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Playstation 4 posted:Cool, tell us of your opinions on cheevo sanctity and the "cazhul in may VIJEMOGAMZ'" menace next. Eh what? Ok cool I'll stop fixing bugs then. Also new dev diary, big chunk of it is on moddability from me if we got any modders in here that's interested. https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-17th-of-october-2017.1050634/
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# ? Oct 17, 2017 11:06 |
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# ? Apr 23, 2024 15:53 |
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Playstation 4 posted:Cool, tell us of your opinions on cheevo sanctity and the "cazhul in may VIJEMOGAMZ'" menace next. you, uh, don't want the devs fixing exploits?
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# ? Oct 17, 2017 11:41 |
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Fix them all you want, there's nothing wrong with it. Acting as though using it is a problem and moral failing is.
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# ? Oct 17, 2017 12:04 |
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Playstation 4 posted:Cool, tell us of your opinions on cheevo sanctity and the "cazhul in may VIJEMOGAMZ'" menace next. Playstation 4 posted:Fix them all you want, there's nothing wrong with it. Acting as though using it is a problem and moral failing is. I suspect that you might be the one taking things too seriously here.
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# ? Oct 17, 2017 12:07 |
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I know intent fail to translate over the internet well but I am pretty sure everyone understood the "you cheater" was in jest. The post meat was just simply saying "Hey we know about that bug and we've fixed it for the coming patch" Chill eh? Not every single thing is something to get dramatic over.
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# ? Oct 17, 2017 12:07 |
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Eh, the whole thing was me attempting to make a dumb joke while bored at work and it failed miserably. Just laugh at my dumbassery, cause I hosed that one up Sorry for wasting your time.
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# ? Oct 17, 2017 12:14 |
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my father died when a horde of chievie hunters caught him using shadow diplomats. rest in power
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# ? Oct 17, 2017 12:18 |
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Haha Poe's law kind of huh?
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# ? Oct 17, 2017 12:19 |
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Groogy posted:Haha Poe's law kind of huh? My job is really boring when there's a lull, its also boring when its busy, but at least its busy. Speaking of groog, you work there, do you have any tips on quickly doing trade node setup on an entirely new map? That's a lot of numbers to write down.
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# ? Oct 17, 2017 12:21 |
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No not really :/ It is really painful and there aren't many shortcuts really to get things right and done. Maybe I'll visit that some day in the future and try and make it a bit better.
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# ? Oct 17, 2017 12:24 |
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what I did is to group all my province history files by areas and regions in a spreadsheet, so I can just copy the numbers from a series of rows right next to each other from that and put them right in the trade nodes etc. Since Mandate of Heaven official design has been (I'm pretty sure anyway) for trade nodes to match regions, so it's simple in that sense now too. also I don't understand half the new modding scripting stuff but I don't have time to look it over properly now so I'll probably have questions about that later. thank you groogy (and all of paradox) for really supporting this stuff though, occasionally I try to mod other games and remember how good we have it for these titles
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# ? Oct 17, 2017 12:29 |
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The static trade nodes would be my #1 thing to fix in EU5. gently caress the concept of "end nodes". I want to reverse trade flow, stupid white privilege!
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# ? Oct 17, 2017 12:42 |
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Koramei posted:also I don't understand half the new modding scripting stuff but I don't have time to look it over properly now so I'll probably have questions about that later. thank you groogy (and all of paradox) for really supporting this stuff though, occasionally I try to mod other games and remember how good we have it for these titles Ask away, I'll be hanging out on this thread a bit more since I am on eu4 team nowdays.
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# ? Oct 17, 2017 12:48 |
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That said, what program do you guys use for the actual work on those map files. I wrote a pretty extensive ahk for handling all the work with the provinces.CSV, and if you guys could use it that'd be good, but it'd probably be better implemented as something in one of the programs rather than running Gimp, N++, and the ahk juryrig script to do it.
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# ? Oct 17, 2017 12:48 |
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We use Sublime Text 3 at the office.... I know top of the art utilities....
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# ? Oct 17, 2017 12:50 |
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Groogy posted:We use Sublime Text 3 at the office.... I know top of the art utilities.... I meant for the image editing, the ahk has to rely on me opening the color select window to work, as Gimp has no hotkey, nor can one be assigned, to do that.
