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Another Person posted:So the first big dumb exploit with CS has been found.
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# ¿ Jun 9, 2015 23:57 |
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# ¿ Apr 25, 2024 01:19 |
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Holy poo poo, it costs 97 diplo points to annex Riga. With the -25% from Influence. But it has been developed... twice? And that increases the price tag (makes sense). Brandenburg march is prepared and ready to be pointed at Bohemia. Poil fucked around with this message at 18:48 on Jun 10, 2015 |
# ¿ Jun 10, 2015 18:46 |
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I noticed something you might want to change. If you war and annex a OPM, you can forcibly convert their religion as well which instantly changes the province to your faith bypassing the whole missionary conversion. It only works for heretics but it's obviously not intended. Maybe make the conversion happen after a day or two or just disable it if you take ALL provinces.Baronjutter posted:It's hard.
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# ¿ Jun 10, 2015 18:50 |
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How long has the Religious Zeal bullshit been an absolutely ridiculous -100% missionary strength when religious centers auto convert stuff? After the modifier finally ends and you convert it back to the true faith it just auto converts right back with another long time of bullshit claiming that it's hard to convert a recently converted province. loving HELL IT IS! I JUST CONVERTED IT AND IT FLIPPED RIGHT BACK WITH NO DIFFICULTY! Certainly no long immunity bullshit then. The only thing to do was of course to declare war on the offending rear end in a top hat country, stomp them into the ground, take the offending province and create a large bonfire to solve the problem permanently. Still got the long wait, again!, but it does feel better now.
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# ¿ Jun 10, 2015 23:28 |
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I crushed some zealot rebels who were sieging and the game likely added their siege time to mine after the garrison finally gave up for this message.
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# ¿ Jun 11, 2015 21:03 |
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I'd like to try my hand at a Chinese nation, exploded Ming thunderdome style. Should I start a game as Ming and cause it to fall apart as quickly as possible or is there a better way?Guildencrantz posted:So what idea groups do you take? Economic is a no-brainer given the amount of development you'll be doing, as is early Quantity, but I'm kind of at a loss as to what else is good for a permanent OPM. Administrative for piles of mercs? Diplomatic?
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# ¿ Jun 15, 2015 18:12 |
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Koramei posted:It's happened a bunch of times for me, except for the multiplayer game where i was austria and specifically tried to get it to fire Spiderfist Island posted:I made a mod for that, with two separate scenarios depending on how exploded you want China to be. It's not Ironman compatible and does change a couple of mechanics for the Ming (the Ming collapse is now a Disaster for example), so it might not be what you wanted. Most of the released tags also have a unique government type (Chinese State, -5 years nationalism and -0.05 autonomy with a faction system). It's also still a work in progress, so some things in the scenario and mechanics are in flux.
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# ¿ Jun 15, 2015 21:28 |
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Nitrousoxide posted:Don't forget the increased coring cost which makes you substantially less tasty to other players in a multiplayer game. If you have some national ideas which increase your coring cost too, I've seen provinces with around 40ish development which cost nearly ONE THOUSAND ADMIN POINTS TO CORE.
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# ¿ Jun 16, 2015 10:57 |
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Oh for the love of... Can we please NOT have the color for uncolonized provinces be a valid option for colonial nations? This is just retarded, I can't even see the drat thing.
Poil fucked around with this message at 11:15 on Jun 17, 2015 |
# ¿ Jun 17, 2015 11:12 |
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Is there a point in letting natives live when you colonize? The minuscule bonus to development doesn't seem worth it at all. From what I've gathered, if you're western the overseas penalty makes it pointless to waste any points and if you're playing in, say, Asia your lovely tech group makes development too expensive anyway?
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# ¿ Jun 17, 2015 19:18 |
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Mans posted:not being a monster basically. I found an easy way to split Ming. Started as Ming, did a no-CB war against Ceylon, tag switched to Ceylon and sent a peace offer where Ming releases everything (had to add a few thousand diplopoints), switch back to Ming and then just switch to the proper kingdom. All before unpausing. Poil fucked around with this message at 19:40 on Jun 17, 2015 |
# ¿ Jun 17, 2015 19:31 |
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The conquistador got sick, again, cough up a few hundred bucks for medicine or lose admin points.
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# ¿ Jun 17, 2015 19:43 |
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I think I'd prefer if natives gave a random development for every 1000 (rounded up?). I'd make them more like they used to be, since if you are leaving them alive (just stripping away their faith, their culture, their way of living and so on) you are integrating them into your glorious realm and that should be reflected somehow. As it is it's kinda implying that you're working them to death over the period of time you get the development cost reduction.
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# ¿ Jun 17, 2015 21:35 |
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So if it says they'll spawn in a province with mountains you can just move an army there and hope they'll spawn in flatlands instead? Sweet.
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# ¿ Jun 17, 2015 23:09 |
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thatdarnedbob posted:Since reading through events files is something I like to do: you can find multiple legendary sites. How it works is that a conquistador will have a chance to start off any particular search when he's going through empty provinces; he needs to be in the appropriate region to start looking for each of the legends, and you can't already be searching for one. Once you start one of these you can get flavor events related to the search in the same way. Each chain has three different possible results: a bad end which will hit you for some prestige, a good end which is decent, and an ultimate end which is probably worth roughly half an idea. You can only start each search once, and each ultimate end you get reduces the number of 'lottery balls' all the other cities have by half when their check to start a search comes up.
