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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
I want to get excited, I was pretty excited, up until I slowly started to realize that adding voice-acting to the main character is not only going to put some severe restraints on modding, it will absolutely kill the level of roleplaying possible in a narrative.

At least for a game of this type, that seems to be a real killer.

Also what the gently caress happened to the dog. Did they forget to turn on the effects? He looks flatter than the COD dog.

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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Ahundredbux posted:

I killed at least two dogs the first time I entered Nipton

Vulpes Inculta wears a dog hat, so I think he counts as a third.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Zzulu posted:

none of that looks like real gameplay to me

Do you know what a Bard's Tale game is? It's essentially Myst with wizards and warriors. You look at pretty poo poo and kill it with menus. That pretty much is their gameplay.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Republican Vampire posted:

What platform are you playing on? Cuz there are mods that can help with all the preorder poo poo.

He can also disable the one mod that adds all that crap. It's essentially all the preorder DLC's given out for free for everyone, but it also had the bad side effect of giving you way too much crap at the beginning.

You essentially get to sort of "theme" your starting character, whether you wanted to play as a tribal, a trader a cowboy or other.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
To provide a bit more common ground between NV fanatics and F3 believers, I want to turn your attention to this long-rear end loving video which might drone on too long for most of you, but I think can change a few minds in appreciating the strengths both games had and recognize they might be different, but not necessarily better than each other in every way.

https://www.youtube.com/watch?v=5bgz5XKNZnU

Also doesn't hurt that it's the only speculation video I kinda agree 100% with.

chitoryu12 posted:

It's not like the game is totally devoid of anything non-50s anyway. New Vegas adds AR-15s (including carbines, ACOG sights, and modern furniture that didn't exist in real life until the 2000s) and anything that isn't specifically given a 50s aesthetic is very modern and sometimes modern futuristic (like Raven Rock and the Hidden Valley bunker). Fallout 2 had the HK G11, an experimental design that was most prominent in the 1980s, and the P90 (which premiered in 1991). The first two Fallouts actually had extremely little of the 1950s atomic aesthetic from the pre-war days visible in the game and cribbed from virtually anything the developers wanted, including plenty of 80s and 90s poo poo. The 1950s only became a massive and defining part of the Fallout aesthetic with Fallout 3, where Bethesda basically designed everything pre-war to be an outright clone of the 1950s with more robots and lasers and filled the soundtrack with oldies. New Vegas was actually making many strides back toward the original games' aesthetic.
It's always been confusing to me, having grown up with only stuff like Mad Max and the modern Lost in Space, I never really identified any motif from Fallout 1 and 2 as the 50's, but as stuff from both the 80's and 90's. And then FO3 came out and said it was maintaining that feel and I'm very "okay, is that what it was? I thought it was all Mad Max".

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

cthulhoo posted:

you skipped the opening or something because that was 50s as gently caress and set the tone for the rest of the game in many ways imo

Fallout 1's opening? I just thought it was some old lady's apartment with her old radiator TV set ironically being the only thing having survived the nuclear onslaught. And the broadcast being very ancient and black & white seemed to me to just strike as extreme irony old technology being more durable than modern technology.

Neeksy posted:

Yeah you'd have to not understand historical aesthetic to not see the 50s going on in Fallout 3 or New Vegas, especially with its satire of nuclear optimism. For me the entire joke is the harsh juxtaposition of the posters/ads/products promoting an unattainably starry-eyed ideal (American exceptionalism/family values/order/consumerism) still existing alongside the actual results of that culture (charred corpses/fascism/lawlessness/inhospitable landscapes).
That's kinda what I got at though, it was very obvious in Fallout 3 and New Vegas, but not explicit in the first games.

Neeksy posted:

A big point in the Fallout universe is that the pre-cataclysm government portrayed in it was a prolonged extension of the fascist trend in the background of US politics with the Red Scare and HUAC never having ended, combined with the Reaganesque "let's not address our problems and pretend we're back in a mythical late 40s/early 50s" romanticism. The US culture being locked in that romanticized aesthetic/culture in perpetuity was sort of used as a propagandistic tool to keep the public pacified while they got slowly irradiated and ultimately experimented on by private-public partnerships (Vault Experiments, etc.). It's sort of meant to be silly and extreme in how it contrasts the promises of extremist conservatism with the realities. Or at least that's just how I see it.
Well, I am a foreigner and my impression on how Americans see communism and Russia, cold war and all comes directly from Gremlins 2.