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# ? Oct 17, 2017 12:53 |
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Tahirovic posted:The static trade nodes would be my #1 thing to fix in EU5. gently caress the concept of "end nodes". I want to reverse trade flow, stupid white privilege! I don't know about that. Modding them, sure, if it's doable. Ocean currents, river flow and mountain passes just created trade routes in reality, though. Not all but many large cities are at river estuaries and such for a reason and I like that it's not random.
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# ? Oct 17, 2017 13:14 |
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oddium posted:tell me about it nice Ottawa and Huron. i like when tribes are strong.
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# ? Oct 17, 2017 13:14 |
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Valiantman posted:I don't know about that. Modding them, sure, if it's doable. Ocean currents, river flow and mountain passes just created trade routes in reality, though. Not all but many large cities are at river estuaries and such for a reason and I like that it's not random. Trade routes were generally two way connections.
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# ? Oct 17, 2017 14:13 |
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Valiantman posted:I don't know about that. Modding them, sure, if it's doable. Ocean currents, river flow and mountain passes just created trade routes in reality, though. Not all but many large cities are at river estuaries and such for a reason and I like that it's not random.
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# ? Oct 17, 2017 14:34 |
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AAAAA! Real Muenster posted:You're not wrong, but like Tahirovic says, trade flowed both directions. All the trade in the world did not end up in Venice, Genoa, and Antwerp; they were just rich places because there were people in those places that wanted to buy things from far away. Now, the game is Europa Universalis and originally the game was built mainly to play as European powers with the world as your sandbox, but with the developments (no pun intended) in EU4 you can play anywhere and be the #1 world power, so being able to pull trade into the Ethipoia node, or Mongolia, or whatever, would make much more sense, which is why people want a more dynamic trade system in EU5. Not disagreeing. I was phone posting so I guess I was too brief. I like that the trade flows with the ocean currents and rivers, and that the routes are fixed where it makes geographical/historical (pregame events) sense. I don't like how it doesn't really make sense that my technologically superior to European powers Aztec Empire that covered 60% of the Americas still bled cash into Antwerp and Seville like mad. Having an effective end node would be okay in my opinion, if it happened because of, say, the development level of the surrounding provinces in tandem with geography. If both weren't in order in for example Venice, the trade would in that game eventually flow into the way more powerful and rich Alexandria or Constantinople.
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# ? Oct 17, 2017 17:15 |
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On the new vassal missionaries feature, im not quite sure where Muscovy recruits sunni missionaries to send their sunni vassals. Would make more sense if they converted to the overlords religion, at a penalty of unstable vassals and probably some liberty desire.Groogy posted:Eh what? Ok cool I'll stop fixing bugs then. To be fair I think he was replying to your reply to me, where I knew it was a bug but just pointed out theres still a lot of ways to deal with liberty desire without exploits. Whatever. Butch Banner fucked around with this message at 17:25 on Oct 17, 2017 |
# ? Oct 17, 2017 17:22 |
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oddium posted:tell me about it I love Bohemia sitting, somehow unmolested, among a sea of purple.
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# ? Oct 17, 2017 20:19 |
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bohemia is 83.2% of the way to being intergrated, the ottoman/roman emperor having ruled over it in a personal union for ~100 years. commonwealth, with their 61 year old king, also got pu'd like immediately after abolishing the elective monarchy. having bohemia + the commonwealth, then the 6th and 4th great powers at the time, really set the stage for the domination of europe and the death of aggressive expansion mattering
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# ? Oct 17, 2017 21:46 |
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Butch Banner posted:To be fair I think he was replying to your reply to me, where I knew it was a bug but just pointed out theres still a lot of ways to deal with liberty desire without exploits. Whatever. Dude read the rest, I was joking, telling a person it was fixed, he joked about that it, after that it became a weird fars. Nowhere in that you we're involved.
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# ? Oct 17, 2017 22:18 |
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Groogy posted:Dude read the rest, I was joking, telling a person it was fixed, he joked about that it, after that it became a weird fars. Nowhere in that you we're involved. You've been working on the Iran patch for too long! It's 'farce'
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# ? Oct 17, 2017 22:21 |
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oddium posted:bohemia is 83.2% of the way to being intergrated, the ottoman/roman emperor having ruled over it in a personal union for ~100 years. commonwealth, with their 61 year old king, also got pu'd like immediately after abolishing the elective monarchy. having bohemia + the commonwealth, then the 6th and 4th great powers at the time, really set the stage for the domination of europe and the death of aggressive expansion mattering Niiiice. I also love Russia and Russia II.
