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MisterBibs
Jul 17, 2010

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I really want Bethesda to put an incarnation of M'aiq The Liar into 4. The reaction in the New Vegas thread alone could fuel hours of "Can you believe people are offended at X or the lack of Y?" dialogue.

Super excited for another main/numbered Fallout.

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MisterBibs
Jul 17, 2010

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RBA Starblade posted:

It would have been so easy to have Mike the Liar in FO3 I don't know why they didn't.

Oh that's rather simple: It might be called 3, but it was the first Fallout for the majority of the population. Characters like M'aiq work because most people reading/listening to his stuff will understand that people were actually asking/bitching about that stuff, and outside of folks like NMA, that didn't exist for Fallout 3.

With a proper numbered sequel helmed by the dudes who made 3, they have it. They've got people who think Fallout 3 was great to complain about this-or-that, and you've got the modern incarnation of NMA with Obsidian fetishists who think New Vegas was awesome. A great Mockery Base (for lack of a better term) for a Mike character.

MisterBibs
Jul 17, 2010

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DC was a better setting because it's the goddamed capital of the US, and its strategic nature meant a lot of bombs would fall on it, ensuring that everything-is-rubble look would remain even 200 years down the line.

The nest NV expansion/mod/whatever was the one, unsurprisingly, that was a big corridor of ruined buildings. Fallout being post-apocalyptic, not post-post-apocalyptic, who would've thought.

MisterBibs
Jul 17, 2010

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If I remember my Fallout 1 (or was it 2?) intro right, Europe was a Fallout Ruin before the Great War even kicked off.

MisterBibs
Jul 17, 2010

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Phil Tenderpuss posted:

I can't wait to see every decent game design decision from New Vegas reverted back to its Fallout 3 poo poo show version by Bethesda.

Bethesda will do to New Vegas exactly what they did to Fallout 1 and 2: Remove anything that doesn't belong in a modern Fallout game.

MisterBibs
Jul 17, 2010

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Roobanguy posted:

like good story telling?

Whatever you define as 'Good Story Telling', it sure as hell didn't make New Vegas better than 3. Sympathetic but mundane good guys (NCR), unsympathetically evil guys (Cesar) fighting over a low-scale/low-impact thing (Hoover Dam). Yawn.

Compare to walking behind a giant gunmetal Optimus Prime, shouting anti-communist slogans, throwing nukes like a football, against remnants of the US Government, in order to purify the water for the entire east coast of the setting. loving awesome.

MisterBibs
Jul 17, 2010

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Icept posted:

Can't wait to go back to all projectile guns firing their bullets at 25 feet per second, forcing you to use VATS for every single encounter or play with the laser rifle.

People didn't use VATS for every encounter? :wtc:

MisterBibs
Jul 17, 2010

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I wouldn't be surprised if Bethesda does something similar to Saints Row 4 in terms of voices. At least a male/female voice, maybe some way to modify them pitch-wise and stuff.

Anime Schoolgirl posted:

basically he's the kind of person who sees vanilla skyrim and sighs, "perfection"

also the kind of person valve focus tests to

I don't see what you're so upset about. Skyrim (and Valve games) is commercially and critically well received, and the same stuff I couldn't stand in WoW are generally the same reason why everyone who came back for the latest expansion have left in what was described as its 'biggest quarterly drop ever'. Don't get me wrong, it'd be fuckin' awesome if I alone was some gaming bellweather, but at least I'm part of the group that developers listen to. It's win win. Developers make games folks like I like, gaming gets better because of it.

PM me if you want to talk about it there so it's not a derail, but frankly it seems like you're just upset that developers listen to folks like me over someone like you, and that games are better for it.

cthulhoo posted:

wait wait wait. draenor leveling content was hard? loving lol

Nah, the leveling content was fine. Getting to cap and not being able to flying is unacceptable.

MisterBibs fucked around with this message at 07:46 on Jun 4, 2015

MisterBibs
Jul 17, 2010

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^ Eh I've never been a fan of the mastermindy "We intentionally caused the Great War" theories. It's much more human if you have these two big monolithic groups that in trying to create a peace for themselves, wound up causing the largest war/extinction event in history.

With regards to the post-scarcity chat, I always mentally rationalized the Think Tank/Chits-To-Stuff technology as being worked on before/during the Great War in fringe locations that weathered the disaster more. That stuff came about after the Great War wiped everyone else out but didn't wipe them out.

What's odd is that I like the idea that poo poo was getting worse before the Great War lit up, I'm also open to the idea posited in that casting sheet: that there was a bit of a Golden Age where poo poo was on the uptick before things crashed hard. Not sure how I can mentally reconcile that (maybe most American citizens didn't realize how hot things were becoming?), but there you go.

