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Well played game. The opaque 3x3 sprites not working are a bitch and handling it pixel by pixel is a garbage amount of data to wrangle and a perfectly placed error node to keep you from going comfortably wide, am I missing a simple transformation to describe those shapes? Otherwise I'll get back to trying to find enough lines to cram everything in.
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# ¿ Jun 3, 2015 18:06 |
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# ¿ Apr 28, 2024 22:46 |
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Quinton posted:My approach to this one used a lot of instructions but was pretty quick. I could watch this thing run for minutes, its amazing how entertained you can be by the simplest thing when its your simplest thing.
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# ¿ Jun 3, 2015 22:24 |
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The last row is all the horror stories my computer savvy math professors told us about how horrible the computer guts really are for division, made manifest.
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# ¿ Jun 3, 2015 23:34 |
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The histograms are very clear I'm not going to win any awards for any category but I had 3 parallel stacks running similar checks so for the sequence abcde, the first stack would report on abc, the second stack on bcd, and the third stack on cde. The offset in feed seemed to be enough to prevent a race and keep them reporting in order while sharing moving nodes.
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# ¿ Jun 4, 2015 01:15 |
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THE PENETRATOR posted:"game" Freeform drawing program I made in case you want to laugh at bad code or draw dicks yourself on pastebin
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# ¿ Jun 4, 2015 04:34 |
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Demicol posted:Is this possible to get into without never having done any coding? Does it teach you properly? Can you convert a flow chart in your head or on paper to prose? That's the basic skill needed over a visualizer like SpaceChem except the prose isn't in English.
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# ¿ Jun 4, 2015 17:28 |
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Vlad the Retailer posted:I haven't solved Primes yet, but if you're doing trial division, it's helpful to keep in mind that you only need to check against the primes below (and including)
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# ¿ Jun 4, 2015 17:53 |
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Quinton posted:The Sequence Sorter is infuriating. I wish I had FIFOs.
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# ¿ Jun 5, 2015 17:33 |
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homeless snail posted:They took out prime detector and scatter plot viewer. That's hosed up.
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# ¿ Jun 9, 2015 23:24 |
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ymgve posted:I think Sequence Sorter has been changed slightly - I seem to recall the lower right node was corrupted before, but now it's a normal node. If I had the attention span for the algebra I feel like there's a cleverer solution than what I have for Signal Window Filter but as it is its a super simple sequence of sums with an acc memory cascade. That puzzle could probably fit on the third row, if not second, of puzzles as far as brain tickling for a basic solution goes. What would you even use the stacks for in that puzzle? e. I figured out a stack using solution for it and either my memory handling is incredibly amateur (very possible), or he needs to step up his sequence length game if we are supposed to use stacks because for n=5 it was pretty simple to cram everything in execution nodes but the memory handler seems like it'd be scalable to pretty large sequences. zedprime fucked around with this message at 02:23 on Jun 10, 2015 |
# ¿ Jun 10, 2015 01:51 |
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Yoshimo posted:Are there any games like this but...less hard?
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# ¿ Mar 10, 2016 18:36 |
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It looks like the maximization metrics for leaderboards are in universe, power used and production cost. I can't wait to get shamed by what actual experts can put together with simple ICs and paperclips while I am hacking solutions together from over complicated microcontroller schemes.
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# ¿ Sep 13, 2016 01:20 |
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# ¿ Apr 28, 2024 22:46 |
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slp seems to wake on input change? So basically, if input changes, continue through the code. So most useful comboed with teq based infinite loops to save power, which seems to be an aggregate instruction count since the signals are continuous. e. The closer I look the more confused I get because that first processor is pretty clearly a continuous to discrete signal converter, and if slp wakes on input change, you could do continuous to discrete with just slp 1 | mov p0 x1 instead of checking for change with the teq zedprime fucked around with this message at 17:32 on Sep 14, 2016 |
# ¿ Sep 14, 2016 17:24 |