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pmchem posted:I bought the Overseer's Guardian recently, and changed its receiver (and other mods) for more per-shot damage. Now it doesn't fire two bullets per mouse click anymore -- just one. Does that mean it's effectively no different than any other highly modded rifle? Is there something special about its armor piercing auto receiver?
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# ¿ Apr 3, 2016 17:19 |
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# ¿ Apr 26, 2024 05:55 |
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i've had the engine bug out on me and no longer spawn game entities that don't fall through the world, but closing and reloading save fixed those
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# ¿ Apr 4, 2016 22:05 |
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Verify local game files. The download of the new assets and patch probably got corrupted.
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# ¿ Apr 5, 2016 20:02 |
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Rinkles posted:Okay so maybe an explosive short range shotgun isn't the best idea You do know that it'll do even more alpha damage if you made it really accurate right
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# ¿ Apr 9, 2016 19:34 |
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Rinkles posted:Should I silence it?
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# ¿ Apr 10, 2016 03:39 |
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Volkerball posted:Have you played TTW? After about 20 hours I uninstalled and went back to playing vanilla. I don't want to be harsh on it because the creators did a really good job for how ambitious it was as a project, but saying it was more stable than vanilla, or even playable as more than a gimmick, is a bit of stretch. 2.7.x was way more stable than fallout 3 was. I don't know what they added since due to Nexus modder feature creep, but if there's a way to get older versions I'd suggest getting that one. Also, you should be using the 4gb patch, because the game will run away with the amount of game assets it shoves into memory.
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# ¿ Apr 12, 2016 04:41 |
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1) There's almost no proper working multicard for this game. AMD tried but I think they went back on that. 2) The Fermi series (Nvidia 400-500) runs really hot. I'd suggest turning the fan speed up.
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# ¿ Apr 13, 2016 02:36 |
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Oddity posted:On 2.), I'll google it, but given my ignorance, do you have a specific way you think is best to control the fan speed, and if so, are there upper limits to how fast I should set them?
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# ¿ Apr 13, 2016 03:00 |
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Orange Sunshine posted:Question about the new survival mode:
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# ¿ Apr 23, 2016 19:23 |
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Guars are back from Morrowind!
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# ¿ May 4, 2016 15:45 |
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Inzombiac posted:Doesn't Fallout 2 start with the village Elder sending you on a mission based on her visions? it's a shame xander root and broc flower didn't propagate to the east, or Mama Murphy would have lived longer meanwhile in the East Coast, potatoes have been replaced by a mutant sour starch bomb
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# ¿ May 5, 2016 20:39 |
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there are a lot of things to point out that fallout 4 got wrong, but mama murphy's psychic ability is one of the least contentious things to focus on it's more how she makes presumptions on how the main character feels about anything. ie bethesda main quest writing. too bad you can't make it a 4 word bullet point else literal dumbos can't process the argument
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# ¿ May 5, 2016 20:57 |
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Epic High Five posted:That reminds me, has anybody datamined to figure out how much more damage the gauss rifle and other charging variant guns do when fully charged?
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# ¿ May 6, 2016 04:05 |
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TSV (True Survival) is the new value, with HC_DamageMultPerk affecting the player's damage bonus, and two other modifiers they put in because they apparently can't just have changed the TSV settings. TSV is then multiplied by: HC_OutgoingDamageMult (1.5) * HPByPCTSV HC_IncomingDamageMult (2) * HPToPCTSV Anime Schoolgirl fucked around with this message at 15:38 on May 10, 2016 |
# ¿ May 10, 2016 15:35 |
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The Iron Rose posted:Oooh I didn't realize those were a thing. It explains a lot though. Quick question, where did you grab the info for those three variables? Not every setting is externalized into the .esm so F04Edit isn't finding them, and the Creation Kit itself is useless at searching. Not a gamesetting as far as I can see at any rate. http://www.nexusmods.com/fallout4/mods/12730/ I think it's a way to avoid changing damage ratios on NPC vs NPC combat, which is still hilariously bad.
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# ¿ May 10, 2016 15:44 |
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i sided with the railroad because everyone else is even more loving retarded
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# ¿ Jun 15, 2016 23:56 |
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lite_sleepr posted:This game is so bad, but I want to play it again for the expansions.
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# ¿ Jun 20, 2016 22:56 |
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Speedball posted:Yup, there's a whole lab full of super mutant bodies hidden in Bioscience. The Institute has been grinding out Super Mutants for decades and just dumping them on the surface when they're done.
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# ¿ Jun 28, 2016 18:53 |
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botany posted:I know. I'm also not sure stuff like the texture bug is something they could really fix within the existing engine even if they wanted to. I just want them to spend some cash on actually making a better engine (and then hiring competent writers).
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# ¿ Aug 29, 2016 20:14 |
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fallout 4's quest design is generally okay and storywise serviceable outside of the main quest, which is probably a result of the dunning-kruger effect
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# ¿ Aug 30, 2016 00:48 |
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Arcsquad12 posted:The NCR has working transport trucks and APCs, plus a fleet of vertibirds. They don't show them working ingame because the engine would explode, but they have a mechanized army.
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# ¿ Sep 17, 2016 23:08 |
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# ¿ Apr 26, 2024 05:55 |
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the side quests and DLCs are honestly written okay-ish to pretty good, it's just that when they're written to acknowledge each other or todd howard demands to work on the main quest is when the house of cards falls apart
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# ¿ Sep 19, 2016 02:00 |