MisterBibs
Jul 17, 2010

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Roobanguy posted:

things were still pretty lovely for pre-war americans at the time, but it was still marginally better than the rest of the world. most cars and the like probably didn't run on fission cells, just some very expensive outliers like the highwayman, and the u.s was basically a fascist state before the end of the world actually happened, what with them corralling dissenters into big mt and the like. also cant forget that they forcefully annexed canada, and the intro movie literally showing soldiers killing tied up enemies.

That's what I'm saying. The literature tells us how lovely things were getting in the macro scale, but I'm curious if that shittiness is going to be depicted in the micro before-our-hero-is-frozen bits. I think it'd be powerful if that little bit of time (assuming the theories are true) didn't look at all lovely.

Shugojin posted:

I don't know why you guys are arguing over what caused the war, Mothership Zeta made it clear it was the little aliens :confused:

I don't know why everyone says that. The bit that 'confirms' such a thing literally has the guy refusing to give out the codes and dying seconds later.

Kerning Chameleon posted:

The FO "Bible" has to be taken with a shaker of salt since it devolved into Chris Avellone using it as a opportunity to retcon all the things he didn't like from FO2.

Yeah, my "I don't really like the Fallout Bible" moment happened when he said "Yeah, every talking Deathclaw, Wannamingo, and other thing died the minute FO2 ended."

MisterBibs
Jul 17, 2010

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^ Apples and Oranges re Nuclear Attacks. Modern Warfare would be portraying a more modern/understood nuclear attack. Fallout has big mushroom clouds turning everything into perpetually sandy wastelands.

Roobanguy posted:

it would be pretty disappointing if they try to portray pre-war life as completely idyllic.

Why? Bit of a digression from the topic, but we've already seen Everything Is Horrible dystopias and Everyone Is Too Scared To Admit It's Horrible dystopias. Painting them as more idyllic would be more interesting: Why does almost everyone in the Fallout universe, from Vault Dwellers to Hardened Wastelanders, venerate Pre-War society? Because despite all the historical records painting poo poo as really horrible, it was actually pretty nice. It'd be the most dangerous dystopia: one that makes you want to be in it.

MisterBibs
Jul 17, 2010

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Roobanguy posted:

if they make it totally idyllic and everyone happy that would be a huge departure from what we know.

My point is that it wouldn't be a departure at all. All the hippies are being schelpped to big MT, you see on the news that Our Boys just annexed a country that was hiding its oil from us, and we're using the last of the oil to crush the Godless Reds in China. If worse comes to worse, Vault-Tec has a Vault for everyone.

Sure, in the macro things are lovely and about to get a lot worse, but from your lawn chair poo poo seems really good.

MisterBibs
Jul 17, 2010

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Jack B Nimble posted:

The weirdest thing about Fallout to me is that everything looks like the bombs JUST fell. I mean rubble in the streets, junk on the shelves, it's nuts. It's been centuries!

The general mindset about what a post-nuke world would be, from the eras that Fallout draws from, is paradoxical. It was assumed that the world would be an irradiated wasteland (because if it wasn't, there wouldn't be any onus to avoid a post-nuke world), but at the same time all the buildings wouldn't be too destroyed because American Craftmenship couldn't possibly be totally beaten by a world war. Sure, they'd be rubble and ruins, but they wouldn't vanish.

MisterBibs
Jul 17, 2010

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There's some idle chatter with Super Mutants wherein one of them (in an obvious masculine voice) says to another that it remembers having memories of being a mother, or something.

Bleusilences posted:

I thought most of the thing that mutated in fallout was because of a mix of radiation/FEV and mostly FEV.

If my memory of the Fallout Bible is accurate, a lot of folks called Avellone out for that, under the pretense that it's goddamned Fallout (wherein the bulk of the stories have radiation making poo poo Big And Angry because that's what Radiation does), not FEVout.

MisterBibs
Jul 17, 2010

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SunAndSpring posted:

Not sure why Bethesda doesn't just offer to let Obsidian collaborate with them. Obsidian is perfectly willing to do so with inXile and seem eager to work on Fallout again. Why not give them the chance?

Why would they want to? It made sort-of sense to bring them back to make a West Coast story, but Fallout 3 made it clear that they can do a Fallout game that audiences enjoy. If they want to come back to do a LA/Boneyard story, fine, but keep them on a tight leash.

Unrelated: I want to play Fallout 3 since I haven't in a while, but reading the wiki tells me I didn't really check out everything in Old World Blues but I really don't want to reslog through NV to get to a level to do it.

