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ymgve
Jan 2, 2004


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Firstborn posted:

Nobody is excited about the new pop culture references?
Predictions:

- The wrecking ball from Miley Cyrus video and some guy talks about a ghoul that lost her jaw so she always has her tongue sticking out.
- The Boston Commonwealth has one dude who argues that there's no way the bandits can get through their wall, b/c their stolen jet fuel doesn't melt steel beams
- Pepe the frog scrawled on a wall
- A unique set of power armor colored like Iron Man
- When you get dogmeat the previous owner says "so dog much fallout wow" and is retarded from nuclear fallout
- probably something from Mad Max

Why are you talking about Borderlands 3 in the Fallout 4 thread?

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ymgve
Jan 2, 2004


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OAquinas posted:

Really hoping this is just alpha graphics. With everything that's come out in the last half decade, gamebryo is just fugly. Not looking for a Witcher 3 level of quality, but some solid iteration on faces and figures would be nice to show after 5 years. Dogmeat looks straight out of FO3/NV.

Nah, that's pretty much what we will get, since the game is probably a holiday 2015 release.

(Also, "alpha" has completely lost its meaning after Ubisoft showed a video from their six months away Assassins Creed game and called it alpha footage)

ymgve
Jan 2, 2004


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Sharkopath posted:

I'll be pretty disappointed if their e3 stage demo doesn't have a section going over the ways they improved the gun combat.

"See that mountain? You can snipe an enemy over there."

ymgve
Jan 2, 2004


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Yesterday I played a bit of Fallout 3 and one jarring thing is that your running speed is sooo slow. I hope they introduce cars, or at least some way to sprint.

ymgve
Jan 2, 2004


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Zzulu posted:

In my experience the engine usually doesn't limit animations for a game like this and like someone said, you can easily make your own, better, animations for both fallout and skyrim. It just seems to be a talent thing over at Bethesda. Maybe a bunch of veterans they can't replace or something

The quality of individual animations isn't limited by the engine, but the quality of blended animations definitely is. It's also a world of difference between pre-canned animations like Bethesda's engine uses and the dynamic skeletal systems used in for example GTAV.

ymgve
Jan 2, 2004


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VATS was annoying because of the second long pause after you enter it where you can't even select anything.

ymgve
Jan 2, 2004


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Flaky posted:

My main criticism if any was that it was a bit too short (I think there's a speedrun of F3 that takes something like 11 minutes)

There's a speedrun that finishes Morrowind in less than four minutes. Speed run time is a bad metric.

ymgve
Jan 2, 2004


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Mr. Fortitude posted:

I'm curious, which things did you guys feel didn't work in New Vegas, without blaming the engine or Bethesda's QA work, just things that were entirely on Obsidian and Fallout 3 genuinely handled better?

For someone that supposedly is an infamous Courier, it seemed like no one except that Lonesome Road dude knew you at all.

(Though it has been a while since I played so maybe I misremember)

ymgve
Jan 2, 2004


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Literal Nazi Furry posted:

the group of kids have been around for 200 years at this point and the members get booted out once they hit the age of 16. where are the children even coming from?

Other settlements probably send their unwanted kids there, I guess.

ymgve
Jan 2, 2004


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Though Little Lamplight doesn't really make sense in the world, I think it was an interesting location. Which is bad news for people that want Fallout 4 to be a cohesive experience, since I recall some dev (earlier in this thread maybe?) talk about Fallout 4 being a "bag of candy sized experiences" or something.

edit: here's the quote but it doesn't have a source:

Cream-of-Plenty posted:

Todd Howard recently described Fallout 4's intended gameplay as a "pinata of micro-experiences".

"Some games are like a steak dinner, but I think [Bethesda's] flagship IPs distinguish themselves by being more like candy-filled pinata. The player hits it hard enough and they're going to be showered with a bunch of little narrative bits. It's like...'oh, a Jolly Rancher'? That would be a mini-quest to escort an NPC to a village. And then 'oh hey, here's a Dum-Dum'--you've got to find and skin five mole rats. A pack of Smarties? Probably, I don't know, something related to bottle caps."

