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Baronjutter posted:Also anyone recommend a good non-euro country to play? I've never played outside of europe. I think I tried once as Japan, looked at the Daimo system, got confused, and went back to europe. Is south america fun now with el dorado ? How is China and asia now? Last Emperor posted:Dibujante and I will be taking over Europa Gooniversalis development now and basically rebuilding it from the ground up.
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# ¿ Jun 9, 2015 22:17 |
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# ¿ Apr 27, 2024 04:52 |
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Baronjutter posted:So I've never made a custom nation before. I'm playing as an elective monarchy in south america, Cuzco. The problem is, I'm constantly running out of legitimacy trying to win elections as it seems every bloody country on the map, royal marriage or not, some how has a say over my monarch election. Is this working as intended? Reading up on it only told me it was a unique government for Poland/Commonwealth. It seems weird that non-vassal or non-married countries have the ability to influence my elections. How can I stop this? How is it determined? Did I break my game with this government?
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# ¿ Jun 10, 2015 05:11 |
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Vivian Darkbloom posted:In my Austria run, I've been Emperor all game long. I picked a couple events favoring Catholics and despite the Protestant League having a bunch of members no war ever broke out; Catholicism just became the official religion of the Empire by an event. Kind of weird that the religious schism never came to blows and the Lutherans who dominate the Low Countries and northern Germany don't care that they're totally shut out of the electors.
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# ¿ Jun 16, 2015 20:16 |
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Baronjutter posted:I'm really lazy with army management. I have set template built stacks and in war I will never split them up because then I'll have to deal with sorting them all out after the war. So I'll sit there sieging with my 28 stack one fort at a time even with no enemy resistance because the idea of splitting an army up gets me all OCD.
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# ¿ Jun 16, 2015 20:31 |
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PittTheElder posted:Oh to have Europe look like it did in 1560.
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# ¿ Jun 16, 2015 22:04 |
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aeglus posted:I don't disagree with your point but just by chance my last 2 games before this patch had the Ottomans at around historical boundaries or bigger. They'd probably be doing better this game if I didn't stop them at around where Serbia/Croatia is. They really need a reworked mission to take over all of The Mameluks. Baronjutter posted:In my current France game the Ottomans have close to that and are threatening Venice although most of Hungary is ok. They also have a huge chunk of the mid-east. I would just like to see a few missions or events giving them bonuses. If Paradox is going all hard-line about making things a little harder for the player they should not be afraid to give the Ottomans crazy scary bonuses for 150 years that simply expire or are hard to keep around and even penalties or harsh events. And I am saying more on top of the already rare-to-happen Janissary events. It would be neat if they got their own government form/succession law to help curb their power if they did get some crazy bonuses to play with. I mean... England and Poland get their own governments so I do not think it is far fetched to see such a major historical player get its own govtype/succession law. Pellisworth posted:I'm even worse, I'll get to like 1600-1650 and be doing amazing and think I might have a chance at it but just get bored because it's so slow and such tedious micromanagement of a huge empire.
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# ¿ Jun 16, 2015 22:41 |
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aeglus posted:
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# ¿ Jun 16, 2015 22:46 |
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VDay posted:In a completely unrelated matter, I'm starting an Ayutthaya game for the Indochina achievement. Anyone have any suggestions/thoughts on the first idea or two to take? Ideas are probably the area where I'm least sure of what to do, especially in the beginning of a campaign. They're obviously situational and depend on the nation/surroundings, but I feel like there are a solid 5-6 options to take as your first idea and I'm never sure which one will actually be the most beneficial early on when I only have enough MP to get the first few bonuses. Anyone always take certain ideas 1st/2nd? General thoughts on idea usefulness?
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# ¿ Jun 16, 2015 23:56 |
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Bold Robot posted:Is it possible for a conquistador to actually find the Seven Cities or is it just a cocktease?
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# ¿ Jun 17, 2015 18:26 |
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Pellisworth posted:Winning the HYW as England is super easy right now, you'll get coalition warred almost immediately because enforcing the PU generates something silly like 65 AE, but that's ok just release a couple of French-region nations and peace out. France will keep their cores on them so you can get them back easily. France also doesn't seem too rebellious, surprisingly. AAAAA! Real Muenster fucked around with this message at 18:46 on Jun 17, 2015 |
# ¿ Jun 17, 2015 18:44 |
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Poil posted:The conquistador got sick, again, cough up a few hundred bucks for medicine or lose admin points.