MisterBibs
Jul 17, 2010

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Anime Schoolgirl posted:

reminder that this person has trouble with world of warcraft quests

You keep bringing this up, and you keep forgetting that I loved WoW questing. I had a bunch of alts just because I liked leveling. The only time I had a 'problem' with questing was trying to find cave entrances. Questing was my wheelhouse. Way better than standing next to a large boss hitting a rotation for 10-15 minutes at a time getting loot that'll be replaced by questing greens the next expansion.

crawlkill posted:

don't replay Fallout 3. you're better than that. I don't know who you are, but you're capable of speaking in complete sentences, so you're better than that.

But I liked Fallout 3 (way better in exploration and setting) and really don't want to walk through empty deserts while hearing Johnny Guitar for the billionth time.

MisterBibs fucked around with this message at 20:27 on Jun 7, 2015

MisterBibs
Jul 17, 2010

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Malpais Legate posted:

Oh my god you whined for nine pages about how the lack of flying made the game impossible to play and you couldn't even complete the starter zone of WoD.

Impossible, no. Unacceptable, yes. The 'not being able to complete the starter zone of WoD' thing is new to me. Granted, I'm not surprised folks who invent reasons claiming that ground-movement is acceptable in WoW would invent things I didn't say. :ms:

catlord posted:

I enjoyed Mothership Zeta well enough, I liked the classic sci-fi styling and it was nice to get alien rayguns like FO1.

This is what saved MZ for me, personally. I remember the combat being annoying as hell, but hey, Fallout is Classic Science Fiction Stuff and fighting off green-skinned aliens with laser blasters is in that wheelhouse.

MisterBibs fucked around with this message at 20:49 on Jun 7, 2015

MisterBibs
Jul 17, 2010

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Cream-of-Plenty posted:

We've been able to play as a Deathclaw since March 15th, 2001, the date when Fallout: Tactics was installed on all of our hard drives.

And NMA got extremely mad that Deathclaws that existed in the midwestern climes of Tactics/BoS would evolve/grow/mutate hair. You know, in a game that radioactive materials cause extra heads to grow.

MisterBibs
Jul 17, 2010

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I don't get the "Fallout 3 is fanfiction" thing. It's not fanfiction if the folks writing the property own the property. It's just... ya know, fiction by the author.

If anything, New Vegas is the fan fiction. The folks who don't own the property writing their own little side-story, safely isolated 2,453 miles away / 37 days (as the Courier walks) from the real action/story.

New Vegas, as a city, is no different than picking a random three-digit number and putting the word "Vault" in front of it.

MisterBibs
Jul 17, 2010

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khy posted:

I hadn't heard people say this and googling 'fallout 3 is fanfiction' doesn't produce any useful statements.

It was brought up twice in the last dozen pages of this thread or so, and was commonly mentioned in other Fallout threads. I wouldn't have brought it up had someone not mentioned it in this thread :)

khy posted:

It IS up to the fans to speak in a loud enough voice to tell the developer/producer/company/whomever what they think and if enough fans speak in a loud enough voice... well, things might change.

And if the developer/producer chooses to ignore the fans, well, that's life.

Fallout, as a 'fan community', is notoriously fractured. The only broad commonality Fallout fans share, really, is liking what Bethesda has done with Fallout. The drama arises from those outside that commonality not liking that commonality.

MisterBibs
Jul 17, 2010

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khy posted:

1) Do you guys think that if Fallout hadn't been sold off and Black Isle had made 3 and onward, would the series have gained as much mass market appeal as it did? In your opinions, would it be more or less successful than Bethesda made it?

If you want to see the bullet Fallout dodged by Bethesda taking it over, play Van Buren.

You wouldn't have been able to get anyone (outside of NMA and Obsidian fetishists) to buy that incarnation of Fallout 3 if you'd pay them.

MisterBibs fucked around with this message at 01:07 on Jun 9, 2015

MisterBibs
Jul 17, 2010

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khy posted:

That was simply a tech demo, though. Horribly unpolished and meant to be a test of the new engine is how I understood it. OR did they eventually release more than the tech demo?

No, it was just a tech demo, but even then it's obvious it wouldn't have been an ideal Fallout 3 if you're talking about mainstream popularity and interest, which is what I quoted from you.

Tech demo and later released notes about Van Buren make it obvious we should all be thankful Bethesda made Fallout 3 instead, was my point. Sorry if I wasn't clear.

MisterBibs fucked around with this message at 04:56 on Jun 9, 2015

MisterBibs
Jul 17, 2010

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Mordaedil posted:

He admonishes the player character for leaving the vault, where you were safe, ignoring that he forced you, the player to leave in the first place.

