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Firstborn posted:Nobody is excited about the new pop culture references? Why are you talking about Borderlands 3 in the Fallout 4 thread?
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# ¿ Jun 3, 2015 22:32 |
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# ¿ Apr 29, 2024 14:33 |
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OAquinas posted:Really hoping this is just alpha graphics. With everything that's come out in the last half decade, gamebryo is just fugly. Not looking for a Witcher 3 level of quality, but some solid iteration on faces and figures would be nice to show after 5 years. Dogmeat looks straight out of FO3/NV. Nah, that's pretty much what we will get, since the game is probably a holiday 2015 release. (Also, "alpha" has completely lost its meaning after Ubisoft showed a video from their six months away Assassins Creed game and called it alpha footage)
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# ¿ Jun 3, 2015 22:53 |
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Sharkopath posted:I'll be pretty disappointed if their e3 stage demo doesn't have a section going over the ways they improved the gun combat. "See that mountain? You can snipe an enemy over there."
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# ¿ Jun 6, 2015 14:07 |
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Yesterday I played a bit of Fallout 3 and one jarring thing is that your running speed is sooo slow. I hope they introduce cars, or at least some way to sprint.
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# ¿ Jun 6, 2015 14:13 |
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Zzulu posted:In my experience the engine usually doesn't limit animations for a game like this and like someone said, you can easily make your own, better, animations for both fallout and skyrim. It just seems to be a talent thing over at Bethesda. Maybe a bunch of veterans they can't replace or something The quality of individual animations isn't limited by the engine, but the quality of blended animations definitely is. It's also a world of difference between pre-canned animations like Bethesda's engine uses and the dynamic skeletal systems used in for example GTAV.
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# ¿ Jun 6, 2015 21:30 |
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VATS was annoying because of the second long pause after you enter it where you can't even select anything.
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# ¿ Jun 8, 2015 19:25 |
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Flaky posted:My main criticism if any was that it was a bit too short (I think there's a speedrun of F3 that takes something like 11 minutes) There's a speedrun that finishes Morrowind in less than four minutes. Speed run time is a bad metric.
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# ¿ Jun 9, 2015 11:54 |
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Mr. Fortitude posted:I'm curious, which things did you guys feel didn't work in New Vegas, without blaming the engine or Bethesda's QA work, just things that were entirely on Obsidian and Fallout 3 genuinely handled better? For someone that supposedly is an infamous Courier, it seemed like no one except that Lonesome Road dude knew you at all. (Though it has been a while since I played so maybe I misremember)
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# ¿ Jun 9, 2015 14:38 |
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Literal Nazi Furry posted:the group of kids have been around for 200 years at this point and the members get booted out once they hit the age of 16. where are the children even coming from? Other settlements probably send their unwanted kids there, I guess.
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# ¿ Jun 11, 2015 13:21 |
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Though Little Lamplight doesn't really make sense in the world, I think it was an interesting location. Which is bad news for people that want Fallout 4 to be a cohesive experience, since I recall some dev (earlier in this thread maybe?) talk about Fallout 4 being a "bag of candy sized experiences" or something. edit: here's the quote but it doesn't have a source: Cream-of-Plenty posted:Todd Howard recently described Fallout 4's intended gameplay as a "pinata of micro-experiences". double edit: was that all made up? I can't tell if it's a real quote or not ymgve fucked around with this message at 13:48 on Jun 11, 2015 |
# ¿ Jun 11, 2015 13:39 |
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Bottle caps doesn't really make sense either. They are big, the first person to reach a garbage dump site will become the richest person in the wasteland and/or destroy the market, and using actual US dollar bills would be simpler. (Though I don't know how well they hold up after 200 years)
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# ¿ Jun 11, 2015 16:14 |
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The problem with crafting is that it has to be balanced against things you find while exploring. Exploration gets boring if you never get any items that are better than what you can craft, and if you make crafted items too weak, it becomes useless.