The schools here kinda only have a small note about the cold war even being a thing.

Gibberish posted:

That video is full of awful idea

"You know what'd be fun? Watching my character fumble around for bullets instead of reloading like normal!"
Mmkay.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Hot Jam posted:

I think the problem is most people aren't going to get past the first 5 minutes in that 62 minute video in which he does make some good points. In the first couple minutes he calls for new characters to start with chimpanzee level of competency rather than average adult human. I don't think that would be fun for anyone. While I agree with the basic concept of lower starting proficiency, when he says he wants your character to basically start without opposable thumbs its a bit far.

I think he meant to indicate that the specialized should be specialized, so someone picking guns will be good with guns, but someone who did not wouldn't be nearly as proficient.

I mean, the same sentiment has been brought up earlier in this thread with the idea of having more sway on guns.

It's a difficult balance though, the mods I've tried that have done this has gone overboard with it.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Palpek posted:

Lol at the idea that the ammount of experience with shooting guns would influence whether you pulling the trigger would make a pistol shoot or not.

That already happens in Fallout engine when your weapons condition is low.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

cargohills posted:

That guy wants the levelling system from TES to be in Fallout and I would rather stab my eye with a rusty knife
I don't remember him saying that at any point though?

cargohills posted:

Also if you didn't notice the 50s aesthetic in the openings to Fallout 1+2 then you're p. dumb
Yes, being a foreigner with little experience in 50's Americana makes me dumb. I'm sorry for bursting your bubble for not being the center of my world.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

cargohills posted:

First: he mentioned it in the comments, I didn't want to listen to an hour long video

It's a little hard to keep up with the discussion, if we're discussing two different things, you see. :nallears:

cargohills posted:

Second: I'm not American :)
And?

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

Karmalis posted:

http://www.pcgamer.com/inxile-hopes-to-revive-van-buren-one-of-these-days/

Fallout 4? gently caress it. I want the proper Fallout 3 and there's a chance it will re-emerge as Van Buren.

I thought we basically got Van Buren with New Vegas. Regardless, I don't think I want an offbrand Fallout.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
When I play video games, the only requirement I have for their story is for them to be consistent, allow me just enough wiggle-room to immerse myself and kinda forget about the coherence of reality from game world.

What takes me straight out of that is when I meet an NPC that I've been looking forward to meeting and I am given NOTHING in all my choices that reflect how I feel. In all my playthroughs, in all character concepts I've imagined, meeting dad in Fallout 3 falls apart in so many ways.

He admonishes the player character for leaving the vault, where you were safe, ignoring that he forced you, the player to leave in the first place. At no point are you allowed to point this flaw out to him or given any sense of closure in getting him to apologize to you for leaving you in a dangerous situation.

This is why Fallout 3 loses me as a good game. I don't demand a perfect story, I just want something that doesn't kick me in the face and drags me out of the experience. And Bethesda have been really loving bad at this, ever since Morrowind as far as I can see.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Cream-of-Plenty posted:

At least the Americans are free. Moriarty tells you as much if you manage to get him to gurgle something coherent in that awful accent of his.

Yes, because socialism is bad. Apparently. Wait, what?

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
I like VATS because I do not play FPS games religiously and I am actually kind of terrible at lining up my shots and compensating for whatever variations are programmed into the games.

It's not like I'm sitting there playing Call of Duty or whatever, I'm trying to play an RPG. I don't care about shooting people.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

Cardboard Box posted:

weren't the ironsights in new vegas just cosmetic and functionally identical to the zoom that was already in fallout 3

It reduces shot spread, reduces movement speed and slows the amount your cursor travels across the screen when turning.

I think that's roughly the same as zoom in fallout 3, but the cosmetic change is a huge deal for *gamefeel*.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
The Fallout 4 trailer does show a blimp, so I assume the Brotherhood of Steel finally managed to get one of them fixed or something. They also use vertibirds, so I guess the plans from FO2 happened in Boston as well.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

Praetorian Mage posted:

Any speculation on system requirements for the PC version? Or is it still too early to guess?