"Ludonarrative dissonance is rendered completely irrelevant by this approach, because the player is obliged to construct their own story based on all of these bits and pieces--these snapshots--of the Fallout setting."

double edit: was that all made up? I can't tell if it's a real quote or not

ymgve fucked around with this message at 13:48 on Jun 11, 2015

ymgve
Jan 2, 2004


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Bottle caps doesn't really make sense either. They are big, the first person to reach a garbage dump site will become the richest person in the wasteland and/or destroy the market, and using actual US dollar bills would be simpler. (Though I don't know how well they hold up after 200 years)

ymgve
Jan 2, 2004


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The problem with crafting is that it has to be balanced against things you find while exploring. Exploration gets boring if you never get any items that are better than what you can craft, and if you make crafted items too weak, it becomes useless.

ymgve
Jan 2, 2004


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Yasser Arafatwa posted:

yeah the smithing system in skyrim was pretty decent in some ways, but burying high tier ebony/glass/daedric/dragon stuff so far back that you need to game the system by banging out loads of jewelry/dwarven bows to actually access the perks sucked

i definitely liked the ability to just upgrade existing equipment so you could keep your characters aesthetic the same throughout

My ideal RPG would allow you to melt down rare/epic items you don't want and it could be used to give another weapon a permanent small increase. This way exploring is always rewarded, even if the stuff you find is worse than what you got. It also lets you play Fashion Souls/Fashion Elder Scrolls without crippling your character.

ymgve
Jan 2, 2004


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Blue Raider posted:

i feel like thats fair to be miffed about

That is more of a bug though.

I think a nice middle ground would be "essential except when killed by the player". Avoids stupid AI loving stuff up and you can still kill important characters.

ymgve
Jan 2, 2004


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I'd be more worried that since everything else you summon disappears after a while, eating conjured food means you're in best case filling your stomach for a few minutes, worst case you will die after a certain time since a not insignificant part of your body's cells will suddenly disappear.

ymgve
Jan 2, 2004


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Hihohe posted:

I thought a cool story thing for the Enclave empire would be if they start trying to bring America back, but still think wastelanders arnt true citizens. So wastelanders are allowed in the enclave towns but are second class citizens. What kind of america would be complete without rights advocates?

No better way to start an American empire than displacing its native population and declaring yourself superior to them.

ymgve
Jan 2, 2004


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Cojawfee posted:

This is just going to lead to people mailing in bags of bottle caps in a "me too" fashion.

Yeah, I think this person is number two or three who has done this.

ymgve
Jan 2, 2004


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Mokinokaro posted:

It's also possible the intro isn't exactly how things happened and a cryo dream.

It might just be a bug or something, but the "disappearing man" in the trailer certainly seems to have a Vault jumpsuit that looks like the one worn by the main character:



You can see it pretty clearly in this trailer too: http://www.gamersyde.com/download_fallout_4_trailer-34774_en.html

ymgve
Jan 2, 2004


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Bicyclops posted:

I love that during that Todd Howard interview where they asked which mods he used, he said the ones with additional content and quests were the ones the teams liked, but that they didn't typically deal with ones that changed textures or graphics, which was obvious code for "We don't use the freakish nudie mods."

I think it's more that he wants mods to do new things, and replacement textures are one of the most boring things a mod could do.

ymgve
Jan 2, 2004


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Hasn't this always been a problem with mods for Bethesda games, since NPCs have always been voiced?

ymgve
Jan 2, 2004


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This problem will be solved because midway through the game you will turn out to be a robot and suddenly your voice changes to Stephen Hawking. Creation Kit will support voiced mods through text-to-speech.

ymgve
Jan 2, 2004


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I assume the whole "outside" will be without loading, basically like previous games except cities are now included in the world space. I also think smaller shacks and buildings will have no loading (and can possibly be scavenged for materials) but larger buildings, like the one shown here will require a load screen.

ymgve
Jan 2, 2004


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SunAndSpring posted:

In Fallout 3 your dad, an alleged genius, asks you to call him "Da-da" within a literal minute of your birth.

Parenthood does strange things to people

ymgve
Jan 2, 2004


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OwlFancier posted:

Can my dog be in a gay relationship in this game?

You played a gay dog in GTA V for a few minutes, sorry but they already filled the gay animal quota.

ymgve
Jan 2, 2004


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Witcher 3's guide was 528 pages, I hope this means they are on the same level in amount of content.

edit: Then again, these are the page numbers of other Bethesda games (Original, non-GOTY versions):

Oblivion - 368 pages
Fallout 3 - 464 pages
Skyrim - 656 pages

And just for comparison, New Vegas - 448 pages

ymgve fucked around with this message at 12:19 on Jul 28, 2015

ymgve
Jan 2, 2004


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TontoCorazon posted:

I'd imagine New York being the target of multiple nukes.