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# ¿ Jun 13, 2015 16:45 |
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Yasser Arafatwa posted:yeah the smithing system in skyrim was pretty decent in some ways, but burying high tier ebony/glass/daedric/dragon stuff so far back that you need to game the system by banging out loads of jewelry/dwarven bows to actually access the perks sucked My ideal RPG would allow you to melt down rare/epic items you don't want and it could be used to give another weapon a permanent small increase. This way exploring is always rewarded, even if the stuff you find is worse than what you got. It also lets you play Fashion Souls/Fashion Elder Scrolls without crippling your character.
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# ¿ Jun 13, 2015 17:03 |
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Blue Raider posted:i feel like thats fair to be miffed about That is more of a bug though. I think a nice middle ground would be "essential except when killed by the player". Avoids stupid AI loving stuff up and you can still kill important characters.
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# ¿ Jun 17, 2015 03:18 |
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I'd be more worried that since everything else you summon disappears after a while, eating conjured food means you're in best case filling your stomach for a few minutes, worst case you will die after a certain time since a not insignificant part of your body's cells will suddenly disappear.
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# ¿ Jun 18, 2015 19:57 |
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Hihohe posted:I thought a cool story thing for the Enclave empire would be if they start trying to bring America back, but still think wastelanders arnt true citizens. So wastelanders are allowed in the enclave towns but are second class citizens. What kind of america would be complete without rights advocates? No better way to start an American empire than displacing its native population and declaring yourself superior to them.
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# ¿ Jun 18, 2015 20:02 |
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Cojawfee posted:This is just going to lead to people mailing in bags of bottle caps in a "me too" fashion. Yeah, I think this person is number two or three who has done this.
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# ¿ Jun 25, 2015 11:15 |
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Mokinokaro posted:It's also possible the intro isn't exactly how things happened and a cryo dream. It might just be a bug or something, but the "disappearing man" in the trailer certainly seems to have a Vault jumpsuit that looks like the one worn by the main character: You can see it pretty clearly in this trailer too: http://www.gamersyde.com/download_fallout_4_trailer-34774_en.html
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# ¿ Jun 27, 2015 15:50 |
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Bicyclops posted:I love that during that Todd Howard interview where they asked which mods he used, he said the ones with additional content and quests were the ones the teams liked, but that they didn't typically deal with ones that changed textures or graphics, which was obvious code for "We don't use the freakish nudie mods." I think it's more that he wants mods to do new things, and replacement textures are one of the most boring things a mod could do.
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# ¿ Jun 27, 2015 18:09 |
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Hasn't this always been a problem with mods for Bethesda games, since NPCs have always been voiced?
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# ¿ Jun 27, 2015 19:25 |
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This problem will be solved because midway through the game you will turn out to be a robot and suddenly your voice changes to Stephen Hawking. Creation Kit will support voiced mods through text-to-speech.
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# ¿ Jun 27, 2015 19:41 |
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I assume the whole "outside" will be without loading, basically like previous games except cities are now included in the world space. I also think smaller shacks and buildings will have no loading (and can possibly be scavenged for materials) but larger buildings, like the one shown here will require a load screen.
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# ¿ Jul 4, 2015 12:10 |
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SunAndSpring posted:In Fallout 3 your dad, an alleged genius, asks you to call him "Da-da" within a literal minute of your birth. Parenthood does strange things to people
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# ¿ Jul 6, 2015 03:47 |
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OwlFancier posted:Can my dog be in a gay relationship in this game? You played a gay dog in GTA V for a few minutes, sorry but they already filled the gay animal quota.
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# ¿ Jul 6, 2015 13:35 |
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Cream-of-Plenty posted:According to a leaked copy of the Fallout 4 Official Guide (which is over 400 pages long Witcher 3's guide was 528 pages, I hope this means they are on the same level in amount of content. edit: Then again, these are the page numbers of other Bethesda games (Original, non-GOTY versions): Oblivion - 368 pages Fallout 3 - 464 pages Skyrim - 656 pages And just for comparison, New Vegas - 448 pages ymgve fucked around with this message at 12:19 on Jul 28, 2015 |
# ¿ Jul 28, 2015 12:12 |
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TontoCorazon posted:I'd imagine New York being the target of multiple nukes. I don't think any city in the US was hit harder by nukes than DC, and we already saw how it affected DC. (Not a sea of glass, but not a magically preserved Vegas strip either)
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# ¿ Jul 31, 2015 04:18 |
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Mafia 3 trailer is obviously pre-rendered, though.
