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We have another vote to determine what happens next. Do we help Drakane the Shaman, or do we start the revolt right away? Mekchu fucked around with this message at 17:17 on Nov 3, 2015 |
# ¿ Nov 3, 2015 17:11 |
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# ¿ Apr 28, 2024 13:10 |
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Holey moley I'm back with another episode after like a month of being bad at making updates. Apologies for that. Anyway we're off to help Drakane and also plan our rebellion.
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# ¿ Dec 12, 2015 20:47 |
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Sylphosaurus posted:Did I miss something or didn't you turn in the water for the Shaman? You did not miss that. I didn't talk to him after the mission, however it doesn't change anything in terms of what happens with the mission. It's odd.
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# ¿ Dec 16, 2015 14:21 |
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New episode. This one features part of one of the most frustrating and annoying areas of the game. It also showcases why and how this game needed a lot more QA/development time.
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# ¿ Dec 21, 2015 23:39 |
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Kibayasu posted:Is there really no way to gain significant-ish heath back during combat? Most fights up until this level didn't necessarily seem to need them but all of them there seem like they would overwhelm you no matter what. Even earlier in the video the only reason you didn't have to fight twice as many guards was because they were caught on the stairs. Nope. The items we've picked up/traded for so far are the only good ones at giving health buffs and you don't get much for it in that section. Also yeah, the path finding is also an issue. The game certainly has plenty of flaws.
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# ¿ Dec 26, 2015 03:06 |
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It's been like 2 months, and I feel really bad about not updating this LP in that time. So I bring to you the thrilling conclusion of that cliffhanger I left you guys on back in December, the finale of that terrible area we left Arkail & Styx in while attacking the fortress in The Mire. Edit - Also, expect more regular updates for this LP. Mekchu fucked around with this message at 01:21 on Feb 24, 2016 |
# ¿ Feb 24, 2016 01:15 |
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Poil posted:Seems like a lot of people and all just for one lousy beggar. Must be a really slow day for the inquisition. Union rules require there to be 10 soldiers per prisoner.
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# ¿ Feb 24, 2016 11:05 |
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Two updates in one week is spoiling you guys, but you deserve it.
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# ¿ Feb 27, 2016 16:00 |
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To not get too spoiler heavy we're going to have a choice the plot gives us coming up very soon. It will affect not our character mentality, but our combat stats so the choices we have are... Arkail - Do we make him more offensive or make him more defensive when it comes to combat stats? Styx - Do we make him more focused on melee combat, or give him buffs to his ranged combat stats? Vote by stating "Offense/Defense" for Arkail and "Melee/Ranged" for Styx in your post. Thanks.
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# ¿ Feb 28, 2016 12:35 |
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We return, and again apologies for the large gaps in updates. When last we saw Arkail & Styx they saved the fair mage from the prisons of the evil empire to...well....*sigh* you'll see
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# ¿ Apr 19, 2016 21:13 |
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I get what they were trying to convey, but they could've chosen a better phrase or word to get the message across
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# ¿ Apr 20, 2016 11:25 |
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I don't know but it was a weird chose, thought like I said I guess it is technically applicable. Just why that word
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# ¿ Apr 20, 2016 18:45 |
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Yeah they did a kinda neat take on explaining the origins of goblins. I haven't finished Master of Shadows but I do know it's set before the events of this game, so maybe they explain that stuff a little bit more.
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# ¿ Apr 20, 2016 19:34 |
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Sylphosaurus posted:So, out of curiosity, do any of your choices in the mines matter or do the enslaved Orcs always end up the same way in the last fight? They pretty much just all die every time I've played through and had different choices. anilEhilated posted:So about those origins of goblins: (spoilers for fairly late content of Styx: Master of Shadows) Styx was an orc shaman (and the son of the leader of his tribe) who got magicked by an artifact called Heart of the World Tree. He became smaller, gained some supernatural senses, telepathy and the extremely fun ability to make lesser clones of himself. I really need to finish that game. Mekchu fucked around with this message at 21:03 on Apr 20, 2016 |
# ¿ Apr 20, 2016 21:00 |
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Yeah that's how I feel about Of Orcs & Men, good game (at least in story & gameplay concept) but leaves a lot to be desired. Styx 2 was announced so maybe they'll get that stuff from Styx 1 sorted.
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# ¿ Apr 20, 2016 23:01 |
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So, they used the word again in this episode (thankfully for the last time)
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# ¿ Apr 28, 2016 19:45 |
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We've reached the Isle of Laments to finally get to that drat Emperor guy.
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# ¿ Apr 30, 2016 22:25 |
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Part 19 is now up. Mistakes were made.
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# ¿ May 13, 2016 04:57 |
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Huh, go figure. Didn't know that was a term to be honest, but in hindsight makes a lot of sense.
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# ¿ May 13, 2016 05:49 |
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DOOP posted:Who was Barimen again? He was the human helping the Orc resistance in The Mire.
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# ¿ May 15, 2016 07:59 |
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Yeah I'm not sure if the Barimen in Styx is related to the Barimen in Of Orcs & Men.
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# ¿ May 15, 2016 18:59 |
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The finale to Of Orcs & Men is here. Like I said in the OP and throughout the LP, this is a game that's charming enough to be kept around because at least it tried to do a bit of a different thing with who the good guys were etc. and gave the perspective to the typical bad guys in most fantasy games. There's a lot of potential in what they were doing, I just wish it was less bogged down by weird and somewhat stiffled writing
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# ¿ May 16, 2016 06:07 |
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I'm glad you guys enjoyed this wonderful, yet highly flawed, game. Edit - I'll keep the thread open til Sunday and then close it. Thanks again for joining me on this LP journey. Mekchu fucked around with this message at 19:57 on May 16, 2016 |
# ¿ May 16, 2016 14:51 |
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# ¿ Apr 28, 2024 13:10 |
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Thanks. Going to close the thread. I really do appreciate everyone watching the videos and talking about the game in here.
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# ¿ May 22, 2016 06:18 |