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Spiderfist Island
Feb 19, 2011

paranoid randroid posted:

To be completely honest, the Karens are only worth playing if you have a real perverse desire to prove what hot poo poo you are at the game. Rajas expanded Persia considerably, so whereas before you could squeak out a win against the Saffarids if you bribed & chancellored them for long enough to beat up the Samanids and take their poo poo, right now you're basically never going to be able to go toe-to-toe against Persia with just Khiva. Your other avenue of expansion is Turkestan, which sucks. You're reliant on getting really really lucky, and you might not know you're completely hosed until like an hour into the game.

Just start as Yaqub Saffarid, occupy the Zoroastrian province in Fars before you peace out of you initial conquest war, move your capital to it, and convert.

The Karens are fairly doable if you declare holy war on the Tahirids for Khorasan on Day 1 and occupy those provinces before the Saffarids do. Attacking the Tahirids while they're at war with the Saffarids is basically like attacking the Saffarids with no risk of actually fighting them– you deny them the resources from the Khorasan holdings that they would otherwise use against you later. The Samanids will either join the war defensively or not pretty early on, which allows you to know when to fold your game early on. If you succeed, you increase Zoroastrian Moral Authority and can use your new conquered provinces to build a power base from which to smash the Samanids and then the Saffarids.

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Spiderfist Island
Feb 19, 2011

The Cheshire Cat posted:

Basically just keep sending chaplains until you get lucky and convert the realm leader. There's no real trick to it except to just keep trying.
There is a little bit of strategy to sending out missionaries based on what's written in the code. Pagan rulers that are cynical, arbitrary, or currently on the sharp end of a Holy War are more likely to tolerate a court chaplain showing up. Once you have a couple converts in a court, then the disease organized religion spreads a bit quicker. A cynical or arbitrary ruler is also much more likely to convert when given the chance with a chaplain than they would otherwise. Baltic pagans get a flat AI tilt to imprisoning all missionaries, while Norse and Slavic pagans reject Muslim missionaries much more often than other missionaries. Likewise, Norse pagans are more likely to accept Catholic missionaries and Slavic pagans are more likely to accept Orthodox ones.

Spiderfist Island
Feb 19, 2011
So now that Horse Lords is out I decided to try applying my experience modding EUIV towards modding CK2. I'm trying to make the Zoroastrian group a bit more interesting by making Manicheanism its own religion, and by giving the other Zoro heresies their own unique features, like how the Catholic heresies play completely different from Catholicism.



I'll post a link to it here when I'm finished with my work– the Localization stuff is a bit of a pain to work with compared to EUIV, but the rest of CK2's code is easier to work with than I expected. I've already added Zurvanism as a new Zoroastrian heresy, but aside from a jokey "Darkness" religion I can't think of a good heresy for Manicheanism.

Spiderfist Island
Feb 19, 2011
Looks like the patch is officially up now. I like the info button on the side of your character that brings up the "you are playing as a [culture] [government] [religion]" page when you click on it.

My Manichean/other Mazdaists mod is progressing pretty well so far. Manichean and its heresies now have their own holy sites and Manichean rulers can establish a new head of religion if they 1) are an empire, 2) hold either Baghdad or Samarkand, and 3) hold 3+ religious sites. The Archegos can't call crusades, but they can grant divorces and excommunicate Manichean characters.



Currently I only have one heresy for Manicheanism: Albenensian, which works mostly the same as Manicheanism but doesn't have a HoR, and can intermarry with Gnostic Christian heresies. Their priests also wear Christian outfits rather than Mazdaist ones.

I've also been fleshing out the remaining Zoroastrian heresies. Zoroastrian rulers no longer can do parent/child religions, which is now exclusively for the Zurvanist heresy. Zurvanists otherwise are the same as Zoroastrians, and can also form their own Moabadan-Moabad. Mazdakis are a lot different from the other Zoros though– while you can't actually do a playable protosocialist commune in CK2, I tried to stick some of their other tenets into their gameplay. Think of it as a feudal nobility sponsoring a populist religion rather than Anarcho-Socialist Commune Squabbles 2. Sacred incest and concubinage are forbidden in the Mazdaki religion, and women can be priests. Their anti-clericalism is represented by priests being forbidden to inherit titles. However, a Mazdaki emperor can become the secular head of religion– the Shahan-Moabad, or King of Priests.



