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Kiggles
Dec 30, 2007


Deceitful Penguin posted:

It feels like a game that's only just left Beta, tbh. And the fact that they never bothered to go back and fix it the way they did 3 is seriously pathetic.
How did they fix 3?

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Arcsquad12
Mar 4, 2013

I Love Satan


I think he's referring to Broken Steel

Timeless Appeal
May 28, 2006


Jeff Goldblum posted:

Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub?

New Vegas should have made more of an argument about currencies beyond "bottle caps are the most stable-set because water."
It honestly comes down to fallout 3 just having a weird design principal of reintroducing Fallout poo poo that didn't really need to be there. I mean the game essentially acts as a quasi-remake of the first two games, reintroducing the Brotherhood of Steel, the Enclave, and Super Mutants through convoluted means.

But there is stuff like iguana on a stick, radscorpions, and Deathclaws that don't really make a ton of sense for the DC area to have because DC tends to not have scorpions and lizards. And whatever, there are definitely ways to justify it all, but not just lazy design, it's a very wrongheaded design. The presence of Super Mutants in Fallout 3 and Fallout 4 is frankly completely unnecessary and imagines a non-existent consumer who needs Super Mutants to be in the game because it's Fallout.

That's why caps are used on the East Coast. Because it's a Fallout game.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


That consumer exists and his name is Mister Bibs.

Mister Bates
Aug 4, 2010


4 still has serious game-breaking issues for me that I was only able to fix with mods, such as certain quest-important areas dropping so many frames (down to about 0.5 fps) that they become unplayable. I enjoy the game, I've played it a ton, but it's ridiculous that I have to seek out third-party modifications in order to make the game stable enough to play (albeit still extremely crash-prone).

Some of the bugs are at least amusing, like freeing the Nuka-World slaves causing everyone in the park to remove all of their clothes, but seriously, the level of jankiness in this game is ridiculous for such a huge AAA studio.

Thefluffy
Sep 7, 2014


anything to do with barfsoft's shitposts they call games should have this playing on repeat https://www.youtube.com/watch?v=c7ji_euRLoo

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT, EAT BRAINS ALL DAY



Mister Bates posted:

4 still has serious game-breaking issues for me that I was only able to fix with mods, such as certain quest-important areas dropping so many frames (down to about 0.5 fps) that they become unplayable. I enjoy the game, I've played it a ton, but it's ridiculous that I have to seek out third-party modifications in order to make the game stable enough to play (albeit still extremely crash-prone).

Some of the bugs are at least amusing, like freeing the Nuka-World slaves causing everyone in the park to remove all of their clothes, but seriously, the level of jankiness in this game is ridiculous for such a huge AAA studio.

You must have a hardware issue. I've never experienced an FPS dip below 40.

Mister Bates
Aug 4, 2010


It's only in specific places, it's in specific places where other people have reported identical issues, and it only happened while looking at single specific locations in those places. They were usually not even particularly resource-intensive areas; problem areas included a single blank wall in one corner of the Diamond City jail, for example, which is a tiny cell with few NPCs and no significant graphical effects to speak of. A shelf in one of the closets in the Switchboard also caused the problem; I could get consistently great FPS in the entire zone no matter what, even at max settings, even while standing next to the shelf, but looking at the shelf turned the game into a slideshow.

Installing ENBoost on an otherwise vanilla install and setting up an ENB preset fixed it - it still happens occasionally, but a save and restart always fixes it, and it happens once every three or four play sessions instead of two or three times every play session.

Mister Bates fucked around with this message at Aug 21, 2017 around 03:44

DOWN JACKET FETISH
Sep 20, 2003



marshmallow creep posted:

That consumer exists and his name is Mister Bibs.

*swallows iguana whole, chokes to death, sinks to one knee for a short while before standing up, recovered*

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Floppychop posted:

.
Fallout 4 has Diamond city as the only major settlement with very few minor settlements. Only Covenant really comes to mind.

Bunker Hill, Vault 81, Goodneighbor... dunno if the Railroad and Brotherhood bases count because they're not strictly towns but they kinda serve the purpose of towns?

Yeah, it says something that two plot points and one new companion don't really come to mind.

Entropic
Feb 21, 2007

patriarchy sucks


Far Harbour is just so much better story and quest wise than anything in the main game. The quest is still kind of dumb with the Children of Atom stuff, but it comes closer to genuine interesting ethical choices than anything the mainland factions throw at you.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


Jeff Goldblum posted:

Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub?

New Vegas should have made more of an argument about currencies beyond "bottle caps are the most stable-set because water."

Fallout 4's economy isn't backed by caps or bundles of old-world $1* bills, it's backed by whoever the gently caress is honoring those promissory notes for adhesive and fiber optics. Still probably caravans?

(*pre-war money might be a bunch of different denominations? But the sealed secret compartment in the crashed airliner by Tenpines Bluff has $2500 in cash per the manifest, and 25 pre-war money.)

Keeshhound
Jan 14, 2010

Mad Duck Swagger


Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations.

madeintaipei
Jul 13, 2012



Keeshhound posted:

Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations.

Given the abundance of working pre-war terminals, I'd think you'd be able to rig up a funcional POS system. Collecting the batch transfers at the end of the day might get a bit sporting. Retail... Retail never changes.

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS


Keeshhound posted:

Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations.

I actually really liked the bit in F4 where you buy a charge card from that scammer and get rejected everywhere you try to use it. One of those few nice little touches that felt like it was out of the original games.

Was a bit sad when that guy actually accepted it in Far Harbor.

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GWBBQ
Jan 2, 2005



Is there a cumulative quicksave/autosave bug like in previous games, or have I just screwed myself up with mods?

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