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# ¿ Jun 18, 2015 08:14 |
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Mugsbaloney posted:I took iceland as the scots. I took the colonisation and exploration trees.I cant reach greenland. WHY CANT I REACH GREENLAND eiriksford is 306 away from reykjavik and my range is 240 after the +50%, why is finding accurate info on this game so pissing hard and what can i do now my colony dreams have been shattered? help mee
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# ¿ Jun 18, 2015 21:56 |
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Isn't that the transport feature that lets rebels cross seas? My Chinese game is not going as well as I'd have hoped. I shattered Ming and went on to play as Min (even if their flag looks like it has a derpy duck beak) but the thunderdome has turned into a lovefest. I want more slaughter. I'm really not looking forward to doing any sieges in Dai Viet.
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# ¿ Jun 19, 2015 00:16 |
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Bah, if your king isn't reliving the life of Alexander the Great you're doing something seriously wrong when you make him a general.
Poil fucked around with this message at 09:30 on Jun 20, 2015 |
# ¿ Jun 20, 2015 00:13 |
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Like those events that give you very talented women but they usually cost way too much to hire.
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# ¿ Jun 20, 2015 11:41 |
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Nitrousoxide posted:Gold fleets are a pretty big deal. Mexico will give you 210 gold every two years which comes out to nearly 10 gold a month in income.
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# ¿ Jun 21, 2015 17:18 |
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Is there a way to get rid of the advisor death messages when it's not the hired ones who die? It's really annoying spam that doesn't serve any purpose at all. If you have 3 advisors you can tell it was an important one by the empty chair icon that shows up but if you can only afford one or two it's meaningless. I forced my vassal Dai Viet to convert to Confucianism but they refuse to use missionaries to convert their provinces. I tag switched to them to check and all of their provinces are in the 20-30 months conversion range. They just won't use their missionary.
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# ¿ Jun 23, 2015 12:55 |
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THE BAR posted:Throw some money at them.
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# ¿ Jun 23, 2015 13:10 |
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THE BAR posted:Missionaries have an upkeep when in use, and the AI refrains from spending gold at the dumbest of times. I had the same problem with Finland in my TO game yesterday.
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# ¿ Jun 23, 2015 13:26 |
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Shayu posted:
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# ¿ Jun 25, 2015 15:42 |
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thatdarnedbob posted:I never wanted to play as Ternate until now; the islands of the Pacific shall be my enemies' graves.
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# ¿ Jun 25, 2015 20:34 |
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I'm totally having schadenfreude at Muscovy for failing though. gently caress those attrition assholes.
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# ¿ Jun 25, 2015 22:22 |
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Larry Parrish posted:That's not what that word means.
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# ¿ Jun 25, 2015 23:30 |
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quote:- Only navies now take on arrival attrition.
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# ¿ Jun 26, 2015 19:48 |
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double nine posted:I err ... what?
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# ¿ Jun 28, 2015 14:15 |
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Bort Bortles posted:Thank you for posting the numbers, I was in a hurry earlier and couldnt look them up but I was pretty sure the crossing points on either end of the Bosporous were pretty close, and I knew Gibraltar is about 21 miles from Cueta to The Rock of Gibraltar (closest dirt to closest dirt is something just under 20km I believe). Also, mad respect for using the Ç.
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# ¿ Jun 29, 2015 12:17 |
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So why the hell am I not allowed to colonize this? It is in range, I'm a proper monarchy in the Chinese tech group. Is there some hidden bullshit against pagans again? But I can clearly build ships and if this is intended the +1 colonist from ideas is UTTERLY WORTHLESS SINCE ONLY ONE PROVINCE IS IN RANGE OF YOUR CAPITAL!
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# ¿ Jun 30, 2015 20:02 |
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Prop Wash posted:Is it actually, like, 160.1 arbitrary units of distance away? That would be a total kick in the dick, but afaik it should be possible given how EUIV rounds numbers.
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# ¿ Jun 30, 2015 21:34 |
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Pyromancer posted:Is your tech considered to be primitive? I remember native Americans and sub-saharans had restriction like that - no building boats and only allowed to colonize directly adjacent, not even over same sea zone Sorced posted:After a little bit of messing around it seems like colonization is broken for everyone and only works on provinces you border.
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# ¿ Jun 30, 2015 22:26 |
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Vivian Darkbloom posted:Well, at least Wiz confirmed things are busted. Can't colonize or explore with the beta patch.
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# ¿ Jul 1, 2015 00:11 |
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Colonization and exploration works again.
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# ¿ Jul 1, 2015 17:28 |
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Trying to afford three colonists as Ternate is a bit tricky. I just noticed that if you zoom in as far as you can on Australia you can spot a few kangaroos. Incidentally my one colony on the island/continent has a slight penalty to its trade good price because "protestants don't eat fish". Poil fucked around with this message at 19:29 on Jul 1, 2015 |
# ¿ Jul 1, 2015 19:21 |
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I just auto discovered some land. Western Africa and almost the whole South America out of nowhere. Weird. Bort Bortles posted:There are also some crocodiles I thought.
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# ¿ Jul 1, 2015 20:19 |
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Eimi posted:I want to do a Russia game, with the intention of crushing all other pretenders to the Roman title. So this means, taking Rome, Constantinople and subjugating the Ottomans, and dissolving the HRE, and probably taking Vien for good measure. Are there any other Romes I will need to crush to be recognized as Greatest Rome?
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# ¿ Jul 1, 2015 23:40 |
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Eimi posted:Did the Brits ever claim to be heirs to the Roman Empire like Russia, the Ottomans, and the HRE did? I guess I could see doing what Caesar could not but I want be sure I get every pretender to the Roman Title.
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# ¿ Jul 2, 2015 00:13 |
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# ¿ Apr 25, 2024 01:19 |
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GreyjoyBastard posted:I was actually asking about vs Common Sense release. (I don't remember a monarch point penalty and I'm pretty sure the unit buff was a long time ago.) Star posted:Out of the way, youngster. Going back to Svea Rike
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# ¿ Jul 2, 2015 09:18 |