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# ¿ Aug 5, 2015 17:42 |
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lol at the commenter who said "Skyrim with guns". In a few years we're gonna see people calling Elder Scrolls 6 "Fallout 4 with swords".
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# ¿ Aug 5, 2015 18:00 |
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Constant Hamprince posted:Not all posts in the forums are made in complete seriousness, friend. No, it's funny because people also called Fallout 3 "Oblivion with guns" and when Skyrim came out, people called it "Fallout with swords". It's an endless cycle.
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# ¿ Aug 5, 2015 20:43 |
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The dilemma in The Pitt becomes less grey when you think about it and realize these dudes are in no way equipped or skilled enough to research a genetic cure from a baby's mutation, and will probably kill it accidentally doing tests. Steal the baby is the right choice.
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# ¿ Aug 10, 2015 13:19 |
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I guess this might be the most interesting part of the video: http://s27.postimg.org/6x87xaydv/vlcsnap_2015_08_10_21h41m54s254.png (Spoilers for skills)
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# ¿ Aug 10, 2015 20:48 |
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Anticheese posted:According to some guy who attended Gamescom, there are load screens when you enter buildings. Some buildings, at least. It seems like smaller houses, like the player's old home, garages, and whatever you build will be without loading screens. As long as I can fast travel to a stash without hitting an extra loading screen, I'm happy.
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# ¿ Aug 23, 2015 12:29 |
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I'm pretty sure everyone has misunderstood and it's not "skills in line X requires your SPECIAL to be X". I assume that each point you can add in a specific skill is gated by increasing SPECIAL requirements, so taking Hacking 1 might require 4 INT but Hacking 2 might require 6 INT. Light Step is probably like 5 Agility and has one tier.
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# ¿ Aug 28, 2015 10:58 |
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frajaq posted:So they're finally gonna explain the lvling system in those cute videos right nah seems like they're avoiding any concrete details
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# ¿ Sep 10, 2015 17:21 |
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I'd say the GTA games are in a different open world category than standard RPGs. And the exploration aspect in MGSV outside the main strongholds is basically nonexistent.
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# ¿ Sep 11, 2015 16:09 |
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sector_corrector posted:Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG? Motherfucking Deus Ex, that's when.
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# ¿ Sep 23, 2015 15:23 |
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Moridin920 posted:For real? There's all kinds of generic viking themed games out there. A few pages back, but is your "Skyrim is generic viking themed" argument only backed by two games that were released after Skyrim? That's like hating Lord of the Rings for being generic fantasy. Also neither of them are RPGs.
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# ¿ Sep 25, 2015 13:37 |
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Moridin920 posted:I'm not hating on anything. Those are just the first two that popped up in a quick search (like I said). Not about to list off every single game that uses that setting. I'm just saying lol if you think 'northern/viking fantasy setting' is some super unique thing. It ain't got poo poo on Morrowind and its mushroom cities. I just went with what Steam said the release date was on the store page you yourself linked. Now, can you list some viking RPGs predating Skyrim besides Viking: Battle for Asgard? Since apparently you have so many to pick from it shouldn't be hard.
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# ¿ Sep 25, 2015 19:23 |
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Speedball posted:Huh, looks like the first perk for INT-1 is objective markers. The V.A.N.S skill is probably more like the Clairvoyance spell in Skyrim - it shows you an actual path, like a GPS, to your objective.
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# ¿ Sep 26, 2015 01:00 |
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# ¿ Apr 29, 2024 14:33 |
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Some videos with interviews of the devs, though I seem to recall I've heard most of it before: https://www.youtube.com/watch?v=RGjn4D0cztI https://www.youtube.com/watch?v=-xib7adolRs
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# ¿ Oct 1, 2015 22:24 |