Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Vehementi posted:

Is there eventually a good gun that uses Microfusion cells? The best I have is "righteous authority" which does better crits or something. But it's just a laser rifle. Plasma rifles are better but they use plasma. Just wondering if there's a good MFC gun or if they are basically obsoleted by plasma. I have like 3000 MFC ammo. And the laser minigun sucks.

I found the legendary prototype laser gun in University Point but it has infinite ammo

Adbot
ADBOT LOVES YOU

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
I got Trader Rylee to Sanctuary and she hasn't left after an in-game month. Did she get patched or have I accomplished the impossible?

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

EricFate posted:

This is true. And ammo has no weight. Neither do fusion cores. I think those became my default currency by the time my interest was winding down.

If I really want something from a vendor I can just throw several hundred .38 rounds and be set

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Alabaster White posted:

Pipe weaponry and the SMG are so bad that no sensible person will ever use them, limiting the roster even more.


You haven't murdered everyone in the Institute with the Spray n Pray from Cricket, have you? That gun might be my favorite in the game.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Entropic posted:

Is it possible to shoot Father before he says anything, in theory leaving your character ignorant of the truth?

I blasted him in the skull with the Railroad Rifle as an experiment before he said a word, so yeah. I was disappointed that I wasted a critical on his skull, and it was not impaled on the glass.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

The Duke posted:

Am I good to just dump all the mods in my mod tab into my workbench? I've been abusing the mod system a little so I have a ton of space taken up by mods in my inventory and I'm not sure if they're actually being used on something or if when you attach a mod it disappears from your inventory.

That's what I do. I used to dump them into a cabinet nearby but now i just throw them in the workbench.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Entropic posted:

Is there some actual reason people are trying to get a settlement to 100 happiness, or is it just to get the Steam achievement?

Some people are completionists. Some people want the Platinum trophy on PSN, because they have a history of getting platinum trophies for the other two Fallout games on PS3 as well as Skyrim.

That one save of mine, Sunshine Tidings will never get loving sick because there are so many clinics.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Nasgate posted:

My problem with Silver shroud was that I use melee. The whole "hit everything in front of you" perk? Not good in that situation.

So I busted out some knuckles and beat Shinnin down while everyone watched.

Then I reverse pickpocketed frags into his cowardly thugs.

Don't mess with the silver shroud.

I've been doing a stealth stabby run so I don't know if I can teleport behind him and stab him and his accomplices.

Kremvh's Tooth is just the best

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Eel hovercraft posted:

Oh hell yes, gonna make Jun Long fight deathclaws for all eternity.

Him and his bitch of a wife will be Yao Guai snacks if I have anything to say.

I wonder if I can put Mama Murphy's chair in there too while we're at it

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

SyHopeful posted:

I've had the game since launch and just yesterday realized there's a Chinese submarine.

Where is this thing? This is the first I've heard of it.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

WAR FOOT posted:

I think you'll find Piper is actually the worst waifu!

Curie and Cait are both better, so is hancock and settlement alert man

Curie is so adorable when she complains about all the violence in the world as she kills raiders with a Shishkebab.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

omg chael crash posted:

What's the general consensus for the flattest settlement? Something other than the Drive In, I've already built there in a different character.

Hangman's Alley, if you can handle the alley part

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
Having a BL2 Gaige (low perception, high int and luck) run in this has paid off, now I can have Deathtrap pallin' around. If only I could add an extra arm just for high fives...

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Wolfsheim posted:

I really lucked out on my current playthrough for Automatron; wounding double-barrel, two-shot hunting rifle and poisoned 10mm almost right off the bat :hellyeah:

And speaking of hunting legendaries, has Bethesda specified whether or not the new survival mode features are optional, or if the current survival mode is being replaced? Because I like the idea of diseases and all the hardcore mode stuff from New Vegas, but spending five minutes running through the empty town of Concord or fighting through the same dozen super mutants for the thirtieth time because fast travel and quicksaves are disabled sounds like tedious bullshit.