No he didn't. He left notes directly stating "I'm leaving, but stay here, you'll be safe."

Raygereio posted:

It's not even in the game. That's how little Bethesda did with it.
Seriously though: I think I've only seen that as a fan-explanation. Was there actually anything regarding Autumn's goal & motivation in FO3?

Autumn is textually against Eden's "poison the water supply" plan, and you can convince him to gently caress off when you tell him that Eden is doing it.

MisterBibs
Jul 17, 2010

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Mordaedil posted:

Yes, because socialism is bad. Apparently. Wait, what?

In the Fallout universe, Europe did their whole "collapse into ruins and tribals" thing before a single nuke flew, which I think was his point. If you're eager to live in Europe in the Fallout universe, you and everyone with you died long ago.

MisterBibs fucked around with this message at 07:54 on Jun 10, 2015

MisterBibs
Jul 17, 2010

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Duckbag posted:

The fact that the White Gloves are still eating people is just the most obvious.

:spergin: The White Gloves don't eat people anymore; their plotline is that some of them want to go back to doing it.

MisterBibs
Jul 17, 2010

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Jack B Nimble posted:

I thought some were already back to eating people and wanted to get the rest on board?

If I'm remembering right, it's one person that wants to go back to the people-eating and has a few people in his corner; his plan was to kill a guy, serve him to the rest of his folks (who've gotten over the whole cannibal thing) and drop the figurative bomb after they've eaten it. "You've just had a meal of human, why not get back on it?" sorta deal.

Karmalis posted:

I believe Bethesda said at some point that they treat Fallout Tactics as non-cannon, so in Fallout 3 and NV, Fallout Tactics never happened. So no blimps, nor any "travelers". (Still looking for specific sources as this was quite some time ago. Can't find one but it's very deeply burned into my memory).

It's BoS that's non-canon; Tactics officially kinda-sorta happened where the main beats historically occurred, but the details are unconfirmed so that they have wiggle room if they want to go back to the area. So there's canon backing the use of BoS blimps.

(As an aside, I love that with New Vegas, Tactics, and 3 taken together, there's a through-line of "Every Brotherhood group that flees the West and their mentality becomes stronger and more respected/liked" going on.)

MisterBibs
Jul 17, 2010

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If I remember correctly, the reason why bottlecaps were chosen as currency is because they are small, easily portable, hard to fake, and are inherently same in construction/manufacture. One bottlecap is the same as every other bottlecap, and anyone everywhere can tell just by holding/handling one if you've got a bottlecap. Since the folks on the West Coast crawled out of their wreckage and took up caps, it makes sense that those on the East Coast could too.

Arcsquad12 posted:

Didn't stop Bethesda and Zenimax from making ESO and creating a new secret history nobody had ever heard of to justify having a faction system.

I haven't played ESO, but it does take place in the era called the "Age Of Madness" because poo poo was hosed up something fierce on pretty much every level. To be fair, if you're going to shove an MMO into the Elder Scrolls series, it's basically the best place. Everything that happens in ESO gets forgotten/dismantled when Tiber Septim says "poo poo is hosed up on pretty much every level and I'm going to personally unfuckify this poo poo."

MisterBibs fucked around with this message at 22:38 on Jun 11, 2015

MisterBibs
Jul 17, 2010

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What would be the appeal of doing another Fallout side-story for Obsidian be? Outside of the Boneyard/LA idea someone upthread mentioned, their baby is the West Coast, which the bulk of their story was resolved in 2 and got a Scouring Of The Shire / Season 5 of Babylon 5 in the form of New Vegas. I can see them wanting to get back to what they worked long ago just fine, but doing a new location that Bethesda might have more say in what they can/can't do?

MisterBibs fucked around with this message at 09:07 on Jun 13, 2015

MisterBibs
Jul 17, 2010

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If you're wondering how people in a 50s-inspired nuclear wastelander eats and breaths, and other :science: SCIENCE! :science: facts, repeat to yourself "It's just a game, I should really just relax."

MisterBibs
Jul 17, 2010

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Mordaedil posted:

It's about poking the gaming world with a stick, a thing Bethesda is being praised for creating every time, and seeing what holds up.

That's just it, that sort of world-poking is completely immaterial, and shows someone looking for a problem where none exists.

Amount it matters that there's no farms or food-producing stuff in Fallout 3: zero point zero. The bombs dropped, everything is a wasteland, but humanity managed to survive. That's what matters, not where they get their food.