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# ¿ Jun 17, 2015 20:29 |
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I cant decide who to play as now that I have time to play the game with Common Sense
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# ¿ Jun 17, 2015 21:21 |
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VDay posted:I'm trying to get the white elephant achievement with Ayutthaya right now and that whole region is really fun if you haven't played it before. You're isolated enough that you just focus on taking out the 5-6 nations around you, and the first week is a mad scramble to out-alliance your neighbors. Then it's this constant chess match where you try to pick the right target to declare war on in order to bring in just the right allies on both sides so that you can take the right land in order to open up claims on another neighbor who's ally you actually want to take land from and so on and so forth. Also I do not play on Ironman because the succession mechanics for monarchies infuriates me. I may just play a custom game as a Noble Republic or something. Anyone know if the custom nation designer/random world generator has been tweaked at all recently?
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# ¿ Jun 17, 2015 22:40 |
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Average Bear posted:How to piss off Austria and gain more IA monthly:
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# ¿ Jun 17, 2015 22:45 |
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Elman posted:Hold on, do they get your dynasty when you release them?
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# ¿ Jun 18, 2015 01:08 |
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Wiz: Is there anything on the roadmap to allow a player to edit an existing country with the Nation Designer? Also is there any chance that any of the following will be added to the Nation Designer: ~add a second item to one national idea line (two buffs in one slot) (for extra cost or a lower maximum boost from the two items on one line or something) ~allow the player to have one 'overcharged' idea that goes higher than normal allowances (like how the Ottomans have -33% coring cost, Najd has +5% conversion strength, ect) (this could force other ideas' maximums to be lower to have an extreme cost) ~Some ability to determine starting armies and navies ~I had another idea but I cannot remember it right now Fintilgin posted:Very excited that we might, potentially, eventually get improvements to the Random New World feature in some future patch/dlc. Koramei posted:https://forum.paradoxplaza.com/forum/index.php?threads/eu4-dev-diary-june-18th.864104/ edit: Pakled posted:That sounds like a suggestion from someone who hates Byzantium and wants it to go bankrupt early every game. AAAAA! Real Muenster fucked around with this message at 18:09 on Jun 18, 2015 |
# ¿ Jun 18, 2015 18:06 |
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Koramei posted:imperfect solution, but both of these are super easy to mod for. all the nation designer ideas are right there in common\custom_ideas, just switch around some values/ add multiple things to a single idea and you're done.
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# ¿ Jun 18, 2015 18:34 |
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Also now that I got thinking about it: The nation designer desperately needs a "save this country setup" to at least retain my name, color, gov type, and ideas.
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# ¿ Jun 18, 2015 22:51 |
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Larz posted:According to https://steamdb.info/app/236850/graphs/ there are about 645,000 EU IV players, so about 64.
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# ¿ Jun 19, 2015 16:35 |
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Rakthar posted:It's not gamey, it's modeling the difference between sitting in a palace and being out in a military camp where supplies are limited and disease is more prevalent. What you're describing is the exact tradeoff you're supposed to be weighing. A king is a 'free' general. In the case of a crappy king you want to get rid of, the choice is easy. Do it. In the case of a good king you want to keep, also relatively easy. Don't do it. And anywhere inbetween (like I can only afford 1 general but my king is decent so I do risk him dying hmmm let me check the heir) is the decision making that's supposed to come into play. There should also be ways to get better generals than grinding AT (Basing your whole idea lines on it and constantly being at war) or using 500 mil points to recruit 10 generals in the hopes one of them isnt total poo poo. There should be a way to make sure every monarch you get isnt 0/1/0 every-other ruler. Your entire game is based around Monarch Points and as a monarchy (like 75% of the countries in the historical game) you have exactly zero ways to cultivate a better ruler. AAAAA! Real Muenster fucked around with this message at 23:53 on Jun 19, 2015 |
# ¿ Jun 19, 2015 23:50 |
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Fintilgin posted:In fairness, that's the idea behind advisors and national focus. I do think it might be interesting if there were a few more ways to affect this though. Perhaps a few of the (currently underpowered) idea trees could have a capstone that gave +1 to that monarch point category? Yes that is a little ranty and I know thousands of people play with it and ~~deal with it~~ all the time, and there things you can do to "game" bad heirs and whatnot (or I could just play as one of the few merchant republics or whatever) but I guess I am just tired of praying the RNG doesnt gently caress me OR savescumming OR using the console. I want to try ironman games but I know I'll just give up when I have 10 year regency then five years of a 1/0/2 ruler then a 12 year regency then for 3/2/3 ruler who dies one year in, ect edit: Trabisnikof posted:Just roleplay that the increased chance is due to war wounds that never heal or syphilis from post-victory partying and it just took a while to slay your ruler.