I don't think any city in the US was hit harder by nukes than DC, and we already saw how it affected DC. (Not a sea of glass, but not a magically preserved Vegas strip either)

ymgve
Jan 2, 2004


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Mafia 3 trailer is obviously pre-rendered, though.

ymgve
Jan 2, 2004


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lol at the commenter who said "Skyrim with guns". In a few years we're gonna see people calling Elder Scrolls 6 "Fallout 4 with swords".

ymgve
Jan 2, 2004


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Constant Hamprince posted:

Not all posts in the forums are made in complete seriousness, friend.

No, it's funny because people also called Fallout 3 "Oblivion with guns" and when Skyrim came out, people called it "Fallout with swords". It's an endless cycle.

ymgve
Jan 2, 2004


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The dilemma in The Pitt becomes less grey when you think about it and realize these dudes are in no way equipped or skilled enough to research a genetic cure from a baby's mutation, and will probably kill it accidentally doing tests. Steal the baby is the right choice.

ymgve
Jan 2, 2004


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I guess this might be the most interesting part of the video:

http://s27.postimg.org/6x87xaydv/vlcsnap_2015_08_10_21h41m54s254.png (Spoilers for skills)

ymgve
Jan 2, 2004


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Anticheese posted:

According to some guy who attended Gamescom, there are load screens when you enter buildings.

Some buildings, at least. It seems like smaller houses, like the player's old home, garages, and whatever you build will be without loading screens.

As long as I can fast travel to a stash without hitting an extra loading screen, I'm happy.

ymgve
Jan 2, 2004


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I'm pretty sure everyone has misunderstood and it's not "skills in line X requires your SPECIAL to be X". I assume that each point you can add in a specific skill is gated by increasing SPECIAL requirements, so taking Hacking 1 might require 4 INT but Hacking 2 might require 6 INT. Light Step is probably like 5 Agility and has one tier.

ymgve
Jan 2, 2004


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frajaq posted:

So they're finally gonna explain the lvling system in those cute videos right

nah seems like they're avoiding any concrete details

ymgve
Jan 2, 2004


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I'd say the GTA games are in a different open world category than standard RPGs. And the exploration aspect in MGSV outside the main strongholds is basically nonexistent.

ymgve
Jan 2, 2004


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sector_corrector posted:

Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG?

Motherfucking Deus Ex, that's when.

ymgve
Jan 2, 2004


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Moridin920 posted:

For real? There's all kinds of generic viking themed games out there.


Just the first two that popped up when I entered 'viking game steam' into Google. The landscape are basically the same.

http://store.steampowered.com/app/234530/
http://store.steampowered.com/app/211160/

Look I liked Skyrim's landscapes and setting but lol come on they weren't very unique. Mountains, forests, snow, etc. Riften was the most interesting just because it was different. Compared to something like Morrowind it's generic setting as hell.

A few pages back, but is your "Skyrim is generic viking themed" argument only backed by two games that were released after Skyrim? That's like hating Lord of the Rings for being generic fantasy.

Also neither of them are RPGs.

ymgve
Jan 2, 2004


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Moridin920 posted:

I'm not hating on anything. Those are just the first two that popped up in a quick search (like I said). Not about to list off every single game that uses that setting. I'm just saying lol if you think 'northern/viking fantasy setting' is some super unique thing. It ain't got poo poo on Morrowind and its mushroom cities.

It's like saying 'pirates' is some super unique theme/setting. Or like saying a LOTR clone is something super unique. It can still be GOOD; doesn't mean the setting isn't generic. Whether they are RPGs or not isn't really relevant to what I'm saying.

e: oh and btw one of those two games you said came out after Skyrim was released in 2008 so that's a pretty interesting time travel trick if it came out after Skyrim.

I just went with what Steam said the release date was on the store page you yourself linked. Now, can you list some viking RPGs predating Skyrim besides Viking: Battle for Asgard? Since apparently you have so many to pick from it shouldn't be hard.

ymgve
Jan 2, 2004


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Speedball posted:

Huh, looks like the first perk for INT-1 is objective markers.

I wonder what the benefits of pacifying enemies will be. Maybe nonlethal solutions to situations where assholes decide to try to fight you anyway? Hmm.

The V.A.N.S skill is probably more like the Clairvoyance spell in Skyrim - it shows you an actual path, like a GPS, to your objective.

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ymgve
Jan 2, 2004


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Some videos with interviews of the devs, though I seem to recall I've heard most of it before:

https://www.youtube.com/watch?v=RGjn4D0cztI

https://www.youtube.com/watch?v=-xib7adolRs

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