I started playing again when the DLC came out and got an explosive combat shotgun and explosive minigun to go with the Spray n Pray. :torgue:

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Tenzarin posted:

The crack lady wandering vendor sells spray and pray, automatic rifle with explosive rounds.

Cricket's dedication and love for murder and killing are great. She's great.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Transistor Rhythm posted:

I'm many many hours into the game but I have no strong or fast weapons - too much pipe stuff, and even most of my legendaries are kind of lame. Is there a guide somewhere or a universally recognized "awesome gun" to build? I want something fast, accurate, and with a good rate.

One of my characters has an explosive combat shotgun, the Spray & Pray you buy from Cricket, and an explosive minigun, so those are pretty ace if you can get them off a legendary enemy.

Another character has a wounding combat shotgun, which causes bleed damage, which stacks, so she's a murder machine. The bleed damage applies to everything including robots.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Epic High Five posted:

It seems like that, but the downside to Cannibalism is that your hunger spirals out of control extremely quickly and you basically become a slave to eating flesh and nothing else will do anything for you

But, really, once you get a taste of the most forbidden meat, do you really want to go back to Blamco Mac & Cheese and Cram?

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Speedball posted:



Edit: Ahahahahaha, they thought of that too. Cannibalism makes you succumb to Dark Craving and food no longer satisfies you, just human flesh.

As I said, once you get a taste for the most forbidden of all meats, do you really want to go back to Cram and Blamco Mac & Cheese? There are so many delicious raiders and Gunners. Vault 95 is like a buffet! A delicious, violent buffet

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

A Fancy 400 lbs posted:

Been playing more of Far Harbor. I have a feeling there's going to be a really interesting to watch community response to it, both story and gameplay wise.

It's going to suck, isn't it

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Technical Analysis posted:

I've been doing survival mode for about a week now and the game took pity on me or something, I got a double barrel explosive shotgun about 5 hours in. I've been abusing the poo poo out of it.

I got a wounding automatic 10mm about 6 hours in. It eats ammo but it's highly effective at murdering things

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
I almost feel bad for interrupting the ghouls at Eden Cinema. They looked so happy watching that movie promo... well, until they went hostile.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
I think my main complaint with Far Harbor so far is that the environment is so lush, and the fog/god rays so dense that I've lost half a dozen Legendary corpses. I know I killed them, but I have no idea where they dropped.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
Oh man I can't decide which is more rad: the Kiloton Radium Rifle, Old Faithful, or Atom's Judgement. All the unique crap the Far Harbor folks give you kinda suck.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

lite_sleepr posted:

Rust Devils? Are they in an expansion pack? I'm still on vanilla.

They're in the Automatron add-on.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

NESguerilla posted:

I don't get the assaultron dominators. Why just have a random enemy that is that stupidly hard? They are literally 20 times harder than anything else in the game.

I'm fighting that one in the submarine bunker and it just seems impossible on hard. I'll probably have to go through 20 minutes of load screens just to grab enough mines to bait it over them.

If you have an automatic Explosive gun, use that to cut its legs out. Also, take lots of drugs. Jet, psycho, med-x, psychojet, all the drugs.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

NESguerilla posted:

The worst missions are the ones that involve wearing something that the quest giver gives me. I have everything deep pocketed so I can't even loving walk withou dumping half my inventory to do the mission.

The only one I can think of is the Silver Shroud. You don't even need to carry the Silver Submachine Gun prop, just the outfit and that weighs what, 7 lb?

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Rinkles posted:

:siren: Todd Howard admitting on stream (gamespot) that the dialog content in FO4 didn't quite pan out. :siren:

Someone should've clearly put 'speak as shroud option in all speech choices' in the design documentation

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

botany posted:

Are the MILA missions actually infinite? I've gotten to the point where TT admits the institute isn't terraforming but the missions keep on coming, and locations are doubling up.

It depends. I've had one playthrough where they stop after six or seven but my current playthrough is on MILA ten. It's weird.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

2house2fly posted:

You can transfer someone's memories into a robot but you can't put their actual brain in there, so making a robot clone wouldn't be a solution to someone dying.

But what about Robobrain robots

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Volkerball posted:

don't you only have the perk while that companion is with you?

