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Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


that part of the thread

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Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



I thought it was kinda odd that so much of Fallout 3 is about slavery and yet it's not in 4 at all outside of that one quest with the ghoul kid.

Ron Jeremy
Apr 4, 2008

D&D FUCKING SUCKS, SIGNED WEEPING WOUND

Wolfsheim posted:

I thought it was kinda odd that so much of Fallout 3 is about slavery and yet it's not in 4 at all outside of that one quest with the ghoul kid.

Fallout 3 took place below the Mason-Dixon

Volkerball
Oct 15, 2009


Knuc U Kinte posted:

If I’m going to make the whole commonwealth into raider settlements, is there anything I should setup before I begin that process? I’m playing on survival so I wanna connect some of my poo poo together.

I did this. It was probably my favorite playthrough. I think this video and his other one were the only reference I needed.

https://youtu.be/cgUQCpIbRMo

There are a lot of little rules that can gently caress you out of resources and cash. Pretty sure this dude covers them all. But briefly, raider settlements automatically connect workbenches, so that worry goes away. The new worry is food for your raider horde.

Knuc U Kinte
Aug 17, 2004



Volkerball posted:

I did this. It was probably my favorite playthrough. I think this video and his other one were the only reference I needed.

https://youtu.be/cgUQCpIbRMo

There are a lot of little rules that can gently caress you out of resources and cash. Pretty sure this dude covers them all. But briefly, raider settlements automatically connect workbenches, so that worry goes away. The new worry is food for your raider horde.

Seems easy enough. Cheers.

Knuc U Kinte
Aug 17, 2004



Is it possible to make sanctuary into a raider base? I havenít met Preston. The only quest Iíve done aside from some nuka world parks are escaping from the vault. I hate to imagine how Bethesda deals with Preston wanting to live there and me wanting to make it a raider hell hole.

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



Knuc U Kinte posted:

Is it possible to make sanctuary into a raider base? I haven’t met Preston. The only quest I’ve done aside from some nuka world parks are escaping from the vault. I hate to imagine how Bethesda deals with Preston wanting to live there and me wanting to make it a raider hell hole.

IIRC you can do it but you have to get rid of any named characters, which means ODing Mama Murphy, joining the Minutemen and then moving Preston and Sturges to a different settlement.

A Sometimes Food
Dec 8, 2010

I'm kidding


Wolfsheim posted:

I thought it was kinda odd that so much of Fallout 3 is about slavery and yet it's not in 4 at all outside of that one quest with the ghoul kid.

I mean.

The synths being slaves is the Railroad's whole deal to the point of ignoring everything else about the Institute worth fighting. But yeah human slaves are only really alluded to with the ghoul kid and Cait's background. Whcih is pretty weird. Guess the Commonwealth is too low in population for it to be organised with the main settlements being against it and the Brotherhood likely wiped it out further south.

Knuc U Kinte posted:

Is it possible to make sanctuary into a raider base? I havenít met Preston. The only quest Iíve done aside from some nuka world parks are escaping from the vault. I hate to imagine how Bethesda deals with Preston wanting to live there and me wanting to make it a raider hell hole.

Wolfsheim posted:

IIRC you can do it but you have to get rid of any named characters, which means ODing Mama Murphy, joining the Minutemen and then moving Preston and Sturges to a different settlement.

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

A Sometimes Food posted:

That poo poo would be easy to do and would have been easy to sell to people.

Please, this is Bethesda we're talking about. We're just going to get inexplicable bugs where the Brotherhood goes hostile because a mutie nailed a touchdown or something.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


isndl posted:

Please, this is Bethesda we're talking about. We're just going to get inexplicable bugs where the Brotherhood goes hostile because a mutie nailed a touchdown or something.

...that's not a bug, that's a feature?

("Touchdown" is the achievement you get when a super mutant suicider rushes into the score zone and spikes the mini-nuke.)

cheesetriangles
Jan 5, 2011



Hi guys we got our first real footage of Fallout 4 VR.

https://bethesda.net/en/article/53z...-launch-details

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


A Sometimes Food posted:

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people.

This would have been pretty neat if it played a bit like Mafia 3 in that you have to give administration of settlements and territories to one of the factions. Each faction will do something else with the territory that the others won't and will conflict with the others. If you want to go all in on a faction, that's easy enough, but if you want to play all sides then you've got to keep them happy.

Of course, doing that would really have required them to introduce you to all the outfits a little bit earlier than most of them are. Perhaps you wake up in an institute facility after being pulled from cryo, so you get your first introduction to the Institute and how they see things from inside their safe little science lab bubble. The Brotherhood start their attacks on Institute facilities and patrols that result in you getting disconnected from the institute (maybe it damages your pip-boy), and they interrogate you but offer you a chance to "do the right thing" and sign on with them. You quickly meet Minutemen patrols that are trying to keep the wasteland from falling apart, focusing on raider problems and can sign up with Preston, but the Railroad seeks you out because you've already been on the inside of the Institute and they want to help you back in while keeping you on their side. They help you get back in touch with the Institute and now you can keep working for the people you started with or stick with one of the other guys.

fallout4whatcouldhavebeen.txt

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



A Sometimes Food posted:

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people.

You can't leave him in Concord because Codsworth won't leave Sanctuary until you rescue his group, and I can't even imagine what kind of bizarre bugs would occur if they let you finish that quest afterwards and have Preston and co. walk into a preexisting raider camp to settle down. Basically they won't even give you the option to do raider poo poo at any settlement that has active quest stuff going on, I believe.