Ask after E3.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
Yeah, the big thing about it wasn't really that it happened that one time, it was that it was common practice everywhere and it became really clear just how hosed up of a system it is.

Which has lead to a lot of review sites dropping scores entirely, for an improvement.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
New Vegas was its own Wanderer's Edition, and there's also that JE Sawyer mod that takes it all the way.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Flaky posted:

I just see 'critics' making the same dumbass observations about things they don't like again and again and proposing totally moronic solutions. I mean, criticise the games all you want, that's fine, we should all try to hold games to a high standard, and people clearly like the games and want to see them improve over time. But ultimately, if the criticism of the game is poorly reasoned, then that is going to be reflected by the mods put out by modders and by the developers in the next game who are going to presumably try to improve certain aspects of the game based on those criticisms. You want those criticisms to be well founded. I was merely being hyperbolic because it really is just a terribly thought through critique and really misses what the whole game and even series is about at a fundamental theoretical level. Like why are you even playing this game if all you want to do is farm or whatever?

Those things are being critiqued because they are questions every other Fallout game has done something to explain or show signs of improvement in, while Fallout 3 just doesn't bother to.

If you think it's a literal complaint like "if we don't see farms, the game is ruined forever", you really miss the point. It's about poking the gaming world with a stick, a thing Bethesda is being praised for creating every time, and seeing what holds up. And generally, Fallout 3 does fall short in these areas, where a narrative outside of the one stated directly at the player falls short in this one game.

To contrast, Oblivion and Skyrim both had farms, while Morrowind did not. The reason why it isn't a problem for Morrowind to lack farms (unless there's a mushroom farming facility I missed) is because the story of the game isn't about food shortage.

Mordaedil
Oct 25, 2007

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Grimey Drawer

MisterBibs posted:

That's just it, that sort of world-poking is completely immaterial, and shows someone looking for a problem where none exists.

Amount it matters that there's no farms or food-producing stuff in Fallout 3: zero point zero. The bombs dropped, everything is a wasteland, but humanity managed to survive. That's what matters, not where they get their food.

If that is how you feel, that's fine, but then you are not cut out for creating open world games, because for a lot of people, poking the scenery is what is important.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

2house2fly posted:

The whole "what do they eat" thing is largely because of that Shandification Of Fallout video and it's pretty overblown imo;

Technically, the point of the Shandification of Fallout isn't literally "what do they eat", but "how far have they taken their game simulation to represent a literal realistic place where questions aren't just met with more questions".

New Vegas as a simulation isn't perfect, but it goes to a pretty far out length to establish how everything ties together, from the politics of Mr. House to the expansion of the NCR and the motivations of the Legion, evil as they might be.

I get what they were going for a lot of the time in Fallout 3, but it often falls just a bit flat. And I don't think it's an extremely controversial opinion to have to say that Bethesda has really lovely writing ever since after they released Morrowind. Oblivion, Skyrim and Fallout 3, while impressive games, have really fallen short in the story aspect. And when the story is the setting, as it always is in open world games, that is going to show seams down the line.

That is why I don't find it extremely surprising that some people enjoyed Oblivion, but can't find anything to enjoy about Skyrim or vice-versa. There are seams and it is tearing the games apart and people can't really quite pick out where this weakness comes from.

I don't think Bethesda can fix that without better writers working for them, so I think at best this all just serves as a good warning for what to expect with Fallout 4.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer
This has been a really rough thread to catch up on. Mostly due to this fact:

code:
Top posters for thread (max 100)
User			Posts
Anime Schoolgirl	125
-crawlkill		118-
Sharkopath		80
Volkerball		71
Generic Monk		70
The reveal itself, wow. I've been kinda feeling all over the place about it. Having my background stated to me kinda sucks, but whatever, I can reconcile it because it really does seem to point one way.

Now, the story has sort of been resting between "are you an android" or "have you been cryogenically frozen". What we've seen so far has led me to conclude only the android part could possibly be the answer, with the android being misled to believe it's been cryogenically frozen for 200 years. First of all, the bomb detonation, which could pass as a bit of a movie flair, but it clearly shows the vault isn't even open and everyone succumbs to the blast, except mysteriously the player character, who had an android built in their image by vault-tec, presumably as part of all these pre-war checkups at their houses. Now it seems likely to me that these are memories implanted then set lose and the big twist is the reveal you were a robot all along.

