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I got to the BMP-1 and it played like absolute rear end. I wonder why it didn't have a missile.
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# ¿ Jun 9, 2015 03:05 |
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# ¿ Apr 29, 2024 03:55 |
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The swingfire is basically a way to skip some of the BMP grind.
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# ¿ Jun 12, 2015 18:30 |
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That's one of the huge problems with the BMP-1. In theory it has a high DPS because the gun fires more than 10rpm but it has no armor and t1 levels of HP so it gets two/one-shotted by everything above its tier. Its gun depression issues pale in comparison to that one.
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# ¿ Jun 13, 2015 16:54 |
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The weirdest thing in AW is that the Swingfire is the one vehicle with all the view range. You'd think they'd give it to something with a bit less combat capability, BMP, AMX? Nah. Swagfire. It's not as OP as the AW forums suggest- its DPS is really weak but it does dominate the low tier vehicles because it two-shots them.
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# ¿ Jun 16, 2015 22:41 |
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hopterque posted:The first two tiers are awesome and can still gently caress up higher tier tanks with HE shells (especially the autocannon guys), though. The higher tier tanks have way too much HP for that, though. I remember the BMP-1 firing HE doing 50 damage a pop which is basically a pittance when he turns around and does 400.
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# ¿ Jul 2, 2015 11:50 |
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Agrajag posted:Yeah, turret traverse for MBT's are stupidly slow in this game. They made playing a MBT feel really sluggish in just about every way possible. Which is the reason I held off from buying a founders package. Oh, and turret bloom + aim times are also pretty bad. I kinda wish Obsidian was a bit more creative in making the other vehicles work rather than coming up with hugely nerfed MBTs. Give the BMPs some special powers or something, let them repair other tanks, I don't know.
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# ¿ Sep 13, 2015 03:59 |
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Hook me up with an NA invite- I'm Panzeh
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# ¿ Oct 3, 2015 01:04 |
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Jack_tripper posted:does upping the payout for spotting and doing damage make the grind worse? You seem offended by bad players playing your tank game.
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# ¿ Oct 5, 2015 17:24 |
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Mazz posted:When you shoot in vision mechanic games like this it generally removes almost all of your current camo rating. So if you were technically invisible based on the spot distance, but within vision range (two seperate circles on the minimap), shooting will generally light you up, unless there were a huge set of bushes in the way or something. There are a bunch of little variables mixed in that make the system interesting but at the same time really tedious. It's really dumb when you're playing low tier and your AP rounds have no effect in WT tanks though because you hit a bunch of nothing and back when I played it they didn't have x ray mode so people were tellig me to git gud by studing schematics of the tanks
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# ¿ Oct 11, 2015 17:07 |
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# ¿ Apr 29, 2024 03:55 |
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Keeshhound posted:I know about that; what I meant is that I remember reading something about the game also highlighting you even if your camo rating would have left you hidden, even with the shooting penalty. So you could shoot, miss and remain hidden, but if you damage someone with your shot you'll get lit up anyway, so that people can't just set up and snipe without changing positions. If you damage someone with a shot you get rendered, but not necessarily lit up.
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# ¿ Oct 11, 2015 17:16 |