My next few tasks are to finish localization for decisions and to create the event for the Manichean Holy Order to show up. I'll also add in decisions/event trees for Manichees to observe the Bema festival and for Zoros to celebrate Nowruz.

Spiderfist Island
Feb 19, 2011

The Cheshire Cat posted:

There's a mod on the workshop that restores blue frames to the dukes. I agree that it's way too hard to tell the difference between count and duke portrait frames. I get that the title levels are meant to follow a sort of copper/silver/gold progression, but I think it would make more sense to just give them all distinct colours.

Hypothetically, a way to keep the theme would be to give Count tiers the copper frames and the Barons could get some new pewter/iron/metallic grey ones.

As an aside, has anyone modded Muslims so that they can have Agnatic Tanistry or other succession types? Alongside my Manichean minimod, I'm working on another mod that expands a lot of the available succession laws and available factions, and having more options for Muslim rulers would be neat. I just don't know if allowing more succession types other than Open will break Decadence more than it already is in the game.

Spiderfist Island
Feb 19, 2011
So in a fit of insanity, over the past month or so I've been plodding away every so often at a mod that adds in the Orlanthi from King of Dragon Pass / Glorantha into vanilla CK2. I haven't gotten very far into adding all the traits/events/decisions I planned into the mod, but most of the graphics are done for the moment (the only one I'm iffy on is the Ernaldan/Earth icons, because the icon is a bit thin):





Mechanically, the Theyalan (lightbringer) religions are similar to Hinduism in that they don't have heresies (each religion represents what their tribe's "main" god of worship is) and can raid heathens, but each character has a patron deity that vary much more than the hindu sects do in vanilla. Some of these patrons, like Eurmal (tricksters) or Humakt (death-worshipping paladins), disbar the character from inheritance or forbid marriage, and so are more useful to have as courtiers.





Right now my plan is to just stick some Orlanthi into Iceland at the 768 start, since those characters aren't historical anyways. After adding in all the traits and events, I'm going to try and mod in an alternate tribal government type for Orlanthi pagans that tries to mimic the clan–> tribe–> kingdom tiers in KoDP, where all randomly generated characters share your dynasty (clan) and you're fixed into tanistry at the count (clan) level and can only have elective / tanistry at higher tiers. I'm not going to do something so insane as a full conversion mod for CK2, at least not by myself.


(Oh, and I haven't forgotten about my Manicheanism mod. It's just kind of blooming out of control in scope as well.)

Spiderfist Island
Feb 19, 2011
Question for the modders in the thread: is it possible to make it so for a given government type, any randomly-generated courtiers share the same dynasty as their demesne ruler? I'm thinking of trying to mod Tribal governments so that they're actually clan-based rather than a proto-feudal approximation like they are now, but I don't know if such a thing would be possible without lots of scripting events churning in the background.

Spiderfist Island
Feb 19, 2011
I wish that the Republican portrait costumes would only show up at specific dates and for specific cultures. It's weird to have a Muslim Bedouin merchant republic in Socotra with frilly coats and floppy hats in 790 AD.

Spiderfist Island
Feb 19, 2011
I'm hoping for some Late Game/Late Medieval stuff, like a better Black Plague, proto-renaissance humanism like Petrarch, and early gunpowder technology / Janissaries.

Spiderfist Island
Feb 19, 2011

verbal enema posted:

i wish there was a thing that would chain of you sending people to monasteries.

This guy had high learning so now he runs Cluny!
+.5 piety per year +5 church vassal opinion

just a fun thing to add to ya yaknow fun CK2 stuff

If they ever flesh out Theocracies, Monasteries should be a mini-holding like Forts and Trading Posts that are associated with specific monastic/Sufi/Buddhist orders and can be built in other people of the same religion's land. It would also give the Pope something to do with his $Texas to spread Cluniac orders beholden only to him in western Europe.

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Spiderfist Island
Feb 19, 2011

FreudianSlippers posted:

What the hell is that religion in Iceland. can't quite read it "Eutychulan"? "Futycullan"?

Looks like Eutychian Christianity, which is yet another early Christian heresy over the issue of Christology.

E:F,B

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