Nope. Once you get their perk it's permanent.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

2house2fly posted:

The male voice actor is famous? I think this game was the first time I ever heard his name. I'm not even sure what his name is actually.

Without looking anything up, I'm 95% certain he's the same guy who voiced Aiden Pierce in Watch Dogs so I already went in hating him

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Lima posted:

Let him live a little :awesomelon:

Just remembered that there's also a full set of T51 and T60 with some unique parts in the Automatron dlc which can be found from lvl 15+

You just have to get past two very effective death machines. Ahab and the Assaultron Gorgon or whatever.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Judge Tesla posted:

I saw Trader Riley once and invited her to live at Starlight as a merchant but she never arrived and I've never seen her since, supposedly there's also a girl called Kat who travels with a Sentry Bot called Gus but I have never seen them and I've been playing since the game's launch.

I escorted her all the way to Sanctuary, wiping all the gangs and enemies in her way (Gunners at Hub City Auto, Forged at Saugus Ironworks, various raiders and beasts), to make sure she wouldn't get lost and nudging her occasionally to make sure she didn't get stuck on the terrain because Bethesda

You have to assign her a store and a bed otherwise she goes wandering off into oblivion



I ran into Kat and Gus once, she's pretty rad. I found Smiling Jack(?) once, but he was busy running from the super mutant overlords and super mutant primus at Big John's Salvage that were pretty eager to try to kill me. After I took care of them, Smiling was gone.

Dr.Smasher fucked around with this message at 04:41 on Jul 20, 2016

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

King Doom posted:

loving hell, the 'all the fog absorbers just broke' quest in the far harbor settlements is mental if it happens to a place you properly fortified. I just went from level 106 to 108 by just firing blindly into the fog while all my turrets tore giant nightmare legendary horrors into chunks of meat.

Did anyone ever figure out a way to trigger attacks on settlements via console commands?

I turned Dalton Farm into an impregnable fortress of doom and murder for anyone or anything that fucks with its settlers. Missle and heavy laser turrets everywhere... Whenever a bunch of Trappers show up it's a symphony of rockets and screams of the dying

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Canuck-Errant posted:

Yep, there are multiple railway rifles. Big John's Salvage has one, and there's one at Bedford Station above level 20.

Edit: And multiple junk jets, since you can get a second one from a random encounter after completing the Silver Shroud chain.

I think that when the mutants respawn at Big John's Salvage, the Railroad Rifle respawns. I also can't turn off the goddamn radio in the bunker for some reason... anyway, I have 4 of them on my last playthrough. I should start handing them to my supply line people

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Gumbel2Gumbel posted:

Is it going to be obvious when it's time to kill the BoS and take all their gear? It's my first playthrough and they're already annoying me.

It'll warn you when you are about to permanently make a faction hostile to you.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Orange Sunshine posted:

I keep all my stuff in Sanctuary, and I don't think it's ever been attacked in any of my playthroughs. Then again, I rarely make it above level 30, so maybe it tends to happen more at higher levels.

It only really happened to me when I was arriving at Sanctuary. The swarms of missiles and lasers usually resolved the issue before the settlers could do anything though.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Backhand posted:

There is exactly one choice in Fallout 4 that matters: What weapon you use to ruthlessly murder Father in cold blood, right in the middle of the Institute, with. Myself, I went Super Sledge.

Railroad Rifle, apply directly to the forehead

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Gonkish posted:

Redeye is the best part of nuka world. :allears:

I dunno. I picked up an electrified rocket-powered bat in the Pack's area. That seems way better than an rear end in a top hat DJ.

Adbot
ADBOT LOVES YOU

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Zamboni Apocalypse posted:

Quest resolution, the Nuka-World way!

SEVEN
POINT
SIX
TWO
MILLIMETER

FULL
METAL
JACKET

poo poo, I bet that's why I can't get Zimonja and Croup back, because I murdered all the bots when I took over. :(

Except I *did* get everyplace else, like the Slog and Costal Cottage, even after clean-sweeping both in the takeover and the retaking.

Those are both lovely settlements anyway.

  • Locked thread