It just seems cliché just enough for Bethesda and is a perfect repeat of their Fallout 3 questline for the same thing, fake memories and everything. And the pre-war imagery looks a little too perfectly 50's to be real.

So, it doesn't bother me too much, because it strikes me as very typical Vault-tec to assign this gender normality on their projects anyway. Gay couples don't make babies. They need babies to ensure the survival of the human species. That's why New Vegas could get away with more, you weren't in that environment there.

So now I just look forward to building some bases, making some guns and going iron man on the wasteland.

Also, they finally answered the question "what do they eat".

They eat what you grow in your garden.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

QuarkJets posted:

I love video games, I've been playing them all my life. The "gray and brown" thing is only brought up when the game is just gray and brown, like Fallout 3 was. It's not a catchphrase, it's a legitimate complaint. You can do some amazing things with game graphics and it's always disappointing when a developer chooses a boring color palette

Some of the initial videos had some great color in them, but then a bunch of the E3 footage was brown grass, brown dirt, grey structures, etc etc. This is worrying. I want the majority of the game to be more like the initial screenshots, with diverse colors

e: The fact that you think that a complaint about boring color palettes is a sign that someone dislikes video games in general tells us something about the sad state of the industry.

Have you checked your eyesight for colorblindness or made sure you screen that you view stuff on isn't completely desaturated?

Because one of the complaints I can't throw at Fallout 4 that I could lob at FO3 is the color palette.

Walrus Pete posted:

Gamebryo for the most part has come to mean "that lovely engine they've been using since Oblivion" and yeah it needs to loving go. They own id, surely it's not impossible to build Fallout or Elder Scrolls in their engine. Isn't that what id is supposed to be good at? Or did John Carmack take all the magic with him when he left
They've actually been using Gamebryo since Morrowind. All of Morrowind was made possible due to Gamebryo. Before that they were hacking their games together in self-compiled engines like Daggerfall.

Also just because ID has made new engines for them, doesn't mean they are suited for the type of open world exploration game that Fallout and TES are. In fact, changing the engine is really, really hard and a lot of work to arrive at pretty much the same point they are already at, and they'd have to relearn the new tools that come with a new engine.

We'd just get shittier games after a longer time.

Mordaedil fucked around with this message at 22:40 on Jun 15, 2015

Mordaedil
Oct 25, 2007

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Grimey Drawer

DOMDOM posted:

I'll believe it when I see it

I've been playing through GTA5 this week and it takes a complete dump on everything bethesda has ever squeezed out in the past 15 years

They are also really different games made by different companies with access to different funding levels and licenses.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

SunAndSpring posted:

I hope that UI isn't final. It's a really ugly shade of lime green and it stands out too much.

I agree, with the exception of the power armor UI, which looks absolutely boss.

The font, the edges are all a little too sharp, like it is suddenly using a higher resolution screen than a CRT. It feels weird and a bit out of place.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

chitoryu12 posted:

The Microsoft showing of gameplay in general makes the combat look a lot less wonky and reliant on VATS than the past two games. It seems to flow and control more like a typical FPS.

I apologize to all of the RPG purists who are upset that it's now possible for people who don't like exactly what they do to play the game.

What on earth made the older games impenetrable? I don't understand.

Mordaedil
Oct 25, 2007

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Grimey Drawer

chitoryu12 posted:

I never said that, or anything close to that.

Ah, so I misread your second line in the quote, gotcha.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

Wolfsheim posted:

I'm not sure if I missed the resolution to this but for the guys who were super upset that this game is betraying Fallout's roots by having you play a fairly predefined person, you do realize that every game in the series except New Vegas accounted for literally everything you've done in your life (sat around in a vault/sat around in your lovely tribal village) up to the beginning of the game right? I mean, you even get to talk to your aunt and cousins in the second one. Maybe they were confusing Fallout with the Elder Scrolls or something :raise:
Well, even New Vegas had details about your past before the bullets assigned to you, even down to an antagonist, so you are even more right in that respect.

I think the only problem people have is the idea that you have to have been married up to the bombs going off and this implies your character sexuality more than before.