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# ¿ Jun 20, 2015 00:12 |
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Enigma89 posted:Has anyone ever played a non-European country and actually out-teched the major European powers without westernization? I am playing a game as Ming with a friend (we are both playing Ming) and we are a full military tech ahead of France and 2 ahead of the Ottomans. Is this bad? We wanted to westernize but now I am worried that we are going to suffer non-westernized penalties all game now because we will be to far behind to actually westernize?
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# ¿ Jun 21, 2015 05:25 |
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Do I remember correctly that if you have a fort on both sides of certain straights your enemies cannot pass through? e.g. Constantinople and Kocaeli Because otherwise I think I would delete the fort in Kocaeli.
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# ¿ Jun 21, 2015 18:06 |
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Baronjutter posted:I really like the idea of upgrading provinces but I've always felt the whole EU4 economy was a bit of a clusterfuck. Basetax, production, trade power, the whole trade system. They're ok mechanics individually but they combine to make a fairly confusing mish-mash. They've gotten a lot better though, but I feel like there's a lot more balance in store.
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# ¿ Jun 22, 2015 21:53 |
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Did you sign A Bitter Peace?
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# ¿ Jun 22, 2015 21:56 |
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VDay posted:It's brutal in the early and mid game too. Taking a developed country's provinces basically means you're going to be behind admin tech for a decade. With how much more important admin points are compared to dip in the early game, I'm having a real hard time not taking Influence as my first idea group no matter which nation I'm playing. Diplo-annexing just seems so much better than taking territory directly early on.
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# ¿ Jun 23, 2015 00:43 |
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Guildencrantz posted:So it's bad that you won't be bored with the game by 1600?
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# ¿ Jun 23, 2015 01:56 |
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Has anything changed in the past couple months regarding revoking cores? If I conquer Kosovo (the gold province) from Serbia in one war, then go to war with them later, can I get Serbia to revoke its core on Kosovo? I want to do this so I can release Serbia as a vassal to hold on to all of that lovely Serbian land. Then again I may just go admin for the extra -25% coring cost discount and conquer everything. I'm just worried that without humanist I will not have that many accepted cultures and my empire will be large but weak and have terrible religious unity.
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# ¿ Jun 23, 2015 02:20 |
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I loving love how missions got "redone" and a bunch that were neat are utter poo poo now, but "reduce overextension!" is still a 3 skill diplomat
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# ¿ Jun 23, 2015 02:44 |
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Allyn posted:Serbia is the primary tag for Serbian culture. Kosovo has Serbian culture. You can't force the main tag for a culture to revoke their core on a province of that same culture. So no, you can't do that. (If it was Bosnia, however, you could.) Your best bet would be to force vassalize instead of annexing them, I guess. You can do that in the same war as taking Kosovo I think? I had figured out that I could have forced Serbia to release Montengro then sold Kosovo to them, then annexed Serbia in the next war, release it, then annex Montengro, but lol effort it is poo poo land.
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# ¿ Jun 23, 2015 15:52 |
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PleasingFungus posted:Check the subject interactions tab. IIRC it should work for vassals? I annexed Shirvan as the Ottomans and promptly released them because gently caress that lovely land southeast of the Caucasus (Azerbaijan is the graveyard of empires fighting over the desolate land immediately south of the Caucasus). They were Shia on release and I told them to cut that poo poo out but like 2 years later they were still Shia but still had a -50% loyalty malus. I did the same with my vassal Iraq and they stayed Shia as well. I am probably doing something wrong as this is my first game that I have really got rolling since Common Sense came out.
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# ¿ Jun 23, 2015 17:01 |
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reL posted:Do I just have to make due with legacy troops for a little while after each infantry upgrade? Is it recommended to buyout the existing mercenaries in the ledger to try and get the list to fill out with updated troops more quickly? Is it really financially feasible to do this? I'm not exactly a trading empire as The Commonwealth (should I be?). reL posted:Also is rolling 16merc-8-8 excessive? Those that are using mercenaries heavily, do you split your infantry in half merc/prof, or?
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# ¿ Jun 23, 2015 17:22 |
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reL posted:Yeah I'm looking at ~80k, however I'm also staring down the barrel at The Ottomans and a united Muscovy, so I'm probably going to stick to an at least mostly-merc infantry arrangement. If only I could ensure that they hit the meatgrinder before my precious professional army whenever they engage. It is funny because I am honestly thinking of going Aristocratic as the Ottomans because another diplomat will probably be essential, plus the cav bonus, manpower boost, tradition decay bonus, tech cost discount, and extra leader all sound really good right now.