Speedball
Apr 15, 2008



One nice thing about Raiderizing the commonwealth is that vassal farms don't require any upkeep. You lose the ability to build anything there, but you don't really need to either. Raider Outposts are automatically connected as if by supply chains, too, and if you've got a lot of farms under your thumb the overboss chest in Nuka World starts filling up with a LOT of caps.

frajaq
Jan 30, 2009

#acolyte GM of 2014


oh yeah the Video Game Awards are today, Todd Horward will be there and maybe announce something????

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Glazius posted:

...that's not a bug, that's a feature?

("Touchdown" is the achievement you get when a super mutant suicider rushes into the score zone and spikes the mini-nuke.)

Yeah, but why's the Brotherhood mad at me for it?

Knuc U Kinte
Aug 17, 2004



I guess I canít ever make sanctuary a raider base because of Preston? Thatís so Bethesda lol. Itís funny how less elegant their safety ending is compared to New Vegas. I havenít raised the commonwealth at all but it seems heíll magically know that Iím overboss when I rescue him even if Iíve never raided.

Psychotic Weasel
Jun 24, 2004
I'm a 19 year old who hangs out with 14 year olds on occasion!

cheesetriangles posted:

Hi guys we got our first real footage of Fallout 4 VR.

https://bethesda.net/en/article/53z...-launch-details

Maybe because I'm used to the game as I've tweaked it, and because they're projecting an image designed for a 3D headset onto a monitor, but that looks just awful... really. The low res textures look like they're from about 10 years ago and the funky distortion that occurs whenever the player looks up or down makes it look like they ported this back to the Build engine or something.

Think I'm going to wait another 20 years before hopping on the 3D bandwagon.

edit: also

frajaq posted:

oh yeah the Video Game Awards are today, Todd Horward will be there and maybe announce something????
This is what our buddy Todd is probably doing at tonight's award ceremony.

Psychotic Weasel fucked around with this message at Dec 8, 2017 around 02:50

Volkerball
Oct 15, 2009


Knuc U Kinte posted:

I guess I can’t ever make sanctuary a raider base because of Preston? That’s so Bethesda lol. It’s funny how less elegant their safety ending is compared to New Vegas. I haven’t raised the commonwealth at all but it seems he’ll magically know that I’m overboss when I rescue him even if I’ve never raided.

Yeah you can, but you have to buddy up with him long enough to get him as a companion so you can send him some place else. You also have to complete mama Murphy's questline, and send sturges and all those other fools somewhere else. If you think that sounds contradictory to the role you are playing, buckle up, because raider boss is probably the least accommodated story in the game. It's accommodated very well in the environment though, so once you jump over all the dumb hurdles, the end result is really cool. If role playing is a concern, I'd recommend the institute as a faction. Running it like Stalin fits well with being a raider boss, although you'll lose vertibirds as an alternate fast travel in survival.

Knuc U Kinte
Aug 17, 2004



Volkerball posted:

Yeah you can, but you have to buddy up with him long enough to get him as a companion so you can send him some place else. You also have to complete mama Murphy's questline, and send sturges and all those other fools somewhere else. If you think that sounds contradictory to the role you are playing, buckle up, because raider boss is probably the least accommodated story in the game. It's accommodated very well in the environment though, so once you jump over all the dumb hurdles, the end result is really cool. If role playing is a concern, I'd recommend the institute as a faction. Running it like Stalin fits well with being a raider boss, although you'll lose vertibirds as an alternate fast travel in survival.

So even if Iím overboss I can still join the minutemen long enough to kick him out of sanctuary?

Liquid Communism
Mar 9, 2004


At least we didn't cook the dog.



Fun Shoe

isndl posted:

Yeah, but why's the Brotherhood mad at me for it?

A super mutant succeeded at something.

Clearly this is The Protagonist's Fault.

Volkerball
Oct 15, 2009


Knuc U Kinte posted:

So even if I’m overboss I can still join the minutemen long enough to kick him out of sanctuary?

I knocked out the minutemen stuff then went raider boss and never looked back, so I don't remember the details. I think Preston is still available to be a companion up until you conquer a certain amount of settlements in the commonwealth. Maybe 3. He'll give you a warning first telling you to cut it out, but you can still tell him to shut his dumb loving mouth and follow orders and he will.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

For VR I would expect them to implement eating by shoving stuff into your face and manually shooting stimpacks into your arms, but I guess they would have shown that off in the videos if they had done it. Big missed opportunity.

Dr.Smasher
Nov 27, 2002

We will make everything... Metal

Seashell Salesman posted:

For VR I would expect them to implement eating by shoving stuff into your face and manually shooting stimpacks into your arms, but I guess they would have shown that off in the videos if they had done it. Big missed opportunity.

Looking forward to VR cannibalism

A Sometimes Food
Dec 8, 2010

I'm kidding


Dr.Smasher posted:

Looking forward to VR cannibalism

Can you imagine the 90s headlines for a game that let you eat your son's corpse in VR?

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MikeJF
Dec 20, 2003



Zamboni Apocalypse posted:

Vault interior walls are powered, as long as a generator is connected via wire to a conduit - stick a conduit on a connected section of wall, you got juice.

Exterior walls are entirely unpowered, and don't pass power to other sections - unless poo poo has changed/been patched since I finished Nuka World when the DLC released.

If nothing else, you can put a single atrium wall segment backing onto your vault cabin on the outside and put a vault conduit on it, use that as your power accessor.

A Sometimes Food posted:

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything.

To be fair, partially this is because the Minutemen exist as a final fallback for the factional storyline completions.

MikeJF fucked around with this message at Dec 10, 2017 around 12:17

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