If the games angle is that you were an android though, those complaints kinda drown out.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

sout posted:

Is the android thing based off of anything besides "that would be cool" because it sounds too convoluted. Seeing as the old leaks already seem to suggest the player is cryogenically frozen, that provides enough of a sci-fi reason for why he's alive 200 years later.

I'm not sure how it's all that convoluted. There's a quest in Fallout 3 called "the Replicated Man" indicating the existence of androids in Boston, there's all the tip-toeing around where you sign your stats on insurance papers before you head to the vault, there's the fact that the atomic explosion happens right in your face and you definitely are right there with your spouse and child as you disintegrate only to emerge 200 years later as the only person in the vault.

In fact, the only support I see for being cryogenically frozen is that the game really wants you to believe that is what happened and offers very little evidence of how it is possible for you to be the only one. What happened to the guy who put you in it in that case?

I mean, it could just be Bethesda writing at full sprint here, I'll admit, but it seems like a lost opportunity at the same time.

Mordaedil
Oct 25, 2007

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Grimey Drawer

Fair Bear Maiden posted:

Pointless like getting Patrick Stewart to voice a few lines at the beginning of the game?

Hopefully at least as pointless as finding your dad.

Mordaedil
Oct 25, 2007

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Grimey Drawer

Odobenidae posted:

I just skipped nearly all of the pages from the past day or two because you retards couldn't stop endlessly arguing about the character being a cis-het or people being trolled by crawlkill. I'm no statistician, but it's a far cry from this 99%!!! hugbox you're talking about. try again dumbass

It was like a handful of people feeding that idiot and most people reading this thread are lurkers, I'm sure you understand. But yes, it was a loving mess to wade through because of those idiots, good it is over for now then.

Mordaedil
Oct 25, 2007

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Grimey Drawer

Odds are that it says that on every paint job though.

Mordaedil
Oct 25, 2007

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So?
Grimey Drawer

chitoryu12 posted:

Yeah, it seems like a lot of the "purists" have forgotten exactly what the base of the game is like. New Vegas is sort of the "true sequel" to Fallout 2, but its sheer amount of choice and the bare-bones backstory of the Courier is an outlier in the Fallout series.

The other games don't literally put you into a wedlock though, I reckon that is where people jump ship for several reasons. Possibly religious ones.

Mordaedil
Oct 25, 2007

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Grimey Drawer

chitoryu12 posted:

They should probably grow up and stop being babies, then.

It's just going to equate a lost sale, ain't much I can do about that. And there's probably a fair bunch of them, calling them babies isn't going to sway them to either side.

Mordaedil
Oct 25, 2007

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Grimey Drawer
What perturbs me about all this talk of permadeath and stuff is that the easy solution is pretty obvious.

Sure, leave it so that NPC's can't be killed by monsters, whatever. But if I, as a player, shoot a guy, that's probably a sign the game engine should let him die, fail quests or warn me that you just hosed over an important NPC and offer a resurrect option when interacting with the corpse.

It doesn't have to be super complicated or realistic.

Mordaedil
Oct 25, 2007

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Grimey Drawer
Come to mention... Where is our health gauge?

EDIT: In that scene I mean. I've seen the health gauge in other scenarios.

Mordaedil fucked around with this message at 12:29 on Jun 17, 2015

Mordaedil
Oct 25, 2007

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Grimey Drawer
While you are correct about the water chip for Fallout 1, you actually don't have to exactly get the GECK in FO2. The game will let you play until your character dies of old age 35 years later.

Mordaedil
Oct 25, 2007

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Grimey Drawer
The only thing stopping me from buying a piece of plastic for $70 is that I live in Norway and the preorders aren't updated and that I already bought the game with a voucher on GMG.

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Mordaedil
Oct 25, 2007

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Grimey Drawer

King Vidiot posted:

Wait, Confirmed Bachelor was that perk whose icon was a Vault Boy dude with a knife and a sleeping Vault Boy dude. That was in the very post claiming it "wasn't in the game". It looks like it's in the game to me.

That's Mr. Sandman, the perk that allows you to assassinate sleeping NPC's while making no noise and not alerting people nearby.

vs.

Mordaedil fucked around with this message at 13:58 on Jun 17, 2015

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