MisterBibs fucked around with this message at 10:13 on Jun 14, 2015

MisterBibs
Jul 17, 2010

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Mordaedil posted:

If that is how you feel, that's fine, but then you are not cut out for creating open world games, because for a lot of people, poking the scenery is what is important.

I dunno, I'm generally in agreement with how Bethesda does it, and the way they do it makes their open world games critically and commercially successful. The audience knows it's just a game and that those details aren't really important.

Ropekid said that they didn't have enough time to flesh out Ceasar more in New Vegas. Imagine what could've been had Obsidian not dicked around with that farming area and its subplots.

MisterBibs
Jul 17, 2010

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Genocyber posted:

Neither of those say anything about the game's actual quality.

Being both commercially and critically successful says a whole bunch about a game's quality, actually. 3 didn't take any significant hit because "where do they get their food" wasn't answered.

Groovelord Neato posted:

It's just kind of funny to talk about critical success when we're talking about two games that had backwards review scores.

Backwards review scores? What do you mean? Both 3 and NV got perfectly reasonable scores. Maybe NV got dinged a bit since it had to follow 3, but that's the way the cookie crumbles.

MisterBibs
Jul 17, 2010

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Groovelord Neato posted:

New Vegas is way better than 3 and thus should've had a much higher review score (I played the hell out of FO3 when it came out though).

New Vegas got the scores it deserved, as did Fallout 3. Just because it was made by the folks that buried the series doesn't mean it's a better game.

Groovelord Neato posted:

It really really doesn't and that goes for any form of media (Jurassic World is utter garbage and just set the global record for weekend box office or something).

JW is awesome and I can't think of any film this year that deserves the success it's getting more. (You're prolly going to say Mad Max, but I'd prefer movies with more dimension than a Fallout 1 sprite...)

MisterBibs
Jul 17, 2010

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Hopefully we can recruit guards. Because I want Super Mutants guarding my house.

"Beware of dog giant humanoid prone to minor bouts of rage at being shot at"

"Also please remove your shoes when entering!"

MisterBibs
Jul 17, 2010

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I hope I can customize my power armor to be obnoxiously chromed / polished, like a good old fashioned 50s boat of a car.

Something that says "I want my enemies to see me coming from a mile away so that they have the time to really embrace how deeply hosed they are".

MisterBibs
Jul 17, 2010

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The more social justice-minded on my Twitter feed are apparently up in arms about the fact that you start out in a heterosexual relationship.

Like, I get that you might be a little peeved about that, but we're talking about a nation/society that schlepped you to research facilities if they figured you were a little bit different, didn't like the ongoing war, etc.

MisterBibs
Jul 17, 2010

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The hardest thing for me regarding memorable characters before 3 is that the game was so limited sprite-wise that only a few characters didn't share a sprite with half a dozen other folks. Cassidy looks the same as other NPCs wearing the same armor, whereas someone like Moira from 3 looks distinctly unique.

F4 talk: christ, it almost broke my heart with your robot being cautiously excited that you've returned home. No matter what happened, he stayed around. :unsmith:

MisterBibs
Jul 17, 2010

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What boggles my mind about this whole thing is that whenever the next game in the Fallout series rolls around, 80% of what you might've done as the previous character is lost to history, in-universe. Sure, you defeated A and saved B and known throughout the Wasteland as C, but nowhere is it memorialized the little details. Maybe it's just be, but I could never bring myself to kvetch over the role-playing part of things without a ME3-style system in place.

Nobody in all of Tamriel will ever tell you what race the Nerevarine is or which guild he/she worked for the most.

MisterBibs
Jul 17, 2010

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Theta Zero posted:

I just thought of something, though. Do you think this Fallout will reference the others like New Vegas or 2 and even 3 or will it just be another self-contained kind of game?

I'm not comfortable enough to toxx myself over it, but it wouldn't surprise me if most of NV isn't discussed. There's multiple outcomes, the outcomes have zero impact on the story at hand (seeing how it's on the other side of the country), was made by others, and was more of a side-story than a true sequel.

3 has a lot more chance to be referenced.

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MisterBibs
Jul 17, 2010

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They really made Power Armor look and feel like it's heavy as gently caress and strong enough that you can totally buy the US thinking that a hundred of them could pacify China. I like it.

Not specifically related to F4 itself, but am I the only one who thinks the "Most of the Vaults were just social experiments" line dropped in 2 (iirc) was kinda stupid? My favorite Vaults were ones that failed because of some mundane reason combined with whatever got in, not "Well we wondered what would happen if we only put one woman inside!" ones. Here and there one of those is fine, but such a strong through-line didn't work for me.

MisterBibs fucked around with this message at 20:03 on Jun 15, 2015

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