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# ? Oct 17, 2017 22:24 |
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oddium posted:tell me about it Asking because I'm still relatively new. Is there much reason to form Rome aside from achievements/fun? Losing your culture group seems like a big price to pay for the pretty color.
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# ? Oct 18, 2017 01:16 |
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Not really. You get to avoid the penalty for holding Rome as Catholic, if you're Catholic, but probably the best way to do it is Coptic Ottomans with Religious so who cares. The thing is, if you're powerful enough to form the Roman Empire, it barely matters what culture group bonuses you lose because you have already won the game. Like yeah, there go your bonus ducats in Turkey, I guess you will just have to weep into your pile of cash from controlling all the end nodes and also the entirety of Europe.
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# ? Oct 18, 2017 01:34 |
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since the ottoman core creation idea nerf rome has better ideas. and also it's rome
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# ? Oct 18, 2017 01:56 |
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Are there any good mods that break up the world into smaller, more interesting states?
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# ? Oct 18, 2017 01:57 |
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Can't lose your culture group if you're the only one in it. Korean Rome or nothing.
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# ? Oct 18, 2017 02:34 |
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Butch Banner posted:They can still be handled easily by just developing some of their nice spice producing coastline, which you'd probably want to at some point anyway. Or by throwing prestige at them. 20 prestige per 10 liberty desire reduction, or 5 per development. They were around 400% liberty desire, 300% of which was from something like 'events, interactions and blahblah' from them being rebel released I guess. It didn't tick down at all afaik. But behaved like a loyal vassal. I figured I don't mind abusing a bug to fix a bug.
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# ? Oct 18, 2017 04:04 |
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Rapner posted:20 prestige per 10 liberty desire reduction, or 5 per development. They were around 400% liberty desire, 300% of which was from something like 'events, interactions and blahblah' from them being rebel released I guess. It didn't tick down at all afaik. But behaved like a loyal vassal. I figured I don't mind abusing a bug to fix a bug. you heathen you should be ashamed of yourself *loads up a custom game with a 900/900/900 immortal ruler*
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# ? Oct 18, 2017 04:37 |
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Eldred posted:Asking because I'm still relatively new. Is there much reason to form Rome aside from achievements/fun? Losing your culture group seems like a big price to pay for the pretty color. It's just one of many goals. When I did it, I just formed Rome when I was done playing to get the achievement. Also because I wanted Byzantium to reclaim its former glory After a while, shooting for achievements or your own special goals is just how you keep things interesting.
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# ? Oct 18, 2017 05:18 |
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Rapner posted:20 prestige per 10 liberty desire reduction, or 5 per development. They were around 400% liberty desire, 300% of which was from something like 'events, interactions and blahblah' from them being rebel released I guess. It didn't tick down at all afaik. But behaved like a loyal vassal. I figured I don't mind abusing a bug to fix a bug. They nerfed this a while back, I think mostly because of Persia. Every province that defects to a vassal increases liberty desire. Yes, this was added exactly to stop the Ottomans or whoever else in the region from releasing Persia OPM, white peacing a 100% ws war against the Timurids and then getting all of Persia for free.
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# ? Oct 18, 2017 09:28 |
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Tahirovic posted:They nerfed this a while back, I think mostly because of Persia. Every province that defects to a vassal increases liberty desire. That's fine, but they would never rebel. I'm happy to fight the independence war, instead I just got a permanent unhappy vassal blocking the way to India.
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# ? Oct 18, 2017 22:00 |
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What you can do is fund Persian rebels, declare a war to support them and even if you don't give everything over still get a much smaller penalty that'll actually come down at a reasonable rate.
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# ? Oct 18, 2017 23:19 |
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I've been trying to get a cheevo round going, aiming for the four custom nation ones (for Odin, first come first serve, humble origins and ideas guy) but I'm having some difficulty getting a good start. I think I'm not going about it the right way, but the discussions I find by googling are all outdated or incoherent, so if anyone has tips for national ideas and starting strategies I'm all ears (I have all dlc save third Rome)
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# ? Oct 19, 2017 13:25 |
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# ? Apr 23, 2024 15:53 |
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Government Handjob posted:I've been trying to get a cheevo round going, aiming for the four custom nation ones (for Odin, first come first serve, humble origins and ideas guy) but I'm having some difficulty getting a good start. Buy Third Rome, roll back to when Siberian Frontiers for custom nations still cost 0 points, start in Panama, profit.
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# ? Oct 19, 2017 14:09 |