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# ¿ Jun 23, 2015 17:57 |
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Baronjutter posted:What happens if I take aristocrat idea group and then turn into a republic?
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# ¿ Jun 23, 2015 18:04 |
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Mans posted:I'm still very unexperienced with this new patch. Jesus it's like a whole new game. I had more fun fighting in a three-separate-but-simultaneous wars as the Ottomans than I ever have before when I finally got to play at length last night. I was the Ottomans, so far having only conquered Greece+Constantinople, Albania, and the Anatolian minors, including Trebizond. Trebizond and Icel still had their forts, along with forts I built in Erzincan and Maras. I attacked Qara Quolunlu for Erzerum and because I wanted to feed Rahba to my OPM vassal (in Ar Raqqa) Syria. The war vs Qara was roughly even on numbers but I still had the 3/3/3/1 starter general the Ottomans get and kept attacking them when they were in the open and was winning battles and sieging the fort in Mosul. Then the Mamluks attacked me, invading from the south. I called off my siege of Mosul in Qara and fell back behind my line of forts to wait and see what would happen. After a few pitched battles with Qara after nuking the Mamluks as they bizarrely trickled into sieges of Maras with stacks of ~10, the Golden Horde -who had eaten Ryazan and half of Crimea plus vassalized Georgia- attacked me, too. In previous circumstances I may have reloaded the last autosave or given up, but I pushed forward. Already low on manpower with a lot of my infantry stacks at half strength, I straight up disbanded all of them (just keeping my cavalry) and started recruiting even more merc infantry while hiding behind my line of castles. Thankfully I had a decent income and naval superiority after one huge battle with the Mamluks, so my trade income was not reduced. Long story short, I eventually won by white-peacing out Golden Horde then taking Rahba and Erzerum from Qara on strength of battles won and occupying the two provinces right before offering the deal. Then I steamrolled the Mamluks, feeding all of not-coastal Syria back to them and getting War reparations and Humiliation out of the Mamluks. It felt so good.
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# ¿ Jun 23, 2015 21:44 |
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Back To 99 posted:Huh, i don't understand why are you loving administrative ideas so much. Can't really see any great bonuses in there? To go over details:
Back To 99 posted:And quantity also seems bad if you already have plenty of manpower, compared to other military ideas that will make you win more battles and lose less men. edit: and the whole thing about more soldiers: yeah you may already have a lot of manpower or whatever, but some times you are small, and having a +50% modifier to your forcelimit and having soldiers that costs 20% less who all have big families who will step in line can "help you win more battles" (though you may lose more men - you have WAY more men, so you come back when your opponent does not). AAAAA! Real Muenster fucked around with this message at 22:57 on Jun 23, 2015 |
# ¿ Jun 23, 2015 22:53 |
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Luigi Thirty posted:Was there an ETA on the patch that redoes development costs? I think that might be a good time to start a new non-European game.
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# ¿ Jun 23, 2015 22:58 |
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James The 1st posted:Anyone have any tips for what a first idea group should be? I always end up getting totally paralyzed when I have to pick my first group when I'm not a colonizing nation. As for what TO take, For Diplomatic Ideas.... If you think you will need to help keep yourself alive by making friends, take Diplomatic. If you think you will have lots of vassals (taking land indirectly) and want to optimize that, take Influence. If you are an Island Nation, take Maritime. If you are in position to take advantage of having ~5 Merchants, take Trade (I would not recommend it as a first idea, though) Dont take Espionage. For Admin Ideas... Innovative is pretty meh right now, but has some great associated policies and events. Religious is great for you know what. Economic has been covered at length within the last page or two, is probably a better 2nd admin idea pick. Expansion you are probably familiar with as someone who has colonized, probably not a good first pick if you are not colonizing. Admin was also discussed at length within the last page or two, a great pick if you need mercenaries and/or plan on directly conquering a lot of land. Humanist is great if you want to avoid unrest, it really shines when you are conquering lots of diverse land.
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# ¿ Jun 23, 2015 23:50 |
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Arzakon posted:Some screenshots and notes from my successful Frankfurt run. This has been really fun to play well into the 1700s.
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# ¿ Jun 24, 2015 04:47 |
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# ¿ Apr 27, 2024 04:52 |
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I'm amused that forests make development cost more. Because you know, people cut down forests for their wood. To develop things.
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# ¿ Jun 24, 2015 20:04 |