer a more "minecraft" style block placing that going into the editor but that might change if they can smooth the camera and stop the awkward "blocks hover over the block you want to click them to instead of snugly fitting" thing that sometimes happens. Yeah it really is. I looked for the old LEGO builder program thing and found some Google Chrome version, and even that felt more precise and better than in the game. I'd like a build mode where it snapped out of the game world, and put you in a dedicated building program/world/whatever all on it's own, so you had a good frame rate, controls, and camera positioning. Another annoyance was the scrolling brick type and color windows, I use the scroll wheel on my mouse to go through them, but that also zooms in the view. We need control options!
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# ¿ Jun 2, 2015 10:24 |
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I'd love some sort of rudimentary programming script to make our own vehicles. Choose what type of vehicle (underwater, flying, land, etc.), the weight (light, medium, heavy), speed (slow, medium, fast), and then assemble it yourself. So there's a few handling physics templates in the game, you modify some parameters with your choices, and off you go. I doubt anyone would be expecting Gran Turismo level of simulation, just something that goes vroom would be awesome enough, especially if it's something the player made. Since this is basically single player, surely they wouldn't have any problem with abusing the system right? It's your world anyway, not much damage could be done, or much of anything to gain from doing so. Or heck make it even simpler; they could give you a bunch of thumbnails of existing vehicles and say "Which one is yours most similar to?", and go from there. Use an existing handling sim that some other vehicle has already for something the player makes themselves. KiddieGrinder fucked around with this message at 14:11 on Jun 2, 2015 |
# ¿ Jun 2, 2015 14:05 |
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I wish it was more like a buy-to-play multiplayer game with stuff you could purchase in game (add real LEGO sets, unique minifig parts, etc.) so it could support online servers for a lot of players to play together. But oh well, if they can pull something off then great. I mean a lot of games survive just fine with dedicated servers hosting games (that players can provide for themselves or pay third parties for), so why not this one too? Something else somewhat odd; the 'Online Multiplayer' bulletpoint in their list of features has moved up from the very bottom to right under 'Painting Themes'. Now that doesn't mean the list was chronological, but it's strange that it would be moved like that. I wonder if that means they might be giving it more consideration or resources?
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# ¿ Jun 3, 2015 15:55 |
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Maybe he meant further support like season passes, expansion packs, buying extra copies for friends and family, etc.? I don't know.
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# ¿ Jun 3, 2015 16:10 |
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New Leaf posted:This is basically an alpha/proof of concept game at this point. I'm sure it will be integrated eventually. drat well better. In another thread someone suggested the reason whoever owns the IP for Warhammer hasn't made a game similar to the physical version is they were worried people would stop buying their overpriced little armies, which makes sense. I wonder if LEGO is worried about something similar? You could even make the comparison between this and that other game they're making, Dimensions, which is similar to that Skylanders game. You have to buy the physical figure to get a virtual version in the game to play with. Compare that kind of investment to LEGO Worlds, where you just find it in the wild and you're good to go. I wonder if LEGO is concerned about that, will we be seeing micro-transactions in Worlds? HJE-Cobra posted:It'd be nice if you could build your own vehicles though It would, and I really hope that they do. It's unfortunate though that the foundation for vehicles is purely 'choose vehicle and have it magically appear' rather than building *anything* manually. So it would seem that to make a vehicle yourself with parts of your choosing would require a lot more work than they intended, programming wise. But who knows, we'll have to wait and see. Smoremaster posted:Got this game, I like the engine and whatever, but I felt like I explored everything there was to see after less than an hour. Definitely needs way more content. Yeah I stopped playing after my initial 45 minutes or so. I'm just glad to have supported the dev and LEGO, so hopefully they get confident enough to really make this a great game. KiddieGrinder fucked around with this message at 18:03 on Jun 8, 2015 |
# ¿ Jun 8, 2015 17:59 |
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Don't know if anyone caught the steam news update for LEGO Worlds, but here it is.quote:We’ve been a little quiet lately, and since it’s the end of the month we thought we’d give you a run-down of what we’re currently working on. Please note that a lot of what we’re sharing here isn’t necessarily planned for the next update – we’ll go into more details of that separately – and it’s not even a full list of everything we’re working on, just a few examples. Multiplayer!
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# ¿ Aug 4, 2015 17:52 |
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# ¿ Apr 27, 2024 22:58 |
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Manky posted:Lego Worlds is on the Steam weekend sale for $10. Worth getting it at this point? I'd say yes, not so much for what it is now, but what a lot of us hope it will be.
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# ¿ Sep 18, 2015 16:37 |